Take Lanes surprise me yet again (not an apocalypse)

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SteveStrummerUK
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Re:Take Lane Apocalypse 2013/02/17 07:04:22 (permalink)
+1 William (Saxon1066)

Mind you, I don't know about "Death to lanes" though. Maybe the (re)introduction of a Rebuild Lanes option and a Remove Empty Lanes single command might appease those of us who miss them without infringing on the workflow of those who like Take Lanes.

I fully accept that we all work differently, but for me anyway, Lanes have taken away a couple of features that I used all the time in Layers. I acknowledge that there are workarounds to accomplish what I want to do in Lanes, but in common with a lot of changes between 8.5 and X1 they all involve extra steps and mouse clicks.

My apologies for those who've seen these screenshots before, but they do illustrate my point, and they are from a real project where I was recording a guitar solo in easy to manage pieces, planning to comp them all together afterwards.
 
This image shows the 8 takes I recorded to get a 'complete' solo in X2. All the editing I've done at this stage is to split each clip at the optimum point and muted the unwanted parts either side (that way I can play through and check for pops and clicks before I perform the next stage):
 

 
 
Here's the amount of screen real estate I could save in X1 using Rebuild Layers:
 

 
 
Back to X2 - even if I delete away all the unwanted stuff I'm left with 8 non-overlapping clips in 8 separate lanes:
 

 
 
But in X1, after deleting the unwanted clips, I would simply hit Rebuild Layers again and get this:
 

 
 
Neat, tidy, and still fully editable.
 
 

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#31
Splat
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Re:Take Lane Apocalypse 2013/02/17 10:03:34 (permalink)
Nothing wrong with the take lines concept. It just doesn't work in X2A the way it should do. Hoping X2B will come up with enough enhancements to make it useful.

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#32
Tom Riggs
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Re:Take Lane Apocalypse 2013/02/17 10:52:35 (permalink)
I like the lanes however there are times when an option to consolidate the lanes would be nice. I did not like the willy nilly way that x1 did a rebuild. If a more logical merging of the lanes were implemented I think that would be helpful.

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#33
keith
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Re:Take Lane Apocalypse 2013/02/17 12:41:13 (permalink)
I admit, not an X2 user, but keeping an eye on these discussions for sure... 

From what Strummy posted I can see why Cake prefers lanes over layers... layers is sorta kinda these special case clip containers, while lanes are really just like another type of track -- what you can do to a track you can pretty much do to a track lane without a bunch of special case logic and code -- record, mute, solo, automation, fx bin, whatever... The only special case code required is making make the parent track the logical "container track" for the sub-tracks (lanes). 

From a functional perspective lanes appear more like an ordered set of sub-tracks, similar to how "layers" are provided in graphical programs like Photoshop, GIMP, whatever. You can hide/show graphical layers, edit and apply FX only to selected layers, etc. But you can also merge layers, which would appear to be the only thing required to consolidate X2 lanes.... I would imagine you want to multi-select some number of lanes, and either "merge up" or "merge down" -- the merge replaces the first(up)/last(down) lane in the multi-select, the merged lanes are removed. Now you simply have a merged lane with multiple clips, like any other track, and consolidated like the old layers. Also, the user has total control over up/down merging, unlike "rebuild layers", which could potentially just do whatever it felt like.

Now the hard part is defining what it means to merge overlapping clips in multiple lanes... or for that matter overlapping controls like automation, etc. I would think sonar first has to determine whether any clips overlap, then give the user the necessary options to deal with overlaps: abort merge, merge only non-overlappin lanes, merge all with crossfade, merge all with prioritized truncate(whatever that is?), manual merge (for each overlap provide subedit screen for direct clip editing at overlap point -- user can slip, crossfade, whatever), etc. etc. 


 
#34
Bristol_Jonesey
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Re:Take Lane Apocalypse 2013/02/17 14:52:57 (permalink)
@Strummy:

Steve, what happens if in your 3rd screen shot (X2 Layers) you simply choose to switch Take Lanes off?

I can't check at the moment, the DAW is still in Dry Dock

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#35
StepD
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Re:Take Lane Apocalypse 2013/02/17 15:17:08 (permalink)
Bristol_Jonesey


@Strummy:

Steve, what happens if in your 3rd screen shot (X2 Layers) you simply choose to switch Take Lanes off?

I can't check at the moment, the DAW is still in Dry Dock

Yeah, that's one of the parts I don't get. You just turn off take lanes and everything is consolidated in the parent track, each clip fully editable as if the lanes don't even exist. And you can still turn lanes back on at any time and mute a lane, etc.

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#36
SteveStrummerUK
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Re:Take Lane Apocalypse 2013/02/17 16:17:00 (permalink)

Col, StepD, I fully understand what you guys are saying, and I chose an extreme example to show what I was trying to get across.

I just like the way I do things - it just seems much tidier to me.

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#37
DigitalBoston
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Re:Take Lane Apocalypse 2013/02/17 16:24:45 (permalink)
MY FAV and most used option was remove unused lanes. boy i miss that command
x1 was perfect for my workflow do 5 passes pick what i like deleat the rest.
 now its been removed, and im confused why
#38
StepD
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Re:Take Lane Apocalypse 2013/02/17 16:56:24 (permalink)
Overall, I'm just way happier with the non-destructive nature and flexibility of lanes. They're pretty great for putting arrangements together. I look at them like the parent track is a folder, but when you collapse everything into that folder, you can still edit the individual parts.

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Re:Take Lane Apocalypse 2013/02/17 18:58:43 (permalink)
SteveStrummerUK


+1 William (Saxon1066)

Mind you, I don't know about "Death to lanes" though. Maybe the (re)introduction of a Rebuild Lanes option and a Remove Empty Lanes single command might appease those of us who miss them without infringing on the workflow of those who like Take Lanes.

I fully accept that we all work differently, but for me anyway, Lanes have taken away a couple of features that I used all the time in Layers. I acknowledge that there are workarounds to accomplish what I want to do in Lanes, but in common with a lot of changes between 8.5 and X1 they all involve extra steps and mouse clicks.

My apologies for those who've seen these screenshots before, but they do illustrate my point, and they are from a real project where I was recording a guitar solo in easy to manage pieces, planning to comp them all together afterwards.
 
This image shows the 8 takes I recorded to get a 'complete' solo in X2. All the editing I've done at this stage is to split each clip at the optimum point and muted the unwanted parts either side (that way I can play through and check for pops and clicks before I perform the next stage):
 

 
 
Here's the amount of screen real estate I could save in X1 using Rebuild Layers:
 

 
 
Back to X2 - even if I delete away all the unwanted stuff I'm left with 8 non-overlapping clips in 8 separate lanes:
 

 
 
But in X1, after deleting the unwanted clips, I would simply hit Rebuild Layers again and get this:
 

 
 
Neat, tidy, and still fully editable.
 
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#40
Beepster
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Re:Take Lane Apocalypse 2013/02/17 19:16:13 (permalink)
There definitely should be a rebuild/remove empty layers function (I don't understand why that was overlooked either)... however doing a Shift + Drag of the individual takes into lane 1 is what I would do with that there example then just delete the empty lanes. It would take a few seconds.

IDK... I kind of prefer to do some stuff like that manually anyway so I KNOW where things are landing... especially the way rebuild layers threw stuff all over the place. That drove me crazy.

Anyway, guys I am stepping back from this place for a while. I'll be reading and popping in to help new guys or my buddies but the vitriol as of late is really sickening me and I want no part of it. If someone wants specific help from me toss Beep in your headline or PM me. 

Peace.
#41
Philip
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Re:Take Lane Apocalypse 2013/02/17 22:27:17 (permalink)
'Been lurking here a bit (an X2a noob with plenty of problems).  'Appreciate Strummy's elaboration on his excellent workflow using 'rebuild' and hope to employ it in X2b.

Philip  
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#42
ltb
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Re:Take Lane Apocalypse 2013/02/17 22:39:54 (permalink)
Beepster


IDK... I kind of prefer to do some stuff like that manually anyway so I KNOW where things are landing... especially the way rebuild layers threw stuff all over the place. That drove me crazy.

 
Maybe you did something incorrectly either pre -post the function.
Removing & rebuilding empty layers does not randomly move clips around in the timeline. 
#43
Tom Riggs
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Re:Take Lane Apocalypse 2013/02/18 00:00:42 (permalink)
Rebuild does not move the clips in the timeline but if the clips overlap, perhaps several times, then clips from one take layer could end up on any layer as long as they fit and there and they could end up on any layer regardless of whether they were recorded earlier or later in the tracking phase.

So for instance some clips from layer 1 could in up in layers 2, 3, 4,... and takes recorded in layer 4 that end up overlapping clips that were originally in layer 1 could get moved to layer 1 and the clip in layer one would move to another layer.... ad infinitum.

That is the kind of caos that cause me to dread the rebuild function as it existed in x1.

I would completely welcome a more logical approach to the rebuild function but not as it existed in x1.


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#44
FastBikerBoy
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Re:Take Lane Apocalypse 2013/02/18 02:11:15 (permalink)
I've already explained why elsewhere but the "rebuild layers" function for my workflow was just a completely random "let's screw up hours of work" function.

Admittedly it hasn't bothered me in the last x versions of Sonar because after the second or third time I just learnt not to use it.

I'm all for a remove empty lanes function (which can currently be done by selecting them all hold ctrl and deleting one) and a "Rebuild layers" as long as it actually works with some kind of logic, or even better some kind of user control over the criteria with which layers are "Rebuilt".

I'd also like to see the height restrictions lifted but overall for me and the way I work lanes are a great improvement if only because I can now click on mute and solo first time at exactly the point I want to while I'm comping. Something that I had to use the Windows "click lock" for in previous versions as I found the mute/solo controls way too small to be of any practical use.

I'm sure lanes will evolve more.
#45
stevec
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Re:Take Lane Apocalypse 2013/02/18 10:32:42 (permalink)
I would imagine you want to multi-select some number of lanes, and either "merge up" or "merge down" -- the merge replaces the first(up)/last(down) lane in the multi-select, the merged lanes are removed. Now you simply have a merged lane with multiple clips, like any other track, and consolidated like the old layers. Also, the user has total control over up/down merging, unlike "rebuild layers", which could potentially just do whatever it felt like.

 
This is the same thing I had in mind for a lanes rebuild/consolidate function.  Let me choose which lanes are affected, and in which direction.  IOW, more logic.
 
 
 
PS... Oh, and a single Remove Empty Lanes command would be great.  
 

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#46
brconflict
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Re:Take Lane Apocalypse 2013/02/18 11:14:42 (permalink)
The worst I can say with Take Lanes is, they are absolutely AWFUL with Auto-Zoom, especially in the case like above. scrolling up and down through tracks will get you lost FAST! Take Lanes should have carried every feature over that Layers had, but one (if I only had JUST one) wish, is that (well, two things, actually), when I solo a Take Lane, THAT'S the waveform that shows up in the Track when it's collapsed, and two, give me the ability to alter the color of Take Lanes vs. Tracks. 

I get SO lost in my workspace these days. Layers were so much better in that regard. Take Lanes are, and I'm not being over-dramatic about this, AWFUL! Comparing Take Lanes to Layers isn't where I would stick. I would compare them to Take Lanes of other DAW's.

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#47
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Re:Take Lane Apocalypse 2013/02/18 11:24:55 (permalink)
CakeAlexS


Nothing wrong with the take lines concept. It just doesn't work in X2A the way it should do. Hoping X2B will come up with enough enhancements to make it useful.

Agreed there's nothing wrong with the concept of Sonar's Take Lanes, but the implementation was poor, "slapped-on". This weekend, I opened an old session that had Layers in X1. I felt immediately refreshed that navigation was 10-times easier in X1 with Layers. 

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#48
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