Why Does Sonar Not Get The Respect Of Other DAWS?

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John
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 08:35:00 (permalink)
Well...I just play, mix, edit everything on the fly. And I do it right the first time.....so I have no need to pause and go back.

What if the phone rings?

Best
John
fastelder
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 10:28:24 (permalink)
My 2 cents:

I agree the MAC shut-out has a bit to do with it. There seems to be a real drift toward the laptops especially. They're still pricey, but I have to admit, watching my friend flip his mac open and just start typing must certainly be preferred to the several minute load & log that I have to do on my Xp laptop. My studio desktop loads faster!

The other is name recognition. Sonar??? You know. . . Cakewalk -Oh Yeah, I had a copy "back in the day" The Cakewalk association, I feel draws the the reputation down a bit, because you can get a viable Cakewalk product for under $50.00! Now in some eyes that may cheapen the professional product, but I'm happy that the strategy enables me to share files with a friend running a base version of Music Creator, that I can pop it right up in SonarPE to add it to my master project.

I really think the "respectability" issue could be dealt with on the marketing side, promoting the SONAR brand and keeping the Cakewalk to a minimum.


Ed.

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Editor
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 10:33:16 (permalink)
keith
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 10:42:46 (permalink)

ORIGINAL: John
P.S. I remember with my Wollensack tape recorder way back when. It had a pause that was a lever that was held with a finger. It was a brake on the transport. Letting go would unpause it. Needless to say holding that thing was not a fun thing to hold. I hope that this is not what you all want.


With an MC, a servo, and some programming we can replicate this functionality for you.
UnderTow
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 11:40:28 (permalink)

ORIGINAL: Editor

Complete answer to your question here.



Except it isn't entirely correct. "The video post-production industry is practically 100% Mac" isn't right. Avid are the market leaders and they are 100% Windows based. And comments like "And if you're going to run Pro Tools, you'd be crazy to choose a PC to run it. ProTools is Mac." are rubbish. I'm a freelancer in the audio post for video world (amongst other things) and nearly every single studio I work at runs PT on PC's. Not astonishing as Avid (the owners of Digidesign) is 100% PC based.

UnderTow
keith
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 11:45:16 (permalink)

ORIGINAL: John T
STOP is what Sonar does now. It's got two options, re-wind to origin point and STOP, or STOP at current position (and update the "rewind to" point).

Pause would, like, you know, pause. The "rewind to" point would not change. There would be no re-wind. You'd be able to unpause and carry on from where you left off. But you'd also be able to stop and go back to your origin point.


I just played with the transport a little more (I guess once you get used to working with something you don't question it as much...).

Your description of how the transport works today highlights the problem with the transport. You identify two concepts -- "now time" and "rewind to". The current transport does not support those concepts, it only has "now time", and the role of now time is intended to cover both concepts, but fails in doing so. The two concepts need to be unambiguously represented.

Currently, depending on how you have SONAR configured, "now time" can mean either:

1.) Actual now time (i.e., what's playing at time X) + where playback started from , OR

2.) Actual now time + where the next playback start point will be (i.e., "the new playback start")

The problem is that there needs to be one visual representation of where the transport is positioned during playback or otherwise (i.e., "now time"), and a totally seperate visual representation of where the transport should rewind to either a.) automatically in the case where you hit stop and the "rewind to now time" option is enabled, or b.) when you hit the stop then rewind buttons. Just like "now time" is a special marker, you also need a "rewind to" special marker. The one marker can't represent both things at the same time. Just like the pan slider doesn't also represent the trim setting.

The "now time" construct should be more explicit -- the little green triangle should move with the vertical line across the top of the TV. The geen marker should always represent actual now time of the transport (i.e., alignd with the vertical line). The little green triangle is just a handle to grab onto now time in TV, but it should not be confused with an actual marker -- in fact, don't make it a triangle at all, make it a circle, so that it's never confused with any type of marker!

Separately you need a special marker introduced called the "rewind to" marker. Maybe identify that with a blue circle to distinguish from red markers and the yellow loop point markers. Also, make the "rewind to" grabbable so you can move it around the TV just like other markers, add right-click options and keystrikes for setting the "rewind to" marker (or setting it to T0).

I don't care where playback started from . I only care about the specific place to go back to when I hit stop or rewind or whatever. Currently, the "started from" point is a big part of the equation, but it shouldn't be -- it should be treated as a totally arbitrary point in time and have no bearing on anything beyond setting the initial time slice for playback (or record).

Also, I'm sure it's been mentioned, but setting up a loop selection currently will allow you to rewind to a starting point without changing the now time marker.

John
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 11:54:55 (permalink)
Now I am completely lost.

Best
John
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 12:50:21 (permalink)
keith, for clarification: the "now time", is a term defined by CW. you can look it up in help/search.

F@KKER

Someone said:
I've had more time to play with this, and am withdrawing the bug remarks.
This appears to work as designed and is actually a pretty cool feature.
Editor
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 13:02:32 (permalink)
I can't question your experience, but it conflicts with mine.

When Apple launched the application back in 2001-2. Final Cut Pro had a 25 percent share (%), while Avid was over 50%. Between the years 2003-2005, FCP and Avid were close to each other at around 40% each, with each one having beating the other in market share. In 2006 this changed dramatically, Apple’s FCP has over taken Avid and now stands at over 50% while Avid has drop to 30% levels.

This information is from Apple, so it may be skewed, but it jibes with my experience. My ex-wife was a broadcast producer at a DDB Needham agency, and worked in all the local post houses as well as in NY and LA. It was all Mac. Practically everyone in Dallas is FCP and has been for years, and Dallas has a very active film and video community with major ad agencies being based here. Of course the big houses still use Avid, and most of these are PC, but they are quickly becoming the minority as the small studios overtake them. These guys are almost all using FCP, and to a lesser extent Premiere. Practically none of them run Avid. Add to this the fact that Avid is not "100% PC" as you claim. Avid originated on the Mac, and still offers Mac versions of its apps. There are definitely a lot of Mac Avid users out there, as evidenced by the Avid forums. Likewise, Premiere has a strong Mac base.

As another data point, surfing job postings at craigslist and mandy will show you that the vast majority are seeking FCP skills.

Perhaps I'm coming on strong by saying the video market is 100% Mac... but that's been my experience.

YMMV.
keith
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 13:30:15 (permalink)

ORIGINAL: F@KKER
keith, for clarification: the "now time", is a term defined by CW. you can look it up in help/search.


I understand what "now time" is. My problem is that CW also defines "Now Time Marker" -- this is the "rewind to" point -- but "now time" and "Now time marker" are one in the same thing!!! This is wrong.

If I change now time I also change the now time marker. If I change the now time marker I also change the now time. You can't separate them. Are now time and now time marker supposed to be different things, or not? As it is now, they are tied together, yet they're supposed to represent different concepts.

To support pausing playback then rewinding to "now time marker" (or "rewind to" marker, or whatever you want to call it) the two things need to be separated, with the option of tying them together to do what it does today. I need to be able to set now time marker without changing now time, and vice versa.

PLUS you need to make the now time marker mean something to the rewind button, which is not the case today. Basically the current "rewind to now marker" option is a special type of rewind function. Why have a special type of rewind function? You alreayd have a rewind button!
droddey
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 13:58:30 (permalink)
I can't say anything definitive about the Mac vs. PC in the video industry. But I'm a movie nut and I have watched thousands of DVDs by now and I watch all of the extras in pretty much every case, which often includes various amounts of 'making of' stuff. I seem to see considerably more Windows machines being used than I do Macs, though of course there are also a fair number of hefty Unix boxes (SGI I guess?) being used as well for CGI rendering. But most folks who I see using a laptop or desktop machine seems to be using a Windows box most of the time. Now most of what they are doing is not actually editing, it's design work, front ends for various CGI type systems, software development, image correction, simple stuff like just note taking, pre-viz, scheduling, hardware control, that kind of stuff. So I guess I'm just saying that the actual editing process is only a small part of what's going on in a movie in terms of computer use.

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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 13:59:08 (permalink)
ORIGINAL: fastelder
I agree the MAC shut-out has a bit to do with it. There seems to be a real drift toward the laptops especially. They're still pricey, but I have to admit, watching my friend flip his mac open and just start typing must certainly be preferred to the several minute load & log that I have to do on my Xp laptop. My studio desktop loads faster!


That's only if you shut the PC laptop down completely. You can easily keep it in stand-by indefinitely, which means you can get the same performance. Close the lid to stand-by, open the lid and press power to start-up and these procedures only take a couple seconds.

Scott

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UnderTow
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 14:11:10 (permalink)

ORIGINAL: Editor

I can't question your experience, but it conflicts with mine.

...

Perhaps I'm coming on strong by saying the video market is 100% Mac... but that's been my experience.

YMMV.


It might be a difference between Europe and the US. I'm in Europe. FCP is used but not for the final editing. That seems to be all Avid and I've never seen anyone using Avid on a Mac around these parts.

Anyway, the phrases that triggered my comments was really "And if you're going to run Pro Tools, you'd be crazy to choose a PC to run it. ProTools is Mac." I don't agree with that and IMO is wrong. The differences between PT on a Mac or on a PC are marginal. Projects are interchangeable (assuming similar setup and plugins).

UnderTow
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 14:13:23 (permalink)

ORIGINAL: droddey

I can't say anything definitive about the Mac vs. PC in the video industry. But I'm a movie nut and I have watched thousands of DVDs by now and I watch all of the extras in pretty much every case, which often includes various amounts of 'making of' stuff. I seem to see considerably more Windows machines being used than I do Macs, though of course there are also a fair number of hefty Unix boxes (SGI I guess?) being used as well for CGI rendering. But most folks who I see using a laptop or desktop machine seems to be using a Windows box most of the time. Now most of what they are doing is not actually editing, it's design work, front ends for various CGI type systems, software development, image correction, simple stuff like just note taking, pre-viz, scheduling, hardware control, that kind of stuff. So I guess I'm just saying that the actual editing process is only a small part of what's going on in a movie in terms of computer use.



Yeah CGI work is a different story. I'm talking about the editing software used to make the final video delivery as that is what I have to deal with when I receive stuff to mix/sound design/etc. :)

UnderTow
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 14:45:49 (permalink)
This forum aside, I think that Sonar's feature set, although excellant in many respects, hasn't exactly invited collaboration in the same way as some competitors, and that limits how much a program is talked about and "respected". I think any problem stems more from the fact that Sonar has historically catered its features to solo composers (features that would help editing of multi-tracked drums, for example, have been slow to arrive) and that it has a fairly steep learning curve compared to a lot of apps that appeal to the prosumer market. It's hard to set the world on fire when a music app doesn't hold some obvious appeal to groups of musicians (either by being really easily comprehensible or offering killer features for bands like Beat Detective and playlists) - that's just the most effective way for word to get around about an app. Furthermore, the MIDI editing design has, for many reasons, turned off one of the most important groups of solo guys - the MIDI heads.

That said, Sonar 6 was a good step in the right direction on all of those fronts (except MIDI), and I have the feeling version 7 will take it a step further if the rumored improvements to MIDI go forward.
dappa1
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 15:30:25 (permalink)
Hmm this is an interesting debate. It seems to be turning to who uses PC vs MAC debate. It really does not matter; both are used in professional or semi professional set ups. Both allow for any individual to earn his daily bread.

I am glad that they have been a few here that have highlighted Sonar’s strengths and weakness’. It is just a matter of time before credibility will be associated with this sequencer. Sonar 5 and Sonar 6 are established apps and well worth looking into for anyone serious about their line of work. The fact that they are two markets that Sonar zone in on (home studio and professional) May cause lines to be blurred for the person from outside looking in. I think that Sonar 6xl has bridged the gap between home studio and professional. (if it has not it is getting closer?).

While we are on the subject of Pause…I was thinking that the mouse wheel could be used to slow rewind, left click and wheel; or fast forward, right click and wheel. With the option of pressing the wheel to pause. Da taaa! Problem solved.

In the U.K. I have noticed and also looking at the forums how many new members Cakewalk have been receiving. It would be nice to have a list of sales for this year alone to see how well the product has done.

I frequent sound control and they do not stock Sonar. I have only seen sonar five hiding between one or to other software.

I have been told that they do not stock Sonar as readily as others because of the Upgrade path that Sonar have. So even though Sonar is advertised once in a blue moon in a Mag. You will hardly see Sonar anywhere else. Sound control said that they had a man who was to show case Sonar, as most of the staff do not use Sonar although some have said that Sonar 5 is awesome. But the demonstration that they had, left the staff cooing over this product.

Others have heard of its performance and have noted that it has won numerous awards. Let it be known that people are indeed working on Pro tools, Cubase, whatever and looking over their shoulders and quietly musing over the other option.

I for one would like to do projects and bring them to a studio where the options are instantaneous. Therefore allowing me to work and collab with others who have not turned a blind eye to Sonar.




F@KKER
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 23:10:42 (permalink)

ORIGINAL: Editor

Complete answer to your question here.

this is the very best article I have yet to read on the subject. it covers it all, very well written.

F@KKER

Someone said:
I've had more time to play with this, and am withdrawing the bug remarks.
This appears to work as designed and is actually a pretty cool feature.
studio24
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/07/31 23:37:04 (permalink)

ORIGINAL: droddey

I can't say anything definitive about the Mac vs. PC in the video industry. But I'm a movie nut and I have watched thousands of DVDs by now and I watch all of the extras in pretty much every case, which often includes various amounts of 'making of' stuff. I seem to see considerably more Windows machines being used than I do Macs, though of course there are also a fair number of hefty Unix boxes (SGI I guess?) being used as well for CGI rendering. But most folks who I see using a laptop or desktop machine seems to be using a Windows box most of the time. Now most of what they are doing is not actually editing, it's design work, front ends for various CGI type systems, software development, image correction, simple stuff like just note taking, pre-viz, scheduling, hardware control, that kind of stuff. So I guess I'm just saying that the actual editing process is only a small part of what's going on in a movie in terms of computer use.



Given where you're at, you should see if you can take a tour up in Emeryville and then at the Presidio. You might
be surprised what they're running now.
calaverasgrandes
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time to start over. 2007/08/01 06:31:24 (permalink)
honestly I think sonar is pretty much up to snuff to be professional. It has neither more nor less bugs than any other program out there. I have seen the ugly face of all of them! About pro tools, they dont even have metering as good as sonar! how pro is that!
But honestly, I think it is time for 12 tone to deprecate sonar to be just a cheap home studio program which gets minor tweaks and upgrades. Come out with a whole new program that blows our minds and has all the same functionality. Call it SuperSonar or Cakerun or something.
As it is right now Sonar is a pile of old code. Some of the dialogues/menus havent changed in years. Why so many duplicate menus for quantize? Why is it so hard to edit in PRV. I mean I can do it, but its a PITA. And while looping exists. I usually avoid it becuase more often than not it screws up my audio. I find it easier and better sounding to cut and paste a bunch of copies than to count on the looping to not make my loop any longer or shorter. Not nearly as easy as live or acids looping.
i love sonar, use it every day. But I agree with the original posters premise. What makes sonar sonar-y. Like how acid is that loop program, Live is that other paradigm, Pro Tools is a digital multitrack in a box etc.
Do some hardcore R&D, fix the feature bloat, steal some design guy from apple or something.
Make it easier to change color of clips too, I need that to organize when I am comping takes.

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John T
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RE: time to start over. 2007/08/01 07:19:05 (permalink)
As it is right now Sonar is a pile of old code.
Old code is always better than new code. Seriously.

Old code is QA-ed and bugfixed and user tested to the nth degree. Throwing away the codebase and starting again is how you end up like Netscape.

Code matures. Unfortunately, not even programmers grasp this a lot of the time.
post edited by John T - 2007/08/01 07:23:33
Editor
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RE: time to start over. 2007/08/01 08:39:55 (permalink)
Old code is QA-ed and bugfixed and user tested to the nth degree. Throwing away the codebase and starting again is how you end up like Netscape.

Hear, hear. Sounds like someone's been reading Joel on Software.
John
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RE: time to start over. 2007/08/01 08:56:07 (permalink)
Around Sonar 3 I believe CW said that they rewrote the entire program. One to make it easier to update and to make it compatible with international customers.

I suspect that, although I have no proof, what they did was rewrite the audio section and left the MIDI part much the same as it was in Pro Audio.

This was redone again with Sonar 4 and then 5 had the 64 bit engine. All this has made Sonar a bit less stable and I think it could use a complete rewrite including the MIDI side. The problem is that it is likely CW has developed their own libraries and do not want to abandon them after all the work that went into them.

All that being said we shall see how Sonar 7 does.

Best
John
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RE: Why Does Sonar Not Get The Respect Of Other DAWS? 2007/08/01 09:02:04 (permalink)
Back to my original comment --> why is it that we cannot get drivers for M-Audio products that interface with ACT? Why is it that Novation Automap and Sonar do not play well together and there is not a Sonar driver for the Remote SL? Why does Arturia stuff bog down on Sonar, but evidently not every other DAW?

I understand the Mac/PC arguement. I just want ALL the major providers of DAW software and hardware plugs and cards to recognize Sonar like they do with Cubase.

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RE: time to start over. 2007/08/01 09:23:50 (permalink)

ORIGINAL: John T
Code matures. Unfortunately, not even programmers grasp this a lot of the time.


At many of the places I have worked, ferments might be a better word.
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RE: time to start over. 2007/08/01 09:33:21 (permalink)

ORIGINAL: calaverasgrandes

honestly I think sonar is pretty much up to snuff to be professional. About pro tools, they dont even have metering as good as sonar! how pro is that!
But honestly, I think it is time for 12 tone to deprecate sonar to be just a cheap home studio program which gets minor tweaks and upgrades. Come out with a whole new program that blows our minds and has all the same functionality.

You get used to Pro Tools metering. The benefits have far outweighed the imperfections. I had planned to buy Pro Audio 9 and the sales rep told me Cakewalk's new program would be released in a few months. I was quite reluctant to buy a brand new version. For the most part, it did what it was supposed to do. After a couple patches to ver 1.3, it was rock solid.

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John T
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RE: time to start over. 2007/08/01 12:28:38 (permalink)

ORIGINAL: Editor

Old code is QA-ed and bugfixed and user tested to the nth degree. Throwing away the codebase and starting again is how you end up like Netscape.

Hear, hear. Sounds like someone's been reading Joel on Software.

I do read that, yeah. But I know it from bitter experience myself. Where I work, we are all about code re-use these days. We've got some systems that we've been refining for a couple of years now, and they are rock solid. You could never hope to build them from scratch. That they've been in released products, and we've learned from how they were responded to and worked in the field, is a huge part of why they're good.
John T
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RE: time to start over. 2007/08/01 12:30:10 (permalink)
Not wanting to pull rank here or anything, but I'm guessing that none of the people advocating a complete re-write are software developers.
keith
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RE: time to start over. 2007/08/01 12:47:10 (permalink)

ORIGINAL: John T
Old code is QA-ed and bugfixed and user tested to the nth degree. Throwing away the codebase and starting again is how you end up like Netscape.


All those netscapes ended up millionaires many times over... I'll take that over being poor with an old codebase any day!
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RE: time to start over. 2007/08/01 12:56:23 (permalink)
At some point it will become necessary, but it will be a death march of epic proportions. The only reasonable way to really do it (and it would still be very tough also) is start now and run it along side the main development effort but in the background and let it percolate for a few years before you even get serious about making that last desparate dash. Give it time to develop a solid base and to let it mature a little before you start the serious task of migrating over.

But this is always a hard thing to do, not just for technical reasons but for human reasons. Who are the top technical guys in the company? They are the folks who know the current system and have to work like crazy on it to keep the current system viable. So if you then bring in some other people who get to start on this cool new system, that causes all kinds of problems.

A) They don't have the experience from the current system so they have to learn everything the hard way again
B) The folks who do have that experience have to stay with the old product which starts to feel like the ghetto to them so they are resentful and pissed
C) But you can't afford to have them spend more than a small percentage of their time on the new system for competitive purposes.
D) Though not quite as likely in a small company, there can develop inter-group rivalries where the folks stuck in the old death march system won't help the newbies who are a bunch of conceited jerks because they act like they are the future of the company and working on the shiney new machine, and don't wnat to hear a bunch of war stories from the B team.
E) And of course there's Second System Syndrome, which is a well known problem, and something that both old and new teams are likely to contribute to, where this time damn it you are going to fix everything that was wrong with the old system. So it becomes so ambitious and overwrought that it can't ever actually be finished, or ends up heavily compromised because reality finally sets in half-way through.

Dean Roddey
Chairman/CTO, Charmed Quark Systems
www.charmedquark.com
calaverasgrandes
Max Output Level: -61 dBFS
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RE: time to start over. 2007/08/01 13:05:53 (permalink)
around the time v1 of Sonar came out I tried demos of pretty much everything that was on the market. Even Pro Tools Free. The only ones that I couldnt hear screwing up the sound were Cool Edit Pro (which has a multi track view that no one seems to know about) Sonar and Pro Tools. I went with Sonar because it had the most uncluttered, easy to navigate interface. That was years ago.
now it reminds me of one of those photoshopped jokes about what the next version of Word will look like.
The menus are a mess. Why does quantize show up in at least 3 places? Why do the tools for inline and regular PRV differ?
and yeah, why is the PRV getting more, not less, difficult to use?
I still find Sonar eminently usable. But because I use it for at least 20 hours a week, the problems with it are glaring.
I also think there is room for more vertical expansion. did you guys read all of my post? I said they should KEEP sonar as the middle level and come out with a "Nuendo".
Look at Steiny they have their entry level covered (Cubase LE or whatever you get in your box of cereal), their middle tier with Cubase, and top tier with Nuendo. Pro tools has perhaps the best vertical integration ever. They have the little baby m-powered then the M-boxes which run an incrementally better version of PT, then of course the Digi series which are a joke spec wise but which I have seen entire "pro" studios based around. mmmm...buttwich.
ANd then up to HD 3 or 360 or whatever they are calling their crowning acheivement this year. So you can spend $300, $3000 or $35,000 on a PT rig right?
Cakewalk is almost as stratified but it starts at the shoestring budget level with Music Creator for $40. Then you have Guitar tracks and Sonar Home Studio for $130-200 on the low middle on up to Sonar studio and producer for about $300 and $600. Where is the HD version? The Nuendo? Its not Sonar producer,thats exactly the same as studio, studio is just robbed of a few features.
Like I said, come out with a new one that blows our minds. Something that is as powerful as the current Sonar but does something in a whole new way. (the way acid is to loops etc) and make the interface smooth as silk.
One last tiny example. When changing the color of a clip why cant I just hit enter twice to get out of that dialogue? Why does the default button not default to "ok" as in "ok I made my choice get me outta here"
everytime I have to grab the mouse to fidget like that it disrupts my flow a little.

Sonar 7.0.3, Mattel Synsonics, Motu 828MKII (BLA), TC-powercore, Stillwell plugins, Moog MG1, Korg Poly 800, DX27s, Moogerfooger Lowpass, Ovation Magnum, Stingray fretless, Mesa Bass 400, Waldorf Edition, DBA fuzz war, Summit 2BA221, etc
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