Two clicks, two clicks, two clicks...

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2011/01/09 20:39:05 (permalink)

Two clicks, two clicks, two clicks...

What is it...

Is it only me that's so bothered by this...

It seems that everywhere I turn I'm required two clicks for so many things I do... right now I can't remember how it was in 8.5 as I'm only thinking of improvement, not comparison...

My example this time?

I was very pleased to find out that the snap to enable button changed images based on which status it's set to (move to/move by)... But it still bothers me that especially with all that space NOT being used below that button... why couldn't that toggle be made single level deep... One click to change instead of two...

I can understand when there's a situation that won't allow such (tho I can't think of one), but all this drive to avoid clutter is infuriating in how much extra work it creates simply to place something out-of-site for those who wish it that way... the rest of us, we get to click away like crickets....

Far too many situations where the new ui contains things with this issue... All the arguing in the world will not change the facts... the numbers speak for themselves and our work speed is reduced whether we like it or not...

The more I work with X1 the more I see what people like about it... and the more I believe a number of these issues have been pushed too far...

Please... I don't need the interface changed... You can all still have your multidock and large cartoon-like images... I really don't care as I can avoid them or live with them, but the items that go backwards in access ease are an obvious issue...

Please...  I'm getting all clicked out! ;-)

Keni




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    Guest
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 20:41:14 (permalink)
    X1 is a click fest. Mouse makers will be pleased.
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    John T
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 20:43:23 (permalink)
    In a general sense, I don't find my work speed is reduced. Some things are still a bit awkward, and your example is indeed a good one, but overall, I am finding it a lot better than previous versions. Smart Tool and the Edit Filter have been massive changes for the better, for me.

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    Bub
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 21:38:24 (permalink)
    You can bind your mouse buttons to double-click on single click. Would that help?



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    Re:Two clicks, two clicks, two clicks... 2011/01/09 22:12:52 (permalink)
    I find that a lot more than two clicks is usually needed, except when I can use the key bindings.

    But I like the interface so far.
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    gothic.angel
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 22:33:41 (permalink)
    Keni


    What is it...

    Is it only me that's so bothered by this...


    ...Please... I don't need the interface changed... You can all still have your multidock and large cartoon-like images... I really don't care as I can avoid them or live with them, but the items that go backwards in access ease are an obvious issue...

    Please...  I'm getting all clicked out! ;-)

    Keni







    Sure you are NOT the ONLY one bothered by that.... you well know it.....

    But SOME people will JUST go on telling us they like the new GUI, apparently NOT getting the fact that the issue in NOT in the GUI itself, but the in fact that ITEMS/TOOLS CAN'T be customized/made visble ANY LONGER....

    The interface might be fine, if integrated with MUCH MORE CONTROL over items.....................


    That's the ISSUE....................................... 

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    John T
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 22:37:45 (permalink)
    Moved on from bold to caps, I see. Getting out the big guns.

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    gothic.angel
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 22:44:37 (permalink)
    John T


    Moved on from bold to caps, I see. Getting out the big guns.








    ...I have to notice you ARE an "observer"... with an eye for serious "details"..... and often spare time to waste with this sort of proper on topic concerning "considerations".....



    P.S:
    I'm sure you will have noticed that I also used "quotes" this time, you must not have missed that....  




    post edited by gothic.angel - 2011/01/09 22:54:12

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    Brandon Ryan [Roland]
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 23:15:24 (permalink)
    While I'd like to have a Move By/To switch in the Snap module itself, how were you guys doing it with one click in 8.5 (unless of course you already had the snap dialog window open"?

    And BTW: You can do it with one click (albeit a longer click): You can hold down your left mouse button on the snap button and make the switch - technically one click.

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    Re:Two clicks, two clicks, two clicks... 2011/01/09 23:23:58 (permalink)
    To John T. and Gothic Angel: 

    Let's not have an argument interfere with the OP's complaint.

    GA:  It's annoying to have to dig through overused bold and caps.  As the day gets long, I tend to skip these posts.  Maybe others do too, maybe not.  But why continue to annoy and then get defensive about it?

    JT:  You mentioned it to him.  I felt the same way as you, so thank you.  Now let it rest.

    Thanks guys.  Now let's all move on! 
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    Brandon Ryan [Roland]
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 23:35:55 (permalink)
    10Ten


    X1 is a click fest. Mouse makers will be pleased.


    Yes! I'm sure X1 will sell more mice because lord knows people buy mice based on how many clicks they must make rather than the fact that they must click at all.

    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.

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    Re:Two clicks, two clicks, two clicks... 2011/01/09 23:39:19 (permalink)
    Brandon, what is a "modal dialog"?  I am just unfamiliar with the term.  Thanks!
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    Brandon Ryan [Roland]
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 23:44:24 (permalink)
    Modal dialog boxes are boxes that pop up asking you for information and bascially prevent you from using the application until you deal with the dialog box. (Click Yes or No for example).

    The Snap window for instance was actually made modeless somewhere around maybe SONAR 7 (can't remember exactly) so it could float while you worked on the application. Previously it was modal.

    To me, modal dialog boxes are generally annoying. No dialog box at all is probably even better.
    post edited by Brandon Ryan [Cakewalk] - 2011/01/09 23:45:31

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    HumbleNoise
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    Re:Two clicks, two clicks, two clicks... 2011/01/09 23:44:34 (permalink)

    Humbly Yours

    Larry

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    Keni
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:06:46 (permalink)
    John T


    In a general sense, I don't find my work speed is reduced. Some things are still a bit awkward, and your example is indeed a good one, but overall, I am finding it a lot better than previous versions. Smart Tool and the Edit Filter have been massive changes for the better, for me.


    What's weird to me is that other than this one issue plauging me about the smart tool, I don't see what's different than what I had before...? Using the draw tool with all the combinations we could tie to it with modifiers... It was always ready to locate/select/edit fade-ins/outs//etc... Is it the dragging zones to define an edit? I don't work that way... So for me that's now in the way of my work... that's the only difference and for me not a good one. I get much cleaner edits (ME!) doing them my way... and I still can but now it takes me twice as much "work" than it used to... so where's the advantage for me? None... One step back...

    Having the snap visible is great... when it becomes fixed (and the issue of values for each window back to remembered - Separate for each window (TV/PRV)...

    I don't use the multidock and I don't use audio lopps (grooveloops/acidized)... and I don't see a benefit to dragging my plugins across the screen to an fx bin instead of simply opening the effect IN the fx bin... So it's just a slightly buggy new synth rack for me...

    The Inspector seems a bit better and with the loss of so many tools from various windows, now it's REALLY necessary... Buttons in one channel strip, but not in the other (Whether it's the TV, Inspector, or CV, all of the tracks controls should be in all view types!!!)

    I can't see as many tools on screen overall... The clean look came at the sacrifice of my work methods... Big time... and I'm not happy about it (to put it mildly)... and as I continue to find little niceties here and there, I'm also constantly set back by these other issues... The next patch will come none-to-soon for me... and maybe this time even help me with some of my issues... X1a did nothing for me...

    Sorry to bring all this up all over again... I didn't mean to... really... Just frustrated once again...

    Keni

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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:09:11 (permalink)
    Bub


    You can bind your mouse buttons to double-click on single click. Would that help?




    Huh? If youmean changing the buttons function from a click to a double click? That would get in the way of total operation of everything else on the computer... and still not fix the issue for what you don't realize is that when I try any of these jobs, the mouse must be moved in between each click, so a double click won't change anything...

    Thanks for trying...

    Keni


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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:15:25 (permalink)
    gothic.angel


    Keni


    What is it...

    Is it only me that's so bothered by this...


    ...Please... I don't need the interface changed... You can all still have your multidock and large cartoon-like images... I really don't care as I can avoid them or live with them, but the items that go backwards in access ease are an obvious issue...

    Please...  I'm getting all clicked out! ;-)

    Keni







    Sure you are NOT the ONLY one bothered by that.... you well know it.....

    But SOME people will JUST go on telling us they like the new GUI, apparently NOT getting the fact that the issue in NOT in the GUI itself, but the in fact that ITEMS/TOOLS CAN'T be customized/made visble ANY LONGER....

    The interface might be fine, if integrated with MUCH MORE CONTROL over items.....................


    That's the ISSUE....................................... 


    I know... and I meant no offense to you or the others we know complaining about these same issues... the interface is still Sonar... The with new popup windows and styles... If the tools were all given back (with full customization), I'd barely notice the difference...

    I keep hoping that the items I mention or the way that I describe them each time I post will somehow get the idea across to some of those who don't see the issue... I just don't feel there's anything to argue about...  They can all have their' interface just give me back the ability to work as I did as well... It's not that far different ...and with what little programming I understand I can't believe it's even a real issue to import the toolbars and make it possible to load them onto the screen... All the code is already there! (with some mods)... It should have been done to begin with!

    Sorry.... I'm raging again...

    Keni


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    rbowser
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:16:36 (permalink)
    I sympathize, Keni.  My general impression of X1 remains that one goal in its development was met, to make it a cleaner, less cluttered looking interface, but at the expense of the user being able to speed around the program getting work done. 

    There's no way X1 makes work faster, and there are enough glitchy things in it that to me it's still just an experimental program, not-ready-for-prime-time, and one that went way beyond any upgrade that Sonar needed. 

    Meanwhile, so many things aren't working correctly, like the Grid, Audio Snap, and Screensets.  After putting in my obligatory time each day to "work" with it some more, I'm always so relieved to get back to 8.5.

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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:24:04 (permalink)
    Brandon Ryan [Cakewalk
    ]

    While I'd like to have a Move By/To switch in the Snap module itself, how were you guys doing it with one click in 8.5 (unless of course you already had the snap dialog window open"?

    And BTW: You can do it with one click (albeit a longer click): You can hold down your left mouse button on the snap button and make the switch - technically one click.


    Hi Brandon...

    Great to hear from you...

    I wasn't claiming that you could do this in 8.5.... Here I was simply stating that once you moved the snap2grid into it's current module, why was it decided to haide this button while there was easily enough space... That would have completed the module...

    ...and yes, you're right that I had to keep the dialog open... So this is where the new module is nicer... Now if it would only remember the difference in settings between TV and PRV as it always did in the past... I'd have no issues with it at all and definitely consider it a step up... which in some ways it already is... But with these other issues, it becomes hard to appreciate...

    Your last bit of info... Is that a times switch... One where you have to hold a particular length of time? If so, that might be fine if there's somewhere (maybe in an ini file or such) so I can make it simply toggle this with a right-click... that would be great! (simply a right-click on the button to change by/to status... there's a single click method that would work for me)

    Thanks again...
    Keni


    Thanks for dropping into the conversation...

    Keni

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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:31:10 (permalink)
    Brandon Ryan [Cakewalk
    ]

    10Ten


    X1 is a click fest. Mouse makers will be pleased.


    Yes! I'm sure X1 will sell more mice because lord knows people buy mice based on how many clicks they must make rather than the fact that they must click at all.

    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.


    Absolutely... and I also love not being tied to the mouse... But when working as player engineer (as one example) sometimes what isn't my favorite method works better when I have to work one handed... It may be mouse or keyboard based on many issues...

    I don't even care about buying mice! (I'm sure it was meant as a joke)... and in particular it's only a few issues that appear in very sensitive areas of work as they're so primary...

    So far (other than snap issues and missing tools in views/toolbars) my single biggest issue is with the constant extra click the smart tool forces me (locate/move mouse/select) which I need to do more than most other operations... If I leave the smart tool, there is no tool that allows me to do "everything" as I did with the older 8.5 toolset... Even it one of the tools allows me to do the loacte select, it doesn't allow me to edit fade-ins/outs (etc.) so I'm forced to continually switch tools... At least as frustrating if not worse...

    Keni


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    Keni
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:34:55 (permalink)
    Brandon Ryan [Cakewalk
    ]

    While I'd like to have a Move By/To switch in the Snap module itself, how were you guys doing it with one click in 8.5 (unless of course you already had the snap dialog window open"?

    And BTW: You can do it with one click (albeit a longer click): You can hold down your left mouse button on the snap button and make the switch - technically one click.


    BTW Brandon... I just tried this and even holding the click for a full minute didn't change anything... the by/to option list pops up, but I must move the mose to one of the options and click again to get it to work... I even tried holding the click while moving the mouse down to my selection and releasing there thinking maybe that's what you meant but again... It will not change until I click again...

    Keni


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    Keni
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:40:37 (permalink)
    Brandon Ryan [Cakewalk
    ]

    Modal dialog boxes are boxes that pop up asking you for information and bascially prevent you from using the application until you deal with the dialog box. (Click Yes or No for example).

    The Snap window for instance was actually made modeless somewhere around maybe SONAR 7 (can't remember exactly) so it could float while you worked on the application. Previously it was modal.

    To me, modal dialog boxes are generally annoying. No dialog box at all is probably even better.


    Once again I agree with you very much. If the snap remembers the settings for TV vs. PRV separately... I would love it in it's current state... (and still request the by/to button was made visible and 1st level access as long as there's room already)

    At first I thought that the snap was simply one setting, but looking at it's actions (even in it's buggy state) has left me to believe that it is supposed to remember the setting for each window separately... and simply trimmling it's appearance so that it took less screen to accomplish.... I'm hoping that's what is going on with it... then I will love it!




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    Re:Two clicks, two clicks, two clicks... 2011/01/10 00:51:44 (permalink)
    rbowser


    I sympathize, Keni.  My general impression of X1 remains that one goal in its development was met, to make it a cleaner, less cluttered looking interface, but at the expense of the user being able to speed around the program getting work done. 

    There's no way X1 makes work faster, and there are enough glitchy things in it that to me it's still just an experimental program, not-ready-for-prime-time, and one that went way beyond any upgrade that Sonar needed. 

    Meanwhile, so many things aren't working correctly, like the Grid, Audio Snap, and Screensets.  After putting in my obligatory time each day to "work" with it some more, I'm always so relieved to get back to 8.5.

    RB


    Thanks RB...

    As I've mentioned in other posts... Most of it is still the same, but with a few things replaced... the snap might be great (see my previous post)... We'll see as I'm guessing this one important enough to make X1b...

    My tirade about the smart tools requirement of an extra click? that could easily be fixed/changed in a number of ways... I can ignore most of the other changes (well, re-learning all the shortcuts is a load we can't get out of) and go on happily with my work and appreciating the nice new things that are here... while I haven't been using the Prochannel for a number of reasons, I'm sure I'll start using once I feel more confident about X1... right now I need to be able to go back to 8.5 "just in case"... and the snap might be a big boon once it's working the way I'm now thinking it might...

    So I'm left with my issues about the missing tools in various track strips/views and missing toolbars... Much smaller issues (tho a royal pain for me still)... I've always love keyboard shortcuts and have been a big supporter of them over the years... But not at the cost of the alternate methods of access as sometimes they're better! (see my earlier posts)...

    ... and with benstat's Helper I've already gotten rid of the multidock....

    So my issues can be disapated quite easily and I can feel the fool and apologize to the Bakers as well as the forum members for all my prattle... I'll be very happy to do these things and merrily go one my way to tout how great Sonar is....

    I'm still pushing it as what I support mostly (tho 8.5) and if these issues get resolved I'm sure I'll be moving them into X1... I still know of no better program overall...

    Keni


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    #23
    RodC
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:16:21 (permalink)
    Moving items into the inspector from the track cost me a lot of 2 click situations.  As an example (And there is a thread with more so please dont get hung up on this one)  I use to be able to click on the phase to toggle the polarity of a track, fast A/B could be done as you scroll down the list with one click.

    Now you must click the track to make it the current track in the inspector, move over to the inspector and click the phase button to flip the polarity.

    Not only is this 2 clicks but its mouse movement that we didnt have to do prior to X1.  When checking 10 or so drum mics this is a real PIA.


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    #24
    Twigman
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:22:12 (permalink)
    Brandon Ryan [Cakewalk
    ]


    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.


    Really?
    Show me coz I sure as hell can't find any....what was so wrong with having all the tools you need on buttons right where you need them? And what was so wrong with right click mouse positional context menus?


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    gothic.angel
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:22:23 (permalink)
    Brandon Ryan [Cakewalk
    ]

    10Ten


    X1 is a click fest. Mouse makers will be pleased.


    Yes! I'm sure X1 will sell more mice because lord knows people buy mice based on how many clicks they must make rather than the fact that they must click at all.

    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.








    Hi Brandon....




    ...but with VISIBLE tools, set at will (as it used to be...), there would have been less need of BOTH menus and extra-clicks....


    I believe we are turning around this point.... Why change (drop) so many (useful) customization features.....? 



    post edited by gothic.angel - 2011/01/10 08:23:54

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    gothic.angel
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:25:55 (permalink)
    Twigman


    Brandon Ryan [Cakewalk
    ]


    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.


    Really?
    Show me coz I sure as hell can't find any....what was so wrong with having all the tools you need on buttons right where you need them? And what was so wrong with right click mouse positional context menus?







    hoops...


    almost contextual posts....  







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    #27
    RodC
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:39:05 (permalink)
    Twigman


    Brandon Ryan [Cakewalk
    ]


    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.


    Really?
    Show me coz I sure as hell can't find any....what was so wrong with having all the tools you need on buttons right where you need them? And what was so wrong with right click mouse positional context menus?
    There are less clicks for those that used the save, undo, redo, copy paste ect buttons :)
     
     

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    Twigman
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:47:37 (permalink)
    RodC


    Twigman


    Brandon Ryan [Cakewalk
    ]


    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.


    Really?
    Show me coz I sure as hell can't find any....what was so wrong with having all the tools you need on buttons right where you need them? And what was so wrong with right click mouse positional context menus?
    There are less clicks for those that used the save, undo, redo, copy paste ect buttons :)
     
     


    Less as in zero? because unless you use benstat's utility those things can't be done with a single click anymore?

    X1 needs at least 2 clicks for most of those....8.5 needed 1 click.

    I can't see any progress here.

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    #29
    RodC
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    Re:Two clicks, two clicks, two clicks... 2011/01/10 08:52:18 (permalink)
    Twigman


    RodC


    Twigman


    Brandon Ryan [Cakewalk
    ]


    There are a number of areas where SONAR X1 requires less clicks and less hunting with fewer cascading menus and modal dialogs.


    Really?
    Show me coz I sure as hell can't find any....what was so wrong with having all the tools you need on buttons right where you need them? And what was so wrong with right click mouse positional context menus?
    There are less clicks for those that used the save, undo, redo, copy paste ect buttons :)




    Less as in zero? because unless you use benstat's utility those things can't be done with a single click anymore?

    X1 needs at least 2 clicks for most of those....8.5 needed 1 click.

    I can't see any progress here.


    oops forgot the <sarcasm>  tags!

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