Helpful ReplyThe Big Three!

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Mojo3432
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2015/06/08 12:31:10 (permalink)

The Big Three!

There will always be a few that disagree, but I think the majority of us are more than happy with the direction that Sonar has taken.
It's an excellent DAW with (pretty much) all of the features one could want or hope for.  And with updates and new features coming at us on a monthly basis, I can't help but wonder....
 
What are 3 key features (realistic and attainable) that you would like to see implemented into Sonar that would make you feel as if it were the best DAW on the planet? 

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#1
John
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Re: The Big Three! 2015/06/08 12:41:35 (permalink)
Interesting question.  
 
1 Varispeed 
2 More and better notation (staff View)
3 An internal audio editor.  

Best
John
#2
Sanderxpander
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Re: The Big Three! 2015/06/08 12:50:02 (permalink)
Properly working AudioSnap with phase coherent time stretching.
Better (minimal) video management (start time, import formats and basic renders).
An integrated sample editor with comprehensive noise reduction options (e.g. IzoTope's RX series).
#3
Beepster
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Re: The Big Three! 2015/06/08 13:12:06 (permalink)
A proper mastering suite (light version of course) with noise reduction tools (like RX which Sander mentioned) and onboard Redbook tagging and export options inside the Track View.
 
Essentially I do not want to leave Sonar to do Wavelab type stuff and I think they should strike up a third party deal with Izotope to put together a "light" package of their mastering goodies with upgrade paths like the ones we have with other companies like Celemony and Overloud. It would be good for both companies companies (Cake and Izotope).
 
So that's two things (Redbook, mastering FX suite) but rather large things so I'd be happy with that.
 
If I were going to be greedy/forced to choose a third major improvement then yeah... I'll go with integrated transcription capabilites. Again better left to a third party like Sibelus or the people who make Guitar Pro. I just realized (for some dum dum reason) we don't have a Tab view and the limitations of Staff View are thoroughly documented. If one of the major hitters in that field were brought on board to integrate their programs directly into Sonar, again with an upgrade path to those companies full suites) it would be a benefit to all involved.
 
With stuff like that onboard and the current rapid progression of Sonar (and if they stay on top of the stability issues which they have) then Cake/Gibson could crush the competition even in the "industry standard" department.
 
The goal should be to at least be installed on at least one computer in every digital studio out there. Those features should do it.
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Re: The Big Three! 2015/06/08 13:16:58 (permalink) ☄ Helpfulby backwoods 2015/06/08 14:45:17
Oops... thought of a fourth. Steal the keybinding/MIDI mapping feature that Reaper uses. That is the most ridiculously thorough and easy to use controller mapping thingie I've seen. Sonar's is like a bad joke after playing with that for five minutes.
 
No offense but it's true.
#5
Doktor Avalanche
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Re: The Big Three! 2015/06/08 13:24:58 (permalink)
1) Brand new drum map UI (scrap the old one, condemn it to history and we shall promise never to talk about it again).
2) Fix and improve take lanes.
3) Make audiosnap better (take some lessons from drum replacer). Make the UI less complicated, maybe even change it completely.

.... and most importantly don't stop the bug fixes coming...
I don't want anything new, I want to see existing functionality brought up to date and working. We need a great and better user experience all round.
post edited by Doktor Avalanche - 2015/06/08 13:32:07

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#6
...wicked
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Re: The Big Three! 2015/06/08 13:38:10 (permalink)
Varispeed.
 
Audiosnap III
 
ACT II
 
 

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#7
Johnny5078
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Re: The Big Three! 2015/06/08 13:38:43 (permalink)
Added features to Matrix!
 
#8
OldTimerNewComer
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Re: The Big Three! 2015/06/08 13:53:39 (permalink)
I have only one feature request of Sonar that
Would make it Perfect for me, as I love the GUI, the
freedom of workflow, and the goodies
(although Beep's #4 would be awesome)...
 
IT ties with/into some of the previous posts;
 
Make Sonar dummy-proof, and make it run like a tank.
 
(E.G. instead of stack error at address blah, blah, blah,
popup-"{you/I} screwed up the midi routing!" "Reverting to last saved instance.")
This would make Sonar invaluable to users who don't code,
almost like a tutor.
 
He He.
 
Native stuff should run seamlessly.
In my humble opinion, the best thing you can
say about a DAW is "It just RUNS."
 
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#9
Sylvan
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Re: The Big Three! 2015/06/08 13:57:58 (permalink)
1. Batch export by region (this would be the icing on the CAKE!)
2. Creating a better implemented auto ripple edit mode, the DELETE HOLE isn't quite there
3. Drum Replacer being able to have random muliple samples and dynamic groups like Drumagog
 
SONAR would simply rule the world...
 

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#10
gbowling
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Re: The Big Three! 2015/06/08 14:02:14 (permalink)
- Improved AudioSnap with phase coherent time stretching and tools for multitrack editing.
 
- Mastering Suite with redbook
 
- Better Video integration
 

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#11
Mojo3432
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Re: The Big Three! 2015/06/08 14:22:24 (permalink)
Great responses everyone.  Let's keep them coming!!
 
Not only is this an interesting and fun topic, but if we all provide honest and well thought answers - this may be very valuable information for the bakers/Gibson as well as a great benefit to us.

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Beepster
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Re: The Big Three! 2015/06/08 14:24:20 (permalink)
I feel I need to explain that I view Sonar as more of an artists creation tool as opposed to a sterile audio production environment. I think that is actually the main benefit of being a Sonar user. Writing, composition, tracking, sound mangling, etc.
 
I worked with a "producer's" DAW previously and yanno... it did not lend it itself to creativity. It was boring and limited. I only used it to track/mix my bands and that was all I felt it was good for. Making it do the other stuff I use Sonar for would have required lots of extra purchases and screwing around... and it still would have been boring/annoying.
 
I don't want to see a departure from that feel of the environment but I also don't like even THINKING about having to learn and screw around with other programs to polish things up or tag things or access the very few tools/features Sonar doesn't currently have.
 
For that sterile/clinical stuff I would maybe learn/use other platforms but I have also realized I don't have to pay $500-$1200 to get it. I seems to me if I just need a tracking and level mixing platform then dropping under $100 for a Cockos license will get me that... AND it'll probably work better on crappier systems anyway. Add to that it seems like it is indeed highly respected in "industry" circles anyway so WTH would I need to drop a ton of extra coin on the others?
 
Nope... Sonar was a good choice (in the long run) as an artist and now I know enough to not get talked into crap I don't need. It would be nice to own it all I guess but perhaps more of a distraction preventing me from actually making music.
 
Ableton for live work over Sonar? Sure based on performance reports (haven't used it yet) but that would fall under "creation" tool/instrument as well.
 
KISS (Keep It Simple Stoopid).
#13
John
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Re: The Big Three! 2015/06/08 14:43:45 (permalink)
Beepster
I feel I need to explain that I view Sonar as more of an artists creation tool as opposed to a sterile audio production environment. I think that is actually the main benefit of being a Sonar user. Writing, composition, tracking, sound mangling, etc.
 
I worked with a "producer's" DAW previously and yanno... it did not lend it itself to creativity. It was boring and limited. I only used it to track/mix my bands and that was all I felt it was good for. Making it do the other stuff I use Sonar for would have required lots of extra purchases and screwing around... and it still would have been boring/annoying.
 
I don't want to see a departure from that feel of the environment but I also don't like even THINKING about having to learn and screw around with other programs to polish things up or tag things or access the very few tools/features Sonar doesn't currently have.
 
For that sterile/clinical stuff I would maybe learn/use other platforms but I have also realized I don't have to pay $500-$1200 to get it. I seems to me if I just need a tracking and level mixing platform then dropping under $100 for a Cockos license will get me that... AND it'll probably work better on crappier systems anyway. Add to that it seems like it is indeed highly respected in "industry" circles anyway so WTH would I need to drop a ton of extra coin on the others?
 
Nope... Sonar was a good choice (in the long run) as an artist and now I know enough to not get talked into crap I don't need. It would be nice to own it all I guess but perhaps more of a distraction preventing me from actually making music.
 
Ableton for live work over Sonar? Sure based on performance reports (haven't used it yet) but that would fall under "creation" tool/instrument as well.
 
KISS (Keep It Simple Stoopid).


I fully get what you are saying Beep. I recall when Logic was available on the PC I fell in love with it. This was Logic 4 Platinum. When Logic 5 came I was completely hooked on it. I also had Pro Audio 9 which I used. When Sonar came out I upgraded to it. Logic was my main DAW.
 
Often I would do stuff in Sonar because it was easier and transfer it over to Logic. When Apple bought Emagic and stopped all PC support I fell back to Sonar. I did try Cubase SX1 2 and 3 but kept with Sonar. As time passed and CW kept innovating I was glad I stuck with it. I now look at it as the best DAW for me around. At the same time I'm also unafraid to try others. You know I now have Samplitude. It doesn't compare. I also have Reaper I don't use it at all.
 
With the ProChannel Sonar is my goto DAW and I don't see this changing anytime soon.
 
There are so many good things to say about Sonar its kind of ridiculous to try. Ever since X1 Sonar has been an outstanding DAW. It wan't bad before but X1 promised a future that I could totally buy into.   

Best
John
#14
DRanck
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Re: The Big Three! 2015/06/08 14:58:32 (permalink)
1. Improved notation
2. Something like Cubase Expression Maps
3. ACT 2

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williamcopper
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Re: The Big Three! 2015/06/08 15:09:19 (permalink)
1 PRV Controller pane improvements
2 Get rid of unchangeable number key default screenset shortcuts
3 Complete reliability
4 Mastering tools, even if extra cost
5 Wave editor capability
post edited by williamcopper - 2015/06/08 15:16:02
#16
Beepster
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Re: The Big Three! 2015/06/08 15:10:03 (permalink)
Hi, John. As you know I only hopped on with X1. I see many users talk about 8 and have seen many vids of it in action. For a while I thought that I would be on board with that functionality because it was more traditional as far as DAW stuff I had been used to... and it is/was. I think that's the allure of that version. It was more like the other workstations and I do miss certain things from that style of doing things but not while I'm writing or mixing creatively. Considering all the other avaliable programs that use that style, and they are heavily used for a reason, the X paradigm, once you get the hang of it, does seem to be much better for the creative stuff.
 
I kind of wish Cake would sell legacy versions just for us n00bs to check out. I think in many ways, since I already know a lot of the Sonar "way" of doing things that 8.5 would be a much easier to learn option for old school digital production when and if I wanted that feel. I certainly can't use my old DAW because it's locked to an archaic system and really... it is VERY old.
 
Meh. Might be nice if we could have per project preference settings where we could select from various tracking/editing/mixing styles. So people who want a layers style set up or what I used to kind of like "right click to select and promote takes" (which didin't have visual lanes) or whatever could start that way depending on wha they were working on. That would be far too much coding work though and probably bug out the whole program for years.
#17
bapu
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Re: The Big Three! 2015/06/08 15:10:24 (permalink)
1. Song Arranger Capability (ala S1V3)
2. Improved drum map GUI with optional import/export to XML/.xlsx/.txt
3. <I'll think of something>
#18
synkrotron
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Re: The Big Three! 2015/06/08 15:23:50 (permalink)
I can't think of any "Big Three," I'm afraid... Sonar pretty much ticks all of the boxes for me.
 
How about a "Small Three?" :-
 
1) More options for colouring the GUI. I can only use Reaper as an example here, because it's the only other DAW that I have ever used, and I was only pointed to that a month ago (by another post around these parts). But I do like being able to colour my "strips."
 
2) Ability to make take lanes and automation lanes as high as my monitor will allow.
 
3) I honestly can't think of anything else, so perfect is this tool for my needs...
 
Oh... I should add that I am using X2, so maybe my thoughts are irrelevant now. I'll check out "what's new..."

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#19
JCody
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Re: The Big Three! 2015/06/08 15:35:37 (permalink)
1. Make the Playlist able to play multiple songs simultaneously (overlap) or not "your choice"
2. Make the Playlist fast
3. Make the Playlist Bulletproof
With these implementations Sonar as a "LIVE" tool would be totally unbeatable.
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Beepster
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Re: The Big Three! 2015/06/08 15:49:27 (permalink) ☄ Helpfulby bapu 2015/06/09 04:14:56
bapu
3. <I'll think of something>



bewbies?
#21
Aharvey
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Re: The Big Three! 2015/06/08 16:08:23 (permalink)
The only things I miss from the so called Industry standard is the audio routing and wave form change when adding or subtracting gain..Other than that Sonar has been rock solid for me.That is pretty much it.Not missed a beat switching over to Sonar after 2 decades of the "big one".
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mettelus
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Re: The Big Three! 2015/06/08 16:15:21 (permalink) ☄ Helpfulby Doktor Avalanche 2015/06/08 20:04:33
My wishes are fairly simple... stability and consistency. I have grown weary of treading on land mines, then wasting the time to find out what caused them.

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MarioD
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Re: The Big Three! 2015/06/08 16:22:20 (permalink)
1-improved CCC
2-a simple or automatic way to extract a tempo chart from an audio track
3-no more updates that would make a perfectly running and rock solid function either unstable and/or unusable
 

The reason people say the vinyl sounds better is because the music was better.
 
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#24
JCody
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Re: The Big Three! 2015/06/08 16:33:10 (permalink)
I'll second MarioD's as well.
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Re: The Big Three! 2015/06/08 17:07:04 (permalink)
1: I would like an internal audio editor.
2: CCC including multi install, plus bug reports.
3: Possibly a "master" suite.
But I am happy with Splat as is

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#26
robert_e_bone
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Re: The Big Three! 2015/06/08 17:25:51 (permalink)
MarioD
1-improved CCC
2-a simple or automatic way to extract a tempo chart from an audio track
3-no more updates that would make a perfectly running and rock solid function either unstable and/or unusable
 


Unless I am not understanding - you CAN create a tempo map from an audio track, using Audio Snap.
 
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#27
tlw
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Re: The Big Three! 2015/06/08 18:17:58 (permalink)
Project section markers along the lines of Logic Pro - a track where you can block out sections of the project (e.g. verse, chorus, intro etc) and shift them around to change the arrangement with all the relevant parts of all tracks moving in sync.

A better interface for control surfaces than ACT, ideally with tablet apps available as well. Touch screens may (or may not) be the future, but even if they become common a remote controller is always useful.

Make it possible to save per-project preferences such as sending MIDI clock as part of a template. It gets tedious having to open prefs and tick a whole bunch of boxes every new project.

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#28
MarioD
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Re: The Big Three! 2015/06/08 20:10:35 (permalink)
robert_e_bone
MarioD
1-improved CCC
2-a simple or automatic way to extract a tempo chart from an audio track
3-no more updates that would make a perfectly running and rock solid function either unstable and/or unusable
 


Unless I am not understanding - you CAN create a tempo map from an audio track, using Audio Snap.
 
Bob Bone
 




Yes I know.  The key words were simple or automatic.  I have played with Audio Snap in the past and found it difficult to use.  Have things changed?

The reason people say the vinyl sounds better is because the music was better.
 
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#29
noynekker
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Re: The Big Three! 2015/06/08 22:22:35 (permalink)
1) Improve Staff View (could we have some of the recent love that went into PRV . . . into Staff View)
2) Fix Audiosnap, (when I use it, it crashes, so now I don't)
3) Something to "proof" a project for online audio publishing

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