keneds
Max Output Level: -76 dBFS
- Total Posts : 725
- Joined: 2008/10/16 22:49:51
- Location: West Grove PA.
- Status: offline
X3d Dropouts problem
Can someone give me a clue why I am getting audio dropouts now that I installed the 3d update, never had any issues until now. I moved my buffer size from 512 to 1024 and still have the issue. Not liking this : ( Is it something in my settings that got moved around with the update? Thanks, Ken
SONAR Platinum Dell XPS17 / External 23" touch screen & 22" HP displays/Windows 10 64bit i5 processor/ 8Gb ram/500GB (7200rpm SATA HD)/Roland VS-700 set/KRK rockit 6/KRK 10" sub and a bunch of cables EZdrummer2 / EZmix2
|
Guitarmech111
Max Output Level: -24.5 dBFS
- Total Posts : 5085
- Joined: 2003/11/06 10:18:53
- Location: Bayou City, TX
- Status: offline
Re: X3d Dropouts problem
2013/12/21 09:53:09
(permalink)
From several types of performance posts, I think that the performance of SONAR has been regressed in X3D.
Peace, Conley Shepherd Joyful Noise Productions PC config: (Win performance base score = 7.7) ASUS Sabertooth 990 FX -amd fx-8150 - core processor am3+ - 32G Corsair 1066 DDR3 - PNY GTX670 2g gddr5 - Corsair Force SSD 120G - Samsung 750G SATA drives - WD 1tb Black (Audio files) - WD 2TB for storage - RME UFX - USB ASIO 2/2016 drivers Win8 Without a mess, there is no message
|
keneds
Max Output Level: -76 dBFS
- Total Posts : 725
- Joined: 2008/10/16 22:49:51
- Location: West Grove PA.
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:06:01
(permalink)
Upon more troubleshooting, it seems that other projects (pre X3d) are running fine, it is my current project that is dropping out which I started during the X3c version. What could it be?
Sorry Guitarmech111, I don't get what your stating.
SONAR Platinum Dell XPS17 / External 23" touch screen & 22" HP displays/Windows 10 64bit i5 processor/ 8Gb ram/500GB (7200rpm SATA HD)/Roland VS-700 set/KRK rockit 6/KRK 10" sub and a bunch of cables EZdrummer2 / EZmix2
|
Splat
Max Output Level: 0 dBFS
- Total Posts : 8672
- Joined: 2010/12/29 15:28:29
- Location: Mars.
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:06:36
(permalink)
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
|
Guitarmech111
Max Output Level: -24.5 dBFS
- Total Posts : 5085
- Joined: 2003/11/06 10:18:53
- Location: Bayou City, TX
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:11:11
(permalink)
I reported a project I had in X3C and it is corrupted somehow with X3D and will not process audio in the audio track. New X3D projects do not exhibit what I reported. I wonder if there is indeed a regression in X3D from X3C created/saved projects? Check out that thread Alex mentioned.
Peace, Conley Shepherd Joyful Noise Productions PC config: (Win performance base score = 7.7) ASUS Sabertooth 990 FX -amd fx-8150 - core processor am3+ - 32G Corsair 1066 DDR3 - PNY GTX670 2g gddr5 - Corsair Force SSD 120G - Samsung 750G SATA drives - WD 1tb Black (Audio files) - WD 2TB for storage - RME UFX - USB ASIO 2/2016 drivers Win8 Without a mess, there is no message
|
Splat
Max Output Level: 0 dBFS
- Total Posts : 8672
- Joined: 2010/12/29 15:28:29
- Location: Mars.
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:17:04
(permalink)
If you think the project is corrupted try creating a bundle. Close Sonar, open the bundle, save as a project. Apparently this defragments it (according to online help). Thanks...
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
|
Guitarmech111
Max Output Level: -24.5 dBFS
- Total Posts : 5085
- Joined: 2003/11/06 10:18:53
- Location: Bayou City, TX
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:21:39
(permalink)
I did and it behaves the same way. I posted that I have a bundle for download if you want to try it in my other post. I wouldn't quite dismiss X3D project corruption and performance regression.
Peace, Conley Shepherd Joyful Noise Productions PC config: (Win performance base score = 7.7) ASUS Sabertooth 990 FX -amd fx-8150 - core processor am3+ - 32G Corsair 1066 DDR3 - PNY GTX670 2g gddr5 - Corsair Force SSD 120G - Samsung 750G SATA drives - WD 1tb Black (Audio files) - WD 2TB for storage - RME UFX - USB ASIO 2/2016 drivers Win8 Without a mess, there is no message
|
Splat
Max Output Level: 0 dBFS
- Total Posts : 8672
- Joined: 2010/12/29 15:28:29
- Location: Mars.
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:29:17
(permalink)
I'll be honest, I didn't know about that one until last night... Learn something new every day..
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
|
DeeringAmps
Max Output Level: -49 dBFS
- Total Posts : 2614
- Joined: 2005/10/03 10:29:25
- Location: Seattle area
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:35:06
(permalink)
Actually reducing the playback i/o buffers helped solve the "issues" I was/am experiencing with a project ported over from X1. Interesting that I am using a UFX (USB) interface. I've had 1 or 2 audio engine dropouts since, but I was at a point where playback stopped every time in exactly the same spot. No audio snap or melodyne/v-vocal instances "lurking" about. Tom
Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
|
Splat
Max Output Level: 0 dBFS
- Total Posts : 8672
- Joined: 2010/12/29 15:28:29
- Location: Mars.
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:39:24
(permalink)
I get dropouts when I play with other apps when doing Sonar playback, I hadn't experienced that before... Anyways...
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
|
gcolbert
Max Output Level: -67 dBFS
- Total Posts : 1176
- Joined: 2010/11/13 18:34:06
- Location: Windsor Mill, MD
- Status: offline
Re: X3d Dropouts problem
2013/12/21 10:53:37
(permalink)
Ken, I have noticed that some upgrades and patches have made unexpected changes to my settings. I had a similar problem to what you are seeing with one of the X2 patches. Somehow I ended up with a project with mixed 16 bit and 24 bit audio files. Lots of clicks and pops. I reset my settings to convert to 24 bit on import and record bit depth and things were OK on new projects. I had to manually convert the 16 bit tracks to get the project to play well. I have also had upgrades/patches unexpectedly change my playback and record timing master which caused clicks, pops, and synch problems. It is worth checking your settings after patches. I keep a notebook with screenshots of my settings that I verify after major changes now just to be safe. Glen
Platinum / VS-100 / 12 GB RAM / Win 10 Pro / AMD A8 / MP Touch MonitorsPlatinum / on-board audio / 4 GB RAM /Win 10 Pro / HP dm4 Laptop / stuffTHpfft!
|