[SOLVED] Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins.

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Rasure
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2012/05/14 08:24:10 (permalink)

[SOLVED] Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins.

[Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster EQ, actually most of the tone booster plugs act this way in one form or another, like with Barricade for instance knob/s don't update unless you open and close the plugin
 

 
Yet it works as intended in Sonar 8.5 (x64)
 

post edited by Rasure - 2012/06/27 19:25:29

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35 Replies Related Threads

    Rasure
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/05/18 18:54:01 (permalink)
    Anyone???????? Since these plugs work fine in 8.5 I'm assuming its an x1 issues here?

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    soens
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/05/19 02:56:58 (permalink)
    I don't use toneboosters so can't say for sure, but I know X1 itself has played games with my video card at times so it could be a hardware anomaly.
     
    Steve
    #3
    Rasure
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/05/19 03:44:39 (permalink)
    Many thanks for taking the time to reply :-) I have mentioned it to tone boosters (no reply yet) but it only happens in X1.

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    aries
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/05/24 12:44:24 (permalink)
    I am having a similar problem with EaReverb 1.20 when I have a large project (5.9Gb) in Sonar X1d expanded 64bit. 

    When I first started the project EaReverb displayed correctly.

    When the project reached 5.9Gb and I reloaded it later on, EaReverb was displayed as an image that was not refreshed correctly.

    If I closed the project and started a new project and just add EaReverb it is displayed correctly. If I then load my 5.9Gb project without closing my new project, EaReverb is displayed correctly in my 5.9Gb project.

    There seems to be a bug somewhere in Sonar X1d graphics refresh and it seems to affect plugins differently. I loaded Softube TSAR-1R and Sonitus reverbs into the 5.9Gb project and they display correctly when EaRevrb does not.

    On another project I loaded concrete limiter and its graphics disappeared and Sonar crashed. I reloaded that project and when I loaded concrete limiter to a different part on the Pro Channel it did not crash. I sent in the mini dumps and crash report to Cakewalk.
    #5
    aries
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/05/28 16:13:52 (permalink)
    My problem has been solved with a quick update to version EaReverb 1.2.1., Sonar not at fault.
    #6
    Rasure
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 04:23:47 (permalink)
    Just an update on this issue, had a reply from tone boosters, they say it has to be an issue specifically to X1, since the plug-ins work fine in older sonar versions. I can confirm that these plugs work fine in 8.5 with no graphics issues.

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    Linear Phase
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 06:33:50 (permalink)
    Weird!!!!!!!!

    too many lasers...






    Sonar = audio editing ninja of a music software!

    #8
    Freddie H
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 07:01:47 (permalink)
    Rasure


    Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster EQ, actually most of the tone booster plugs act this way in one form or another, like with Barricade for instance knob/s don't update unless you open and close the plugin
     

     
    Yet it works as intended in Sonar 8.5 (x64)
     


     

    NVIDIA GeForce 9500 GT

    Seem that SONAR X1 "Skylight" use advance graphic vendor/vektor and direct API calls need of use of direct X 11. Skylight its actually a great move to get a glitch free graphic and audio experience thinking of the future of SONAR.
    Your graphic card only support direct X 9. I don't know but that can be a possibility that cousing this problem in SONAR X1 and not in 8.5.
     
    I have also had sometimes some problems that are related to graphic-card and I have now update my ASUS NVIDIA-9600 GT to a new ASUS GEFORCE GT 640 2GB DDR3 instead. Great card and you can use up to 4 monitors on one single graphic card. 
     
     

     
    http://www.asus.com/Graphics_Cards/NVIDIA_Series/GT6402GD3/
     
     


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    #9
    Alegria
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 09:28:36 (permalink)
    What about the noise Freddie? Is your computer in the mixing room?
    #10
    clintmartin
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 10:13:19 (permalink)
    I'll try to download toneboosters and check it with my system. I'll let you guys know how it performs. Give me a day or two. I wish more people would chime in on this who have Sonar X1d producer expanded.

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    Bristol_Jonesey
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 10:24:27 (permalink)
    I've got Sonar X1d producer expanded but I don't have Tone booster so any thoughts I have on the subject will be less than worthless (much like my previous 7000)

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    Keith Albright [Cakewalk]
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 10:35:46 (permalink)
    Sorry to hear you're having trouble.
     
    Just tried the demo (says it's 2.4) and that works in X1 Expanded here, so according to that logic it has to be the plugin?  I matched the preset and settings you showed.  My graphics look different from yours so they definitely made some UI changes. 
     
    One has to be careful what conclusions are drawn.  It seems you have 2.6?  Some interaction between the two isn't working for you.  The plugin is what is drawing the UI, it's just hosted in our frame.  As far as our graphic architecture, that shouldn't have a bearing on it working or not.  Just in case, I'd have a look at resources used over time to be sure they're not leaking anything. 
     
    Might try disabling x-ray for that plugin to see if that has any bearing (xrayexclude.ini)
     
    To take this further I suggest going to support. 
     
    Thanks.
     
    Keith
    post edited by Keith Albright [Cakewalk] - 2012/06/26 10:45:27

    Keith
    #13
    John
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 10:57:18 (permalink)
    I wonder if Aero is turned on?

    Best
    John
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    Rasure
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 13:04:32 (permalink)
    Actually using versions 2.7 since the initial post, but they still do the same.

    Load a preset in the EQ, then change presets thats where the issue happens. Like I said though works as intended is Sonar 8.5.

    X-ray is disabled and so is Aero on windows.

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    Bristol_Jonesey
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 14:17:38 (permalink)
    Rasure


    Actually using versions 2.7 since the initial post, but they still do the same.

    Load a preset in the EQ, then change presets thats where the issue happens. Like I said though works as intended is Sonar 8.5.

    X-ray is disabled and so is Aero on windows.

    Try ENABLING Aero

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    d25
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 16:37:28 (permalink)
    Using toneboosters plugins in Sonar X1 Studio, Win XP SP3. All the plugins work fine and are displayed correctly, on a pc with radeon_hd_2400 and on a laptop with integrated intel graphics as well.
    #17
    Rasure
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 17:47:46 (permalink)
    Yep, works fine with Aero ON, but I hate Aero, looks bloody awful to me. its why I had it turned off in the first place.
     
    EDIT: Actually as a side note, my PC seems to be a little faster with it ON! Thought it would slow it down if anything.
    post edited by Rasure - 2012/06/26 18:26:24

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    John
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 20:11:10 (permalink)
    Rasure


    Yep, works fine with Aero ON, but I hate Aero, looks bloody awful to me. its why I had it turned off in the first place.
     
    EDIT: Actually as a side note, my PC seems to be a little faster with it ON! Thought it would slow it down if anything.

    I posted an awful lot about why Aero is important. It takes the redrawing of the screen off the CPU and puts it directly on to the GPU. Its all new technology with Vista. Running Windows 7 without is, well like going back to the dark ages.  


    I'm not sure why it doesn't look good to you. All it does is allow the desktop to have much of the graphics ability that games have.  It is very customizable too. With a good graphics card its great!

    Best
    John
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    Dave Modisette
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 20:37:33 (permalink)
    John


    Rasure


    Yep, works fine with Aero ON, but I hate Aero, looks bloody awful to me. its why I had it turned off in the first place.

    EDIT: Actually as a side note, my PC seems to be a little faster with it ON! Thought it would slow it down if anything.

    I posted an awful lot about why Aero is important. It takes the redrawing of the screen off the CPU and puts it directly on to the GPU. Its all new technology with Vista. Running Windows 7 without is, well like going back to the dark ages.  


    I'm not sure why it doesn't look good to you. All it does is allow the desktop to have much of the graphics ability that games have.  It is very customizable too. With a good graphics card its great!

    Thanks for the info.  I also turned off Aero because I didn't like the look of the foo foo graphics.  However, performance trumps the dislike of eye candy.  Aero is back in effect

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    clintmartin
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/26 20:56:08 (permalink)
    This is good news!

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    Freddie H
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 09:07:38 (permalink)
    John


    Rasure


    Yep, works fine with Aero ON, but I hate Aero, looks bloody awful to me. its why I had it turned off in the first place.

    EDIT: Actually as a side note, my PC seems to be a little faster with it ON! Thought it would slow it down if anything.

    I posted an awful lot about why Aero is important. It takes the redrawing of the screen off the CPU and puts it directly on to the GPU. Its all new technology with Vista. Running Windows 7 without is, well like going back to the dark ages.  


    I'm not sure why it doesn't look good to you. All it does is allow the desktop to have much of the graphics ability that games have.  It is very customizable too. With a good graphics card its great!

    I couldn't agree more!  
     
    AERO needs to be ON always period...and it looks good too!


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    #22
    Freddie H
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 09:21:33 (permalink)
    Alegria


    What about the noise Freddie? Is your computer in the mixing room?
     
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    No noise at all, that I can assure you! My DAW computer is special build by myself and I use the quietest fans possible on the market 16db. My DAW computer is silent to begin with; still I can't hear the FAN on the ASUS GEFORCE GT 640 2GB DDR3. You can't even hear the fan on idle or in full LOAD game-test or GPU-burn graphic tests found on NVIDIA website. It eats any graphic you throw at it, no lag! I'm really impressed by the performance on this new card!
     
     
    I use it with 3 screens two 28# in full HD and one screen in 24# in full HD but you can use up to 4 HD screens on one card. Its very usefull for any that needs and use of multitasking like in SONAR X1 x64 daily. No glitch changing the Windows during playback (workspaces) either. Note, I have setup and use all MAXIMUM settings on everything in Windows graphic + in the NVIDIA graphic control panel!
     
     


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    #23
    Alegria
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 12:20:20 (permalink)
    Thanks for the feedback Freddie!
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    dubdisciple
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 14:56:16 (permalink)
    interesting. i too have aero turned off because i figured "less graphics= more processing power". Thanks for the info
    #25
    John
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 15:45:56 (permalink)
    dubdisciple


    interesting. i too have aero turned off because i figured "less graphics= more processing power". Thanks for the info

    This was the norm in the past with XP and all before it. It no longer applies. Aero is a totally new technology that is a huge step forward in desktop display. When X1 is running and one has lots of graphics going on without Aero all those updates to the screen have to go through the CPU as they did in the past. With it on the CPU no longer has anything to do with the display updates leaving the full CPU to process the audio.  


    Skylight also takes full advantage of Aero. A program does not have to be written for Aero either is built into the windows desktop. 


    The only reason to turn it off is if you have a graphics card that can't handle it. All recent cards will though. I was running it with a Nvidia with 512 MB and was 2 hardware versions back. I just upgraded to a GF GTX 550 TI FPB with 1 GB and it has a fan. The old one didn't. However the fan is not an issue. It is very quiet. 


    None the less almost all modern graphics cards can handle Aero very well indeed.  


    Also there are very few tweaks to Windows 7 that will improve audio performance. A stock system will not need any tweaking to get it to run X1 well. . All the old tweaks that were useful for XP do not apply anymore. In fact they can harm the performance.


    If you have any questions let me know.









    Best
    John
    #26
    dubdisciple
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 15:57:52 (permalink)
    John, thanks a lot. This is very useful info that I am sure will speed things up since I work with video more than I do audio. My CPU is probably doing a lot of the work my 3gb video card should be doing.
    #27
    Rasure
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 19:16:59 (permalink)
    Just another update on this for those who are interested, I had an email from Jeroen from TB, he sent me an updated file for the EQ that now refreshes the graphics in the EQ with Aero turned OFF, whether this will be applied to all TB plug-ins as a future update I don't know yet :-)
     
    All I can say is theres in an improvement with Aero turned on in X1 and my PC in general.
     
    Thanks for all your help guys, think we can safely say this is now solved :-)
    post edited by Rasure - 2012/06/27 19:24:49

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    #28
    John
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    Re:Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 20:23:17 (permalink)
    I'm not sure I want this thread to be solved. LOL. First you did a great job of stating the problem clearly. Than you provided a picture which was worth a bunch of words. You keep this up you will be putting this forum out of business. 


    At any rate its very good to hear things are working now. 

    Best
    John
    #29
    soens
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    Re:[SOLVED] Odd graphics behaviour in Sonar x1d Expanded (x64) with Tone booster plugins. 2012/06/27 21:55:55 (permalink)
    Oh please... what is AERO and how do you turn it on?
     
    Steve
    #30
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