DirectCompute
Seeing that the raw computing power of the current generation of graphics cards is in the teraFLOP range, and also that the GUIs of most music-related programs are hardly going scratch the surface of that, would the introduction of DirectCompute in DX11 be an opportunity for Cakewalk to offload compute-intensive tasks such as audio synthesis and effects onto the graphics card? I know that the various card manufacturers have their own proprietary compute APIs and there is also OpenCL, but as a Windows-only company committed to the DirectX "vision", it would seem that DirectCompute would be the way to go. Does anyone else have any views on this?