dwardzala
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Why I think Sonar's implementation of busses is great
So, I am taking the Intro to Music Production course through Coursera. It is a bit below my current level of understanding, but I have gained an appreciation for some of the things that Sonar does better than other DAWs. This week's lectures were on the mixer, or basically using console view on a DAW. The topic of sends, aux tracks and busses was discussed and demonstrated in PT and Logic (both on a Mac). The steps in those DAWs involved creating/naming a bus, and then creating a track to route the bus to. Sonar seems so much more elegant in that you right click in the bus pane to add a bus and rename it right there - no menus, not additional tracks to add. I guess the only trade off is that you can't move this bus between two tracks. But seeing these other DAWs makes me appreciate the simplicity and intuitiveness that Sonar offers.
DaveMain Studio- Core i5 @2.67GHz, 16Gb Ram, (2) 500Gb HDs, (1) 360 Gb HD MotU Ultralite AVB, Axiom 49 Midi Controller, Akai MPD18 Midi Controller Win10 x64 Home Sonar 2017.06 Platinum (and X3e, X2c, X1d) Mobile Studio - Sager NP8677 (i7-6700HQ @2.67MHz, 16G Ram, 250G SSD, 1T HD) M-Box Mini v. 2 Win 10 x64 Home Sonar 2016.10 Platinum Check out my original music: https://soundcloud.com/d-wardzala/sets/d-wardzala-original-music
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codamedia
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 08:49:21
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dwardzala I guess the only trade off is that you can't move this bus between two tracks.
I'm old school and prefer my tracks separated from my bus section so I prefer the way Sonar does it. I do own a 2nd Daw where the bus can be created and placed anywhere in the mixer but I still end up moving it and keeping all my bus tracks together.
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Dave Modisette
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 08:54:26
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It really depends on the environment. It's one thing to work in a one man creative operation and another to work in a team environment. I've never worked on a team in regards to music but I completely relate to it from (and this may seem ridiculous) my experience as a kid working at a McDonalds burger joint. There was a systematic approach to the most simple of operations. One guy did the buns, another cooked the meat and another dressed the buns when they were ready. It was mustard first, ketchup second, pickle third and finally the meat, followed by the remaining half of the bun. It seemed stupid at first, having to put the dressings in a particular order but when a franchise five miles across town was short staffed, two of us were sent to that location and we integrated into their crew like we were permanent employees. In PT, you pretty much can't change anything about it except the track colors and maybe their version of track templates (which involves knowing a trick or two to set up). The I/O is kind of regimented but you can go to a window and clearly see what is what. It's more like setting up a patch bay and once you set it up, it's done and you can use it on other projects. But, this regimentation must also make it much easier to pass one project around to different staff or other studios. That's not to say that you can't do the same thing in SONAR however, I've gotten some projects that were so totally "different" that I it took me a little while to figure out what was going on. Me, after fighting with it and trying to make PT into SONAR and realizing that it wasn't going to be SONAR no matter how I looked for ways to accomplish that, I started to appreciate some of the rigidity that encouraged me to make a plan and consider what I was trying to end up with before I started a project. That's not to say that it is impossible to go into a PT project totally willy nilly because I can do that too. Haha. It been said here before and I'll say it again. Use the tool you need for the job you have to do and enjoy them and use them for what they are and what they can do.
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jimst57
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 08:54:56
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You can do the same in Pro Tools. In fact you can select multiple tracks, insert a send, designate "new track" and it creates the AUX track and takes care of the busses. While I agree that Sonar makes it easy, I find its lack of being able to assign a bus from the output of one track to the input of another a problem at times.
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lfm
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 09:20:57
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Since track folders do not have integrated busses that take childrens audio, I would prefer I could place a bus inside a track folder. They belong together somehow. But if folders get busses and also exist in console view - how nice that would be. Vote on the FR here: http://forum.cakewalk.com/Console-view-group-folders-m3173032.aspx
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Dave Modisette
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 09:52:56
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jimst57 You can do the same in Pro Tools. In fact you can select multiple tracks, insert a send, designate "new track" and it creates the AUX track and takes care of the busses. While I agree that Sonar makes it easy, I find its lack of being able to assign a bus from the output of one track to the input of another a problem at times.
Something that you don't miss until you have it and then you work with another product and you don't have it. The Sidechain mixer app that was created by a fellow SONAR user is a great workaround for this.
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Sylvan
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 11:45:26
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I just want to chime in and say that I too like the way SONAR does busses. I get confused easily and having the busses organized in their own space is perfect for me. If I need to see what tracks are feeding any buss, I can hold down ALT, click on the buss, and SONAR identifies all those tracks. Exactly what I want it to do. Brilliant. So much better than an unorganized mess of busses mixed in with tracks. At least for me.
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Dave Modisette
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 12:28:56
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And you would like the other way of doing Auxes and Busses, as well because you can scoot them down to the right side of your console/mixer view just like SONAR has always done it. It's win/win.
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WDI
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 12:44:54
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In Logic assigning a track send or output to a bus creates the bus if it hasn't already been created. Very easy.
I will say, I have nothing against Sonar bus view being seperate as you always know where to find them.
At the same time being able to move a bus in between tracks is more flexible. But at times it does get confusing.
Either way, it's up to you to figure out a convention either in naming, coloring or track icons to keep things organized.
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dubdisciple
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 15:09:21
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WDI In Logic assigning a track send or output to a bus creates the bus if it hasn't already been created. Very easy.
I will say, I have nothing against Sonar bus view being seperate as you always know where to find them.
At the same time being able to move a bus in between tracks is more flexible. But at times it does get confusing.
Either way, it's up to you to figure out a convention either in naming, coloring or track icons to keep things organized.
I hate how logic does busses. I'm used to it now but no likey at all.
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John
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Re: Why I think Sonar's implementation of busses is great
2015/02/17 18:32:30
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I have to agree with the OP on this. I love the way Sonar uses and creates buses. I like them in their own pane too. For me the verdict is still out on the new way FX is shown. Stackable FX. I do not like the difficulty in reading the labels. The new sends are fine.
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