Helpful ReplySonar/Sound Forge Users questions

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The Scar
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RE: Sonar/Sound Forge Users questions 2006/02/19 21:13:28 (permalink)

ORIGINAL: kb420

Do any of you use Scott Garrigus's book Sound Forge 8 Power? I just bought it to look through before I actually buy the program. Is it a good reference/instructional tool for SF?

I bought it 'cause the extremely thin manual that shipped with mine was in Japanese! It's OK. What has been far more valuable to me - 'cause I'm a visual thinker who doesn't like to read - was the seminar DVDs that I found online for $55. They're interactive lessons - awesome.

I just watched a bunch more tonight... I can't imagine not having SF anymore, and I was VERY skeptical about the need for it.

Electro Punk 'n' Roll at www.myspace.com/thescar
#31
pharohoknaughty
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RE: Sonar/Sound Forge Users questions 2006/02/20 00:29:52 (permalink)
I don’t believe anything can compete with ACID Pro as a loop based audio sequencer/editor for ease of use and powerful editing, and Sony no longer provides a hard copy user’s manual for that or Vegas either.


I thought Acid pro should be compared to Project 5, instead of Sonar. Have you looked at P5?
#32
Steev
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RE: Sonar/Sound Forge Users questions 2006/02/20 09:10:20 (permalink)
I haven’t really looked into P5 too closely yet as being I had just moved, money as been a bit tight, and that is one of the reasons I’m here at the user’s forums. I love P4, I have no complaints and it's hard to imagine how it can be improved on.
As much of a gearhead as I am, I'm not all that excited over the 64 bit sound engine as 32 bit is so far into the over kill zone for us mere mortals targeting 16/44.1 CD market.
Though I do like the little things, it's really nice to see Cakewalk finally tweaked and added to the MIDI sequencer, and the V-Vocal looks like a great addition.
Cakewalk adding a convolution reverb is REALLY increadibly sweet for those that don't have one, but I already have the Waves IR-1 and Sound Forge's Acoustic Mirror.
I can’t tell you how nice it is to actually see posts by admin again, and intelligent and informed posts by users. That is all too rare at Sony Media/ACID Planet forums these days.
Anyway, I’ve been thinking of upgrading soon, I’m currently working on several song projects in P4 nearing completion that I’ve been focusing on, as well as tutoring a few collaborator friends who jumped ship from Cubase SX and Pro Tools.
When they came over and saw how stable and nicely P4 can record 8 audio tracks at once in real-time with Macke Control, M-Audio Delta 1010 that’s all she wrote.
They pretty much went into the freak zone exploring all the built in included buzzers and bells.
Things are really nice now that we all use the same software and Windows PC platform which as finally come of age in the past few years.
I flat out gave up on my Mac Pro Tools MOTU set up when they jumped from OS-9 to OS-X and core audio drivers, what a train wreck that was for 6 months or so, and a very PRICY one too.
That was right about the time when Sonar 3 came out so it was bye bye Mac and I never looked back.
I always loved Windows PC multi tasking architecture Cakewalk’s MIDI sequencing and only went to Mac for multi track audio recording which was excellent, though seriously lacking for MIDI support.


I never like to upgrade in the middle of things because when I finally do I know I’ll be digging deep into P5.

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#33
DonM
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RE: Sonar/Sound Forge Users questions 2006/02/20 16:36:06 (permalink)
A while back I mused about getting out of Sound Forge and CDA - unfortunately I haven't really found a replacement - CW's Pyro proved to be less than pro for me and I don't like making audio CD's with Roxio and the like - on the editor side, I have audtion - I've used it farily regularly - I've just built so many presets and I like the batch processing I am stuck and I think Sony loves it.

-D

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#34
garrigus
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RE: Sonar/Sound Forge Users questions 2006/02/22 15:28:18 (permalink)
Hi guys...

Yep, my Sound Forge 8 Power book is now available. You can find more info and get a discount by going to my site:
http://www.garrigus.com/powerbooks.asp

You'll also find a couple excerpts here...

http://www.digifreq.com/digifreq/article.asp?ID=40

http://www.digifreq.com/digifreq/tip.asp?ID=11

with more to come soon...

Thanks!
Scott

--
Scott R. Garrigus - Author of Cakewalk, Sound Forge and Sound Forge 6, SONAR, SONAR 2, SONAR 3, SONAR 4, and Sound Forge 8 Power! books. ** Sonar 5 Power The Comprehensive Guide - Now Available! ** Books up to 37% off at:
http://www.garrigus.com/

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#35
inmazevo
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RE: Sonar/Sound Forge Users questions 2006/02/23 02:50:52 (permalink)
Just a quick note about a recent experience with Sound Forge support.

I too was looking for an audio editor to go along with Sonar... I focused primarly on Adobe Audition 2 (since I have the rest of their Video Collection) and Sound Forge 8 (since I have a copy of Sound Forge 5 that I once used quite a bit, but stopped for some reason).
After demo-ing Audition, and liking some things about it (particularly the video integration with the other adobe apps), I decided to hold off altogether until I decided what I really wanted to use it for... meaning, I have audio multitracking in Sonar and Cubase... what I really wanted was an editor.

So... I decided to install my copy of Sound Forge 5 and use it in the mean time. However, when attempting to download product updates, Sony had dropped support for version 5 for "technical reasons."
I emailed them last night asking where I could get the updates for version 5, and by end of day today they had replied with an apology and a vague explanation of the support drop for Sound Forge 5, AND a new license and download link for Sound Forge 7 for free.

It's my first and only experience with Sony support for Sound Forge, but if you ask me that's stellar. It's not version 8, but it was FREE, and to me that's pretty cool.
I'll definitely go with Sound Forge for the immediate future. It showed up in the Tools menu of Sonar with no configuration on my part as well.
Sweet.
#36
AndyW
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RE: Sonar/Sound Forge Users questions 2006/02/23 03:34:33 (permalink)
SONAR 5.0.1 has stopped asking me if I want to import the new version...how do I re-enable this? Any ideas? It is quite frustrating!

EDIT: Discovered you have to have "Copy events as linked clips" enabled for this to work properly.
post edited by AndyW - 2006/02/23 03:41:20

Best,

AndyW

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#37
JazzSinger
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RE: Sonar/Sound Forge Users questions 2006/02/23 07:04:45 (permalink)
SoundForge 5 and SoundForge 8 seem to normalize totally differently. Despite requesting -16db for music, in SF8 it is significantly louder than in SF5 (with precisely the same settings) and even still hits 0db on its peaks, whereas SF5 never (well, mostly never) does this on -16db.

Also, SF8 is based on dotNet, which may be the reason it stutters when you change window size and other things whilst playing back. SF5 is more well behaved on this.
#38
jonboper
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RE: Sonar/Sound Forge Users questions 2006/05/13 14:59:00 (permalink)
I thought this was good for a bump, but also have a question: when you guys say that you are able to use the Sound Forge VSTs in Sonar, are you saying that you are able to use them in real time? I myself am unable to use SF effects in real time in Sonar without immediate dropouts, regardless of aud.ini settings; and have found references in old posts that seem to say that Sound Forge effects aren't real time effective in any program. If there is some kind of work-around that I don't know about I'd love to hear it.

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#39
jonboper
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RE: Sonar/Sound Forge Users questions 2006/05/15 10:49:37 (permalink)
Bump.
#40
Jesse G
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RE: Sonar/Sound Forge Users questions 2006/05/15 11:08:21 (permalink)
Wpuldn't it be rather nice to have a Sonar/Soundforge tips section. I am pretty sure, because foks work in different ways, that we could make use of the valuable information that individuals provide about methods for mastering in Sound forge.

I was using 5 a while back, but not in great detail, so I placed it on the shelf and left it there. Soundforge 7 peaked my interest again, but I still didn't update until Soundforge 8. Now I'm back on the Soundforge trail with 8 and loving it.

I search the forums occasionally to see what others are doing with it to see what xtras I can pick up in my mastering process.

Soundforge Tips section would be great as SF compliments Sonar.

Peace

Peace,
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#41
Jesse G
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RE: Sonar/Sound Forge Users questions 2006/05/15 11:11:02 (permalink)
Jonboper,

Yes, we are talking about real time use. Even while still in Sonar, we highlight the audio track go to Tools and open Soundforge and begin working on the audio file. when we are done, we can save the audio file changes back to Sonar.

Cool huh?

Peace


Peace,
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==============================
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#42
jonboper
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RE: Sonar/Sound Forge Users questions 2006/05/15 11:58:46 (permalink)
Thanks for the reply Jesse G, and yeah, I think I've got that part down, though it's still pretty strange/new/cool. But what about using Sound Forge effects in real time, e.g. right-click on the FX bin, scroll through the options, insert a Sound Forge effect (they all show there as options for me), and play the song and tweak the effect.

I just get dropouts when I try to do this. Sound Forge effects don't work for me in real time...But this is working for you, or no? It just seems like it would be really cool to be able to use the Sound Forge effects like this.
#43
Dave Modisette
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RE: Sonar/Sound Forge Users questions 2006/05/15 12:03:36 (permalink)

ORIGINAL: jonboper

Thanks for the reply Jesse G, and yeah, I think I've got that part down, though it's still pretty strange/new/cool. But what about using Sound Forge effects in real time, e.g. right-click on the FX bin, scroll through the options, insert a Sound Forge effect (they all show there as options for me), and play the song and tweak the effect.

I just get dropouts when I try to do this. Sound Forge effects don't work for me in real time...But this is working for you, or no? It just seems like it would be really cool to be able to use the Sound Forge effects like this.
Sound Forge effects have always been hit or miss in Cakewalk products. I don't suggest using them.

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#44
jonboper
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RE: Sonar/Sound Forge Users questions 2006/05/15 12:51:12 (permalink)
Mod Bod, I think it was an earlier post of yours that clued me in to the fact that the effects might not work across programs at all. Is this a bug (that could be fixed if I FRed it) or fact of life (that I can let go with Zen-like disattachment)?

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https://booleanoperators.bandcamp.com/
 
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#45
Dave Modisette
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RE: Sonar/Sound Forge Users questions 2006/05/15 13:20:05 (permalink)
ORIGINAL: jonboper

Mod Bod, I think it was an earlier post of yours that clued me in to the fact that the effects might not work across programs at all. Is this a bug (that could be fixed if I FRed it) or fact of life (that I can let go with Zen-like disattachment)?
I could go into a history lesson of "he said and they said" between the bakers at Cakewalk and the bakers at Sonic Foundry all the way back to the pre SONAR nntp-group days. The best thing is to just let it go. There are some SF plugs that will work and some that won't. Honestly, I've always disliked the SF plugs. In fact, when I'm using SF, I'm mostly using plugs from SONAR or other third party plug ins.
post edited by Mod Bod - 2006/05/15 13:29:20

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#46
Infinite5ths
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RE: Sonar/Sound Forge Users questions 2006/05/15 13:38:20 (permalink)
I'm glad to hear that this is being tested NOW (not at some undefined point in the future). I appreciate the work you do; and I hope that the resolution comes within a Sonar 5 point update -- or at least by Sonar 6.


All the best to you Ron! Thank you.

Mike
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#47
Jesse G
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RE: Sonar/Sound Forge Users questions 2006/05/15 17:33:24 (permalink)
It looks like the cakewalk FX plugins and some others in the cakewalk line will not work in Soundforge 8. When you load the plugins while in Soundforge, there is a message that tells you that, "This Plugin is only liscensed to be used in Cakewalk Sonar. An unrestricted version can be purchased from www.dspfx.com" You will have to go through them to find out which ones don't work, there are too many.

In addition,

Lexicon Reverb doesn't work, some of the Project 5 plugins don't work,

All 32 of my Waves plugins work fine.
The Wave Arts Track plug works fine.
Timeworks EQ and Compressor work fine
All in the Voxengo Mastering suite works well.
PSP Vintage meter works that's all I 've checked so far.
ALL Sonitus Works
BBE Sonic Maximizer works
SSL Oxford Mic compressor plug in works

There are more, but I am tired of testing plugins, beside I mainly use the Waves and Voxengo with Soundforge 8.

Peace


post edited by Jesse G - 2006/05/16 00:33:02

Peace,
Jesse G. A fisher of men  <><
==============================
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#48
Billy Buck
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RE: Heartiest Greeting From Princess, 2006/06/30 11:32:26 (permalink)
WTF! I think you have the wrong forum there my little princess
Please take your variant, on this obvious Nigerian email scam somewhere else. We are not so easily fooled here, my dear

Cheers and most heartiest good riddance!

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#49
wragz
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RE: Sonar/Sound Forge Users questions 2008/09/30 15:22:18 (permalink)
I have been using Soundforge 6 with Sonar for quite some time, but when I upgraded to a new DAW system with a Tascam FE 88 as my interface I have a problem. I can be working on a sound file, and select a clip to edit go to tools, select Sound forge, but it gives me an error about having problems dealing with the type of file. Has anybody experienced this problem. I will get proper error codes when I get home. I'm just curious.

John
#50
karim82
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RE: Sonar/Sound Forge Users questions 2008/09/30 15:35:38 (permalink)
I use Sound Forge for it's effects/plugins. Also, for reverse reverb effects.

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#51
aaronk
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RE: Sonar/Sound Forge Users questions 2008/09/30 16:21:48 (permalink)
SF is a dedicated audio-editing program. SONAR has some audio editing features, which may suffice for some projects. SF simply has more.

I use SF frequently for:

(1) Fine-grained audio splicing

(2) Loop creation for use in samplers

(3) Noise reduction when importing audio from old cassettes or LP's

(4) Diagnostics (frequency analysis, location of isolated clips, etc.)
SF also has a neat clipped peak restoration tool for use on occasional stray overs.

(5) I use various SF effects when the SF effect is what I need. The convolution reverb ("Acoustic Mirror") comes with a huge bunch of impulses. The time- and pitch- shifting tools are pretty powerful. The fades in SF are often more to my taste than those in SONAR. Etc.

SF also allows files to be saved in a way that allows undo even after closing out the program -- I like having the whole history available.
#52
garrigus
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RE: Sonar/Sound Forge Users questions 2008/09/30 16:50:25 (permalink)
Yes, the latest version of Sound Forge (version 9) has a lot going for it since it includes the Noise Reduction software as well as the mastering plug-ins from iZotope...

* Sony Sound Forge Audio Editing Software

Scott

--
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#53
John T
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RE: Sonar/Sound Forge Users questions 2008/09/30 17:15:31 (permalink)

ORIGINAL: Mod Bod


ORIGINAL: jonboper

Thanks for the reply Jesse G, and yeah, I think I've got that part down, though it's still pretty strange/new/cool. But what about using Sound Forge effects in real time, e.g. right-click on the FX bin, scroll through the options, insert a Sound Forge effect (they all show there as options for me), and play the song and tweak the effect.

I just get dropouts when I try to do this. Sound Forge effects don't work for me in real time...But this is working for you, or no? It just seems like it would be really cool to be able to use the Sound Forge effects like this.
Sound Forge effects have always been hit or miss in Cakewalk products. I don't suggest using them.


I've used "Simple Delay" in I think pretty much every project I've done for the last four years or so. It does exactly what it says it does, really handy effect.

Anyway, Sound Forge. I've been using it for 12 years, and I really like it a lot. But with every year's DAW improvements, I think it gets less and less essential. You really couldn't get by in Cakewalk Pro Audio and the first couple of versions of Sonar without it, just to do some proper editing of audio clips. I find myself using it less and less often. It's still unbeatable when I do need it though.
#54
bongsong
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Re: Sonar/Sound Forge Users questions 2013/09/17 20:24:37 (permalink)
Hello,
I am using Sonar 8.5.3 on Windows 7 64bit and Sound Forge Audio Studio 10.
When I select a track or a portion of a track within Sonar, I click on tools/menu and then select Sound Forge. It all works. I am able to edit the track within Sound Forge. However when I save it, the changes are not being reflected back into Sonar. I am obviously missing a step or two.
I would assume, that SF would automatically remember the path of the sonar track once its opened in Sf, so when I saved it, it would know where it should be saved. Well, this isn't the case. I have searched and searched to find the path but can't find it.
So what am I doing wrong? What do I need to do in order for SF to save it where Sonar is holding the track in memory within the project. It would be great that once I save the edited track in SF, Sonar automatically applies the changes.
James
#55
petgod1
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Re: RE: Sonar/Sound Forge Users questions 2016/09/04 10:32:05 (permalink)
Has anyone had an issue with the last used (of any) VST plug-in settings not being remembered in Soundforge? I've had this problem since moving up from about SF8. I'm now using SF11. I've seen the same question asked on SF forums but no replies. Pete.

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#56
Steev
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Re: RE: Sonar/Sound Forge Users questions 2016/09/04 11:43:49 (permalink) ☄ Helpfulby glennstanton 2016/09/05 13:05:52
Once you edit a sound file in Sound Forge all FX plugins used are mixed and embedded and can't be undone once you hit the save button.
 Sound Forge itself doesn't store any history of editing events or what FX were used once the sound file is "saved".
 You can however manually enter all your moves and or what Plugins were used in the "Song Properties Summary" and it will be saved in metadata.
 I've always found it to be a good idea to never edit the original sound file, but "save as" all editing sessions to different version numbers and always list the differences in "Song Properties Summary".
 
 To recall any FX settings you used and created to use at a later date and time, you need to hit the "save as" button in the FX dialog box and then "name" any of your tweaked plugin settings to a user defined preset in Sound Forge BEFORE applying the FX or it will reset back to default settings next time you open the VST.
 
  As a safety precaution Sound Forge will not allow you to edit [destroy] original factory presets [names] for any FX plugin.

Steev on Bandlab.com
 
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Western Digital 500GB SSD bootdrive,  WD 500GB 10k rpm VelociRaptor for DAW projects . 2x1 TB WD Caviar Black SATA3 storage drives
 
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