Helpful ReplyUpgrading from SONAR 3 to X3 - a Sound Forgey question

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Frink
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2014/01/27 10:34:04 (permalink)

Upgrading from SONAR 3 to X3 - a Sound Forgey question

Hello All,
 
I used to be a frequent flyer on this forum many years back when I had the brand new SONAR 3.
Now, fully 10 years on (gasp) I'm in the process of putting together a new PC and upgrading to X3. Big leap there then.
 
The world seems to have changed since then so I'm spending a lot of time checking tutorials and reading up about what I should expect to find when I get X3 in a week or so.
 
One giant leap I'm hoping for is along the lines of the Sound Forge Noise Reduction Plugin - specifically the 'Noiseprint' function which I use for removing any background hiss, buzz or hum I got when recording certain parts via mic. The plugin would sample an isolated bit of noise, then be able to remove the sound from the whole clip. (Unlike a sound gate which WOULDN'T remove it from sections of the track where the vocal is loud, for instance).
To use this, I'd have to jump from SONAR to Sound Forge (via a Tools link), run the Noise Reduction plug-in, then return the saved clip to SONAR.
 
Can anyone tell me whether this kind of gadget has made its way into a default function in the 10 years I've been away?
 
Many thanks!
 
Frink.

Now, THAT wasn't supposed to happen...
 
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mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 10:40:28 (permalink)
I added Audition for the same functionality a short while ago, and found this post by mudgel which was very helpful. It still needs to be set up manually, and his example is specifically Sound Forge. (Use his post as reference against the link two posts above it)

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Cactus Music
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 10:46:50 (permalink)
The trick is to install your wave editing software BEFORE you install Sonar. This seems to work for me with Wave Lab. It will automatically appear in the Tools menu. 

Johnny V  
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Frink
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 11:07:50 (permalink)
Thanks for your quick replies chaps, but what I really want to know is whether such noise-reduction is available within SONAR either as a standard function or as a simple VST I can access without having to go via Sound Forge.
 
As I mentioned, I've been away from the technology for a long time and was hoping that this kind of audio clean-up was available as a standard.
 
Some of the things I've seen in X3 (Melodyne for instance) were virtually unthinkable when I last bought a system... the world has moved on!
 
Thanks,
 
Frink.

Now, THAT wasn't supposed to happen...
 
Windows 7 64bit / SONAR X3d
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mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 11:42:59 (permalink)
To my knowledge, no. Most threads discussing noise-reduction ultimately head down a path of Audacity, Sound Forge, Audition or RX3 (although I do not know RX3 and may be a plug-in, but is also pricy if used for only this purpose). Others can hopefully chime in and add more info here.
 
FWIW, as far as using Audition from the tools menu, it is actually very quick in that I can open the wav file, take the noise print out, save it and be back into X3 in under 30 seconds.

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scook
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 11:53:27 (permalink)
SONAR did include R-Mix in X2 which was useful for noise reduction although it used a different approach than the Sony Noise Reduction plug-in. R-Mix is no longer bundled with SONAR. If you have the Sony Noise Reduction plug-in bundled with Soundforge, it works in SONAR without launching SoundForge. 64bit SONAR would require SoundForge 10 or 11 to get the 64bit version of the Noise Reduction plug-in. If working a lot with noisy audio Izotope RX3 may be a good solution.
post edited by scook - 2014/01/27 11:59:48
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John
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 12:03:43 (permalink)
You could use X3 in 32 bits and the Noise Reduction 2 plugin would work in it. Keep in mind that most if not all of the Sound Forge plugins are DX. 

Best
John
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THambrecht
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/27 18:07:13 (permalink)
The best way for noise reduction is Izotope "RX3" or Waves "ZNoise" (RX3 is better). Both working as a VST inside Sonar X3.
It is the most expensive solution, but the best. You also take a bit of the noisy sound (noiseprint). You can apply it to clips or run it in realtime.

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Frink
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/28 05:11:32 (permalink)
scook
64bit SONAR would require SoundForge 10 or 11 to get the 64bit version of the Noise Reduction plug-in.



My new system will be 64-bit so does this mean that I can't use my very old version of Sound Forge as an available 'Tool' even without the Noise Reduction plug-in? I'm guessing I can still use Sound Forge as a stand-alone even if I can't integrate to SONAR?
 
re: the background hiss/buzz etc - maybe my best bet is to keep this as low as possible and gate it at source...

Now, THAT wasn't supposed to happen...
 
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mudgel
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/28 07:37:57 (permalink)
It will still integrate with Sonar. Even current versions of Sound Forge are only 32 bit but run fine on 64 bit OS. I use the integration between the 2 programs all the time.

Mike V. (MUDGEL)

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scook
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/28 10:07:20 (permalink)
If the "very old version of SoundForge" works in 64bit Windows at all, it should work from the SONAR utilities menu. I only tested back to SoundForge 9 but it work fine. There is no requirement for programs launched from the utilities menu to be 64bit when running 64bit SONAR.
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mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/28 10:44:45 (permalink)
Frink
re: the background hiss/buzz etc - maybe my best bet is to keep this as low as possible and gate it at source...



I have had intermittent luck with gating (depending on what the noise source is), as it can tear into the actual audio I want to record. I have defaulted to a method where I will intentionally record a 5 second lead-in and tail of "background noise" on everything to get a very defined noise footprint sample. Some initial processing can help, but be sure; but with an adequate S/N ratio in the recording, I have found the noise-reduction algorithm to be the best solution.

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John T
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/28 11:20:08 (permalink)
There is no noise reduction tool bundled with Sonar, no.

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dubdisciple
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/28 12:03:55 (permalink)
Sound forge will launch from the utilies menu in 64 bit Sonar. The Sound forge effects will not appear as available plugins.
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Frink
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 08:30:05 (permalink)
Thanks for your advice everyone - I will certainly test the SONAR/Sound Forge combination when I get set up.
 
As an aside, is anyone using GOLDWAVE? I tried a very early version of this once and found it to be like 'Sound Forge from a pound-shop'. However, as I'm really only utilising a small % of Sound Forge functionality, it might be time for me to go with the cheaper option anyway!
 
Does anyone know if Goldwave interfaces with SONAR? Their ads certainly seem to suggest that a noiseprint capture facility is available so it could be a cheaper solution...
 

Now, THAT wasn't supposed to happen...
 
Windows 7 64bit / SONAR X3d
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musicroom
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 09:22:20 (permalink)
I use reafir for this very thing. It's a vst that does the job well of subtracting noise and it's free. I have the sony noise reduction plug with SF, but seldom use it. I used to go back and forth from Sonar (I started with Sonar 3 as well) to SF numerous times during a project for cleaning up tracks. But now I never do really. I have a shortcut key assigned to open up the Gain command in X3 which I use for muting a click/pop or just general housekeeping when I don't want to add another vst/gate. I just select the portion of the track I want to clean, press cntrl-M in my case, and select mute from the drop down in the Gain command menu.
 
I still occasionally use sf to make a serious edit like replacing/duplicating a section of a clip. But I can usually swing that in X3 as well. Matter of fact, I don't think I've opened SF from the tools menu since X1 arrived. I personally just don't need to use sf like that anymore. SF is still a favorite for me to use as a mastering tool along with using it for it's great mp3 conversion. Again though, I can do all that in X3 and sometimes do.
 
With that said, one of my favorite feature requests I've sent is to have a dedicated audio editor tool as a part of sonar. Something like the old loop construction tool revamped for audio editing.
 
I think you'll really enjoy this latest version of sonar. Big step up in tools and work flow. And contrary to popular belief, the learning curve is not that bad. Lot's of the basic functions remain the same. Not all, but enough to keep you working while you learn.

 
Dave
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dubdisciple
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 09:37:06 (permalink)
I sometimes forget about Reafir.  Have they made it 64 bit yet?
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Frink
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 09:45:22 (permalink)
Thanks Musicroom - A splendid forum reply on a number of levels!
 
I've been looking for a cheap and easy alternative for this noiseprint function and it looks like reaFIR has what I need. SF is a bit OTT if I'm only using 1 small part of its functionality (rather like employing the full London Philharmonic Orchestra to go 'bing' at the end of a song).
 
I'm looking forward to X3 - my last big leap was from ProAudio9 to SONAR 3 which I found to be a nice leap. I appreciate that 3 to X3 is a bigger leap but I'm loving the tutorials and reviews I've read and I can't wait to get going on Melodyne as I know that I sing permanently ¼ of a semitone out of key.
 
Thanks for your tip about gain shortcut. I have loads of tricks and bits and bobs that I do without thinking in SONAR 3 right now so I'm going to have to reconfigure a lot of this - particularly as (as you say) X3 can do a lot in-house - maybe there is no need for SF at all? Honestly speaking, I get almost as much pleasure from setting up a good efficient template and workflow as I do from making a great recording. A fun few months ahead...
 
late note: I also just noticed that I have an identical Ovation to the one in your avatar.
 
 
Frink.
 
 

Now, THAT wasn't supposed to happen...
 
Windows 7 64bit / SONAR X3d
Asus Z87 Pro 1150 Mboard / Intel Core i7 4771 3.5Ghz / 8GB DDR3 1333MHz / Ati RADEON HD 6450 1GB / EMU 0404 PCIe Audio Card
Rickenbacker 330 / Ovation Elite / Yamaha S03 / Alesis DM5 / Cardboard, string & sellotape
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dubdisciple
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 10:02:39 (permalink)
There will still be times when a dedicated editor is still the way to go.  There are several free options.  here are a couple:
 
 
Wavosaur- Looks similar to sound forge if that is what you are used to and has a much simpler set of features.  Comes in 32 and 64 bit http://www.wavosaur.com/
 
Audacity- Kind of ugly and not the most intuitive software but free and has a decent noise reduction feature. It is still 32-bit http://audacity.sourceforge.net/
 
 
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dubdisciple
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 10:03:35 (permalink)
btw, if you already have soundforge, i see no benefit of adding another editor.
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musicroom
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 10:10:12 (permalink)
dubdisciple
I sometimes forget about Reafir.  Have they made it 64 bit yet?




"I think" the 64 bit version is only available inside of their daw.

 
Dave
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musicroom
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/01/29 10:32:42 (permalink)
Frink
Thanks Musicroom - A splendid forum reply on a number of levels!
 
I've been looking for a cheap and easy alternative for this noiseprint function and it looks like reaFIR has what I need. SF is a bit OTT if I'm only using 1 small part of its functionality (rather like employing the full London Philharmonic Orchestra to go 'bing' at the end of a song).
 
I'm looking forward to X3 - my last big leap was from ProAudio9 to SONAR 3 which I found to be a nice leap. I appreciate that 3 to X3 is a bigger leap but I'm loving the tutorials and reviews I've read and I can't wait to get going on Melodyne as I know that I sing permanently ¼ of a semitone out of key.
 
Thanks for your tip about gain shortcut. I have loads of tricks and bits and bobs that I do without thinking in SONAR 3 right now so I'm going to have to reconfigure a lot of this - particularly as (as you say) X3 can do a lot in-house - maybe there is no need for SF at all? Honestly speaking, I get almost as much pleasure from setting up a good efficient template and workflow as I do from making a great recording. A fun few months ahead...
 
late note: I also just noticed that I have an identical Ovation to the one in your avatar.
 
 
Frink.
 
 




 
I'm glad that was of some help.
 
I do love those guitars. They play and sound great both live and recorded! 
 
Keep us updated on how you like your new setup.
 
 

 
Dave
Songs
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#22
Frink
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/26 17:07:18 (permalink)
mettelus
... 
FWIW, as far as using Audition from the tools menu, it is actually very quick in that I can open the wav file, take the noise print out, save it and be back into X3 in under 30 seconds.
...



I've had a look at Audition and have found either a free 30-day trial version or a whopping hundreds of pounds full version.
 
Is there something I'm missing here or is it really all or nothing?
 
Best bet so far for Noiseprint reduction seems to be ReaFir...

Now, THAT wasn't supposed to happen...
 
Windows 7 64bit / SONAR X3d
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Sanderxpander
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/26 17:13:49 (permalink)
I'm actually more interested in where this noise is coming from, if it is on, as you say, "certain parts recorded by mic". The best way is still to fix it at the source. RX3 is supposedly great, I have the Waves noise reduction suite myself and have used it to good effect, but really only to clean up old tapes or try to fix someone's terrible recording. I would strongly recommend against using this as "standard practice" over simply preventing the noise in the first place.
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mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/26 23:14:46 (permalink)
Frink
mettelus
... 
FWIW, as far as using Audition from the tools menu, it is actually very quick in that I can open the wav file, take the noise print out, save it and be back into X3 in under 30 seconds.
...

I've had a look at Audition and have found either a free 30-day trial version or a whopping hundreds of pounds full version.
 
Is there something I'm missing here or is it really all or nothing?
 
Best bet so far for Noiseprint reduction seems to be ReaFir...


Audition's Noise Reduction is very good, but Adobe has gone to a Creative Cloud (CC) format, which is not appealing for many (pay per month). I have Audition as part of their Creative Suite 5.5 (I didn't specifically buy Audition).
 
The best way to purchase something like Adobe's stuff is to search for OEM (Other Equipment Manufacturer's) software, which are bulk purchases intended for initial computer loading at time of sale. CS6 was the last version made before they went to the CC format, and there are copies of it still available (at far less cost than Adobe charged). An OEM copy of Audition CS6 is ~149USD.
 
With all that (crap) said, if you are only concerned with the noise reduction feature, I would not recommend buying Audition for that purpose alone (especially if you already feel ReaFir suits your needs).

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Frink
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/27 03:01:12 (permalink)
Thanks Mettelus,
 
I was tinkering around with ReaFir last night and finally managed to get it to do what I need by using it in the FX bin of a track.
 
I would prefer to use it as a 'destructive operation' in Sound Forge so that my clip is forever clean - in my mind, this means less stress on SONAR as it won't need to be processing every time I play back. So far I haven't managed to get this working in Sound Forge yet - whenever I capture a noiseprint of a short section at the beginning of a clip, it gets overwritten before I can process the reduction across the whole track. I'll keep tinkering and googling on that one...
 
Of course I could use SONAR to create a noise-free processed duplicate clip and use this instead but I do miss the ease of popping over to Sound Forge and processing (in around 30 seconds as you mentioned in your comment about Audition earlier).
 
Regarding Sanderxpander's point about working out where the noise is coming from. It's actually pretty quiet in my small studio but I don't have expensive mics or means to buy them so, at the end of a track when there's 6 or 8 instruments fading out on their final note, the aggregated mic-hiss or amp-hum is JUST noticeable enough for me to want to kill it off. Using a free VST for clean-up is the best solution for me.

Now, THAT wasn't supposed to happen...
 
Windows 7 64bit / SONAR X3d
Asus Z87 Pro 1150 Mboard / Intel Core i7 4771 3.5Ghz / 8GB DDR3 1333MHz / Ati RADEON HD 6450 1GB / EMU 0404 PCIe Audio Card
Rickenbacker 330 / Ovation Elite / Yamaha S03 / Alesis DM5 / Cardboard, string & sellotape
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mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/27 15:20:24 (permalink)
I did a quick search on Audacity since I never used it, and this video is the exact same steps I do in Audition. http://www.youtube.com/watch?v=mlKX6p85R2M The only thing he didn't do was save the file at the end. When I launch Audition from within X3, I do the above steps, hit Ctrl-S, and close Audition, which is destructive.
 
Have you tried that with Audacity? Maybe someone can chime in who has this loaded in their Utilities menu to confirm.
 
Edit: Ugh... I just added Audacity to my Tools menu and found a big problem! Audacity doesn't modify a file and allow you to save it "simply." It wants to save as a project file which is a PITA. Even trying to export the audio you would need to navigate the folder, or save to a desktop. There are many issues with this work flow (for me).
post edited by mettelus - 2014/02/27 15:35:24

ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
#27
mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/27 16:26:09 (permalink)
Okay... I just made a YouTube video of how I use Audition inside of SONAR X3. This is much easier than trying to explain it via text.
 
https://www.youtube.com/watch?v=aclxPcBEQEc

ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
#28
mudgel
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/27 23:28:39 (permalink)
I've noticed various comments in this thread so thought I'd updated some information:
 
The DX plugins in Sound Forge 11 (not sure about 10) are all compatible with Sonar x64. These same plugins are all available within Vegas 12 which is fully 64 bit and I suspect that is why they have been updated for 64 bit compatibility. I make regular use of them in Sonar.
 

Mike V. (MUDGEL)

STUDIO: Win 10 Pro x64, SPlat & CbB x64,
PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
Monitors: Adam A7X, JBL 10” Sub.
Audio I/O & DSP Server: DIGIGRID IOS & IOX.
Screen: Raven MTi + 43" HD 4K TV Monitor.
Keyboard Controller: Native Instruments Komplete Kontrol S88.
#29
mettelus
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Re: Upgrading from SONAR 3 to X3 - a Sound Forgey question 2014/02/28 00:52:36 (permalink)
Hey Mike, I am totally unfamiliar with Sound Forge, and "think" Frink is asking to simply do a (single) destructive NR pass on an audio file. Can that be done from the tools menu without running it as a plug-in?

ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
#30
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