Wrang
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/01 22:52:28
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This reminds me of Bruce Swedien once wrote when they was to move to 4 track tape machine in 1963. They did not know what to do with that fourth track and stood around for two days staring at the machine trying figure what to put on the fourth track. Then they figured and said to each other, "Maybe we can put percussion on track 4, or something!". Before that they used 3 tracks. Track 1 and 3 for stereo mix of the band. Track 2 center for vocals or solo instruments. But same guy went on two use three 32-track tape machines for a song for Quincy Jones :-)
post edited by Wrang - 2009/10/01 23:00:58
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eratu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/01 22:52:50
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Jose7822 Eratu, No problem my friend. Anything for you :-) I must say though, that I find h.264 to be the worse option to work with for its CPU muching qualities. The files have awesome quality, that's for sure, but they are also very compressed, which is why they demand more CPU resources. Plus it doesn't seem to work in Vista64. I'll give it another shot though. I'll report back with the results in a new thread once I'm done. Take care! Thank you, kind sir! I totally agree about the CPU munching qualities, but it's the format that all those Final Cut Pro filmmakers love to swim in, so we're stuck with it. Thanks again, Jose!!!!
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koikane
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/01 23:30:56
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I don't see why this is such a shock. CLick on my link here for a 850 track session, with over 600 instances of Waves C4. Blow your mind. www.blowthetracks.com
If it's not in the mix, it's not in the master http://www.soundclick.com/kandd https://soundcloud.com/user-121927816 Motu MK3, Tascam-DM24, Lucid Work Clocked & Powercore Firewire Windows 10 64 bit, MSI MOBO, Intel i7-3770 @ 3.40GHz, 16 gigs of ram Sonar Platinum, some Plugins, crud, junk, some wires and stuff
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Nick P
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 06:46:23
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yorolpal But Sonar's still the nuts. Absolutely. Absolutely. I mean really all other DAW makers should go out of business. Maybe someone will erect a temple to Sonar where interested fan people could go to worship. Make it online of course. Jose7822 - you must have some ideas here. And don't forget the kiddie park for Bapu and his crowd.
Cakewalk Forums - A Great Learning Resource For All Things Cakewalk!
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jackn2mpu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 07:31:21
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koikane I don't see why this is such a shock. CLick on my link here for a 850 track session, with over 600 instances of Waves C4. Blow your mind. www.blowthetracks.com It might if the site actually existed, which it doesn't. Comes up server not found. Personally I think you're blowing a lot of smoke with your assertion. No one, short of a full orchestra, will have an 850 track session, with or without 600 instance of any Waves plugin.
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eratu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 08:13:24
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Who said it was a shocking? LOL! The most people have conveyed is that it is impressive. *IMPRESSIVE* indeed... To those who don't think this 140-track demo was impressive: First, I'm starting to wonder if you guys pay attention to details. :) Of course 140 tracks by themselves are not impressive. I have projects that regularly go over that and I'm sure you do too. Of course it's not impressive that there are about 50 plugins, including many VSTi (about two dozen live). Of course it's not impressive that Brandon is playing a video clip along with that. Well, duh! That's DAW 101. BUT it IS *somewhat* impressive that he's doing this at 96 sample latency and it's running very smoothly. Not all DAWs can do that. But still, other DAWs can do that... we all know this. BUT that's not all.... it IS *more* impressive that he's doing this with a USB interface. Ummm, I'd consider that a win for USB. BUT that's not all... it IS *very* impressive that he's doing this in x64, running a combination of x64 plugins and x86 (32-bit) plugins via a BitBridge that ACTUALLY WORKS at that latency, with plugins loaded well beyond the typical 3GB (LAA) that most people can achieve in x86... and it's all working at 96 sample latency with what, 50% or less CPU usage? Come on, he's able to play a VSTi live on top of it, at 96 sample latency over USB! Need I say more? Hello, that is Mr. Impressive knocking on your door. The only thing I'm shocked at is that people don't pay attention to the details to see what's actually going on. No, this is not a mind-blowing presentation, no it is not SHOCKING.... but it is at the very least *IMPRESSIVE*. No other DAW can actually pull off that combination running in x64 right now, so Brandon has just demonstrated a real-world, working 64-bit solution that works smoothly at 96 sample latency on USB using more than 4GB of RAM! What's not impressive about that? The rig could probably handle almost 2 times that at that latency, and just imagine what it could do at a typical mixing latency of 256 samples! Or, better yet, with a killer ultra-low latency interface champ from Lynx or RME? The possibilities become impressive indeed. Cubase: I use Cubase, and it has an x64 version, but their VST Bridge can't do much of jack. VST bridge is a horrible implementation of a bitbridge, and everyone who has used it, knows it, including Steinberg. Live: I use and love Live, but it's not even x64 yet, so let's not bother for this example. Reaper: I use, own (and respect) Reaper, it's a great app that is available as x64, but its bridging tool is fresh out of the oven and has a long ways to go... no doubt Justin will sort things out and the Reaper folks will be able to duplicate that type of session soon. No need to get into a battle about that, now or any other day. ProTools 8 LE: Let's not get started there. I own and use this too, and the limitations are too obvious to list, not to mention no x64, no bitbridge, limited tracks, poor CPU usage and poor latency in general. Oh, and let's not even ask for plugin delay/latency compensation. But it does have great automation. :) What else? I'm not trying to slam the other DAW apps above (I own and use them, and there are lots of amazing things in them). All I am doing is trying to paint the big picture, that what Brandon was able to do in that session was indeed IMPRESSIVE. Sure, the other x64 DAWs can use JBridge, but you're missing the point -- (and JBridge doesn't cover all the bases BTW) -- there is nothing else OUT OF THE BOX that can do what Brandon just did. EDIT: Correct grammatical/spelling error ANOTHER EDIT: I just re-watched the video and adjusted the specs with more information
post edited by eratu - 2009/10/02 08:34:55
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tyacko
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 08:19:51
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Brandon, That was a very cool and impressive presentation of the power of Sonar x64 and the new PC hardware (and of course the VS-700). It showed a very responsive environment for mixing a sizable project. What was the sample rate of the project (44.1/24)? Thanks, Tom
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jackn2mpu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 08:32:00
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eratu: Good post. The project in question is truly more than the sum of it's parts. As to delay compensation in PT8le - ata Mellowmuse takes care of that. $29 US at last check. So it's a plugin? Big deal - we all spend way more than that on plugs. Limited number of tracks - 128 tracks may be limited but it's okay for a LOT of users.
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eratu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 08:40:02
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jackn2mpu eratu: Good post. The project in question is truly more than the sum of it's parts. As to delay compensation in PT8le - ata Mellowmuse takes care of that. $29 US at last check. So it's a plugin? Big deal - we all spend way more than that on plugs. Limited number of tracks - 128 tracks may be limited but it's okay for a LOT of users. Thanks, jackn2mpu, didn't know about Mellowmuse! Will check it out! re: limited number of tracks -- I think you need the Complete Production Toolkit to hit 128 tracks -- but your main point is understood and respected. For a lot of users, many "limitations" are not important since they never require going beyond it for their personal situations. Absolutely understood. My main point was simply pointing out the combination of factors did present something unique and indeed "impressive" and I believe (and I think you'd agree with me) that Cakewalk should be commended for pushing these particular boundaries successfully.
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jackn2mpu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 08:58:15
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eratu jackn2mpu eratu: Good post. The project in question is truly more than the sum of it's parts. As to delay compensation in PT8le - ata Mellowmuse takes care of that. $29 US at last check. So it's a plugin? Big deal - we all spend way more than that on plugs. Limited number of tracks - 128 tracks may be limited but it's okay for a LOT of users. Thanks, jackn2mpu, didn't know about Mellowmuse! Will check it out! re: limited number of tracks -- I think you need the Complete Production Toolkit to hit 128 tracks -- but your main point is understood and respected. For a lot of users, many "limitations" are not important since they never require going beyond it for their personal situations. Absolutely understood. My main point was simply pointing out the combination of factors did present something unique and indeed "impressive" and I believe (and I think you'd agree with me) that Cakewalk should be commended for pushing these particular boundaries successfully. Total agreement and kudos to Cake for putting this out there for all the world to see. To put icing on the cake (sorry about that) I'd like to see the whole project run uninterrupted start-to-finish.
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Brandon Ryan [Roland]
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 15:33:13
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eratu BUT it IS *somewhat* impressive that he's doing this at 96 sample latency and it's running very smoothly. Not all DAWs can do that. But still, other DAWs can do that... we all know this. BUT that's not all.... it IS *more* impressive that he's doing this with a USB interface. Ummm, I'd consider that a win for USB. BUT that's not all... it IS *very* impressive that he's doing this in x64, running a combination of x64 plugins and x86 (32-bit) plugins via a BitBridge that ACTUALLY WORKS at that latency, with plugins loaded well beyond the typical 3GB (LAA) that most people can achieve in x86... and it's all working at 96 sample latency with what, 50% or less CPU usage? Come on, he's able to play a VSTi live on top of it, at 96 sample latency over USB! Need I say more? Hello, that is Mr. Impressive knocking on your door. The only thing I'm shocked at is that people don't pay attention to the details to see what's actually going on. No, this is not a mind-blowing presentation, no it is not SHOCKING.... but it is at the very least *IMPRESSIVE*. No other DAW can actually pull off that combination running in x64 right now, so Brandon has just demonstrated a real-world, working 64-bit solution that works smoothly at 96 sample latency on USB using more than 4GB of RAM! What's not impressive about that? The rig could probably handle almost 2 times that at that latency, and just imagine what it could do at a typical mixing latency of 256 samples! Or, better yet, with a killer ultra-low latency interface champ from Lynx or RME? The possibilities become impressive indeed. You got it exactly and thank you for expressing that fact as such. It was this combination of details that were intended to provide a sort-of holistic snapshot of what is now possible (especially when you properly utilize and exploit the available technology of course).
"The sky above the port was the color of television, tuned to a dead channel." WG SONAR Platinum | VS-700 | A-800 PRO | PCAL i7 with SSD running Windows 8 x64 | Samsung 27" LCD @ 1920x1080 | Blue Sky monitors with BMC | All kinds of other stuff
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musicroom
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 15:41:39
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That is impressive. I hope if I ever have a project that big I am being paid a BMW an hour plus a wrap around room screen monitor to mix it. Cool stuff this Sonar daw software thing.
Dave Songs___________________________________ Desktop: Platinum / RME Multiface II / Purrfect Audio DAW I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM / RME Babyface
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dontletmedrown
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 19:20:37
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eratu Who said it was a shocking? LOL! The most people have conveyed is that it is impressive. *IMPRESSIVE* indeed... To those who don't think this 140-track demo was impressive: First, I'm starting to wonder if you guys pay attention to details. :) Of course 140 tracks by themselves are not impressive. I have projects that regularly go over that and I'm sure you do too. Of course it's not impressive that there are about 50 plugins, including many VSTi (about two dozen live). Of course it's not impressive that Brandon is playing a video clip along with that. Well, duh! That's DAW 101. BUT it IS *somewhat* impressive that he's doing this at 96 sample latency and it's running very smoothly. Not all DAWs can do that. But still, other DAWs can do that... we all know this. BUT that's not all.... it IS *more* impressive that he's doing this with a USB interface. Ummm, I'd consider that a win for USB. BUT that's not all... it IS *very* impressive that he's doing this in x64, running a combination of x64 plugins and x86 (32-bit) plugins via a BitBridge that ACTUALLY WORKS at that latency, with plugins loaded well beyond the typical 3GB (LAA) that most people can achieve in x86... and it's all working at 96 sample latency with what, 50% or less CPU usage? Come on, he's able to play a VSTi live on top of it, at 96 sample latency over USB! Need I say more? Hello, that is Mr. Impressive knocking on your door. The only thing I'm shocked at is that people don't pay attention to the details to see what's actually going on. No, this is not a mind-blowing presentation, no it is not SHOCKING.... but it is at the very least *IMPRESSIVE*. No other DAW can actually pull off that combination running in x64 right now, so Brandon has just demonstrated a real-world, working 64-bit solution that works smoothly at 96 sample latency on USB using more than 4GB of RAM! What's not impressive about that? The rig could probably handle almost 2 times that at that latency, and just imagine what it could do at a typical mixing latency of 256 samples! Or, better yet, with a killer ultra-low latency interface champ from Lynx or RME? The possibilities become impressive indeed. Cubase: I use Cubase, and it has an x64 version, but their VST Bridge can't do much of jack. VST bridge is a horrible implementation of a bitbridge, and everyone who has used it, knows it, including Steinberg. Live: I use and love Live, but it's not even x64 yet, so let's not bother for this example. Reaper: I use, own (and respect) Reaper, it's a great app that is available as x64, but its bridging tool is fresh out of the oven and has a long ways to go... no doubt Justin will sort things out and the Reaper folks will be able to duplicate that type of session soon. No need to get into a battle about that, now or any other day. ProTools 8 LE: Let's not get started there. I own and use this too, and the limitations are too obvious to list, not to mention no x64, no bitbridge, limited tracks, poor CPU usage and poor latency in general. Oh, and let's not even ask for plugin delay/latency compensation. But it does have great automation. :) What else? I'm not trying to slam the other DAW apps above (I own and use them, and there are lots of amazing things in them). All I am doing is trying to paint the big picture, that what Brandon was able to do in that session was indeed IMPRESSIVE. Sure, the other x64 DAWs can use JBridge, but you're missing the point -- (and JBridge doesn't cover all the bases BTW) -- there is nothing else OUT OF THE BOX that can do what Brandon just did. EDIT: Correct grammatical/spelling error ANOTHER EDIT: I just re-watched the video and adjusted the specs with more information Ok, but even still-- the i7 is providing the raw horsepower. To me, that is the breakthrough. As far as bitbridge and the Sonar details, well Sonar is just doing what it's expected to do, right? Should I be impressed because bitbridge actually does it's job? (ie: doesn't fail) Wasn't Sonar 6 supposed to do that? The USB device is just getting the 2-bus stream, so there's not really any technological feat happening there considering the i7 is involved. Not trying to piss on the parade, but I am mostly surprised that people didn't already know this was possible.
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Danny Danzi
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 19:23:38
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LOL sorry, but that chick and the song totally sold me over the possibilities of Sonar and 64. ;) I'm a sucker for looks and hooks....tune is just god-like in the hook/production area. Nice presentation though Brandon. :)
My Site Fractal Audio Endorsed Artist & Beta Tester
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Jose7822
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 22:16:18
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dontletmedrown Ok, but even still-- the i7 is providing the raw horsepower. To me, that is the breakthrough. As far as bitbridge and the Sonar details, well Sonar is just doing what it's expected to do, right? Should I be impressed because bitbridge actually does it's job? (ie: doesn't fail) Wasn't Sonar 6 supposed to do that? True, the Core i7 processor is also being showcased here. But I think it's a bit unfair to imply that Sonar is doing all of this only because it's being run through said processor. Last I heard, the software also needed to be stable in order for the system to run smoothly. You can have all the horsepower available to man, but if the software sucks then all that power goes to waste. So Cakewalk also deserves to be credited here, I think (or am I wrong?). As far as Bitbridge, yes, we should be impressed that it can do what it can do. This is actually a breakthrough in the DAW world. Like Eratu said, today there's not one DAW that can do what Sonar can do with Bitbridge 2.0. Or do you really think that being able to break the memory barrier of the 32 bit world in a 64 bit environment is something short of impressive? Thanks to it, today I'm able to load a full orchestra without freezing any tracks. That to me was worth the upgrade price alone. And, no, Sonar 6, 7, 8.3.1 couldn't do that.
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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Jose7822
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 22:22:59
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Danny Danzi LOL sorry, but that chick and the song totally sold me over the possibilities of Sonar and 64. ;) I'm a sucker for looks and hooks....tune is just god-like in the hook/production area. Nice presentation though Brandon. :) She's aight... :-P Naw, she's very, very pretty. I was sold too :-D But the song is indeed well made, no doubt about that.
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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eratu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/02 22:47:14
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dontletmedrown Ok, but even still-- the i7 is providing the raw horsepower. To me, that is the breakthrough. As far as bitbridge and the Sonar details, well Sonar is just doing what it's expected to do, right? Should I be impressed because bitbridge actually does it's job? (ie: doesn't fail) Wasn't Sonar 6 supposed to do that? The USB device is just getting the 2-bus stream, so there's not really any technological feat happening there considering the i7 is involved. Not trying to piss on the parade, but I am mostly surprised that people didn't already know this was possible. Dave, you appear to be a man that lives in the real world and probably nothing much can faze you, either direction. I respect that you have that approach to life, sure, why not? Yes, as Jose agrees, the i7 is on showcase here too, so there are a lot of congrats to be passed around. Yay to Intel, yay to Bill Gates and yay to Cakewalk (and maybe to Roland too). ;) Fortunately for us, we get to use all this amazing technology and get things done with our creative ambitions. These are good days for DAWs... it's all coming together in x64 OSes and Cakewalk has shown a great example of what is to come. Unfortunately there was one error in your response -- the last line (not the piss part, no problem with pissing, go ahead), in that you are surprised that people didn't already know this was possible. Actually, this was NOT possible before... there was no way even just one year ago you could have done what Brandon (plus Bill Gates plus Paul Otellini) could have done, on any DAW, including SONAR with those exact variables. You have to look at the entire set of details here, which I outlined in my longer post above. It was simply not possible. No x64 DAW existed that could have pulled it off in that combination, including Sonar at the time. The combination of BitBridge 2 (which is part of Sonar 8.5) for x64, the great drivers for the USB interface, Sonar 8.5 tweaks, the mature x64 version of Sonar, and yes, the awesome i7, made it possible. Nothing else existed just one year ago that could do that -- at any price -- and frankly, nothing else exists at this moment that can do exactly that. And it's affordable right now. That is impressive by almost any definition I know. Now, if you're simply trying to bring things back down to earth and say, "but other things can do amazing things too," then no one is going to argue with you on that. I have several other DAW apps that do amazing things, and some of the DAW apps I love -- like Live -- and they do some things that Sonar doesn't do. Obviously. We're not morons or fanboys here (although, I guess there are a few, I can't help that). I use a lot of other DAW apps, and I hope Cakewalk keeps paying attention to what they can do. No one said Sonar 8.5 is god's gift to the DAW world -- there's plenty to keep Cakewalk working to improve it. All we're talking about is this demo that Brandon did, which is an impressive -- even exceptional -- showcase of the merging of many different technological developments into a stable, smooth, very low-latency next-generation system, running a reasonable real-world production-level project with more than 4GB or RAM in a 64-bit operating system. It's a GREAT demo that a lot of people can be proud of. But if you are not "impressed" by that, no problem. I respect that you have your point of view. Best, James
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JavaMan
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/03 00:24:06
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so now the bakers have taken over the peer to peer section. desperation seems to be quite evident.
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Brandon Ryan [Roland]
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 14:16:46
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JavaMan so now the bakers have taken over the peer to peer section. desperation seems to be quite evident. I'm sorry, I don't think I understand the meaning of this comment.
"The sky above the port was the color of television, tuned to a dead channel." WG SONAR Platinum | VS-700 | A-800 PRO | PCAL i7 with SSD running Windows 8 x64 | Samsung 27" LCD @ 1920x1080 | Blue Sky monitors with BMC | All kinds of other stuff
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Robin Kelly [Roland]
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 15:36:02
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Brandon Ryan [Cakewalk ] JavaMan so now the bakers have taken over the peer to peer section. desperation seems to be quite evident. I'm sorry, I don't think I understand the meaning of this comment. I am confused too.
That's my blog Omnia illa et ante fiebant, Omnia illa et rursus fient.
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dontletmedrown
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 15:49:07
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eratu dontletmedrown Ok, but even still-- the i7 is providing the raw horsepower. To me, that is the breakthrough. As far as bitbridge and the Sonar details, well Sonar is just doing what it's expected to do, right? Should I be impressed because bitbridge actually does it's job? (ie: doesn't fail) Wasn't Sonar 6 supposed to do that? The USB device is just getting the 2-bus stream, so there's not really any technological feat happening there considering the i7 is involved. Not trying to piss on the parade, but I am mostly surprised that people didn't already know this was possible. Dave, you appear to be a man that lives in the real world and probably nothing much can faze you, either direction. I respect that you have that approach to life, sure, why not? Yes, as Jose agrees, the i7 is on showcase here too, so there are a lot of congrats to be passed around. Yay to Intel, yay to Bill Gates and yay to Cakewalk (and maybe to Roland too). ;) Fortunately for us, we get to use all this amazing technology and get things done with our creative ambitions. These are good days for DAWs... it's all coming together in x64 OSes and Cakewalk has shown a great example of what is to come. Unfortunately there was one error in your response -- the last line (not the piss part, no problem with pissing, go ahead), in that you are surprised that people didn't already know this was possible. Actually, this was NOT possible before... there was no way even just one year ago you could have done what Brandon (plus Bill Gates plus Paul Otellini) could have done, on any DAW, including SONAR with those exact variables. You have to look at the entire set of details here, which I outlined in my longer post above. It was simply not possible. No x64 DAW existed that could have pulled it off in that combination, including Sonar at the time. The combination of BitBridge 2 (which is part of Sonar 8.5) for x64, the great drivers for the USB interface, Sonar 8.5 tweaks, the mature x64 version of Sonar, and yes, the awesome i7, made it possible. Nothing else existed just one year ago that could do that -- at any price -- and frankly, nothing else exists at this moment that can do exactly that. And it's affordable right now. That is impressive by almost any definition I know. Now, if you're simply trying to bring things back down to earth and say, "but other things can do amazing things too," then no one is going to argue with you on that. I have several other DAW apps that do amazing things, and some of the DAW apps I love -- like Live -- and they do some things that Sonar doesn't do. Obviously. We're not morons or fanboys here (although, I guess there are a few, I can't help that). I use a lot of other DAW apps, and I hope Cakewalk keeps paying attention to what they can do. No one said Sonar 8.5 is god's gift to the DAW world -- there's plenty to keep Cakewalk working to improve it. All we're talking about is this demo that Brandon did, which is an impressive -- even exceptional -- showcase of the merging of many different technological developments into a stable, smooth, very low-latency next-generation system, running a reasonable real-world production-level project with more than 4GB or RAM in a 64-bit operating system. It's a GREAT demo that a lot of people can be proud of. But if you are not "impressed" by that, no problem. I respect that you have your point of view. Best, James Hey Eratu, Thanks for replying in a very courteous manner. I guess I didn't realize why this particular showcase wasn't possible. If I understand correctly, the main reason is because some of the plugins in that session are not 64-bit compatible and will only work in the newest version of bitbridge? I mentioned Sonar 6 cynically because that was bitbridge's debut (if I remember correctly).
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dontletmedrown
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 15:50:45
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Hey I just noticed Robin is no longer provoking us to "test" him.
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Robin Kelly [Roland]
Genuinely Swell Guy
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 16:01:30
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dontletmedrown Hey I just noticed Robin is no longer provoking us to "test" him. It was a bug in the forum software, I could not get rid of it. Another mod (Brandon) had to go edit it, personally i was happy with the swell result.
That's my blog Omnia illa et ante fiebant, Omnia illa et rursus fient.
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John
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 16:04:05
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LOL, Yep that is better then "Test Me".
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eratu
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 16:50:48
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dontletmedrown Hey Eratu, Thanks for replying in a very courteous manner. I guess I didn't realize why this particular showcase wasn't possible. If I understand correctly, the main reason is because some of the plugins in that session are not 64-bit compatible and will only work in the newest version of bitbridge? I mentioned Sonar 6 cynically because that was bitbridge's debut (if I remember correctly). Exactly, that's a big part of why this was such an effective demo. The only thing that I guess could have been better is if Brandon would toot Cakewalk's horn more and identify more *clearly* why that session was unique. You had to read between the lines and read all his other posts to get the full picture. The standout issues that make his demo special are that he was able to run his session with a mixture of legacy 32-bit plugins (via BitBridge 2) and 64-bit plugins, completely seamlessly, breaking the 4GB barrier, while running at a production-worthy low latency of 96 samples (which is unsually good for USB, particularly with that load + video running, and while playing a VSTi live). The star here is probably BitBridge 2, as you imply, since it introduced no discernable problems or additional latency with a professional scoring session using legacy plugins. That's a testament to BitBridge 2, and like you said, also a testament to the Core i7. Now, if someone ran a >4GB session like that as a pure x64 session, with 100% x64 plugins, using a PCI or firewire interface, that would NOT have been that impressive. As a pure x64 session there are two other DAW apps that could have pulled it off. Indeed, Cubase x64 and Reaper x64 could have easily done that. However, Live couldn't (no x64 version), Samplitude couldn't (no x64 version), ProTools couldn't (no x64 version), etc... When we throw the seamless integration of 32-bit plugins into the mix, and add the demanding performance requirement of a low-latency USB interface, the whole session becomes impressive (to me). I'm sure you're aware of the disastrously poor VST Bridge Steinberg has released (no need to go into details) so there's no way Cubase could have done that. And neither could Reaper, although by the time I finish writing this post, Justin may have released Reaper 10 x128 for all I know. ;) The subtle irony here is that Sonar 8.5 x64 is in fact more compatible with MORE VST plugins than Cubase 5 x64! And we all know who invented the VST standard. If we get into a discussion over max track counts, best low-latency performance, most efficient audio engines, etc., then we can find gems in other DAW apps that edge out Sonar here or there. But what was so impressive to me about this session from Brandon is that he demoed the holy grail of 64-bit DAW computing -- a real-world session that any working producer could use as a familiar example, but then breaking the limit of 4GB and still allowing him to use (some/most/many/plenty) of 32-bit legacy plugins. That's actually something people need to be able to do -- I need that capability today. Yesterday. As for your cynical jab at BitBridge 1.0 (which shipped with Sonar 5 x64, if I'm not mistaken), I totally get where you're coming from. That's another discussion and I think I get what you're implying... ;) I'll just say that back then it was hailed as a stop-gap solution, and it certainly needed a lot of work. But for the time, there was nothing like it. And I still think that old BitBridge 1.0 is still better than Steinberg's *current* VST Bridge. What's notable about Cakewalk's continued development of BitBridge is that they accepted the fact that BitBridge was not a "transitional" technology any more... but rather an essential tool that is now a fact of life for a lot of people, which again, goes back to why Brandon's demo might cause a few developers at other DAW companies to take extra notice of what the Bakers are cooking. I just hope this all doesn't go to Cakewalk's head... there are plenty of areas where I hope they continue to improve Cakewalk. Lot's of work ahead, Brandon! :)
post edited by eratu - 2009/10/05 16:52:53
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Jose7822
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 17:27:49
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eratu As for your cynical jab at BitBridge 1.0 (which shipped with Sonar 5 x64, if I'm not mistaken), This is correct! :-)
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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dontletmedrown
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 18:46:40
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Robin Kelly [Cakewalk It was a bug in the forum software, I could not get rid of it. Another mod (Brandon) had to go edit it, personally i was happy with the swell result. Ya, I know, I'm just breakin balls. All in good fun.
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jimkleban
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 22:16:39
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This video helped me jump off the gangplank on going 64bit... new puter and OS coming in three weeks.... Let's see how this works in the real world. I think I have all I need hardware/software wise to convert over to the other side. Wish me luck!
The Lamb Laid Down on MIDI www.lldom.com Studio Cat Custom i7 with Thunderbolt (wonderful system built and configured by our own Jim R) Apollo Duo (via TB) UAD Quad UAD Duo WIN 8.1 x64 with 32 GB Ram 4 SSD for programs and sample libraries Splat (latest version)
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Jose7822
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Re:Video: The 140-Track Cakewalk SONAR Session
2009/10/05 22:20:33
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Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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