LLyons
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Re: What's the hardest thing you do in sonar?
2015/12/03 17:16:50
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I believe BAPU is on to something. I spend the most time going through dead spots - mostly vocals, then cutting them out, then creating volume edits at the tails. But that's not the most important thing for me.. What is most important to me is to stay in the creative process once I am there. Creative meaning inventing and performing music. I am a one person shop. Shave any focus off of having to 'be the engineer' so I can spend more time with an instrument in hand. There's a few things I take extra clock cycles on - pressing the record button and then waiting for the click pre roll. Why not have a 'listener' for the audio engine on a certain track - when that listener gets a transient above a certain level, kick on the recording process. When I have to add a track, I have to assign the device port the input track and output track is going to. Why not open a fast screen that you can click on a pre-assigned type, and it sets up the routing - it would eliminate a click on two drop downs and keep me more focused on performance. I add a lot of tracks as I am writing. Other than staying in the creative process - hats off to the Cakewalk team and everyone here on this board. You all help inspire me to be more creative, and to challenge myself to get better. Y'all deserve a well earned atta boy this year... Happy Holidays! LL 'Why no, I don't have a studio. I have a small room that has a lot of money in it - and I like it'
L Lyons DOS and Windows Pro Audio 2-9 from 12 Tone, Sonar 2, 2XL, 3, 4, 5, 7, 8, 8.5, Producer, Producer Expanded, X1 Producer, X2 Producer, X3 Producer and now Sonar Platinum 64 bit - 2nd year Home Built Machine 32G Ram - Corsair Vengeance DDR4 Win 10 Pro Intel i7-6700K Gigabyte Z170-UD5 Thunderbolt3 - AVB ready Planar Hellium 27 touchscreen Limited connection to internet DAW use ONLY WAVES 9.2 64 Bit MOTU 1248 - Connect Thunderbolt MOTU AVB Switch Presonus RM32ai - Connect firewire 800 CS18ai - Connect AVB
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Beepster
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Re: What's the hardest thing you do in sonar?
2015/12/03 17:19:05
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Soundwise It doesn't get pasted into a lane. I can't figure how to paste automation from one track to another without it becoming orphaned... Assign envelope menu displays only controls for a PC EQ. Is this a bug then?
I don't understand. Select the automation lane (there is a blue "selected" thingie in the upper left corner of the lane controls) then try pasting. Does that not paste the envelope into the lane? After that you just assign it to what you want. BTW... I am working theoretically here. That, I think, is how it is supposed to work.
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pharohoknaughty
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Re: What's the hardest thing you do in sonar?
2015/12/03 17:27:24
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gbowling In an effort to help the bakers understand what to work on, I thought it might be prudent to ask what things are the most difficult to do in sonar? What is your most time consuming and difficult task on most of your songs? For me, it's multitrack drum editing. I have become pretty expert in audiosnap, drum replacer, track groupings, and many other techniques for tightening up multitrack drums. But it still is a very time consuming and difficult process. In today's world where your smart phone can do voice recognition, it seems like there should be a better way. Actually it seems like there should be an automatic way. Even a novice can tell what the drum part is "suppose" to sound like, but attempts to have audiosnap or other tools automatically process an entire part frequently result in a part that is completely out of whack. This means you have to do a lot of manual editing, moving markers, and doing it beat by beat. Seems like there should be some sort of artificial intelligence or "drum recognition" that could take 12+ drum tracks and auto-correct them. gabo
Dealing with the file system, especially when I change computers. I don't want to think about how many times I saw an error message that the audio files could not be found, even though I used the copy command to back up the data. I either have to start the project over or forget about the project, or, sometimes I can recover the files with a lot of work. In all these years I still don't know how to back up Sonar. As of now I basically use a utility to disk clone, and hope for the best. It is like Sonar uses an absolute address for the audio files and if the folder moves, all is lost. I imagine it is all my mis-understanding of how to use the software, but this is my reply to the question. It would really be nice if there was a batch utility to make bundle files. One that would automatically back up each project in a directory to a separate bundle. Then I could feel good about my project back ups.
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Anderton
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Re: What's the hardest thing you do in sonar?
2015/12/03 17:30:20
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jpetersen Craig, thank you, that works. Please don't think me ungrateful, but this is so typically Cakewalk. A simple task, a non-intuitive solution. My instinctive approach was the same as John T's, but if you do that, the Delete, Delete Special, Cut and Cut Special menus are: 1) Disabled (grey) if one or more of the tracks selected have audio somewhere (but outside the selected range) 2) Enabled if the selected tracks have NOTHING IN THEM AT ALL but if you click Delete, nothing happens. But there is almost certainly a reason why it must be so, as with the Clean Audio Folder and CWAF tools. Well it's not necessarily a good reason, but regarding 1) Cut/Copy/Paste functions are event-oriented, not time-oriented. SONAR has never known how to cut/copy/paste time, only events that occur within a time. That's why there has to be an event in there. Once you realize the event/object orientation/limitation, a lot of things make more sense. Regarding 2), that's probably something that could be fixed but I guess a programmer might think "Why bother? No one will be cutting something that doesn't exist so they'll never notice it anyway." The Clean Audio Folder is a legacy doofus [technical term  ] from back when hard drives were expensive and audio was dumped into one big folder. No one should need to use it any more. The easiest way to clean up unused files is to Save As to a different per-project folder, and you can have it save either all the audio ("just in case") or only the clips with actual audio that's pointed to from larger files. Anderton said: >> Based on a lot of the forum posts here, I'd say the hardest thing about SONAR is >> reading the documentation Well, in my defense, not even scook knew this. Not aimed specifically at you, and as mentioned, not intended to be snarky. Programs like SONAR are very complicated. Same can be said of Cubase et al. There are a lot of dark corners and you have to dig to find out where they are and what they do. For example, if you look under "Markers," the help won't tell you how to cut/paste so that marker positions are unaffected...although it will tell you how to lock markers to SMPTE time. You have to look under Cut/Paste, which then describes how these operations affect markers. And how does one know to look there? Well, you don't. This is why I rummage around the help files every now and then to see what I can learn. I get consistent, reliable, creative results with SONAR and yet I still feel like I know at most 50% of the ways to help make workflow more efficient. This is also why the forum is a great and valid shortcut, but you'll get better results if you start a thread with a very specific question - like "Can markers move automatically when you delete sections of a song?" The only reason I found your post was because I was looking for any consensus on particular issues to pass along to Cakewalk. He did, however, suggest turning off "Always Import Broadcast Waves At Their Timestamp" in Preferences>File>Audio Data and that cured the source of the initial problem. But how a mere mortal is supposed to know such a thing exists, what it is, that it is on by default and what the consequences of that setting are is beyond me. This issue cropped up so much in forums that I highly recommended having time stamp at import not selected as the default, and I'm pretty sure that became the case in SONAR 2015. However those who migrated settings from previous versions still had the preference set to importing at time stamp. There are a finite number of options in Preferences and it's important to know what all of them do. Every preference page has a Help button. The Help buttons are invaluable. Once when doing a sample library with hundreds of tracks I was getting constant dropouts. It had to be latency or an underpowered computer, right? Hey, I'm a veteran, I know these things...right? But I clicked on the Help button when the dropout notice appeared, and lo and behold, audio file fragmentation can cause dropouts - especially when you're doing a zillion edits on tiny files. So I followed the advice on defragmenting the project, and the dropouts stopped...I filed under "ya learn something new every day." As to the time stamping, you could just as easily ask why the files you wanted to import added a time offset unless it was really needed...SONAR is simply doing what the file tells it to do. You could make an argument that SONAR SHOULD default to reading time stamps, because if something is time-stamped it's for a reason, and people should be smart enough not to time-stamp something that doesn't need it. However that's not a given. I've seen a lot of sample libraries where the files have a start time of 1 hour. Why? I can see no rational reason for that, so I can only assume the program they used to create the files defaulted to that...which they probably didn't know...and they also didn't know to turn off exporting with Broadcast WAV metadata when they exported the files. So SONAR did what the files asked it to do, and the result was frustration that appeared to be SONAR's fault - but wasn't. 2-inch 24-tracks were easier on some levels, but too darn expensive
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Anderton
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Re: What's the hardest thing you do in sonar?
2015/12/03 17:33:39
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pharohoknaughty In all these years I still don't know how to back up Sonar. As of now I basically use a utility to disk clone, and hope for the best. It is like Sonar uses an absolute address for the audio files and if the folder moves, all is lost. I imagine it is all my mis-understanding of how to use the software, but this is my reply to the question. It would really be nice if there was a batch utility to make bundle files. One that would automatically back up each project in a directory to a separate bundle. Then I could feel good about my project back ups.
Short form is create a folder for your audio projects. Use only per-project audio folders within that folder. Then you just back up the folder with all your projects to back up everything. Check out these articles: https://www.soundonsound.com/sos/dec10/articles/sonar-tech-1210.htmhttps://www.soundonsound.com/sos/jan11/articles/sonar_tech-0111.htm
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Soundwise
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Re: What's the hardest thing you do in sonar?
2015/12/03 17:46:31
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Beepster
Soundwise It doesn't get pasted into a lane. I can't figure how to paste automation from one track to another without it becoming orphaned... Assign envelope menu displays only controls for a PC EQ. Is this a bug then?
I don't understand. Select the automation lane (there is a blue "selected" thingie in the upper left corner of the lane controls) then try pasting. Does that not paste the envelope into the lane? After that you just assign it to what you want. BTW... I am working theoretically here. That, I think, is how it is supposed to work.
That didn't work with first synth audio output option selected. I managed to copy automation envelope to a MIDI source track and reassign it to control volume. Now everything works, but that was hard...
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Beepster
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:06:36
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Soundwise That didn't work with first synth audio output option selected. I managed to copy automation envelope to a MIDI source track and reassign it to control volume. Now everything works, but that was hard... 
oooh... I think I know why I was futzing it up. Your were doing MIDI CC stuff and I was describing effect style stuff. I have no bleeding clue about MIDI CC automation. Or not and I'm just a dum dum. Sorry about that but yes... automation in general is a cumbersome PITA in Sonar. Could/should be simpler.
post edited by Beepster - 2015/12/03 18:18:10
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gbowling
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:09:08
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Beepster Meh... audiosnap can actually do what you seem to want when used at an "advanced" level. The problem is any "quantize" function can only do so much.
Ha! Never said I couldn't do it. I agree with Craig in that you have to read and study. I have done that and am quite adept at editing multitrack drums, thank you.. and a lot more. I am quite proud of my advanced audiosnap skills! But I totally disagree with the notion that the quantize function is as good as it can be and can only do so much. These things do get better over time. Especially with multitrack drums as there are less options for what it could be than with note based instruments. Things go bang on 2 and 4, or if a syncopated beat or odd pattern is involved there are ways to recognize those. And there are other things that pretty much always happen on beat 1. When a run or fill gets involved, it's not difficult to determine where that should start and end. Once that's determined, what happens in between is easier to figure out. Actually I generally don't need to adjust what's in between the start/finish, just start it and stretch the end to fit. What happens in between is generally ok because it's usually the drummer rushing. The old joke is, you know how to tell if a drummer is at the door? The knocking speeds up!! I think you could write down and define a bunch of rules that would bound a drum part into something that you can move around automatically and get it right about 99.9+ percent of the time. Particularly when you know the time signature, which you do in sonar. It'll happen some day, mark my word. gabo
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slumbermachine
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:13:00
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Here are things I find difficult: - CC Automation - I do not use lanes, I prefer to automate directly on the track. Now if I could also do my CC in here (make the cc ribbon hide once frozen) it would be amazing. The old school piano roll cc automation feels like I'm back in the 90's, though I do understand why the precision would be needed (maybe a thinner automation ribbon line?).
- Finding videos of people actually using a recent release of Sonar in mastery type ways (so I can learn more tips and tricks) that aren't just recording a band, but actually doing large massive vst and editing intensive stuff.
- A wish - a special freeze audio button that just creates a new audio track and copies the audio to it, leaving the original un-frozen. Just could speed up a workflow for me, and yes I know I could just record the audio to a new track, but I want a way to quickly just lock in a sound mid workflow.
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Beepster
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:17:38
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gbowling
Beepster Meh... audiosnap can actually do what you seem to want when used at an "advanced" level. The problem is any "quantize" function can only do so much.
Ha! Never said I couldn't do it. I agree with Craig in that you have to read and study. I have done that and am quite adept at editing multitrack drums, thank you.. and a lot more. I am quite proud of my advanced audiosnap skills! But I totally disagree with the notion that the quantize function is as good as it can be and can only do so much. These things do get better over time. Especially with multitrack drums as there are less options for what it could be than with note based instruments. Things go bang on 2 and 4, or if a syncopated beat or odd pattern is involved there are ways to recognize those. And there are other things that pretty much always happen on beat 1. When a run or fill gets involved, it's not difficult to determine where that should start and end. Once that's determined, what happens in between is easier to figure out. Actually I generally don't need to adjust what's in between the start/finish, just start it and stretch the end to fit. What happens in between is generally ok because it's usually the drummer rushing. The old joke is, you know how to tell if a drummer is at the door? The knocking speeds up!! I think you could write down and define a bunch of rules that would bound a drum part into something that you can move around automatically and get it right about 99.9+ percent of the time. Particularly when you know the time signature, which you do in sonar. It'll happen some day, mark my word. gabo
Ah... I see. Well really I think the way to roll through that is to just slice up the clips and apply your quantize actions to the segments... not the whole part. I guess that COULD be made a little more intuitive with some kind of tool where you could select time ranges and set your quantize instructions for each range individually WITHOUT splitting things up but I'm not sure how much faster that would be because you still have to set the ranges, program in the quantize and hope it works. Also doing it section by section means if the process borks up you can just reverse it on that section instead of the whole thing. Then again maybe this theoretical tool could account for that and allow for specific sections to be "undone/recalculated" easily while retaining the successful adjustments. Is that kind of what you mean? Edit: BTW... the lock/merge markers option does that stuff across mutli mic'd drum tracks... which you probably know but just in case it should be mentioned. Cheers. Edit 2: But if the issue is faulty transient detection... well that can be a pain. They supposedly improved on that but it's probably still a little hit or miss/needs some user tweaking to make sure the transient markers are indeed on the transients... otherwise everything will most definitely turn to poop.
post edited by Beepster - 2015/12/03 18:32:10
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BobF
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:20:19
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jpetersen Sorry, completely OT: How are you guys managing to post pictures? When I try, all I get is text like this: [image]..[/image] And what are you using to produce animated screenshots? A picture is worth a thousand words. --- @Beepster - Thanks!
I use postimage to host images and licecap for capturing screen gifs
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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gbowling
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:24:23
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slumbermachine
- A wish - a special freeze audio button that just creates a new audio track and copies the audio to it, leaving the original un-frozen. Just could speed up a workflow for me, and yes I know I could just record the audio to a new track, but I want a way to quickly just lock in a sound mid workflow.
Your wish is granted, it's called "bounce to tracks" Just select the track you want to "special freeze to a new track" and pull down the track menu and select bounce to tracks. It creates a new track with all the FX, automation, whatever you select in the dialog. The original track is left un-frozen or as is. gabo
post edited by gbowling - 2015/12/03 18:38:27
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brundlefly
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:26:36
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☄ Helpfulby lingyai 2015/12/16 22:09:17
LLyons When I have to add a track, I have to assign the device port the input track and output track is going to.
Right-click a track > Save as Track Template Right-click > Insert from Track Template
SONAR Platinum x64, 2x MOTU 2408/PCIe-424 (24-bit, 48kHz) Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
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slumbermachine
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:27:33
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gbowling
slumbermachine
- A wish - a special freeze audio button that just creates a new audio track and copies the audio to it, leaving the original un-frozen. Just could speed up a workflow for me, and yes I know I could just record the audio to a new track, but I want a way to quickly just lock in a sound mid workflow.
Your wish is granted, it's called "bounce to tracks" gabo
That doesn't do what I want, right? That will freeze the entire track. I want to just extract the audio only leaving the source as is.
post edited by slumbermachine - 2015/12/03 18:39:04
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gbowling
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:36:45
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That doesn't do what I want, right? That will freeze the entire track. I want to just extract the audio only leaving the source as is. Ok, I guess I'm confused as to what you're asking.. Do you want the audio from the track copied without any FX or any processing that you've done on that track? Basically the original raw audio? If that's what you want, I would clone the track prior to working on it. BUT, you can still do it after the fact with either clone track or bounce to tracks. Just un-select cloning/bouncing everything except events in the track. gabo
post edited by gbowling - 2015/12/03 18:53:48
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slumbermachine
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:47:18
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gbowling Ok, I guess I'm confused as to what you're asking.. Do you want the audio from the track copied without any FX or any processing that you've done on that track? Basically the original raw audio? If that's what you want, I would clone the track prior to working on it. BUT, you can still do it after the fact with either clone track or bounce to tracks. Just un-select cloning/bouncing everything except events in the track. gabo
No I get that. There are multiple ways I can do it. I just want a fast way to do this: Have a button like the "freeze" button with the same right click options (fx on/off, tail, etc), but instead of freezing the track, it takes the current track state and creates a new audio track with just the audio. Not affecting the original track in any way. No linking, just a straight audio track with the raw audio. Just a quick way to be able to do A-B comparisons so I don't have to do the process or freezing, add audio track, copy, paste, unfreeze.
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williamcopper
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:47:30
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I seem to be in a minority but the Piano Roll View, its controller pane, and the idiotic CW implementation of midi channels is still the single biggest time waster for me. Next is, as mentioned above, selection bugs.
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gbowling
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Re: What's the hardest thing you do in sonar?
2015/12/03 18:58:25
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☄ Helpfulby slumbermachine 2015/12/04 14:19:18
slumbermachine Have a button like the "freeze" button with the same right click options (fx on/off, tail, etc), but instead of freezing the track, it takes the current track state and creates a new audio track with just the audio. Not affecting the original track in any way. No linking, just a straight audio track with the raw audio. Just a quick way to be able to do A-B comparisons so I don't have to do the process or freezing, add audio track, copy, paste, unfreeze.
Yea, clone track or bounce to track will do that. Not a button, but a menu command. Maybe a couple more key strokes but seems very minor to me. Certainly less than freezing, add audio track, copy, paste, unfreeze. Try it. select your track bounce to track(s) - pull down the "preset" and select "Raw Tracks - No automation/FX" preset click ok. Done.
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slumbermachine
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Re: What's the hardest thing you do in sonar?
2015/12/03 20:12:45
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gbowling
slumbermachine Have a button like the "freeze" button with the same right click options (fx on/off, tail, etc), but instead of freezing the track, it takes the current track state and creates a new audio track with just the audio. Not affecting the original track in any way. No linking, just a straight audio track with the raw audio. Just a quick way to be able to do A-B comparisons so I don't have to do the process or freezing, add audio track, copy, paste, unfreeze.
Yea, clone track or bounce to track will do that. Not a button, but a menu command. Maybe a couple more key strokes but seems very minor to me. Certainly less than freezing, add audio track, copy, paste, unfreeze. Try it. select your track bounce to track(s) - pull down the "preset" and select "Raw Tracks - No automation/FX" preset click ok. Done.
Awesome! thanks. UPDATE - This was exactly what I needed, I had forgotten about 'bounce to track" because I stopped using it a long time ago as it would always crash. Still does crash a lot, but that is due to another issue (old project with vstis that need to be removed and readded).
post edited by slumbermachine - 2015/12/04 14:23:28
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Anderton
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Re: What's the hardest thing you do in sonar?
2015/12/03 20:25:06
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☄ Helpfulby slumbermachine 2015/12/04 14:19:25
slumbermachine Have a button like the "freeze" button with the same right click options (fx on/off, tail, etc), but instead of freezing the track, it takes the current track state and creates a new audio track with just the audio. Not affecting the original track in any way. No linking, just a straight audio track with the raw audio.
Ctrl+drag the audio clip to a new track? I have an empty track I use for quick A/B comparisons. Its solo button is set to off and grouped. Drag the audio to this track, solo the original track and assign it to the same group. Now when you click either track's solo button you toggle between the two. Or if you want to compare in context, group mutes in opposite states compared to solo.
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Jimbo 88
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Re: What's the hardest thing you do in sonar?
2015/12/03 21:07:49
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bapu
What's the hardest thing you do in sonar?Coming up with good ideas that the masses will enjoy. Ok, seriously... slip editing vocal tracks. I wish I could say chop up clips and remove all clips below -40db. Then I could solo the vocal track and extend a clip that got chopped off and just apply fades (in and out) where needed. Maybe there is a way to do that but I could not be arsed to find it.
Ok this thread is huge and I am not going to read thru it to see if someone answered this so forgive me for not ....but can't you do this by going to: Process>Apply Effect>Remove Silence. You can choose -40db, And check the split clips box.....Won't that do the job for ya?
Cakewalk By Bandlab Cubase 9.5 Pro Windows 7 64 Bit Core i7-8700 32 Gig Ram 3.20ghz RME Fireface 400 Audio Card Behringer FCA 1616 Sweetwater Creation Station
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Primetime
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Re: What's the hardest thing you do in sonar?
2015/12/03 21:11:08
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jpetersen
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Re: What's the hardest thing you do in sonar?
2015/12/03 21:56:19
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@Craig Anderton Thanks for your comprehensive and instructive reply! Yes, the files came from an external source and quite probably the program they used defaults to some odd offset which the originator didn't know how to turn off. Having said that, I have programmed WAV file header manipulation code for akai samplers and have never even heard of Broadcast Waves.
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Anderton
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Re: What's the hardest thing you do in sonar?
2015/12/03 22:15:14
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jpetersen Having said that, I have programmed WAV file header manipulation code for akai samplers and have never even heard of Broadcast Waves.
That's not really surprising, they're two different worlds. BWFs were adopted by the European Broadcast Union in 1997 and have been updated a couple times since then, mostly because the original spec didn't accommodate files over 4 GB. Ooops...so now we have RF64 to get around that. The big advantage of BWF for us lowly musician people is if I give you a bunch of time-stamped clips I created in SONAR and you use a different DAW that can import time-stamped clips, they'll magically end up in the right place on the timeline when you import them...which is actually kinda cool.
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SimpleM
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Re: What's the hardest thing you do in sonar?
2015/12/03 22:49:19
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LLyons I believe BAPU is on to something. I spend the most time going through dead spots - mostly vocals, then cutting them out, then creating volume edits at the tails. But that's not the most important thing for me..
Can't the "remove silence" function do this? Set your threshold where you want it and it should remove the dead spots. It may have been in a much earlier version but I believe you could (maybe still can) have it split the clips between phrases. Then you could select an entire track and do a lead in slip fade and an out fade and it will put it on the start and end of each individual split out clip to guard against any pops. I need to try this. UPDATE: Yes, this works. A little tricky to set up at first but once you figure it out it is a good time saver. Works best with low noise environments. Not sure it would work with a live recording but controlled vocals on a fairly low-noise quality recording input chain works like a charm.
post edited by SimpleM - 2015/12/03 23:34:14
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mikedocy
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Re: What's the hardest thing you do in sonar?
2015/12/03 22:51:14
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What's the hardest thing you do in sonar? Getting the song to stop at the end of the last track. The transport keeps running for 15 minutes beyond the end of the song. Now I have 3 songs that don't stop at the end of audio/midi tracks. It seems that adding volume automation to a sub-master channel starts this problem. And yes, I have checked for stray midi/audio/automation events and there are none.
post edited by mikedocy - 2015/12/03 23:03:05
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Adq
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Re: What's the hardest thing you do in sonar?
2015/12/03 23:46:15
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1. Midi editing, drawing. PRV, note pane, controller pane, drum pane, smart tool, tools, alt-wheel zoom, snap, views/docking, in-line PRV, note colors, etc.. All this have bugs, flaws, inconveniences and oddities. I don't say it is bad overall, it is better for me than other software. 2. Routing. Midi routing, drum maps, folders, audio routing, buses, VST/VSTi routing, synth rack, ACT controllers, automation, outboard connection, etc.. All it work somehow, but there is lack of functionality. It is time consuming anyway, some part of it I don't know how to improve, but some other things could be improved significantly.
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Zargg
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Re: What's the hardest thing you do in sonar?
2015/12/04 05:10:32
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☄ Helpfulby BobF 2015/12/04 11:17:25
I would say Automation and MIDI editing is the hardest things I do in SONAR. The rest is up to me to get right
Ken Nilsen ZarggBBZWin 10 Pro X64, Cakewalk by Bandlab, SPlat X64, AMD AM3+ fx-8320, 16Gb RAM, RME Ucx (+ ARC), Tascam FW 1884, M-Audio Keystation 61es, *AKAI MPK Pro 25, *Softube Console1, Alesis DM6 USB, Maschine MkII Laptop setup: Win 10 X64, i5 2.4ghz, 8gb RAM, 320gb 7200 RPM HD, Focusrite Solo, + *
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LLyons
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Re: What's the hardest thing you do in sonar?
2015/12/04 10:59:26
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Thank you SimpleM. I appreciate the note and the work. I will use this next vocal session. I knew the remove silence was in there, but I was not aware of apply slip fades. LL
L Lyons DOS and Windows Pro Audio 2-9 from 12 Tone, Sonar 2, 2XL, 3, 4, 5, 7, 8, 8.5, Producer, Producer Expanded, X1 Producer, X2 Producer, X3 Producer and now Sonar Platinum 64 bit - 2nd year Home Built Machine 32G Ram - Corsair Vengeance DDR4 Win 10 Pro Intel i7-6700K Gigabyte Z170-UD5 Thunderbolt3 - AVB ready Planar Hellium 27 touchscreen Limited connection to internet DAW use ONLY WAVES 9.2 64 Bit MOTU 1248 - Connect Thunderbolt MOTU AVB Switch Presonus RM32ai - Connect firewire 800 CS18ai - Connect AVB
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BobF
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Re: What's the hardest thing you do in sonar?
2015/12/04 11:06:12
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Zargg71 I would say Automation and MIDI editing is the hardest things I do in SONAR. The rest is up to me to get right
Yes, add these to my list!
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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