• SONAR
  • What's Your Favorite Underrated Sonar Feature or Technique? (p.15)
2014/06/18 21:31:54
Silicon Audio
konradh
About the Sonitus multiband:  Using other tools, I have never been about to find the right frequency to cut pops or to reduce sibilance.  I know in theory, but can't ever seem to get good results.  Suggestions?
 
*I have sometimes eliminated pops with very tedious and careful wave trimming, but that is not ideal and it is hard to get just right.


In the Sonitus multi-band plugin GUI, solo the band nearest to the problem frequency and drag the band borders around until you have it isolated - the key is to use your ears whilst doing this.  then un-solo that band and compress.
 
The problem with wave triming is that it's not just going to eliminate the troublesome frequency, it's going to mute everything else too.  Multi-band comping will give you a much better outcome.
2014/06/19 12:45:13
jm24
I hate this forum. I hate this thread.
 
All these ideas and suggestions have me drooling to do new stuff. Will have to change my shirt soon.
 
Got an original Korg Nano-keys. Not too good to play.
 
Been thinking of using it to map Sonar commands.
 
And because of all the encouragement here I am downloading the latest drivers, remembering it has a CC mode, with editor.
 
Bad, bad forum!  Go to my room!
 
 
2014/06/21 21:13:26
BJN
Silicon Audio
konradh
About the Sonitus multiband:  Using other tools, I have never been about to find the right frequency to cut pops or to reduce sibilance.  I know in theory, but can't ever seem to get good results.  Suggestions?
 
*I have sometimes eliminated pops with very tedious and careful wave trimming, but that is not ideal and it is hard to get just right.


In the Sonitus multi-band plugin GUI, solo the band nearest to the problem frequency and drag the band borders around until you have it isolated - the key is to use your ears whilst doing this.  then un-solo that band and compress.
 
The problem with wave triming is that it's not just going to eliminate the troublesome frequency, it's going to mute everything else too.  Multi-band comping will give you a much better outcome.


I generally ignore multibands as "too destructive"
I generally use a desser for how you use the multiband.
I realize it is the same principle and thanks for unhinging me.
Cheers
2014/06/21 22:08:52
Anderton
BJN
I generally ignore multibands as "too destructive"
 



Then allow me to warp your brain with another underrated technique 
 
Consider turning all the multiband's ratio controls to 1:1 so there's no compression. Then, think of the multiband compressor as a 5-band graphic EQ where you can determine the width of each band instead of having them fixed, and raise or lower the level of each band. It's a whole different type of EQ, and compression doesn't even have to enter into it so it's not destructive at all. However if one of those bands needs to be compressed, you have that too. 
2014/06/22 01:04:40
BJN
Thanks for that Craig.
A five band adjustable graphic.
I never would of thought.
2014/06/22 01:10:17
Anderton
BJN
Thanks for that Craig.
A five band adjustable graphic.
I never would of thought.




Well then I'll describe one more favorite application - using the multiband compressor without compression as a crossover for multiband processing. With the Sonitus, you can solo individual bands. So for example, you can create four bands in one instance, copy it into four buses, and solo a different band in each bus. Now you can send a signal to those buses, and process each frequency band independently. I do this for multiband distortion (yummy); for EDM, I love to insert delays with different delay times in the different bands.
2014/06/22 22:51:10
Blades
Ok - I'll join in.  As you probably know if you've ever followed my posts or my site, I love the Drum Map feature.  I wish they would address it in an upgrade for a few new features and a better GUI, but it's still very useful, especially if you do a lot of drum stuff, and even more especially if you record midi drums, such as the Rold VDrums kit.  It makes manipulating drums SO much easier than just using the standard piano roll, adds flexibility in mixing and matching different sound libraries or physical midi devices, and allows you to keep all the midi for a drum track on one track (as opposed to using a split to tracks CAL), which makes it a lot easier to see the relative midi notes, which is reall important in a drum track.
 
Do yourselves a favor and try out the drum maps and if you need some guidance, go to my website (in signature) and watch the video in the Sonar section, here: http://blades85.com/music/sonar/88-specific-topics/79-sonar-drum-maps
 
Hope this adds something to the conversation! :)
2014/06/22 22:57:39
Anderton
Blades
Hope this adds something to the conversation! :)



Very much so. I don't use drum maps that much, but you've inspired me to check them out so I can take better advantage of Addictive Drums and Battery.
2014/06/22 23:30:51
Splat
Although (sorry to come across negative) please note there is a giant bug when using drum maps whereby the solo buttons stop working correctly in console view (most apparent when you push out the individual sounds from the plugin to seperate channels).
 
http://forum.cakewalk.com...lo-m2926042.aspx
2014/06/23 09:26:25
Kev999
Blades
...I love the Drum Map feature.  I wish they would address it in an upgrade for a few new features and a better GUI, but it's still very useful...



There are certainly some major things wrong with drums maps and they are long overdue for an upgrade.  I couldn't live without them though.
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