Real-time Bounce Automation Problems (Sonar 7+8.3.1)

Page: 12 > Showing page 1 of 2
Author
gsHarmony
Max Output Level: -89 dBFS
  • Total Posts : 77
  • Joined: 2004/12/22 15:46:36
  • Status: offline
2008/10/09 14:05:22 (permalink)

Real-time Bounce Automation Problems (Sonar 7+8.3.1)

First, let me say that I really like Sonar, so please don't take this post as whining. I'm just desperate to solve a problem.

In Sonar 7, I ran into a problem where automation of CC1 and CC11 were not working for EW libraries during real-time bounces.

Here is a summary of the problem:
Automation of C1 and C11 in Kontakt2 with East West libraries does not work during real-time bouncing (it is fine during playback)
The automation works if "fast bounce" is enabled in Sonar and offline bounce mode is selected in Kontakt.
The problem does not seem to exist in previous versions of Sonar.
The problem also occurs in Kompakt in addition to Kontakt, and also in the new Play libraries.

Here is a link to another thread describing the problem:
http://forum.cakewalk.com/tm.asp?m=1221289

Because the problem seems to occur with only the East West libraries, I would tend to think the problem is with the libraries. However, because the problem did not occur before Sonar 7 and does not occur on other DAW software, I have some tendency to think the problem is related to Sonar 7. I have been able to work around the problem with Kontakt, because fast bounces are possible, but Play has no such offline mode, thus requiring a real-time bounce.

So, has anyone that ran into this problem in Sonar 7 been able to confirm that the problem exists (or is gone) in Sonar 8? Thanks.

-EDIT- The problem has been confirmed in Sonar 8.

post edited by gsHarmony - 2009/05/09 09:36:27
#1

50 Replies Related Threads

    papa2004
    Max Output Level: -10.5 dBFS
    • Total Posts : 6475
    • Joined: 2005/03/23 12:40:47
    • Location: Southeastern U.S.
    • Status: offline
    RE: Are real-time bounce automation problems gone in Sonar 8? 2008/10/09 14:29:13 (permalink)
    Increase the mix latency buffers before bouncing...Your issue should be resolved by doing that..Bouncing is the equivalent of mixing or exporting, anything that affects the audio engine will come into play...For the record, I use NI and EW plugins on a regular basis and I haven't had the problems you refer to...(I should also add that none of the NI or EW libraries that I own use the new "Play" engine...That might be a consideration),,,

    Regards,
    Papa
    #2
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Are real-time bounce automation problems gone in Sonar 8? 2008/10/09 14:54:09 (permalink)
    Thanks for the suggestion, but I've tried just about every possible latency setting and the problem still occurs. By the way, the problems occurs for Kontakt, Kompakt, and Play. There are other people on soundsonline-forums.com that have the exact same problem.
    #3
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Are real-time bounce automation problems gone in Sonar 8? 2008/10/14 08:44:48 (permalink)
    bump
    #4
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Are real-time bounce automation problems gone in Sonar 8? 2008/10/18 08:35:47 (permalink)
    By the way, I have just confirmed the same problem exists in Sonar 8. Here is another thread with others who are having the same problem (post #39):

    http://www.soundsonline-forums.com/showthread.php?t=15813&page=4

    I previously worked around the problem using fast bounce with Kontakt, but unfortunately fast bounce doesn't work with the Play libraries (at least for me).
    post edited by gsHarmony - 2008/10/18 09:31:34
    #5
    siguitar1
    Max Output Level: -90 dBFS
    • Total Posts : 13
    • Joined: 2007/05/04 17:10:50
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/18 10:00:49 (permalink)
    I've had the same issue. I've tried all manner of alterations within the bounce dialog as well as adjustments to Kontakt, etc...

    I've contacted Tech Support and corresponded many times on this issue with no resolution.

    My 'solution' has been to re-open the project in Sonar 6 where the envelopes work properly. It makes NO SENSE that envelopes that worked in S4, S5, and S6 suddenly don't work in S7 and S8.

    It is a Cakewalk issue that has GOT to be addressed.
    #6
    jjloving
    Max Output Level: -90 dBFS
    • Total Posts : 42
    • Joined: 2008/03/08 17:13:52
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/18 11:24:04 (permalink)
    yep - here's a direct link: http://www.soundsonline-forums.com/showpost.php?p=148514&postcount=39




    I don't believe this many people have stuck their head up their ass on this one. It just plain doesn't work - even if under certain circumstances does work, it clearly doesn't work all the time.

    Jon
    post edited by jjloving - 2008/10/18 11:29:11
    #7
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/18 15:43:45 (permalink)
    For me, it doesn't ever work. Has anyone submitted a Sonar 8 bug report yet? I submitted one for 7, but it may speedup the process if we submit a report for 8. Understandably, I doubt Cakewalk is putting forth too much effort to fix Sonar 7 bugs now.
    #8
    Elffin
    Max Output Level: -67 dBFS
    • Total Posts : 1196
    • Joined: 2007/02/11 16:49:19
    • Location: Wales
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/23 13:00:36 (permalink)
    This not just an exclusive problem with East West products.

    Been trying out my new Z3tA+ using the arpegiator mfx plugin... the mfx is recognized by the 'fast bounce' but is IGNORED when doing a real time.


    I use 64bit version of Sonar PE 8. I wonder if the same problem exists in the 32bit version?


    #9
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/25 12:08:08 (permalink)
    Interesting. We may be getting somewhere if you can show the bug isn't limited to East West libraries. I'll do some tests with other libraries this weekend.
    #10
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/30 08:42:50 (permalink)
    Regarding the 8.0.1 patch, the problem unfortunately still exists.
    #11
    Elffin
    Max Output Level: -67 dBFS
    • Total Posts : 1196
    • Joined: 2007/02/11 16:49:19
    • Location: Wales
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/10/30 09:01:46 (permalink)

    ORIGINAL: gsHarmony

    Regarding the 8.0.1 patch, the problem unfortunately still exists.


    Please fix this guys
    #12
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/11/04 18:39:16 (permalink)
    Just to help out, I have found a reasonable workaround for those with RME interfaces. If you enable the loopback feature, you can record the outputs in Sonar, just like they are inputs. So, instead of doing a bounce/export, just create an audio track, and record to it. Of course, you could do this without loopback by just connecting an output to an input, but you are going to lose some quality.

    So now, I just use standalone for everything, loopback the output to an input, and record the input in realtime. While this certainly has disadvantages, it is actually nice because now all my sonar projects are now just midi, which means if I get a crash, I don't have to wait 15 minutes for samples to load again.

    While we wait for an actual fix, I hope this helps!
    #13
    Zo
    Max Output Level: -25 dBFS
    • Total Posts : 5036
    • Joined: 2008/01/25 20:49:55
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/11/04 19:42:42 (permalink)
    i have a fireface 400, excuse my ignorance but how you make tha looBack stuff ?
    post edited by Zo - 2008/11/04 19:43:38
    #14
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/11/04 20:02:08 (permalink)
    You'll likely get a better description from the manual, but basically, you go into the Fireface mixer and crtl-click on one of the outputs (e.g. AN1). This should turn the output from white to red. Now, if I remember correctly, if you have an audio track that has input from AN1, you can record anything that is played back on output AN1. Sorry for convoluted explanation, but I'm short on time. It took me a while to figure out, but it does work nice. The only problem is that you likely can't bounce everything at once because recording the track will use additional resources which could create artifacts. But, it is certainly better than no real-time bouncing at all. :)
    #15
    siguitar1
    Max Output Level: -90 dBFS
    • Total Posts : 13
    • Joined: 2007/05/04 17:10:50
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/11/04 22:16:07 (permalink)
    Yes, but not as good as reopening the project in Sonar 6!!!

    Which begs the question; why doesn't this work in Sonar 7 and 8?!?!?!?

    FIX THIS CAKEWALK!!!!!!!
    #16
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/11/05 08:21:07 (permalink)
    My guess is that is has something to do with the real-time bounce features that were introduced in Sonar 7. If I remember correctly, 7 was the first version that had true real-time bounces, allowing you to interface with external equipment. Since the automation worked before version 7, it is logical that this could be the cause.
    #17
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/05 10:34:48 (permalink)
    Alex, you are awesome. If you need any projects that show the problem, I can provide some, and I'm sure some of the others can also. If there is anyway I can help, please let me know.
    post edited by gsHarmony - 2008/11/05 10:42:54
    #18
    siguitar1
    Max Output Level: -90 dBFS
    • Total Posts : 13
    • Joined: 2007/05/04 17:10:50
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/05 11:05:20 (permalink)
    It's good to see Cakewalk addressing this. Alex, I shared a number of emails about this with Willy Jones when it surfaced in S7 so he may have some previous research that can be expanded upon.

    Thanks!

    Andy
    #19
    Elffin
    Max Output Level: -67 dBFS
    • Total Posts : 1196
    • Joined: 2007/02/11 16:49:19
    • Location: Wales
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/05 14:39:39 (permalink)
    Thanks Alex - your efforts will be really appreciated
    #20
    bil_g
    Max Output Level: -89 dBFS
    • Total Posts : 75
    • Joined: 2008/10/25 19:32:18
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/05 16:36:43 (permalink)
    I'm late to the party but you can add me to the list of sufferers. I found this problem when I installed Kontakt 2. I usually like to make demo tracks when I get new gear. I was using a guitar sample set from the Kontakt library. I used a pitchbend automation envelope to add some not so subtle bends and vibrato curves. It runs beautifully in realtime. If I try to "bounce to tracks", it just sounds like loses it mid automation. I have tried it all the way back to Sonar 5. None work. Fast bounce in Sonar and Offline Bounce Mode in Kontakt have no effect. I can provide audio examples if needed.

    My solution was to save the track as a midi file, open it(and Kontakt) in another DAW, and render it from there. I then imported that audio back into the Sonar project. The only glaring difference between the two DAWs is I can't use the ASIO drivers for my RME Fireface 400 in Sonar. I can in the other.

    It might be important to note that in all the versions of Sonar I mentioned I can't record midi tracks with automation to audio by hitting record from a dead stop. The midi track just simply ignores all the automation. If hit play and then record(ala punch in), the automation works fine. This may or may not be related.

    Thanks

    Bill Gross
    #21
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/05 21:14:58 (permalink)
    This actually sounds like a different problem. The previous posters all have in common that automation works for fast bounces, but not for real-time bounces (at least that is my understanding). Also, the problem referred to so far appeared first in Sonar 7.
    #22
    bil_g
    Max Output Level: -89 dBFS
    • Total Posts : 75
    • Joined: 2008/10/25 19:32:18
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/05 23:32:46 (permalink)
    gs,

    And you're right. Sorry. Dur! I'll leave my post intact just in case it helps...somehow.

    Though, I just tested real-time bounce on that track I spoke of. It totally ignores the wheel automation. With fast bounce, it acknowledges some automation. I then reassigned the automation to cc1 and then 11. Neither worked at all when I tried real-time bounce. Normal playback works fine. Oh well.
    Now this is interesting. Fast bounce would work only if the automation was basic. If it was complex or fast, as my initial automation was, it would not respond to it. I cleared the envelope and drew a line from 0 to 127 over 8 measures. Fast bounce had no problem. Of course, real-time bounce totally ignores it. Maybe it is the same....gonna do more tests.
    post edited by bil_g - 2008/11/06 00:41:04
    #23
    bil_g
    Max Output Level: -89 dBFS
    • Total Posts : 75
    • Joined: 2008/10/25 19:32:18
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/06 04:04:40 (permalink)
    gs,

    I did more tests using 8.0.1 Using the criteria you and the others have established, yes, I was able to recreate the problem. Real-time bounce never worked. Fast bounce did...to a point. Here's what I meant about only basic automation working.

    Example 1: 8 measures / CC1 / Fast bounce - works / Real-time - nope




    Example 2: 8 measures / CC1 / Fast bounce - works / Real-time - nope



    Example 3: 8 measures / CC1 / Fast bounce - only partially responds, which makes the bounce 100% useless / Real-time - nope


    If it can't handle Example 3 you can see why it couldn't handle my original pitchwheel automation. That's only 2 measures and most of the automation occurs within 1 measure. It responds flawlessly under normal playback, though.


    I haven't run this exact test all the way back to 5. I did test the pitchwheel automation with fast bounce back that far just yesterday. The results were, well, how I described. Inconsistent.

    I do think the bit at the end of my first post is related, somehow. I could be wrong. It really doesn't even have to be the track I'm recording. If any midi track w/ automation is on when starting to record from a dead stop, the automation is ignored regardless of type(CC, Pitch, etc). Punching in after hitting play works fine.

    I hope this can help.
    #24
    jjloving
    Max Output Level: -90 dBFS
    • Total Posts : 42
    • Joined: 2008/03/08 17:13:52
    • Status: offline
    RE: Automation problems with EastWest libraries (Sonar 7+8) 2008/11/06 10:32:47 (permalink)
    Thanks, Alex!
    #25
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2008/11/19 19:54:25 (permalink)
    Any luck recreating the problem? I'm sure we'd be willing to help. I understand you guys are busy with the new release, so I appreciate the help.
    #26
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2009/01/11 12:19:45 (permalink)
    bump
    #27
    kwgm
    Max Output Level: -52.5 dBFS
    • Total Posts : 2271
    • Joined: 2006/10/12 00:14:20
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2009/01/11 15:43:42 (permalink)
    Here we are, two months later.

    OK, what happened to the "Looking Into It?"


    --kwgm
    #28
    Elffin
    Max Output Level: -67 dBFS
    • Total Posts : 1196
    • Joined: 2007/02/11 16:49:19
    • Location: Wales
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2009/01/11 15:49:33 (permalink)
    Will this be fixed in update 8.03?

    I really need this to work in 'real time'

    #29
    gsHarmony
    Max Output Level: -89 dBFS
    • Total Posts : 77
    • Joined: 2004/12/22 15:46:36
    • Status: offline
    RE: Real-time Bounce Automation Problems (Sonar 7+8.01) 2009/01/15 15:10:58 (permalink)
    I see the 8.3 patch is coming soon. Any chance that we'll be able to celebrate a fix?
    #30
    Page: 12 > Showing page 1 of 2
    Jump to:
    © 2024 APG vNext Commercial Version 5.1