Kewl Hendagang
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The way Sonar plays back midi sequences
I have worked with sonar more than anything else in the last 10 years, mostly internally with virtual instruments. Lately I have been messing around with Logic and Reason, and the ONLY thing I can say I love about those programs compared to Sonar, is the way they play back midi. It just sounds more ''alive'', less rigid, even when everything is hard quantized, and this is very very desirable in the context of music composition. So my question is : Why? what is it that makes a drum pattern programmed in sonar (triggering NI's Battery for example) groove better In Logic, after importing the very same midi data and kit created within sonar? Why does a hard quantized 16th note hihat pattern sounds so rigid in sonar, and not as rigid in Logic or Reason? Such a Sample Accurate midi rendition makes something like programming 808 hats rolls (like in Trap music) a real challenge in Sonar... Any input from anyone technical at Cakewalk more than welcome... needless to say if the bakers could figure that one out, I'm convinced more people would view Sonar as a music writting beast, instead of just a great Protools competitor -
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Glyn Barnes
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Re: The way Sonar plays back midi sequences
2013/09/20 08:10:47
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Kewl Hendagang Why does a hard quantized 16th note hihat pattern sounds so rigid in sonar, and not as rigid in Logic or Reason?
Well if its hard quatized properly it should sound rigid, cant you just back off the quantize strength a bit? Or maybe play with groove quantize and see if that helps.
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Mystic38
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Re: The way Sonar plays back midi sequences
2013/09/20 08:27:27
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Kewl Hendagang Why does a hard quantized 16th note hihat pattern sounds so rigid in sonar, and not as rigid in Logic or Reason?
Because it should. And if it doesn't, then I suggest you are favouring the wrong program. What you want from a midi sequencer is it to do exactly as it should, not what it thinks it should or what it is only capable of.
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berlymahn
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Re: The way Sonar plays back midi sequences
2013/09/20 08:45:41
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Hey, do us a favor.... let's do a blind sound test.... do a 20 sec sample in Sonar and 20 sec sample in your other software. Same VST, same output parameters, no extra effects or processing added. THE SAME. I'm curious to know what you are hearing. Like I said, make it blind (Sample 1, 2, 3)....then reveal in a later post. Post on soundcloud is probably easiest. Thanks.
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Sixfinger
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Re: The way Sonar plays back midi sequences
2013/09/20 09:23:52
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I would check too, to see that the clock setting, the pulses per quarter note are set the same. Such as 960 Still, with hard quantized parts that shouldn't matter. Yes please do some tests, and don't forget to wear a science coat, perhaps a pocket protecter too when you do them.
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/09/20 09:28:04
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wow ok. let's try something different and NOT make this issue user-related or music ability related. can somone tech-savy enough tip in on the subject please? and to the others, hard quantized does NOT mean rigidity, do you research, experiment, etc etc, different sequencers will react differently at similar settings
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jb101
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Re: The way Sonar plays back midi sequences
2013/09/20 09:48:43
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@ Kewl Hendagang - Please could you explain your definition of "Hard Quantised"? Thanks.
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/09/20 10:41:14
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JB101, 100% quantization, no swing, straight feel
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bitflipper
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Re: The way Sonar plays back midi sequences
2013/09/20 10:59:50
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berlymahn Hey, do us a favor.... let's do a blind sound test.... do a 20 sec sample in Sonar and 20 sec sample in your other software. Same VST, same output parameters, no extra effects or processing added. THE SAME. I'm curious to know what you are hearing. Like I said, make it blind (Sample 1, 2, 3)....then reveal in a later post.
+1 Timing resolution is expressed as ticks per quarter note, or TPQN. TPQN defines the minimum duration or interval for anything MIDI. The higher the TPQN, the more accurate the timing is and the better you can capture subtle timing inflections in a performance. By default, SONAR uses a TPQN value of 960 ticks per quarter note, but lets you choose a lower value if you want. Lower values can force a kind of quantization, especially if you're importing a MIDI file from elsewhere. Check what the TPQN value is in your Logic project, which might explain differences in timing accuracy. Also, make sure you're quantizing in Logic rather than just importing a MIDI file that's already been quantized in another DAW. It's the only way to compare Apples and, um, non-Apples. Regardless of the TPQN value, though, hard-quantized is just that: each note starts on a precise multiple of the TPQN value, whether it's 960 or 96. If a hard-quantized track sounds rigid and machine-like, then the DAW is merely doing exactly what you told it to do.
 All else is in doubt, so this is the truth I cling to. My Stuff
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berlymahn
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Re: The way Sonar plays back midi sequences
2013/09/20 11:11:00
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@bitflipper - good detail. Thanks.
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/09/20 13:12:51
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ok so a little history then.
before the DAW takeover, sample accurate midi timing was non-existent.
When you were hard quantizing on a machine sequencer (any machine sequencer, or any software sequencer triggering external modules, like Logic on Atari shooting midi data trough cables & interfaces to a Roland JV1080 for example), the feel was super super super tight but remained musical and usable. I won't go into details but back then the technical limitations gave sequences some life, and the midi data was distributed through cables, in a serial way, one event by one event, no 2 events landing at the same time, ever. It just added that magic feel to an event list that, if you were going through it by sight, would look pretty robotic.
In DAW's like Sonar (or Cubase for instance!) when you're shooting hard quantized midi data to VSTi's, the feel is rigid and non musical.
In Daw's like Logic, or Reason, when you'Re doind the same, the feel is pretty musical, and even if the result is much tighter than ''the good old days'', it remains musical, and usable. so, why! why. Anyone?
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konradh
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Re: The way Sonar plays back midi sequences
2013/09/20 13:37:51
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Are the DAWs in question using the same computer, same MIDI interface (if one is involved), and the same size MIDI buffer? Is the same software running (or not running)? By that last question, I mean make sure you don't have virus software running with Logic and not with Sonar. Lots of things interrupt DAWs and their timing. I cannot imagine how the software could make a difference. If you quantize to a certain value, that is where the notes will fall. A rigid sound is also not just a function of timing: it is also a function of velocity. To make things equal, use a Find/Change command to set all the velocities the same in all programs. If one DAW is playing back more velocity variation than another, it will sound less rigid. (By the way, velocity variation is a big deal in making a piano sound authentic, even if it is quanitized.) This may not apply to the original poster, but to test this, you also have to look carefully at what options are checked or not checked in the Quantize dialog. For example, the default in Sonar is 50/50 (no swing), quantize start times only (not durations), and quantize to 1/16. (I usually change those values.) If another DAW has different defaults, you may think you are doing strict quanitzation when you are not. Sonar's default is strict start times but not strict end times.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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joden
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Re: The way Sonar plays back midi sequences
2013/09/20 14:08:55
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quantizing is just mathematics, correct or incorrect, there are no "shades of grey". I would suggest the reason you are hearing what you are hearing is you have slightly different settings happening in the two DAW's. As was mentioned above, ensure ALL settings in both are 100% identical right down to the TPQN, and then quantize the same raw midi data in each DAW, not transfer midi data already quantized. Then if you still feel you have a grievance against Sonars' operation, then by all means let us know.
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John
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Re: The way Sonar plays back midi sequences
2013/09/20 15:18:47
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What I have found is that some sythns have a greater latitude in what sound they will play depending on how they work with velocity layers. A good example is doing a drum track using SD3 and then BFD2. The BFD2 drums will sound more real because it has a lot more data to work with and the algorithms to do the job, how it decides which sample to play. It has nothing to do with the DAW used. When it sees a lot of snare drum notes played quickly it may choose to play a roll instead of discrete notes. SD3 can't do that.
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Cactus Music
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Re: The way Sonar plays back midi sequences
2013/09/20 15:59:31
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If I record myself, a guitarist by trade, not a keyboardist, playing the keyboard, I will have to quantize the midi data. :) It might not sound "musical". But it will not annoy people like my un-edited version would. But If I record a professional keyboard player, I dare not quantize. It is not required and might trash his performance, no matter which settings you use. If a hi quality digital piano ( or ??) was used as a controller you can also record the analog output in a parallel track. The midi track if sent back to the piano will sound exactly like the audio track. There is no perceivable change in the "musical" performance. It was the original performance that made the "musical' component. The same can be said possibly of digital drums. Quantizising was invented to repair the damage done by people like me who only play a keyboard or drums as a means to make music with a computer on hand. If you desire a "musical" performance in your recording, then input music. or learn to cheat like hell...
post edited by Cactus Music - 2013/09/20 17:22:03
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dmbaer
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Re: The way Sonar plays back midi sequences
2013/09/20 16:11:24
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berlymahn Hey, do us a favor.... let's do a blind sound test.... do a 20 sec sample in Sonar and 20 sec sample in your other software. Same VST, same output parameters, no extra effects or processing added. THE SAME.
Better yet, export the track to audio from both SONAR and the other DAW. Import both resultant wav files into either DAW, line them up and examine them visually. Since it's drums, the transients will be obvious and getting the two tracks starting at exactly the same position should be easy. This will show you right away whether it's a playback-timing issue or something else entirely.
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sharke
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Re: The way Sonar plays back midi sequences
2013/09/20 16:17:05
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Seems to me that if certain DAW manufacturers were coding a "vintage feel" into their MIDI timing then they would be advertising the fact.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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lawp
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Re: The way Sonar plays back midi sequences
2013/09/20 16:21:42
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could it be a hw vs sw 'placebo'?
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brundlefly
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Re: The way Sonar plays back midi sequences
2013/09/20 16:42:39
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I'll try to keep this short: I have done endless simultaneous Audio/MIDI re-record tests with various versions of SONAR over the years. Based on this experience, I can tell you a hard-quantized MIDI track rendered by a soft synth that does not itself introduce timing/sample/amplitude variations will play back with sample accurate timing and consistency from one playback to the next. As others have said, this is what most of us want. If any "magic feel" needs to be added to a part, I'll take care of it. I don't want my DAW or my synths doing anything but what I tell them as far as MIDI timing goes. If the synth is randomizing samples or otherwise adding dynamic or timbral variation, that's different. I'll also make a special exception for layered sounds where some random phase variation between layers can help enhance the "liveliness" of a sound without being detectable as a timing variation. In my experience, the natural variation of note velocity and duration you get from recording a live performance is way more important to the musical feel of a MIDI part than variation in start times. Although I don't, usually, I can hard-quantize anything I've recorded live from a keyboard/controller, and it won't make the part sound nearly as stiff as you might imagine. So long as the synth has a smooth response to velocity with both dynamic and timbre variation, and the durations are not quantized, it will continue to sound quite natural. Conversely, quantizing durations and/o or flattening velocity variation will instantly squash the life out of almost any MIDI track, regardles of how "groovy" the timing is. Of course, the duration element does not apply to one-shot drum samples, but the dynamic and timbral responses to velocity are crucial. Only a blind test with as many possible variables eliminated as possible - like the ones suggested - can rule out subjective factors in what you're hearing, and identify real differences. This isn't "making it about the person"; this is just how it has to be done when you're trying to answer questions about how "musical" a performance "feels". And just for the record, at least three of the contributors to this thread don't need any MIDI history lessons; we were more or less present for the birth, as it were.
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Cactus Music
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Re: The way Sonar plays back midi sequences
2013/09/20 16:55:27
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That's right, we I still think the Atari had a better MIDI "feel" . ha! Good post ++1
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brundlefly
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Re: The way Sonar plays back midi sequences
2013/09/20 17:00:59
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Cactus Music That's right, we I still think the Atari had a better MIDI "feel" . ha! Good post ++1 Yeah, but not as good as my 48-PPQ Roland PMA-5.
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joden
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Re: The way Sonar plays back midi sequences
2013/09/20 20:08:45
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brundlefly Yeah, but not as good as my 48-PPQ Roland PMA-5.
Now THAT was a great little bit of kit!! I wish at times I still had mine.
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konradh
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Re: The way Sonar plays back midi sequences
2013/09/21 15:39:37
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We struggled for years in the studio trying to get people to play perfectly in time. We used click tracks, we punched in, we re-did recordings, etc. Then when we had digital samples in a drum machine, people* started complaining that it sounded too mechanical. Just saying. *Music people—not the people buying the CDs.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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jsg
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Re: The way Sonar plays back midi sequences
2013/09/21 15:52:04
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There's an old joke: Acoustic musicians spend their careers learning how to play on the beat, electronic musicians spend their careers learning how to play off the beat. The precise timing of a computer is not a musical detriment. One poster said "let's try something different and NOT make this issue user-related or music ability related." But timing and musical flow IS related to musical ability and technique. Attack times, release times, velocities, note lengths, articulation, where the note is relative to the beat--these and more go into what's traditionally known as phrasing. Phrasing is as important to electronic music production as it is to acoustic music performance. Phrasing is where gesture, nuance and expression exists. As I tell my students and my workshop participants, MIDI doesn't make things easy, it makes things possible. Whether you play music into a sequence or step-time it, the key is phrasing; if you don't do it physically you have to do it conceptually. Which is why producing a piece of music with a sequencer is really about 90% editing. If you examine the event list of a successfully produced piece of music using sample libraries and/or synths, you will find an abundance of controller changes, tempo changes, patch changes, etc. The lack of these things contribute to a rigid or lackluster performance, not the precision and timing of your sequencer. I am assuming of course that the studio is in proper working order and there are no software or hardware glitches or bugs that make this impossible. I recommend listening to my Symphony #8 (linked below) that demonstrates what I'm writing about. I included the score for those so inclined. JG http://www.jerrygerber.com/symphony8.htm
post edited by jsg - 2013/09/21 16:40:13
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Jeff Evans
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Re: The way Sonar plays back midi sequences
2013/09/21 16:30:25
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I think there is something else going on here and it has not been mentioned. It is not about timing resolution or quantising etc. And this is one of the more subtle aspects of DAW software but it still has the potential to effect some people. It is how well the DAW handles midi timing over the whole period and in relation to the audio side of the program and remember the audio side can include the metronome too. I am a drummer of over 40 years and also have come from a large external midi system and being a drummer I am a bit sensitive to groove and feel of how parts play. And that is parts that are either live and not altered and quantised. I still produce a lot of sound externally at times and much of it can be very fast and percussive in nature so I like everything to groove and sit well naturally. Firstly I find that it all can be done. I am running a Unitor 8 midi interface on the serial port and I am convinced it is one of the reasons I experience such tight and relentless midi timing on my system. I only have 8 serious hardware sound generators which means they have their own midi port. All 8 can sound a note at exactly at the same time if needed with none of them having to shift timing wise due to the midi serial nature of the signal. I often only ask one midi port to handle 1 to 2 midi channels which means very fast timing on each port still to hear 16 devices all playing back at once. (my new Kurzweil PC3K is the fastest thing I have ever owned for how quickly something can make sound after receiving a note, it is ridiculous. All hardware synths vary with this and it needs to be tested and tracks adjusted accordingly) I also like tweaking the track settings for advancing or delaying some midi tracks in relation to others and the metronome too. How well does everything sit in relation to the metronome. And which metronome are we talking about too, Audio or Midi. They won't agree and one will need to be adjusted in relation to the other. I believe different DAW's handle all this in different ways and I think there is truth in what the OP originally had to say. There is something else I am convinced of and that is how well a DAW handles all the midi timing over a long period in relation to the audio side of what is going on eg how well are those two things kept in sync? Yes they all feel a little different and I have been using Logic for many years and I can tell you that all the midi works nicely in that. Midi Audio relationship is good in Logic as well. Sonar is not high up on the list for me as to how it handles these things. I have found with 8.5 anyway that midi (even quantised) can get effected during heavy audio operations. Sonar was better for me when it was working with midi data only. I am using Studio One now and it has relentless midi timing and feel and it all seems to rock on without being influenced by how hard the audio side is working. Somehow they keep everything in sync and over a long period too. There is even mention of its ability to record and playback midi very accurately something that is played in. If you can really groove with a live keyboard part I have found Studio One records all this and plays it back rather musically and never changes what was played in. Its gapless engine also allows perfect relentless looping without any glitches. I believe there may be something deeply embedded in the audio engine code that refers to timing and timing priority of audio and midi. It won't be possible to suddenly fix a non gapless engine either that I am sure of. It would have done by now. It is one of the main reasons I use it because of the way it handles this and how it feels under pressure as well. Lot of things going on audio and midi all at the same time and how well everything relates to either the audio or the midi metronome. All tight and fast and feels good. It also has the ability to capture live loop recording while jumping midi tracks and adding in new material. You can go in and edit all the midi data all while the music plays without a hitch too which is fast and intuitive and bloody great!
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Brando
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Re: The way Sonar plays back midi sequences
2013/09/21 18:52:40
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Jeff Evans I have found with 8.5 anyway that midi (even quantised) can get effected during heavy audio operations. Sonar was better for me when it was working with midi data only. I am using Studio One now and it has relentless midi timing and feel and it all seems to rock on without being influenced by how hard the audio side is working. Somehow they keep everything in sync and over a long period too.
No disrespect Jeff- however the OP referred to MIDI playback relentlessly/rigidly keeping time in SONAR not MIDI deviating under Audio load. Thanks for the Studio 1 infomercial though.
Brando Cakewalk, Studio One Pro, Reaper Presonus Audiobox 1818VSL ASUS Prime Z370-A LGA1151, 32GB DDR4, Intel 8700K i7, 500 GB SSD, 3 x 1TB HDD, Windows 10 Pro 64
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/09/21 19:00:50
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@Jeff at last, this is adressing my issue - but it's not good news then... since it seems completely related to the core of the engine from what you seem to be explaining
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Brando
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Re: The way Sonar plays back midi sequences
2013/09/21 19:11:29
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Kewl Hendagang @Jeff at last, this is adressing my issue - but it's not good news then... since it seems completely related to the core of the engine from what youseem to be explaining
Seems easy then - just buy Studio One
Brando Cakewalk, Studio One Pro, Reaper Presonus Audiobox 1818VSL ASUS Prime Z370-A LGA1151, 32GB DDR4, Intel 8700K i7, 500 GB SSD, 3 x 1TB HDD, Windows 10 Pro 64
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Kewl Hendagang
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Re: The way Sonar plays back midi sequences
2013/09/21 19:28:31
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@brando exactly the kind of childish attitude I'll never understand. I don't feel like changing software, I love Sonar for production/editing/mixing But for straight creation with softsynths only, sorry it's just not ''there''. The way it reacts to your input doesn't keep you in the creative brain, you go technical too soon to fix timing issues and other oddities. so if something in the engine needs to be fixed, then, it should be fixed.
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jb101
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Re: The way Sonar plays back midi sequences
2013/09/21 19:55:37
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Where I see the OP's theory and Jeff's differ, is that the OP suggests that with other DAWs "It just sounds more ''alive'', less rigid, even when everything is hard quantized". Surely, if Sonars timing was off, it would sound anything but "rigid". I would have thought that something quantised 100% should sound "rigid", and if it sounds "alive, less rigid" then something is amiss. As a bit of background, the first sequencer I used was CV/Gate. I then used MIDI hardware sequencers (and software on Atari and Amiga), owned one of the first MIDI equipped synths (and I also bought Roland's first MIDI synth), and worked extensively in the eighties with a Simmons kit (as a session drummer) triggering via MIDI.
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