X1D Question ....... any specific improvements to the Audio Engine ?

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pwal
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 12:08:21 (permalink)
all tracks real-time input monitoring?

list of stuff
#31
musicroom
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 14:09:05 (permalink)
Time to move on from this thread. 

 
Dave
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#32
daryl1968
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 14:14:51 (permalink)
you're probably right musicroom - you're George Martin comment is absolutely correct. Necessity is the mother of invention - have you read "Here There and Everywhere" by Geoff Emerick?
#33
timboe
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 20:41:37 (permalink)
FWIW - in the last year or so for reasons I dont really understand - I have been getting and doing a lot of Euro / Trance Dance.  Huge numbers of VSTi's all multi-outputed lots of convo reverbs etc.....  I can assure, at 48 samples, you can get to very high cpu useage very quickly ... anyway, I digress - maybe the folowing is easier to try:-

Try this test:-

=> Set your Buffer Latency to 48 or 64 Samples  [ 128 is OK but it will take a lot more tracks as per below ]
=> open a clean / new / empty project
=> insert x 1 mono audio track
=> MUTE it and enable REC and Input Monitoring
=> slide the Vol / Vel  all to  zero
=> insert  5 different Sonitus Plugs - Rev / Mod / Delay / Mutli Comp / EQ
=> load a preset for each Sonitus plug and enable each of them
=> copy / clone that one Track  10 / 20 / 50 / 100 etc....  times until your Windows Task Manager is sitting around  %50 <-> %60
=> insert one more audio track with some audio on it - say a 4 bar drum loop - anything will do - and set it to loop
=> hit play in the looped section so that Playback does not stop / audio engine does not dis-engage
=> whislt the project is playing back, insert one instance of Rapture - does everything remain playing back without artifact or any sort of audible glitch ?
=> whislt the project is playing back, open any Rapture sound - does everything remain playing back without artifact or any sort of audible glitch ?
=> whislt the project is playing back, replace the Rapture instance with one Dimension Pro instance - does everything remain playing back without artifact or any sort of audible glitch ?
=> whislt the project is playing back, open any Dim Pro sound bank - does everything remain playing back without artifact or any sort of audible glitch ?
=>
whislt the project is playing back, SAVE the project - does everything remain playing back without artifact or any sort of audible glitch ?

Again ...... for me, with my DAW, the above cannot be done with X1C Expanded.

Agsin ......  purely of audio engine comparison, the exact same above at 48 Samples @ 88.2k / 24 Bit is perfect / glitch free in S1V2 - there is absolutly no change to audio playback and stabilty - it is utterly invisible and transparent.

Again ....... all the best
Tim
#34
elijahlucian
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:00:24 (permalink)
i would also like for the audio engine to be fixed. there have been a couple times where i was recording a vocalist and the audio engine crashed and there was a huge loud square wave sound (fully distorted) in my client's ears. fortunately it was a guy i knew really well. but imagine it was a brand new client... not exactly a good impression.


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#35
billruys
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:08:05 (permalink)
 Why on earth do you need to be running as low as 48 samples? I could understand, maybe, 64 samples if you were doing live performances. But why this low when in the studio? For me even 128 samples is fine playing live.

Bill Ruys
Silicon Audio


#36
billruys
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:13:04 (permalink)
elijahlucian


i would also like for the audio engine to be fixed. there have been a couple times where i was recording a vocalist and the audio engine crashed and there was a huge loud square wave sound (fully distorted) in my client's ears. fortunately it was a guy i knew really well. but imagine it was a brand new client... not exactly a good impression.

That honestly sounds like a problem with an audio driver, or system latency.  I have had the audio engine stop on rare occasions when I have a very large project & running at very low latency, but not with the loud burst of noise you describe.

Bill Ruys
Silicon Audio


#37
John T
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:13:52 (permalink)
Bit of a tangent this, but I happen to think low latency operation doesn't need (note I don't say "isn't") to be important.

I think a sensible overall system design is to get yourself a set-up where you're mostly direct monitoring, rather than monitoring through Sonar. That takes care of live overdubs. For recording soft synths, the PDC button can get you through most use cases.

It's really worth stopping and thinking what you're using low latency for, and seeing if there's another way of achieving your goals, that's more friendly to the rest of the working process.

http://johntatlockaudio.com/
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#38
elijahlucian
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:21:13 (permalink)
live monitoring helps vocalists (especially newbies) when you put reverb / delay on their vocals. when you have clients on the clock you have to make them as comfortable as possible.. im not about to go buy a $400 delay/reverb unit just to do that when the software SHOULD be able to handle it. 

also the problem was with VocalStrip. somehow it crashed and blew our ears off.. however when i tried other plugins it remained the same.. i had to disable all FX for the sound to go away, and reload the project in order to get any effects.

my latency is ~10ms @ 128samples 14@ 192 samples


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#39
John T
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:36:30 (permalink)
Hang on, what are you saying here? Are you saying you're not going to spend money on making your studio work right fr paying customers on a point of principle?

I mean, I imagine this was never going to come up anyway, but thanks for helping me cross you off my list of studios I'd ever use.

http://johntatlockaudio.com/
Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
#40
elijahlucian
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 21:54:37 (permalink)
it's called holding a company liable for making their products work, bozo. 

clearly sonar works the way I need it to. there are always improvements to be made. but the bottom line is, why would i buy a crappy piece of gear that has no actual benefit to my studio. it's un-economical. 

if you are just blowing your money on crap gear, remind me never to set foot in your studio, thank you very much. 

p.s. my interface has DSP so I can monitor with almost 0 latency and add reverb, compression and EQ at my will.

my point was: why spend money when you shouldn't have to? if i just lie over and go buy something else instead of holding a company liable for their product, they will never make their products better.

its capitalism. 


thanks for helping me add you to my list of broken tools.


Running X2a 64bit - RME Fireface UFX - Win 7 64 - i7 3770k - 32gb ram

Me http://www.elijahlucian.ca
#41
inaheartbeat
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 22:18:44 (permalink)
Wow who would have thought this would have gotten so nasty....

Anyway...here is the deal. The OP is monitoring with a 4.3 ms latency. That is NOT necessary and if you complain about CPU useage and your buffers are set that low then you really are crying into the wind.

No human being should need to monitor with less than 8 ms latency. I understand it is all wonderful to have lowest latency but not at the sacrifice of useable CPU headroom.

This thread really should end at this point. Seriously, what more is there to say? I am not trying to be insulting but just observing the facts as I see them.

Ken


PC Audio Labs mobile i7 MC, 3.46 Ghz i7 990X, 12 Gb RAM, 3 750 Gb 7200 RPM drives, 3 USB2, 2 USB 3 ports, firewire, Windows 7 64 bit Pro, Sonar X3e Producer 64 bit, 
#42
timboe
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 22:29:48 (permalink)
Hey all

Please ...... chill out  !!!

For goodness sake, if 48 / 64 / 128 / 256 samples is good enough for you thats GREAT - for me, I prefer 48 and my audio interface  [  FFace UC ]  handles it with ease.

Anyone here remeber when  24 Track 2"  Tape machines arrived in a big way  - " Why would anyone need more than 16 Tracks to make music " ...... " Its a waste " ....... " Proper musicians dont need that many thracks "  .............precislely the same arguments when the industry moved from  mono to 2 tack Stereo / 2 to 4 track / 4 to 8 track / 8 to 16 track etc..... 

The whole and sole point of this thread is to ask and highlight that the X1c Expanded Audio Engine needs work and is already falling well behind new players.

Serioulsy, you tell me - with the 2 examples I have givem, why do they both work perfectly with one  [ S1V2 ]  audio engine and  not-at-all with the  X1c Expanded engine - the hardware for both is identical.

I just want the Sonar engine to get better [ much better ]  and my concern is that it simply is not a  " Tier One "  priority for CW ...... why it is not a priority just baffles me.

Peace to all of you.

Tim
#43
backwoods
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 22:36:36 (permalink)
Monitoring at 48 samples: that's your problem right there, that and Euro Dance 
#44
daryl1968
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 22:40:04 (permalink)
'that and Euro Dance' - LOL - REALLY DID
#45
billruys
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 22:41:38 (permalink)
timboe

For goodness sake, if 48 / 64 / 128 / 256 samples is good enough for you thats GREAT - for me, I prefer 48 and my audio interface  [  FFace UC ]  handles it with ease.

Anyone here remeber when  24 Track 2"  Tape machines arrived in a big way  - " Why would anyone need more than 16 Tracks to make music " ...... " Its a waste " ....... " Proper musicians dont need that many thracks "  .............precislely the same arguments when the industry moved from  mono to 2 tack Stereo / 2 to 4 track / 4 to 8 track / 8 to 16 track etc..... 


This is where I have to dissagree with you.  Running at 48 samples is right on the bleeding edge of what any host-based DAW is capable of and you are asking for trouble at that latency - especially running multiple synths & FX.  The slightest system latency caused by a PCI device or whatever will cause a dropout at that latency.  I am running a MOTU 2408 Mk3 and 24I/O and at latency that low, even windows media player pops & clicks!
 
If you want to be able to run at that super low latency, you should be looking at something like Protools HD, where all the audio work is handled out-of-band.  I ask again - what possible benefit do you get from working at 48ms?
 
What I'm getting at here is that you are asking CW to solve a problem that isn't a problem, because who really needs to work at those latencies?  CW must focus on the issues of the masses - not a silly request to get everything smooth at 48ms.

Bill Ruys
Silicon Audio


#46
John T
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 22:51:26 (permalink)
Well, bozo, let's say I'm in your studio and the issue you describe becomes a problem. I'm going to hold you liable and saying "hey, don't blame me it's this crappy software" isn't going to get you a repeat booking. 

http://johntatlockaudio.com/
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#47
billruys
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 23:07:56 (permalink)
John T


Well, bozo, let's say I'm in your studio and the issue you describe becomes a problem. I'm going to hold you liable and saying "hey, don't blame me it's this crappy software" isn't going to get you a repeat booking. 


Hasn't happened yet in 10 years in my studio.  You guys are on another planet if you think that the inability to run at 48ms is going to cost you jobs.  I live in something called "the real world" and make good money playing live and recording.

Bill Ruys
Silicon Audio


#48
daryl1968
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 23:10:51 (permalink)
bill - John was responding to another post by elijahlucian
#49
billruys
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 23:15:33 (permalink)
daryl1968


bill - John was responding to another post by elijahlucian


That's what I get for reading in flat-viewing mode, I guess.  I don't like the tree structure on the CW forums, but reading flat leads to these problems. 

Bill Ruys
Silicon Audio


#50
John T
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 23:31:39 (permalink)
...

http://johntatlockaudio.com/
Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
#51
timboe
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 23:42:19 (permalink)
backwoods


Monitoring at 48 samples: that's your problem right there, that and Euro Dance 

..... now that made me laugh big time !!!!!!!!
 
Bill ..... I guess we'll just have to respectfully agree to disagree.
 
You see operating at 48 samples with large loads as extreme / unnecessary / asking for trouble.
 
I see it as  " close-to-hardware "  as I can run.
 
48 Samples is not bleeding edge or extreme - RME / Echo Audio / Lynx  all have rock solid stable drivers that run at  32 samples for their PCI cards - I'm only running at 48 samples now  because I moved to a more portable RME FFUC  [ USB ]  which doesnt have a 32 sample buffer setting due to current windows architecture limitations - I  *was*  using an EchoAudio Layla 3G at 32 samples and again, like my RME it was essentially, uncrashable  - it ran all day long at 32  samples doing whatever you threw at it  [ back in the days of 8.5.3 ]
 
As an aside, your  MOTU wont do it is because their drivers are simply not what they used to be.
 
And to a larg'ish extent,  I do agree with you about your   " needs of the many outweighing the needs of the few "  argument.
 
But .... again ..... you seem to be missing my point.
 
I am just trying to highlight that Sonar's Audio Engine is falling behind and I gave  2  [ albeit very full-on ]  examples .... again Bill, doesnt it seem odd / concerning to you that S1V2 can effortlessly do what I am  " exampling "  [  woohooo a new word ]   yet  X1c Expanded cant ..... to my way of thinking, simple   "stress-testing"  like this is almost certainly indicative of other deeper problems
 
I'm  not  bagging CW  -  not at all  -  as I said before ...... I just want the Sonar engine to get better [ much better ] and my concern is that it simply is not a " Tier One " priority for CW ...... why it is not a priority just baffles me ....... and its even more baffling when new competitors [ as I have mentioned ] seem to be much further down this road than a  15 - 20 year old DAW veteran.
 
All the best Bill.
 
Tim
 
 
 
 
#52
Scott Lee
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/31 00:08:39 (permalink)


Huge thumbs up for this thread. My biggest gripe is with Sonars audio Engine. Id like to get my groove back with sonar again and would fully support a redo of the audio engine for both accuracy and a gapless experience.

Best,

Scott Lee (ASCAP)
SFX Media 
Song Composer / Engineer / Audio Director

http://www.youtube.com/user/Dezacrator?feature=mhee

#53
musicroom
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/31 00:21:33 (permalink)
daryl1968


you're probably right musicroom - you're George Martin comment is absolutely correct. Necessity is the mother of invention - have you read "Here There and Everywhere" by Geoff Emerick?





I just looked it up Daryl - looks like a great read. I'll put that one on my Amazon wish list.


Thanks




I think we all see where the OP is going with this, and don't blame him. It's just not that important to me. I record seamlessly at 64 samples and feel grateful for the privilege to do so with practically no realistic boundaries. It seems a little spoiled to me to be impatient about this. For I know the audio engine in Sonar will always be on the improvement to-do list at Cake. Where they have it now is more than fine for me. But for the OP, I hope he gets what he wants. Just not sure it is a need at this point.

 
Dave
Songs
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#54
FastBikerBoy
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/31 02:53:22 (permalink)
I'm going to decline the second test for the following reasons.

1. I can't run at anything less than 64 samples.

2. I'm a mere amateur so I use the software in a way that works for me, what you are trying to get me to do I do in a completely different way. I use a mixer and monitor direct from the hardware with external gear in a way that works rather than try to use it in a way that doesn't. If it didn't work how I wanted it to I'd buy some software that did.

3. Even if I did perform the test, I already know there is going to be a pause but that's a long way from what I thought the problem you were having which was
Despite the sheer grunt of my DAW, even  a simple  " replace a Raprure synth patch with a Dim Pro synth patch "  either crashes Sonar  or  just results in no sound for that track ..... seriously,  on my DAW,  its terrible / utterly unuseable.
4. This subject has been done to death and I'm not disagreeing I'd like to see improvements too, it's just not that important to me personally.

Hope they get it sorted for you and I think I'll stay at the level I'm at making a bit of money with a few paying clients rather than trying to make a living from it, live gets far too complicated apparently.
#55
FastBikerBoy
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/31 02:57:42 (permalink)
it ran all day long at 32  samples doing whatever you threw at it  [ back in the days of 8.5.3 ]
Now I'm confused. Are you saying they've made the audio engine worse in X1? I though it was 'untouched'?
#56
JClosed
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/31 03:08:11 (permalink)
Hmmm.. Well I think I said it before, but I think a lot of people just underestimate the challenge a total sound-engine redesign will be. The sound-engine is interwoven with about every aspect of X1, so a redesign of the sound-engine would probably also mean a re-design of the parts interacting with the user interface (otherwise it is like fitting a square block in a round hole). Taking this in consideration it would mean an almost completely re-write of Sonar itself. Yes newcomers can have a gapeless engine, but they started from scratch while Sonar has to be re-designed. So - I would not count on a fast re-write of the Sonar core engine. Just a few toughts...
#57
pwal
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/31 11:41:47 (permalink)
i don't think they've "made the audio engine worse" but they've definitely added a load of extra overhead with new gui... and yes, after 20+ years i think it's time to rewrite some code...

list of stuff
#58
Splat
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/02/02 20:16:17 (permalink)
elijahlucian wrote:
 
my point was: why spend money when you shouldn't have to? if i just lie over and go buy something else instead of holding a company liable for their product, they will never make their products better.
its capitalism.



Yeah that really worked with the bankers didn't it?
Oh - did you forget? - you pressed the I Agree button when you installed the software.
Just like all good schemes - there's always a way out of the Capitalist fantasty that's never a reality.
Oh well better luck next time....
 
On a serious note you cannot expect all code to work 100% of the time on different systems the way you want it. And legally you cannott expect it either. Dream on and get back to reality :)
 
BTW some military applications are written in JAVA for instance, if some missile accidently bombs the wrong country just because there was a bug in the JAVA programming language Sun Microsystems are not liable because the attacker pressed the I agree button.
 
Also note you don't own the software, you merely have a license to use it.
post edited by CakeAlexS - 2012/02/02 20:25:09

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#59
FastBikerBoy
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Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/02/03 04:56:30 (permalink)
Curiosity has got the better of me, and I've plenty of time today

timboe


FWIW - in the last year or so for reasons I dont really understand - I have been getting and doing a lot of Euro / Trance Dance.  Huge numbers of VSTi's all multi-outputed lots of convo reverbs etc.....  I can assure, at 48 samples, you can get to very high cpu useage very quickly ... anyway, I digress - maybe the folowing is easier to try:-

Try this test:-

=> Set your Buffer Latency to 48 or 64 Samples  [ 128 is OK but it will take a lot more tracks as per below ]

Left mine on my normal settings. Experience has taught me that settings tuned to a system is a very important part of what Sonar can and can't do

=> open a clean / new / empty project
=> insert x 1 mono audio track
=> MUTE it and enable REC and Input Monitoring
=> slide the Vol / Vel  all to  zero
=> insert  5 different Sonitus Plugs - Rev / Mod / Delay / Mutli Comp / EQ
=> load a preset for each Sonitus plug and enable each of them
=> copy / clone that one Track  10 / 20 / 50 / 100 etc....  times until your Windows Task Manager is sitting around  %50 <-> %60

Done all of that. Can't say I'll ever see myself needing 150 audio tracks all with input monitoring but whatever takes your fancy.

=> insert one more audio track with some audio on it - say a 4 bar drum loop - anything will do - and set it to loop
=> hit play in the looped section so that Playback does not stop / audio engine does not dis-engage
=> whislt the project is playing back, insert one instance of Rapture - does everything remain playing back without artifact or any sort of audible glitch ?

 Slight pause as I predicted
=> whislt the project is playing back, open any Rapture sound - does everything remain playing back without artifact or any sort of audible glitch ?
Yes, CPU at 75% no glitch or pause
=> whislt the project is playing back, replace the Rapture instance with one Dimension Pro instance - does everything remain playing back without artifact or any sort of audible glitch ?

Slight pause as experienced when inserting rapture
=> whislt the project is playing back, open any Dim Pro sound bank - does everything remain playing back without artifact or any sort of audible glitch ?

Yes, no pause or glitch
=> whislt the project is playing back, SAVE the project - does everything remain playing back without artifact or any sort of audible glitch ?

Some slight glitches on opening the save as dialogue and while the save takes place.
Again ...... for me, with my DAW, the above cannot be done with X1C Expanded.

Again, I'd check your system over..........
Agsin ......  purely of audio engine comparison, the exact same above at 48 Samples @ 88.2k / 24 Bit is perfect / glitch free in S1V2 - there is absolutly no change to audio playback and stabilty - it is utterly invisible and transparent.

Is working at 48 Samples really necessary especially if it stops you working? Drop it back a little.

Out of curiosity why do you need 150 plus tracks all with 5 effects on and input monitoring, got a very large live room?

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