brundlefly
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Re: The way Sonar plays back midi sequences
2013/09/21 20:01:37
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Also, Jeff is talking about hardware MIDI ports and synths. The OP is talking about soft synths, which are buffered up in advance, and handled largely like audio tracks in terms of syncing output. When MIDI buffering fails, you get dropped notes, not timing issues.
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Brando
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Re: The way Sonar plays back midi sequences
2013/09/21 20:21:54
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Kewl Hendagang @brando exactly the kind of childish attitude I'll never understand.
Hey even a child knows an apple is not an orange. You commended Jeff for his comments which if you read them had nothing to do with what you originally posted. If you see something after reading Jeff's post that struck a chord , great, say so. But rigidity does not equal Jeff's anecdote of slipping timing. I'm out. Good luck.
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jsg
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Re: The way Sonar plays back midi sequences
2013/09/21 23:21:37
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jb101 I would have thought that something quantised 100% should sound "rigid", and if it sounds "alive, less rigid" then something is amiss. As a bit of background, the first sequencer I used was CV/Gate. I then used MIDI hardware sequencers (and software on Atari and Amiga), owned one of the first MIDI equipped synths (and I also bought Roland's first MIDI synth), and worked extensively in the eighties with a Simmons kit (as a session drummer) triggering via MIDI.
This is true. I talk about that in my earlier post. One can syncopate with precision. Controlled randomness can be quite expressive, particularly when complex patterns governed by intelligent harmonies are involved. There is possibly a lack of technique, craft or musicianship, or all three, if the computer is not truly singing. That wasn't true when computer music was just starting to happen, but it is now. With great digital to analog converters, and digital clocks, 24-bit sample libraries consisting of hundreds of thousands to a million samples, softsynths that waveshape, oscillate, sequence, arpeggiate, and often produce truly beautiful tones--these are powerful, and very musical, tools. It's how you use them that makes a difference, not that you use them. http://www.jerrygerber.com/symphony8.htm
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sharke
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Re: The way Sonar plays back midi sequences
2013/09/21 23:23:18
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I'd still like to hear audio examples of what the OP is talking about because I'm still not convinced it's an issue, at least I've never heard anyone else mention it.
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Glyn Barnes
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Re: The way Sonar plays back midi sequences
2013/09/21 23:30:02
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jb101 Where I see the OP's theory and Jeff's differ, is that the OP suggests that with other DAWs "It just sounds more ''alive'', less rigid, even when everything is hard quantized". Surely, if Sonars timing was off, it would sound anything but "rigid". I would have thought that something quantized 100% should sound "rigid", and if it sounds "alive, less rigid" then something is amiss.
Yes, while Jeff agreed the was a difference between DAWs my intrepretation of his observation was the opposite of how I intrepret the OP. Also Jeff was refereing to sloppy timing issues when there is a heavy audio load in addition to MIDI, where the OP seems to be more concerned with just MIDI and it sounding too rigid. My view is if you hard quantize a midi part it should sound mechanical and rigid. That's why the quantize function has a strength control. I wonder if one reason clips sound differently in two DAWs could be related to velocity curves?????????
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Living Room Rocker
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Re: The way Sonar plays back midi sequences
2013/09/21 23:54:37
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Hi Kwel, can you render the three version of the MIDI tracks into audio so we can take a listen for ourselves? I am curious to hear this distinction between SONAR, Logic and Reason. Logic Pro X is looking like an interesting option. Kind regards, Living Room Rocker
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jimkleban
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Re: The way Sonar plays back midi sequences
2013/09/22 08:58:12
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So, one of the odd things I have found in SONAR is in dense MIDI projects, the MIDI buffer setting needs tweaking.... what happens is that MIDI notes start dropping out during playback, so when you raise this buffer, the dropped out MIDI notes start triggering samples again. Not sure what is going on internally but it would appear to me that this might have a relationship to the MIDI timing of the playback as well (or not). Just thought I would mention this odd tidbit. JK
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js516
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Re: The way Sonar plays back midi sequences
2013/09/22 10:19:16
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The more midi data you have, the larger the buffer used to send the midi data needs to be. The amount of time it takes to compute the midi data and write it to a buffer is fixed. If you double the midi data and you can't process any faster, then the only thing you can do to compensate is to use more memory and begin filling it earlier.
It is the age old law of computers: the trade off between computation speed, size of memory used and computation time.
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stevec
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Re: The way Sonar plays back midi sequences
2013/09/22 12:17:22
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This is a weird thread - Hard quantizing is too rigid. And yes, it sure does seem as though the OP's and Jeff's observations about MIDI timing are completely opposing. If SONAR's MIDI timing was not as tight, I'm not sure how it could "feel" more rigid? I've never had this experience myself so maybe I'm missing something. Perhaps the OP should try S1, just to see if SONAR's "rigid" quantized playback is there as well or if S1 has a looser interpretation of what hard quantized notes should sound like.
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sharke
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Re: The way Sonar plays back midi sequences
2013/09/22 13:30:26
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There has to be some factor or factors why the OP feels like drum sequences sound more "alive" in Logic and Reason, whether real or imagined. I just very much doubt that the makers of those programs have deliberately coded some kind of default "musicality" into their MIDI timing. That would be imposing someone's idea of musicality on users and it just doesn't sound plausible. I mean what is this "musicality"? Is it slightly behind the beat or ahead of the beat? Making a decision like that in the context of a song would depend upon the style of music, the intended feeling, the drumming style etc. I'm pretty sure that if such timing idiosyncrasies were to be a feature of a DAW then they'd be offered as an option.
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brundlefly
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Re: The way Sonar plays back midi sequences
2013/09/22 13:58:52
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sharke I mean what is this "musicality"?
Exactly. This thread can't go anywhere useful without some sort of example from the OP.
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SuperG
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Re: The way Sonar plays back midi sequences
2013/09/22 14:06:13
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I don't get it either - I though most of the better drum packages have there own 'swing' settings, which would leave the daw out of the question.
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sharke
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Re: The way Sonar plays back midi sequences
2013/09/22 14:12:22
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SuperG I don't get it either - I though most of the better drum packages have there own 'swing' settings, which would leave the daw out of the question.
Doesn't Reason allow you to apply tweakable grooves to a MIDI track in real time? Or is that Abelton.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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SuperG
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Re: The way Sonar plays back midi sequences
2013/09/22 15:08:55
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I dunno about Reason... There isn't anything that I can think of in Sonar other than the 'Quantize' midi plug-in that has a swing setting... I'm not sure SessionDrummer does, ToonTrack has some sort of a feature to 'humanize'..
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Skyline_UK
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Re: The way Sonar plays back midi sequences
2013/09/22 15:15:23
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I'd be furious if I thought, i.e. felt, that my sequencer was overriding my intentions and being 'musical' or whatever you wish to call it. MIDI is like the pianola principle and I'm happy for it to be that way. I'll be the one, thank you, that chooses the number of ticks, amount of swing, etc. I use Sonar, Studio One and Reaper and feel no difference whatsoever in their MIDI playback, thank God.
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Jeff Evans
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Re: The way Sonar plays back midi sequences
2013/09/22 18:09:20
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I was definitely talking about how DAW's handle external midi in relation to its own audio tracks. So I am sorry for adding any confusion on the matter. The fact is there is a difference in how various DAW's handle this and Studio One does it well so I am happy on that front. I have spent some time comparing how well some DAW's handle external midi while under pressure from the audio side of the program. And the reason is I still have external devices and they are powerful and I like using them. And most of the time the quality of the timing is independent of the rest of the show which is also something I prefer. Now if the Op is talking about how any DAW is playing back a (fully quantised) midi sequence within itself feeding its own internal VST's then that becomes a more difficult thing to measure. And how DAW's are handling this is anyone's guess. The audio side of the program becomes involved so it adds to the complexity of it. So there may/or not be other differences compared to say what I was talking about. There may be a way of getting several DAW's to playback a midi sequence (complex ie fast 16th latin groove will put any system under test) and feed the exact VST in say all of them and record/export the results and compare. It may also be possible depending on how carefully you set the output of the VST involved to achieve a null between any two. (mono recording and no effects applied) Then timing/groove shifts here and there would show up in poor null cancellation. Or even if the null thing did not work, if you panned two exports hard L and hard R you will also hear any tiny differences in the form of tight flamming etc. It is amazing what the ear will detect even with micro amounts of timing shift. (for experienced drummers it is just how awkward the groove feels even if its only for a few beats or a bar or two) I dont think DAW's are applying any form of their own take on timing. That is not what is happening. They are all trying to play that sequence back the same way and in most cases they all will. The idea is to send those perfectly timed or quantised notes out at the same time to the VST involved so it can respond. I think if differences are felt it is due to the way they go about it and priorities, coding, etc...And if there can be differences in the way DAW's handle external midi then there possibly also implies there will be subtle differences in how DAW's will play back their own midi data completely internally and how it comes out. What the OP should do is to get 3 or 4 DAW's all playing back the same sequence and get someone to blind test him and lets see if he can pick Logic's feel every time etc.. That really needs to be done to remove the bias while listening to the something in another DAW and imagining it sounds better. Although he may not identify Logic everytime it is possible to be able to pick the better feel everytime though. I can definitely hear how nice some DAW's can groove with external instruments with or without lots of audio activity going on. Midi and Audio are related and they are both often needed at the same time these days so the timing between audio and midi really does need to be factored in.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/11/01 10:30:11
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Ok - Test files are coming up, something seems to be really going on under the hood of Sonar's mix engine - any experts are more than welcome to tip in (i.e Cake staff)
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Mystic38
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Re: The way Sonar plays back midi sequences
2013/11/01 10:38:05
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Yesterday would have been a better day to resurrect a zombie thread........
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Houndawg
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Re: The way Sonar plays back midi sequences
2013/11/01 11:05:27
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No one has mentioned the possibility that pan law settings could be set differently in the OP's various DAWs, which can have a profound effect on the listener's perception. I recall examples in the past where one DAW was reported to sound "better" than an other, only to find out the pan law settings were different.
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konradh
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Re: The way Sonar plays back midi sequences
2013/11/01 11:13:35
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I quantize everything in Sonar and it sounds fine. A few disclaimers: • I use a virtual instrument like RealGuitar for guitar strumming. Before such programs when I created strumming note by note, I obviously did not quantize the strums. • Pitch bends--as done by a six-string or pedal steel player--are not done right on the beat. I usually put the notes on the beat but have a sort of mental formal about how far ahead of the beat to start the bend and how far after to end it. • With slow attack strings or synths, I quanitze but then slide everything left a few ticks so the main body of the note starts on the beat. I cannot stand sloppy timing or tuning (for instruments), but that is just me. Some think my instrumental tracks are austere, but that is a stylisitic decision.
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/11/01 12:07:46
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https://www.dropbox.com/s/uj2qqw6a8oofcns/miditest.cwb Here's a simple test project I created in Sonar, consisting of a few midi tracks and one instance of Battery 4 (vst). I rendered the audio of this project within Sonar. I then exported the midi parts, saved the Battery kit, recreated exactly this simple project in Studio One. I rendered the audio of this cloned project within Studio One. I then loaded both rendered files in Sonar. Both Files are starting at 0'00''. The files are sample-aligned. Ok, let's try to null those babies... they don't null. I have to pull down Sonar's rendition by .2 or .3 db to get close to some kind of null but without ever reaching it. Even more interesting is that at .1, .2 .3 and .4, different elements of the drums get nulled, but never the whole drum part. For example at -.2 I get almost a null on the clap, and at -.3 I get almost a null on the kick and snare. Is it timing? is it sound? Is it the way each software handles the mixing of transients that hit at the same time? is it velocity interpretation by both daw's? Musically speaking now, my gut feeling is shared by many here at the studio. In Sonar's, there's almost to many information, like if the different elements weren't talking to one another... like if every elements was separated from the others. it's a weird feeling, not very musical and almost ''cold''. In S1, it's almost like there's something not SONICALLY but MUSICALLY correct about the way the drum feels p.s : If I do the same experience but with an audio part or an audio loop instead of a midipart/softsampler project I get a complete null. So this issue is only related to the way sonar handles midi playback and softsynths. p.s2: we've tested with live and logic as well and found similar ''musically correct'' attributes.
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sharke
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Re: The way Sonar plays back midi sequences
2013/11/01 12:13:25
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You're still not going to get much feedback on what you're talking about unless you post links to AUDIO comparing the two. Why not export wav's from both projects and post them on Soundcloud so we can hear?
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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aschwabe
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Re: The way Sonar plays back midi sequences
2013/11/01 12:37:17
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There's an aspect to quantizing that I don't think has been mentioned yet...velocity. Groove quantize solves most of my "humanization/mechanical play" issues, but velocity is where the shape of a performance comes into play. I produced an album for a piano player. He sent me MIDI files, and then I "fixed" his performance. My entire job was finding the right piano (I actually settled on TruePianos (full version) Saphhire. Careful EQ shaping and reverb to give it a live feel was one thing...but without shaping the velocity (staying as true as possible to the performance) really made an incredible difference. And the album sold very well...nice Christmas album (the one on the right, here: ) It was an important lesson for me: performance isn't JUST about timing. :)
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/11/01 13:01:00
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sharke You're still not going to get much feedback on what you're talking about unless you post links to AUDIO comparing the two. Why not export wav's from both projects and post them on Soundcloud so we can hear?
mmm... I've done even better and created a cwb file, the link is at the begining of my last reply... I take it you don't see it? here it is again : https://www.dropbox.com/s/uj2qqw6a8oofcns/miditest.cwb
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brundlefly
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Re: The way Sonar plays back midi sequences
2013/11/01 14:04:07
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aschwabe There's an aspect to quantizing that I don't think has been mentioned yet...velocity.
See the second paragraph in my post #19: http://forum.cakewalk.com/FindPost/2889615 I agree. Velocity is key, and also duration - both more important than start time.
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joden
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Re: The way Sonar plays back midi sequences
2013/11/01 14:22:30
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I will add that it also depend on what instruments are being used. Softsynths, Romplers?? Perhaps it SEEMS more musical as those other DAW's are less accurate and have slightly different audio latency responses, hence a "perception" that it is looser. If a MID piece is quantised to 0 beat @ 100% then it is impossible for any DAW to "interpret" it any other way than that, so any perceptions you are getting are most definitely being caused by something else. Assuming all MIDI settings are exactly the same for Sonar and the other DAWs. Have you checked rigorously that this is so, there are no "unseen" settings happing in the other DAW's. MIDI quantising is pure mathematics, there is no interpretation as in the real world of maths.
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brundlefly
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Re: The way Sonar plays back midi sequences
2013/11/01 14:30:46
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Kewl Hendagang https://www.dropbox.com/s/uj2qqw6a8oofcns/miditest.cwb Here's a simple test project I created in Sonar, consisting of a few midi tracks and one instance of Battery 4 (vst). I rendered the audio of this project within Sonar. I then exported the midi parts, saved the Battery kit, recreated exactly this simple project in Studio One. I rendered the audio of this cloned project within Studio One. I then loaded both rendered files in Sonar. Both Files are starting at 0'00''. The files are sample-aligned. Ok, let's try to null those babies... they don't null. I have to pull down Sonar's rendition by .2 or .3 db to get close to some kind of null but without ever reaching it. Even more interesting is that at .1, .2 .3 and .4, different elements of the drums get nulled, but never the whole drum part. For example at -.2 I get almost a null on the clap, and at -.3 I get almost a null on the kick and snare. Is it timing? is it sound? Is it the way each software handles the mixing of transients that hit at the same time? is it velocity interpretation by both daw's? Musically speaking now, my gut feeling is shared by many here at the studio. In Sonar's, there's almost to many information, like if the different elements weren't talking to one another... like if every elements was separated from the others. it's a weird feeling, not very musical and almost ''cold''. In S1, it's almost like there's something not SONICALLY but MUSICALLY correct about the way the drum feels p.s : If I do the same experience but with an audio part or an audio loop instead of a midipart/softsampler project I get a complete null. So this issue is only related to the way sonar handles midi playback and softsynths. p.s2: we've tested with live and logic as well and found similar ''musically correct'' attributes. I checked this out. There are amplitude rendering differences that might be attributable to SONAR's Double Precision 64-bit mix engine or other mix engine differences. But the timing of transients seems pretty much identical except for the two clap transients that differ by 1 sample, and do not null well as a result. But they are both well off the nearest tick in the timeline so it's impossible to say one is more accurate than the other. I find this a little weird, because SONAR will render events precisely on the tick in my environment unless the synth itself has wonky rendering response as some do (TTS-1 for example). I would be interested in understanding the amplitude differences better, and seeing the different parts rendered separately to investigate phase differences, but I see no cause to conclude that one is more accurate or more "musical" than the other at this point. The timing is not different enough for a human to detect outside of the nulling context, and the amplitude variations are no more than you would get with a live drummer hitting two drums with slightly different velocity and phase from one measure to the next. EDIT: One critical thing that needs to be checked before anything else is whether either SONAR or Studio One will render the output the same way twice. As mentioned earlier, many synths randomize samples or have unsynced FX that won't render the same way twice in succession. I just played one track by itself, and noticed that the track has a lot of reverb on it. The first thing I would do is turn off any FX that BFD is adding. I don't have BFD so I can't check it myself, but you need to verify the it will render the same output every time. I can tell you, for example, that Superior Drummer will not.
post edited by brundlefly - 2013/11/01 14:47:01
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Grem
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Re: The way Sonar plays back midi sequences
2013/11/01 14:46:19
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brundlefly .....but I see no cause to conclude that one is more accurate or more "musical" than the other at this point. The timing is not different enough for a human to detect outside of the nulling context,....
I observed the same. I have a method that I use to blind test something. Set the solo button on two tracks to the same group (red), but opposite value. When one is on, the other off. Place the mouse on one of the Solo buttons. Get in a position that you can click rapidly and not move the mouse off the solo button. Now listen to what you want while clicking the Solo button. At some point, rapidly click the mouse button while paying attention to what your listening too. You will see that you can loose which one is really playing. And thus, a blind test of sorts!
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brundlefly
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Re: The way Sonar plays back midi sequences
2013/11/01 14:52:55
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Grem Now listen to what you want while clicking the Solo button. At some point, rapidly click the mouse button while paying attention to what your listening too. You will see that you can llose which one is really playing. And thus, a blind test of sorts!
I routinely do my own "blind" testing in this way, too. Works very well. You'll only be able to consistently identify which is which if there really is an audible difference. In this case, the amplitude differences could conceivably sway someone's preference, but I doubt it. BTW, I found that normalizing the two tracks to full scale was the quickest way to roughly match the amplitudes.
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Grem
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Re: The way Sonar plays back midi sequences
2013/11/01 14:57:30
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brundlefly EDIT: One critical thing that needs to be checked before anything else is whether either SONAR or Studio One will render the output the same way twice. As mentioned earlier, many synths randomize samples or have unsynced FX that won't render the same way twice in succession. I just played one track by itself, and noticed that the track has a lot of reverb on it. The first thing I would do is turn off any FX that BFD is adding. I don't have BFD so I can't check it myself, but you need to verify the it will render the same output every time. I can tell you, for example, that Superior Drummer will not.
Very good point. There is no doubt that something is happening after listening to the test. That's for sure. But I still can't "sense" that one track is more "musical" than the other. And that's his whole point. And in my opinion, in regards to Sonar not playing Midi info "musically," is something perhaps, "subjective."
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