Helpful ReplySONAR for Mastering - the Future?

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Anderton
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2015/04/22 09:47:11 (permalink)

SONAR for Mastering - the Future?

I'm often surprised how many mastering functions you can do with SONAR, even though it wasn't really designed to do that...but IMHO SONAR is thisclose to being able to be a good mastering program.
 
"Noiseprint"-based noise reduction is one of the missing elements, the others are an 8-stage version of the ProChannel EQ and/or LP-64 EQ, a really good maximizer, and some analytics - average levels and such. A pencil tool wouldn't hurt either, but that seems less valuable overall.
 
I've been known to pester the Bakers about this  and while it would take quite a bit of effort, I think it would be a useful direction for future versions to take. Just thought I'd throw this out there because the forum seems kind of quiet, not very many people having issues, so it seemed like a good time to muse upon the future of SONAR.

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#1
LJB
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Re: SONAR for Mastering - the Future? 2015/04/22 10:28:59 (permalink)
+1 Craig. I already do a lot of my mastering functions in Sonar, and though I also use Sony Sound Forge 11 for the final bits, SF11 is actually a 32bit dinosaur and an insult to consumers IMO. BUT it has some good analysis plugs and the iZotope stuff is great.
 
But to me mastering in a DAW makes a lot of sense because you can so easily compare tracks, plus set up parallel compression and automation for FX etc.
 
Love to see if the Bakers .. err.. bite :O)

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clintmartin
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Re: SONAR for Mastering - the Future? 2015/04/22 10:35:35 (permalink)
It's been at the top of my request ever since I left my Roland VS2400 for Sonar. Being able to do fades into and out off songs with cd markers would be huge. I will master in Sonar and export to an audio editor just for the cd marker function.

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synkrotron
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Re: SONAR for Mastering - the Future? 2015/04/22 10:40:07 (permalink)
Hi Craig,
 
I am another that tends to "master" (I use that term loosely) outside of Sonar. I do, however, finalise the EQ on the master bus using an instance of Pro-Q, simply to carry out a low and high cut and use the old "smiley face" curve to drop the mids silghtly.
 
I'm wondering how I would "normalise" in Sonar though... I know I can use a multitude of compression tools, but I like to see the wave file itself. Mainly because I know, now, what sort of overall shape to expect of a lightly, or heavily compressed audio file.
 
So for me, at least, I like to export my wave file, open it in Sound Forge, and then normalise (or compress) within that, and while I am there I will crop the track to length, and fade out if needed. And then finally create the finished MP3 file for uploading to SoundCloud.
 
 

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BobF
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Re: SONAR for Mastering - the Future? 2015/04/22 10:54:53 (permalink)
Great idea!

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MondoArt
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Re: SONAR for Mastering - the Future? 2015/04/22 11:08:02 (permalink)
synkrotron
I'm wondering how I would "normalise" in Sonar though... I know I can use a multitude of compression tools, but I like to see the wave file itself. Mainly because I know, now, what sort of overall shape to expect of a lightly, or heavily compressed audio file.

 
I'm actually a big fan of Boost 11.  It's always the last stage of my master bus, I can see how much is getting chopped off, it shows a preview of the final wave, and sounds fairly transparent.  Like most plugins, if you don't abuse it and limit the crap out of your mix, it works great, IMO.

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Wookiee
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Re: SONAR for Mastering - the Future? 2015/04/22 11:13:52 (permalink)
This idea appeals to me I agree with the thoughts regarding SF11 some of those tools in SONAR would be very useful.

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BobF
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Re: SONAR for Mastering - the Future? 2015/04/22 11:14:02 (permalink)
Hey Craig, submit a feature request and we can vote it up 

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#8
lfm
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Re: SONAR for Mastering - the Future? 2015/04/22 11:30:46 (permalink)
I'm not sure of the necessity of having all plugins within Sonar realm for mastering.
There are so many 3rd party to select from.
And many export and do mastering part in SoundForge and others.
 
Missing though, I find a project manager to manage multiple projects being an album - to manage that for mastering. More urgent, and have to be within Sonar - if to do mastering within Sonar and encouraging that.
 
Maybe an entire new view Mastering View(MV) that holds a number stereo(or surround) busses with plugin slots. Easy to shift between songs etc.
 
Now you have to emulate this by importing tracks for an album project and solo each track to shift listening between them.
 
Just a priority that I favor...
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interpolated
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Re: SONAR for Mastering - the Future? 2015/04/22 11:31:10 (permalink)
To a certain extent I already "master" in Sonar as the ability to split one stereo  track in several stem parts or make parallel processing is far easier than just be stuck with audio file to work from. Although I will say, mastering is a bit of misnomer of a  term considering a lot of it can be dubbed pre-mastering.
 
Many people will argue it's not proper unless you pay Bob Katz or somebody in a professional environment which is completely neutral from the original location it won't be good enough for commercial release or to the higher echelons of superior reference playback equipment.
 
I know my stuff could be better and someone else could make it sound far better; at least,until I manage to kit out  a room with all the mod cons of audio wizardy 

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stac
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Re: SONAR for Mastering - the Future? 2015/04/22 11:43:16 (permalink) ☄ Helpfulby cryophonik 2015/04/22 11:48:38
I say: Less focus on content, (much) more on workflow!
 
In other words: I don't need any more plugins (most of us have a big arsenal of third-party plugins anyway), but a mastering suite like in Studio One (or better) would be nice, as would freely moveable bus channels in the console, interrupt-free editing in the tracks view while the song is playing, a greatly improved bounce dialog, track versions like in Cubase (aka playlists in Pro Tools), macros, etc ...
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cryophonik
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Re: SONAR for Mastering - the Future? 2015/04/22 11:50:34 (permalink)
stac
I say: Less focus on content, (much) more on workflow!
 
In other words: I don't need any more plugins (most of us have a big arsenal of third-party plugins anyway), but a mastering suite like in Studio One (or better) would be nice, as would freely moveable bus channels in the console, interrupt-free editing in the tracks view while the song is playing, a greatly improved bounce dialog, track versions like in Cubase (aka playlists in Pro Tools), macros, etc ...




A big +1 to this.  I currently use Wavelab 8, but I really don't care for it and would love to have an integrated/dedicated mastering environment built right into Sonar ala Studio One.  As for content, I think it would need a suite of nice metering tools to really be usable for most people.  Personally, I would stick with my Flux metering system.

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icontakt
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Re: SONAR for Mastering - the Future? 2015/04/22 11:55:06 (permalink)
stac
I say: Less focus on content, (much) more on workflow!


 
+1
And more on bug fixes, too...

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#13
Jim Roseberry
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Re: SONAR for Mastering - the Future? 2015/04/22 12:09:36 (permalink)
Hi Craig,
 
I like the idea.
 
For Mastering purposes, it would be nice to expand the "per-clip" control/processing options...
Something similar to the Object Editor in Samplitude.  (Object in Samplitude is a Clip in Sonar).
More advanced fade curves would be really nice (ie: Cosine for a smoother fade).
 
You've got all the basic layout fade/cross-fade capabilities.
If we could have an "Auto Index" feature... and burn straight from the Timeline... that would be perfect.

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Razorwit
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Re: SONAR for Mastering - the Future? 2015/04/22 12:10:25 (permalink)
lfm
I'm not sure of the necessity of having all plugins within Sonar realm for mastering.
There are so many 3rd party to select from.
And many export and do mastering part in SoundForge and others.
 
Missing though, I find a project manager to manage multiple projects being an album - to manage that for mastering. More urgent, and have to be within Sonar - if to do mastering within Sonar and encouraging that.
 
Maybe an entire new view Mastering View(MV) that holds a number stereo(or surround) busses with plugin slots. Easy to shift between songs etc.
 
Now you have to emulate this by importing tracks for an album project and solo each track to shift listening between them.
 
Just a priority that I favor...




 
This. +lots.
 
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Beepster
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Re: SONAR for Mastering - the Future? 2015/04/22 12:19:28 (permalink)
Thank you, Craig. It really would be nice to have some dedicated mastering tools tossed in. I may be wrong but did my Noise Reduction thread inspire this thread? Either way I would absolutely LOVE to see something like an Izotope Sonar Suite included as an LE promotional type thing with the option for discounted upgrade to their full versions like we have gotten with other great tools.
 
The guys at Izo MUST know that Sonar fans are Izo fans. I think it would be an excellent marriage and from the algos that still exist within the program I can only imagine there is a decent relationship there waiting to be expanded. Considering what the Baker's have done and now the involvement of Gibson it could be very worth everyone's time to get this train rolling in that direction.
 
Again... thank you for pushing this. With everything else that has been going on some serious mastering tools could really seal the deal for Sonar becoming a threat to be reckoned with to the other "industry standards".
 
Let's do this shiz!
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synkrotron
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Re: SONAR for Mastering - the Future? 2015/04/22 12:21:05 (permalink)
MondoArt
I'm actually a big fan of Boost 11.  It's always the last stage of my master bus, I can see how much is getting chopped off, it shows a preview of the final wave, and sounds fairly transparent.  Like most plugins, if you don't abuse it and limit the crap out of your mix, it works great, IMO.



Hi,
 
Thanks for pointing that out. I did try to use Boost 11, some time ago, and couldn't get to grips with it. Perhaps I should have given it more time.
 
I'd still end up using SF, though, for final trimming and MP3 creation, because I have had SF longer than Sonar has given us the possibility to export to MP3. So it's just a habit I have gotten into 

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pwalpwal
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Re: SONAR for Mastering - the Future? 2015/04/22 12:26:11 (permalink)
boost 11 is not the greatest limiter around, if you're looking for one try https://vladgsound.wordpress.com/plugins/limiter6/
i also use an external audio editor for mastering, i would rather sonar focused on sequencing

just a sec

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Beepster
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Re: SONAR for Mastering - the Future? 2015/04/22 12:26:54 (permalink)
And I think the Baker's time is better spent working an the core program (stability, editing improvements, etc) and seamless integration of useful stuff than trying to reinvent the wheel. Getting third party companies to do what they do well, getting them on board and making sure it works within Sonar seems like a much better plan than trying to do all that stuff themselves.
 
Example... for the staff view people (of which I am a casual supporter of) make it so we have a proper third party solution from the kids that do it well and make sure it integrates properly as opposed to spending an entire cycle trying to write something from scratch. It's my same feeling on mastering stuff. Once we have a thousand programmers at a thousand workstations to code all this crap... fine. I'd rather the Baker's work on Baking the DAW itself.
 
Cheers.
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Beepster
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Re: SONAR for Mastering - the Future? 2015/04/22 12:28:43 (permalink)
Also... get the Guitar Pro guys in there somewhere. That would be slick.
 
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pentimentosound
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Re: SONAR for Mastering - the Future? 2015/04/22 12:56:18 (permalink)
I'd certainly be delighted to do it all inside Sonar. That would take the Cake! (however you look at it)
A best of Sound Forge (8 for me), CD Architect and iZotope? All in Sonar? Superb!
Michael
 
 
 
 
 
 
 
 
 
 
 

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Thatsastrat
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Re: SONAR for Mastering - the Future? 2015/04/22 12:58:42 (permalink)
cryophonik
stac
I say: Less focus on content, (much) more on workflow!
 
In other words: I don't need any more plugins (most of us have a big arsenal of third-party plugins anyway), but a mastering suite like in Studio One (or better) would be nice, as would freely moveable bus channels in the console, interrupt-free editing in the tracks view while the song is playing, a greatly improved bounce dialog, track versions like in Cubase (aka playlists in Pro Tools), macros, etc ...




A big +1 to this.  I currently use Wavelab 8, but I really don't care for it and would love to have an integrated/dedicated mastering environment built right into Sonar ala Studio One.  As for content, I think it would need a suite of nice metering tools to really be usable for most people.  Personally, I would stick with my Flux metering system.


I have for a long time coveted the mastering section of Studio One. I would give this a big plus 1. We have already took the Melodyne feature introduced first in Studio One, so we might as well adapt the mastering feature into Sonar. Lets not forget the wave editing features too while were at it. It's not stealing, just good features to have.

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#22
BobF
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Re: SONAR for Mastering - the Future? 2015/04/22 13:01:02 (permalink)
synkrotron
I'd still end up using SF, though, for final trimming and MP3 creation, because I have had SF longer than Sonar has given us the possibility to export to MP3. So it's just a habit I have gotten into 




I used to do the same, but I've changed to bouncing the entire mix to a new track, trim, fade, final EQ, etc and bounce/export from there to the format(s) I want.

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Anderton
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Re: SONAR for Mastering - the Future? 2015/04/22 13:29:26 (permalink)
Thatsastrat
 
I have for a long time coveted the mastering section of Studio One.



For me, Studio One's mastering section is really a "CD assembly" section, which it does really well. It doesn't quite hit the same editing functionality as Wavelab or Sound Forge. I'd rather see SONAR go in more of a Wavelab direction, if for no other reason than because CD assembly is becoming less important in "the age of singles."
 
I always thought Studio One's integration of the mastering page with the multitrack page was really slick, but I think that would need to be integrated from Day 1 of the code spec...I assume retrofitting to an existing program would be difficult at best. However, I must say Mix Recall is not only the next best option, in many ways it's better, like being able to export multiple mixes and plug them into a CD assembly program without having to go back and forth between two program sections.

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Anderton
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Re: SONAR for Mastering - the Future? 2015/04/22 13:30:24 (permalink)
Beepster
I may be wrong but did my Noise Reduction thread inspire this thread?



Yes, but I wanted to be polite and not hijack yours.

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#25
konradh
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Re: SONAR for Mastering - the Future? 2015/04/22 14:11:17 (permalink)
I would like to see this feature set.
 
By the way, in reference to the Boost 11 comment, I find that tool to be very program dependent: for me, it works great on some songs and destroys others.

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#26
John
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Re: SONAR for Mastering - the Future? 2015/04/22 14:27:02 (permalink)
Boost 11 can't be pushed too much. It can't handle the truth! Concrete Limiter can be pushed and will still sound good. 
 
I'm not sure about adding more plugins for mastering. At present there are plenty of third party plugins for doing that. 

Best
John
#27
interpolated
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Re: SONAR for Mastering - the Future? 2015/04/22 14:38:37 (permalink)
I tend to opt for Universal Audio's Precision Limiter which is pretty transparent, yet shows no sign of break-up even with lots of gain. If you need to add around 10dB of gain to get a recording at a commercially acceptable level then you need to look back at the mix process.
 
Also I have Precision Maximiser which turns your harmonics into something more musical if this is the aim of your finishing process. 

I have computer stuff.
 
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#28
tlw
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Re: SONAR for Mastering - the Future? 2015/04/22 14:41:22 (permalink)
A good SF/Audition-style noise reduction function is something Sonar should have had ages ago. Noise is a problem pretty much everyone has to deal with at some point and I'm always surprised that it hasn't been included when new Sonar versions are launched.
 
A replacement for Roland's Rmix would be useful as well (I've got it installed still but X2015 rejects it at the plugin scan stage. Maybe also an exciter, the old Cakewalk one is getting very long in the tooth now.
 
Boost 11 and the Concrete Limiter work fine for me for volume maximising and peak/RMS level setting, no problems there. And I'm drowning in compressors and eqs already.

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Beepster
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Re: SONAR for Mastering - the Future? 2015/04/22 14:48:32 (permalink)
Anderton
Beepster
I may be wrong but did my Noise Reduction thread inspire this thread?



Yes, but I wanted to be polite and not hijack yours.




You have free license to do whatever you want in and to my threads but I'm glad this is being discussed.
 
As far as Boost11...  it is a cool plug but it is NOT transparent or gentle in any way. It's good for increasing volume and touching peaks but once it starts limiting it is quite hard and crunchy. This can be a good thing and desirable if you want rip shiz up. If you want smooth/gentle/transparent limiting... it ain't the tool. The Blue Tubes limiter was a very nice freebie addition and the Concrete Limiter has been worth the dough I tossed at it. Of course the Sonitus Suite has limiting options as well (and the CA2A can be set to Limiting but I've never really used it for that). Then of course there is all sorts of other third party stuff.
 
Kind of strange how such a seemingly simple process (turning things up without breaching a threshold) that in theory should not cause different results yet somehow does with different tools. Stupid 1's and 0's making me feel stoopid.
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