Anderton
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What About Subscription Models for Software?
I was involved in writing a book on Audition Creative Cloud, and there was a huge amount of discussion about the way they were implementing the subscription model for all Adobe Creative Suite products. I wrote an article about subscription software for Pro Sound News, and an editorial for the Harmony Central newsletter. I'm curious what you guys think of the subscription model. A lot of software companies, not just Cakewalk by any means, have improvements ready to go months before a "significant" update. A subscription model would let features roll out when they were ready. When Adobe first announced the Creative Cloud it had a significant flaw: If you stopped subscribing, you were hosed and couldn't load old projects because the old software wouldn't work any more. Adobe is going to offer a solution, but I think the simplest one would be that you could pay a nominal "finalizing" fee that froze the software in whatever state it was in, and you could keep using it as long as the rest of your system was compatible. However, that particular implementation turned a lot of people off to the concept, including me. But now that I've had a chance to think about it, I'm starting to feel that there's not a problem with the subscription model per se, it depends entirely on how it's implemented. If it's driven by marketing to maintain a constant cash flow, that's different than if it's driven by a software company to create happier users by getting updates into their hands sooner, and without them having to lay out a big bunch of cash all at once. I think one advantage of a subscription-based system I never see mentioned is that it separates the learning curve into smaller, bite-size chunks. After you've figured out a new feature, then another one comes along. I still have an open mind about this although I'm starting to lean more toward "If done right, the subscription model could be cool." So - what do you guys think? Good, bad, indifferent...and if a subscription model was implemented, how would that work from an ideal standpoint?
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John
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Re: What About Subscription Models for Software?
2013/07/22 19:39:26
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AndyDavis
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Re: What About Subscription Models for Software?
2013/07/22 19:41:32
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I don't know. I dabble in 3D animation and a few years back I was learning to use Hash's A:M tool. At any rate, they went to an annual subscription and I went the other direction. The "what happens when I stop paying?" problem seems very difficult to get around. I expected that the users of that program would see a significant drop in innovation and would have no real way to cut their losses. Probably worth mentioning that two years on, they had raised the price 60% and (from a casual glance at the forum) really slowed down the pace of development. That said, a maintenance model (which may be what you were getting at) would work for me. As long as I send cake ~$100 a year, I keep getting bug fixes and new versions. I license a few software development tools and they generally work this way. However, I would be surprised if that was the reason that we don't see more frequent patches. Releasing patches is an epic pain in the ass. You have to put a lot of work into your process in order to be able to do these small releases. Unfortunately, that work doesn't come with a pretty blinking light, so it can be very hard to get a person in charge of product priorities to invest in it.
Don't ask the question if you cannot live with the answer.
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The Maillard Reaction
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Re: What About Subscription Models for Software?
2013/07/22 19:45:23
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I'm going to explore every option to the subscription model. I have several Creative Suite licenses and I was always dismayed with the very short time they were open for upgrade before they were simply timed out. I still use some of that software. I am dismayed to see that companies such as Adobe insist on spending resources merging all their technologies. For example; Photoshop doesn't really need 3d animation video output... especially if your subscription fee is already paying for After Effects. Why would I want to be forced to pay for that? I have a box copy of Photoshop CS 6 that I bought just before I could not. I still use my CS4 install because there's nothing in CS6 I need. I went to install Audtion 3 on my new DAW 2 weeks ago. I couldn't authorize it because it was circa CS2. So I ended up speaking with an Adobe rep who told me how old and out dated Audition 3 was. I didn't bother explaining it was old because it didn't need anything I just insisted on my activation so they gave me a fresh .exe and a reg key. I think some of these companies should start thinking about down sizing and remaining vital instead of insisting that we have to pay for them to continue to invent stuff beyond our needs. I think the fact that Adobe was willing to see if we would tolerate the initial subscribe-or-die model before considering a change of policy is an indication of how short sighted and fool hardy the few that benefit from these sorts of policies can be. The fee they ask is very reasonable for some end users and exorbitant for others. As soon as they institute the policy you describe above, a person such as myself will be wondering how quickly I can opt out and get max use out of the software. My mentality will immediately shift back to the purchase or long term lease paradigm. Square one. They should make something people want to buy instead of hoping we'll be stupid enough to buy a subscription to more than we need. Thanks for asking. best regards, mike
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michaelhanson
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Re: What About Subscription Models for Software?
2013/07/22 19:50:12
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I have almost the identical feelings as Andy. I don't like the idea of leasing software. I fear that it will kill development and competition. With a once a year upgrade, I am basically paying for a subscription, but can stop upgrading if I choose, without my software stopping operation.
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MachineClaw
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Re: What About Subscription Models for Software?
2013/07/22 20:03:08
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Subscription for software SUCK - well to me personally. I refuse to upgrade any of my Adobe products in protest. Autodesk uses a subscription model for their software and I refuse to use their products too. No 3d Studio Max or Maya for me.
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dke
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Re: What About Subscription Models for Software?
2013/07/22 20:19:13
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I won't do a subscription model. The idea that users will/would see any significant development of the software thru the course of a year I think is BS. Bug fixes the user should be getting during the year for purchase of the software or upgrade as the case may be any way. If Adobe in the end is going to let some one keep a version of the software when they decide to drop the subscription then they might as well offer the software for purchase in the first place, the money is the same whether paid over the course of a year or a 1 time fee. Dan
Sonar Platinum ( x64), Windows 10 x64, HP Envy i5 2.9GHZ, 8GB, Tascam 4x4 USB, BX5a Monitors.
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dubdisciple
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Re: What About Subscription Models for Software?
2013/07/22 20:19:21
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I have mixed feelings on the topic. The bad... I think software companies do it for two reasons: 1) To force customers who would otherwise pass on an upgrade to continuously pay. i have always loathed Adobe's upgrade policies. Those of us who owned Macromedia before the acquisition got blindsided by Adobe because we were used to being able to skip[ an upgrade without penalty. You skip an upgrade with Adobe and you are screwed and may as well be a new customer. Even that was not good enough for them because there were those who would simply rather sit with current version instead of paying high upgrade prices for what were often just more bloat. The cloud ensures continual compliance with the Adobe Borg collective. 2) Another misguided attempt to combat piracy that affects paying customers more than it does pirates. Needless to say Photoshopped was cracked within a few days and was quickly followed by others. In the meantime,i have had glitches cause my cloud subscription to go down twice while I was in the middle of a project. Not pretty The good... If you are a person who regularly upgrades and earn a living using this software, it works out to be cheaper. mind you, i find this to be true of suites only. A program like photoshop is a total ripoff because one could easdily earn a living doing the exact same work with photoshop that was several versions back. I like the new features but there is nothing added in the last few versions that would significantly alter my workflow. Since I regularly use Premiere, After Effects, Audition, Photoshop and occasionally Dreamweaver and Illustrator for commercial use and will likely contoinue to do so for the foreseeable future, it is somewhat of a bargain. The Meh... I'm not that impressed with the regular updates. They should be doing that anyway considering the high cost of their product. Mocha has released several upgrades with new amazing features they could easily charge for. Allowing clients to continually beta test and giving them fixes for bugs is not particularly generous. I'm grateful, but let's not pretend like Adobe is giving out anything that we will nto be continually paying for. Conclusion... I think Adobe will get away with this in the short term. Having a large market share with certain products (Audition is very popular in the radio world and Premiere is solid in the indie video world) and damn near monopolies with other projects ( there is no real competitor for Photohop and After Effects is the only low cost compositing software available on Mac and PC). Whether others follow them is debatable. Competitors could use this as a moment to strike by offering an alternative model. Premiere was lagging greatly behind Final Cut with Mac users until Apple made a few missteps. I have already calculated that aside from photoshop, much of what I do could be done with third party software. Many of my plugins work with Adobe Licenses I own free and clear. There are even free alternatives one could argue are superior. Resolve lite is a better color correction option than anything Adobe offers (Speedgrade may get there but has shortcomings). Lightworks is as a good of an editor as Premiere but has a much steeper learning curve. I will continue to use my cloud service but I can't quite get myself to like the idea. Maybe it comes down to just not trusting Adobe to do the right thing.
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tlw
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Re: What About Subscription Models for Software?
2013/07/22 20:29:51
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I've an Adobe Creative Cloud subsription for the simple reason it works out the cheapest and easiest way to keep up to date copies of the multiple Adobe applications I need to use/want to use. It is the cheapest way because of Adobe's high outright-purchase software prices. Adobe has a huge advantage over any DAW maker in that several of Adobe's principal products (Photoshop/Dreamweaver/Flash/Acrobat) are the "industry standard" and you frequently need to combine two or three of them to do any particular job. In its main fields Adobe is a monopoly and can price and act accordingly. No DAW maker is a monopoly in the same way, not even Pro Tools. So I can't imagine a subscription model being a valid way to go (though I suppose Pro Tools might manage it with the studos that refuse to contemplate anything else, pull in enough paying customers to be profitable and then write the cost off against tax anyway). In fact, were Sonar to go down that route I would not only be dead against it I would switch DAW. The last thing the world needs are more software near-monopolies tying us into paying endlessly for their products. PS Any software company can release updates by means other than once-in-a-blue-moon mega patches, it doesn't need an Adobe Cloud-like setup to do that.
Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board, ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre. Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
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garrigus
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Re: What About Subscription Models for Software?
2013/07/22 20:31:23
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VariousArtist
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Re: What About Subscription Models for Software?
2013/07/22 20:41:12
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Perhaps slightly orthogonal to the discussion is something that came to mind as I read Craig's question. I don't care for software that requires activation or a dongle or subscription if it gets in the way of me being able to load and run my own data/project/file some day. Things can go wrong beyond my control: the company goes out of business, the dongle key doesn't work anymore or is no longer supported, etc. The way I see it is that if I bought something then, as long as I have a similar setup, then I should be able to use it. Sadly that model is as rare as a wagon. I can still play my old tape reels, cassettes, vinyl. Analogue was cool that way. I can also play my WAV files. So digital can be open and accommodating too. But I have fallen victim to all of the digital rights implementations and proprietary media formats at one time or another. The same has occurred with software activations and registrations and subscriptions and dongles. In both cases I have examples where I have given up using what I bought and just moved on, because the repeated hassle wasn't worth it. I have some old Antares plug-ins loafing around that I don't even bother to install now for example. I'm talking about things I paid for, and where my payment had no guarantee that what I bought would "just work". It would be interesting to see if media and data files became more standardized (in the way that a cassette was a cassette, regardless of the player), such that any appropriate media player or software program could be used (just as you could use any cassette deck from any company). I doubt this would ever happen because (a) the development changes occur so rapidly that a standard file format would be deemed as the bottleneck to progress, and (b) companies like proprietary formats because of the nature of "lock-in". But just imagine a fanciful world where a music project file was more standard, such that it could be opened by Sonar, Cubase, Studio One, Reaper, etc. Maybe then we'd see a different focus on the technology that could highlight a user's workflow preferences, and we would see separation of concerns like FX plug-ins etc. It might sound crazy, but for a while we had this with MIDI, where hardware manufacturers and software development teams did some incredible things whilst being constrained to that MIDI spec. Non-registered parameters and system exclusives provided a way to differentiate too. Maybe in that case I'd be more interested in a subscription model for my DAW software, because I could jump more easily from one vendor to another whilst keeping all my old projects intact and available for use. Now THAT might interest me. (see what I did there, I made my off-topic point turn full-circle into one that was on point).
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ampfixer
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Re: What About Subscription Models for Software?
2013/07/22 21:23:40
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I don't think it's a good idea at all. My personal computer is no longer personal. If I move to an area that doesn't have high speed internet it's all over. The biggest problem I see is that continuous, ongoing, updates will mean companies will NEVER be forced to sell finished products. I can hear it now, "don't worry it will be fixed on the next maintenance release". That's sort of what we get today but under a subscription, these companies won't even pretend to feel guilty about releasing half baked cakes. I worked with a specialized software app that was only available via subscription. 15 years ago the annual fee was 20K and it kept climbing. They became the world standard and just milked every customer. They really had the hook because all the processing had to be done on their servers. I see no reason why this trend could not extend into more common applications. That would be bad news.
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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jayson
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Re: What About Subscription Models for Software?
2013/07/22 21:28:16
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For me, it comes down to wanting to own the software I use versus renting it. I want the ability to skip a release if I feel it doesn't meet my current requirements or if a competitor comes out with something better. When a 3rd party releases a new or updated version of a plugin, an Adobe like subscription model would force me to continue paying just to open up the project and remix it. Cheers, jayson
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John
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Re: What About Subscription Models for Software?
2013/07/22 21:36:59
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Its rather cool to see how really thoughtful this forum members are.
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gswitz
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Re: What About Subscription Models for Software?
2013/07/22 22:42:33
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Msdn the Microsoft subscription to development software works as Scott g. Described and it makes me feel safe. I don't have to uninstall windows eight if lose my job. Linux constantly pushes patches if you want them. It is the subscription model without the bill. I've become happy with the way sonar or cakewalk do things. I like the new stuff each year. I liked not having to re install more often than that. I like it stable most of the year where stable means my comfort and skill as well as the software . The benefit of msdn is that they have much more software than I could ever care to learn. By setting it to a single cost, I learn to use more of it than I otherwise would. Cakewalk isn't really in the same boat IMHO.
post edited by gswitz - 2013/09/26 20:50:19
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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vintagevibe
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Re: What About Subscription Models for Software?
2013/07/22 23:06:55
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In this model do you have to be online for the software to work?
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Anderton
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Re: What About Subscription Models for Software?
2013/07/23 00:20:38
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John Its rather cool to see how really thoughtful this forum members are.
I was thinking the same thing. Vintagevibe, you don't need to be online with the Adobe programs, in fact the "cloud" element is mostly a dropbox-style way to collaborate on files. The programs are still installed locally on your hard drive and can still be cracked. One of the comments about Adobe that I thought was brilliant was if Adobe offered a true cloud service where you actually worked in the cloud for projects that required huge amounts of video rendering. Then, you could take advantage of distributed rendering with Adobe's armada of servers to render stuff really fast. Several people said they would gladly pay for that; to me, that's a really creative use of the cloud. Maybe another option is the newsstand magazine type of "subscription." You pay a nominal amount for each issue, and you can skip an issue if there's nothing of interest to you. But like magazines, if you purchased a one-year or two-year subscription, you could save some serious bucks. That would seem almost ideal except...what happens if the update that comes out in November is dependent on something that needed to be added back in March, and you skipped that update?
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Anderton
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Re: What About Subscription Models for Software?
2013/07/23 00:22:36
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One more thing...my understanding is that Microsoft offers both boxed and subscription version of some of their software. Boxed outsells subscriptions, but there is definitely an enterprise clientele that thinks the software model is absolutely wonderful.
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vintagevibe
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Re: What About Subscription Models for Software?
2013/07/23 00:26:32
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Interesting points, Craig. The other things that bother me are the fact that I must continue to pay forever to access my own files or programs and also the small print in all the cloud contracts that say they have the right to access your data. Correct me if I'm wrong but that's what I have read.
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AT
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Re: What About Subscription Models for Software?
2013/07/23 01:08:43
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I like the idea if it is cheap enough and you get to keep whatever version was the last paid one. Losing software won't work - I mean, really. I guess you could transfer the audio/midi to another, less delicate DAW, but you should buy it and then buy a plan that keeps you current. I don't think much would change - pricing or complaints about functions not working, but I like Craig's idea of incremental changes. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Kalle Rantaaho
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Re: What About Subscription Models for Software?
2013/07/23 01:27:54
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vintagevibe Interesting points, Craig. The other things that bother me are the fact that I must continue to pay forever to access my own files or programs and also the small print in all the cloud contracts that say they have the right to access your data. Correct me if I'm wrong but that's what I have read.
This thread has tought me about features of subscription system I never thought about. Many things depend on the price of the subscription, of course. I have no idea of how the price-setting goes. Looks like it might sometimes be a reasonable option for someone who works for money and is sure to use the same software 'till the end. But for anyone who'd like to try different apps and has no need nor interest to update all the time it would be a catastrophe, most likely. Anyway, IMO, it would propably become a chain and ball in the customers leg, and would lead to such arm twisting by the software companies that open code freeware would experience a new renaissance. There's quite many on the CW forums, too, who have had long breaks in music making. Subscription system, as described in this thread, would be a royal pain to such people as well.
SONAR PE 8.5.3, Asus P5B, 2,4 Ghz Dual Core, 4 Gb RAM, GF 7300, EMU 1820, Bluetube Pre - Kontakt4, Ozone, Addictive Drums, PSP Mixpack2, Melda Creative Pack, Melodyne Plugin etc. The benefit of being a middle aged amateur is the low number of years of frustration ahead of you.
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KPerry
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Re: What About Subscription Models for Software?
2013/07/23 03:07:06
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There really isn't a corellation between the payment model and the development model. It may look as if there is, but it's not.
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dubdisciple
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Re: What About Subscription Models for Software?
2013/07/23 03:22:24
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The actual cloud part of the Adobe model is an afterthought for most users. You are not obligated to use it and thus the storing of intellectual property is a non-issue for now.
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The Maillard Reaction
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Re: What About Subscription Models for Software?
2013/07/23 08:29:52
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Anderton One of the comments about Adobe that I thought was brilliant was if Adobe offered a true cloud service where you actually worked in the cloud for projects that required huge amounts of video rendering. Then, you could take advantage of distributed rendering with Adobe's armada of servers to render stuff really fast. Several people said they would gladly pay for that; to me, that's a really creative use of the cloud.
Off site 3d rendering services are quite common. Adobe could try to compete... but the companies that are embedded as current service providers are lean and doing it for profit rather than to subsidize a mammoth that is hungry for side line revenue. The reason the service works for 3D is that the assets one uploads are very small. If the final render is a very large file it is then shipped back on a hard drive. There is nothing brilliant about the idea of uploading all your bulky, well lets just say huge, video data so that it can be rendered off site. That is, with the current band wdith market, a bad idea. When we work in the field gathering video we either send the video to the mother ship by courier or FED EX. Sometimes we down convert to mpeg2 or mpeg4 and use a very expensive Satellite uplink. Every time we get stuck uplinking on someones big bad dedicated for video fiber pipe we either see an ugly down conversion to a practical bandwidth or we see glitches and drop outs in the hi res attempts. FTP upload of data files seems like an option. It will leave you wanting to shoot yourself when you figure out you just started a 3 day upload. The practical way to manage a video work flow that retains the highest picture quality is to work locally on the biggest baddest system you can afford. You can certainly do it off site... but it's not practical, convenient, or cheap. Back in the day we use to cut proxies on motion jpeg projects and then send an EDL and film stock off to a cutting lab where the actual film was cut to the EDL and then digitized as final master. It wasn't practical, convenient, or cheap but it was a solution for mixing the latest technology with practitioners of an existing tech and it provided good results. I guess you can do that sort of work flow with the Epic, the Alexa etc. but it's not going to be fast or cheap. I wouldn't call it fun either. all the best, mike
post edited by mike_mccue - 2013/07/23 08:38:04
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Mystic38
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Re: What About Subscription Models for Software?
2013/07/23 09:05:31
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Cakewalk does not have the market leverage to simply dictate to its customers and know they will collapse, fold and do as they are told, whereas Adobe (who is the vast majority leader in its segment) can pull off such a stunt, because they can. Regardless, I really don't see the net value to any Sonar user of such a (subscription) model. There are many issues here, from being required to be on internet for subscription validation (my studio computer is not, and won't ever be), price models for occasional part-time hobbyists (my music work is winters only and then only part-time), lack of control over software versioning (people like to stick with what is known to work), actual pricing (given a major upgrade is only $99 every two years), residual ownership of software etc etc. I cannot agree that such a model would allow bug fixes to roll out incrementally.. there is no correlation between a subscription model (revenue smoothing) and the development effort (engineering), and in fact, to do so (roll out bug fixes incrementally) would delay new products getting to market and or reduce testing of both bug fixes and new products... CW simply does not have the staff to do full scale regression testing on a "release of the week" basis. I believe there is no correlation between subscription models of revenue generation and the quality of the core product or its features. The revenue from any product is self generating provided that the software is stable, reliable, is feature rich and is going in the right direction strategically... with all of the latter issues in hand, revenue is ably generated, and success is all but assured. Note that migrating to a subscription service (for Sonar) would not be a trivial exercise..it would take time effort and money, and not one cent or one man hour of that effort would fix a single bug. Such a move (migration to subscription service) would be a clear indication that the focus of Cakewalk is money first, not product first... and that is the end of the road.
HPE-580T with i7-950, 8G, 1.5T, ATI6850, Win7/64, Motu 828 III Hybrid, Motu Midi Express, Sonar Platinum, Komplete 9, Ableton Live 9 & Push 2, Melodyne Editor and other stuff, KRK VXT8 Monitors Virus Ti2 Polar, Fantom G6, Yamaha S70XS, Novation Nova, Novation Nova II, Korg MS2000, Waldorf Micro Q, NI Maschine Studio, TC-VoiceLive Rack, 2012 Gibson Les Paul Standard, 2001 Gibson Les Paul DC, 1999 Fender Am Hardtail Strat, Fender Blues Jr, Orange TH30/PPC212, Tak EF360GF, one mic, no talent.
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DeeringAmps
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Re: What About Subscription Models for Software?
2013/07/23 09:20:03
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Am I the only one that feels that is exactly the business "model" we are in with Cake? I pay my $99 or whatever every year, and as Scott said; "For that entire year you get any new versions/updates. If you stop paying, your software still works, forever" What's the problem??? Tom
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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Beepster
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Re: What About Subscription Models for Software?
2013/07/23 09:20:41
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Hi, Craig (and everyone else). I hope all has been well and you are enjoying your new gig. As to subscription based software I cannot get behind that idea at all. Mainly because I am rather poor and I can't swing an extra $20+ dollars per month. I need to budget and squirrel away bits of cash and once my goal is reached then take the dive. Then I have the thing I need and if my financial situation changes for the worse I am not shut out in the cold. I also don't like the idea of constant transactions taking place on line. I do buy some things that way but I try to avoid it. For example I bought my initial version of Sonar from a brick and mortar store but upgraded through the site. I figure why give extra opportunities for my info to get intercepted unnecessarily. It's why I would never buy one of those new game consoles that is constantly phoning home. It skeeves me out. Now the idea you mentioned about "locking in" to a version is something that would be acceptable but the idea of paying for software then all of a sudden not being able to use it is offensive to me. I need what I have and worked hard to get it. To have it taken away because my finances went down the crapper (which happens regularly... I'm currently in a severe downcycle due to unforeseen circumstances)... well I just couldn't have that. Just my thoughts. Take care.
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Beepster
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Re: What About Subscription Models for Software?
2013/07/23 09:24:41
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Oh and another thing is I can use my software even if I don't have an internet connection. If for some reason I couldn't afford my ridiculous internet connection fees (which would be AWFUL enough as it is) but could still afford the subscription I'd have no way of accessing it. So then I'd have no internet AND no DAW. I would go absolutely stir crazy... well more so. ;-)
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Thatsastrat
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Re: What About Subscription Models for Software?
2013/07/23 10:09:45
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I for one believe the Cakewalk staff when they say they are limited in staff and limited with resources. That being said, to go on a venture such as this would then tell me that their resources were not all that tight, and they have the extra staff that something like this would require. This would then verify to me that I have been misled and cause me to loose my trust in Cake for good. They still have my trust. I am reasonably happy with the current methods and would not be in favor of a cloud based subscription.
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Glyn Barnes
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Re: What About Subscription Models for Software?
2013/07/23 10:13:52
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I must admit to being tempted by the Adobe subscription services. I use Lightroom but it would be nice to have access to Photoshop as well without a big up front payment, The other side of me says I wnat to own not rent. My jury is still very much out.
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