Sonar Tempo Editing - Care To Discuss?

Page: < 12 Showing page 2 of 2
Author
joetabby
Max Output Level: -77 dBFS
  • Total Posts : 651
  • Joined: 2003/11/08 12:54:44
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/18 21:13:14 (permalink)
dmbaer


joetabby


I'd love to be able to map tempo to the MW in order to "conduct" timing in a realtime pass.

-JT

The "MW" would be what?  Sorry, I'm not familar with that abbreviation (athough it'll probably turn out to be something really obvious).
 
The biggest problem with conducting in real time with music playing is that the software cannot know when the next beat is coming.  Given the speed of today's machines though, yeah, it might be doable.  Recording a tempo map while the music is playing would be very cool indeed.  But I'd happily settle for a tempo recorder that sat there silently as you did your conductor thing.

MW = modwheel.  Midi cc01.  It could be any midi controller, but the modwheel is typically the biggest with the most useful "throw."

Real time, for me in this case, would be real time editing (not so much tracking) --  a second pass that focuses on introducing the tempo motion.

 --JT


Edit: Or picture it like the Pitch Bend controller, which it could also be mapped to... only this would be Tempo Bend -- a center detente, in which tempo moves slower or faster, gravitating around a center BPM.
post edited by joetabby - 2011/04/18 21:20:15
#31
rbowser
Max Output Level: -10 dBFS
  • Total Posts : 6518
  • Joined: 2005/07/31 14:32:34
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 01:28:01 (permalink)
Because of the advances in the last ten years in the way recording programs like Sonar work, users can get accustomed to having most everything automated in some way.  At one time we were happy to have software EQ units - then when automation was introduced and we saw that we could automate EQ levels throughout a piece, that was Sweet!--yeah, we can use that.

We also became accustomed to having almost instant gratification for everything we do in a program - push a button or two, and there it is - the program is giving us immediate feedback, and it's cool.  And sometimes the program will even do some tasks for us that were previously only in the creative realm - "Gimme a template for a song structure, so I don't have to do it on my own."  Band In The Box to the rescue.  "Gimme drum loops so I don't have to hassle with it"--Done.  "Gimme layered textures for a background to my video so I don't have to compose one myself."  Done.---And on and on it goes. 

So with tempos - sure it could be possible to have some instant way of recording what we do with the turn of a knob, or some other real-time way of recording tempo changes--some other programs besides Sonar have things like that.

But how many of you have used an interface, excited that "oh boy, now I can do it all without grabbing the mouse"--you're grabbing knobs on a controller instead - and then you realize that there's a big gap between what you're able to do in real time and what you'd more ideally want.  The solution is to go in and hand edit the live automation you've recorded.  That happens to me constantly.  And it's OK - it's nice to step back into that non-real time and really figure out what you're doing, forcing yourself to make decisions about your edits so you can end up with a better result than you can record on the fly by pushing a lever or turning a knob.

And this is all to imply that I think the Tempo Map as we have it, as difficult as it may appear on the surface, is a fine tool, even though it may be "last decade."  All I know is that after biting the bullet and learning how to use the thing, I love it.  It works great.  Learning to draw a curve of tempo change isn't the most difficult thing you'll ever have to learn.  You just dig in and start getting a feel of how it works.  You get pretty near instant gratification, because you draw a curve, go back, hit Play--hear the results--adjust you edit as needed.  It isn't that hard.  It's kindergarten stuff in the realm of MIDI. 

Moving nodes in an envelope, drawing on a graph - one isn't better than the other.  You just have to feel out how the tool works, and we already have this powerful drawing on a graph tool - All you gotta do is stop whining about the way it's built and learn to use it.  - It'll never be like turning a knob - It'll be better, if you just start using it and master it like the adult I'm sure you actually are.

RB

Sonar X3e Studio
Roland A-800 MIDI keyboard controller
Alesis i|O2 interface
Gigabyte Technology-AMD Phenom II @ 3 GHz
8 Gb RAM 6 Core Windows 7 Home Premium x64
with dual monitors
#32
rbowser
Max Output Level: -10 dBFS
  • Total Posts : 6518
  • Joined: 2005/07/31 14:32:34
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 01:28:05 (permalink)
Because of the advances in the last ten years in the way recording programs like Sonar work, users can get accustomed to having most everything automated in some way.  At one time we were happy to have software EQ units - then when automation was introduced and we saw that we could automate EQ levels throughout a piece, that was Sweet!--yeah, we can use that.

We also became accustomed to having almost instant gratification for everything we do in a program - push a button or two, and there it is - the program is giving us immediate feedback, and it's cool.  And sometimes the program will even do some tasks for us that were previously only in the creative realm - "Gimme a template for a song structure, so I don't have to do it on my own."  Band In The Box to the rescue.  "Gimme drum loops so I don't have to hassle with it"--Done.  "Gimme layered textures for a background to my video so I don't have to compose one myself."  Done.---And on and on it goes. 

So with tempos - sure it could be possible to have some instant way of recording what we do with the turn of a knob, or some other real-time way of recording tempo changes--some other programs besides Sonar have things like that.

But how many of you have used an interface, excited that "oh boy, now I can do it all without grabbing the mouse"--you're grabbing knobs on a controller instead - and then you realize that there's a big gap between what you're able to do in real time and what you'd more ideally want.  The solution is to go in and hand edit the live automation you've recorded.  That happens to me constantly.  And it's OK - it's nice to step back into that non-real time and really figure out what you're doing, forcing yourself to make decisions about your edits so you can end up with a better result than you can record on the fly by pushing a lever or turning a knob.

And this is all to imply that I think the Tempo Map as we have it, as difficult as it may appear on the surface, is a fine tool, even though it may be "last decade."  All I know is that after biting the bullet and learning how to use the thing, I love it.  It works great.  Learning to draw a curve of tempo change isn't the most difficult thing you'll ever have to learn.  You just dig in and start getting a feel of how it works.  You get pretty near instant gratification, because you draw a curve, go back, hit Play--hear the results--adjust your edit as needed.  It isn't that hard.  It's kindergarten stuff in the realm of MIDI. 

Moving nodes in an envelope, drawing on a graph - one isn't better than the other.  You just have to feel out how the tool works, and we already have this powerful drawing on a graph tool - All you gotta do is stop whining about the way it's built and learn to use it.  - It'll never be like turning a knob - It'll be better, if you just start using it and master it like the adult I'm sure you actually are.

RB
post edited by rbowser - 2011/04/19 01:30:32

Sonar X3e Studio
Roland A-800 MIDI keyboard controller
Alesis i|O2 interface
Gigabyte Technology-AMD Phenom II @ 3 GHz
8 Gb RAM 6 Core Windows 7 Home Premium x64
with dual monitors
#33
brundlefly
Max Output Level: 0 dBFS
  • Total Posts : 14250
  • Joined: 2007/09/14 14:57:59
  • Location: Manitou Spgs, Colorado
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 03:11:29 (permalink)
[quotesaxawaken]Is there a way to slow down the midi drum a little with out affecting the loops and recorded tracks? The piece is workiing as is, however the drums would be more in the pocket if they were a hair slower.
 
I don't think you really want iit to "slow down". If a part actually ran at a lower tempo, it would become progressively more an more out of time with every passing measure. What you want is just to have that part drag behind the beat a little by a fixed amount, which can be accompished with the Time Offset (Time+) parameter in the MIDI track - accessed through the Track Inspector in X1. The the part plays back at the same tempo, but late (or early if you enter a negative offset) by the specified number of MIDI ticks, and you can adjust the non-destructive offset until you hear what you're after.
 
 
#34
Bristol_Jonesey
Max Output Level: 0 dBFS
  • Total Posts : 16775
  • Joined: 2007/10/08 15:41:17
  • Location: Bristol, UK
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 06:20:52 (permalink)
Another scenario to ponder......

Last year, I was writing a piece that, as luck would have it, had an acoustic guitar rhythm track running for virtually the entire length of the song.

So what I did was this.

I recorded myself playing the song - NOT to a click or metronome so I ended up with a freely recorded piece of music.

Next, I set up a short, percussive click on a synth and played along with my reference (guitar) track and recorded a series of pulses that corresponded with the downbeat of every bar.

Then I used Audosnap to build a tempo map based on the pulses. (I also made sure that each of the pulses was set to a velocity of 100 and also nudged a couple of them that weren't quite in the right place priro to enabling A/S)

Job done - now I could add drums, synths etc and place all the notes & hits directly on the grid with no timing variations (unless added for creative purposes)

This might help some of you with tempo related issues.

I haven't tried this in X1 yet, but it works like a dream in 8.5.3

CbB, Platinum, 64 bit throughout
Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
#35
dmbaer
Max Output Level: -49.5 dBFS
  • Total Posts : 2585
  • Joined: 2008/08/04 20:10:22
  • Location: Concord CA
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 13:17:34 (permalink)
rbowser

Moving nodes in an envelope, drawing on a graph - one isn't better than the other.  You just have to feel out how the tool works, and we already have this powerful drawing on a graph tool - All you gotta do is stop whining about the way it's built and learn to use it.  - It'll never be like turning a knob - It'll be better, if you just start using it and master it like the adult I'm sure you actually are.

RB
Don't you think that's a little harsh, RB?  Can you quote me a paragraph in my original post that comes off as whining?  What's wrong with suggesting how a good feature could be made even better ... to the benefit of both CW and its user base?  Given what you've said about how you extensively use tempo for expression, I'd be willing to be you'd end up using every one of the features I suggested were CW to implement any of them.
 
By the way, I quite agree that the "turning a knob" solution to alter tempo would be of next to no use ... to at least me for what I want to accomplish.  But for what it's worth, Cubase seems to provide a slider control that does just that.  Someone obviously thought it would be of use to someone.  I don't know if it can be MIDI-learned but it's a reasonable assumption it can.  But I wouldn't use it if Sonar had something like it, that's fairly certain.

#36
daryl1968
Max Output Level: 0 dBFS
  • Total Posts : 10984
  • Joined: 2010/06/01 22:51:43
  • Location: Englishman in deepest, darkest Wales
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 15:10:09 (permalink)
You should post in this thread Feature Request's For X2
#37
brundlefly
Max Output Level: 0 dBFS
  • Total Posts : 14250
  • Joined: 2007/09/14 14:57:59
  • Location: Manitou Spgs, Colorado
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 15:13:16 (permalink)
Bristol_Jonesey


Another scenario to ponder......

Last year, I was writing a piece that, as luck would have it, had an acoustic guitar rhythm track running for virtually the entire length of the song.

So what I did was this.

I recorded myself playing the song - NOT to a click or metronome so I ended up with a freely recorded piece of music.

Next, I set up a short, percussive click on a synth and played along with my reference (guitar) track and recorded a series of pulses that corresponded with the downbeat of every bar.

Then I used Audosnap to build a tempo map based on the pulses. (I also made sure that each of the pulses was set to a velocity of 100 and also nudged a couple of them that weren't quite in the right place priro to enabling A/S)

Job done - now I could add drums, synths etc and place all the notes & hits directly on the grid with no timing variations (unless added for creative purposes)

This might help some of you with tempo related issues.

I haven't tried this in X1 yet, but it works like a dream in 8.5.3
The only problem with that technique is it just introduces more timing errors, depending on how accurately you are able to follow the changing tempo of the original recording as you record your reference track.


In your example, where it sounds like the tempo was fairly steady and you only needed one reference point every measure, it might work fairly well. But if the piece is really rubato with intra-measure ritards and such, you'd have a hard time accurately re-creating the original tempo changes. By the same token, if you only need to snap downbeats, it's usually pretty easy to massage the transient markers in the original track to get Audiosnap to operate on the original audio.






#38
Blogman
Max Output Level: -81 dBFS
  • Total Posts : 481
  • Joined: 2011/02/08 02:32:48
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/19 23:10:08 (permalink)
What I do is import the original track and open the tempo view, I'll redraw the tempo with the pencil so that the click speeds up and slows down with the reference track viewing the waveform helps.  Doesn't take that long.  Once everything is gridded out, then you can change everything as a whole from there.  Would be nice to be able to lasso the tempo nodes and move anything selected up or down.  

I can also conduct tempo with a wii-mote.  It's alot of fun. I made it to conduct spit out 24 midi time sync clicks every quarter note and the time between the ticks is the time between your conducting movements divided by 24, thereby making midi time code speed up and slow down with your conducting gestures.  I could easily modify the time code spitter to spit out different speeds based on mod wheel position. I use Bome's midi translator for this.  I've created speed detection scripts like Vienna uses.  Lot's of fun!
#39
dmbaer
Max Output Level: -49.5 dBFS
  • Total Posts : 2585
  • Joined: 2008/08/04 20:10:22
  • Location: Concord CA
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/20 15:49:31 (permalink)
daryl1968


You should post in this thread Feature Request's For X2


Put a summary there and a link.  Thanks for the suggestion.
#40
dmbaer
Max Output Level: -49.5 dBFS
  • Total Posts : 2585
  • Joined: 2008/08/04 20:10:22
  • Location: Concord CA
  • Status: offline
Re:Sonar Tempo Editing - Care To Discuss? 2011/04/20 15:58:58 (permalink)
Blogman


Would be nice to be able to lasso the tempo nodes and move anything selected up or down.  
+1 for sure.  I didn't say that explicitly in my first post but I would consider that to be a part of making tempo event editing consistant with controller event editing in the PRV.  Grab handles, selection of multiple events and drag and drop value adjustments of multiple selected events, etc.  I don't think vertical dragging would be useful (and in mind it would cause more problems than it would solve).  But otherwise, CC editing in the PRV is brilliant and I can't imagine how it could be improved upon.  I'd love to be able to say that of the tempo view.
#41
Page: < 12 Showing page 2 of 2
Jump to:
© 2024 APG vNext Commercial Version 5.1