LA2A
Going by all the replies, the consensus seems to be that "NO! The Pro channel is not an 'accurate' emulation".
No one in this thread has claimed that they ABed the ProChannel emulations with "the real thing." So the statement you're making is not accurate, and misrepresents any so-called "consensus." (I'm sure I'm not the only one here who sees the irony of being disingenuous while complaining about an assumed lack of accuracy...)
Before Cakewalk became a part of Gibson, I tested the Console Emulator because I was skeptical. I
specifically tested the ProChannel emulations against the characteristics of input transformers, as I feel that was a significant element in the "sound" of vintage analog consoles. I didn't test against "Jensen Transformer serial number #1100745 as used in channel 9 of a console that recorded the kick drum in 'Waterloo Sunset' and has rusted slightly over the years" but against what makes transformers desirable for some sound sources - low-end linearities, frequency-dependent distortion, and frequency response anomalies. The Console Emulations in Sonar accurately convey the qualities of input transformers when considered as signal processors.
Educate yourself to understand how the Console Emulators process sound, and check out the waveforms at the end of the article. I did more research than was published due to word count limitations, but the article does present the conclusions.
I haven't tested the non-linearities between channels (which gives the extra sense of space and definition) against "legendary" consoles because I'm not going to have a frickin' console shipped here just to see if Cakewalk came within 80% or 95% or 97.32456% of "a real thing." I say "
a real thing," not "
the real thing," because analog gear differs. It's not just a question of manufacturing tolerances, but also, production runs of components didn't always extend across the production life of a console.
But i must say that Slate Digital had the original hardware in front of them, the 'original' hardware was in their possession, it had to be, in order for them to model it, and extensive A/B comparisons were done to certify the end result as being nigh-on identical to the original hardware - crosstalk, transformers, distortion, harmonics, everything; side by side it is impossible in a blind test to tell them apart
Can you provide details on the test procedure you used to do a blind A/B test that allowed you to decide it was impossible to tell the difference?
But it appears that this is not the case for the pro-channel, which is a little disappointing, seeing as how Cakewalk/Gibson touts the pro channel as being an emulation of the 'big three' analog classics. What's the point of having an emulation if they don't sound identical to the hardware they seek to emulate?
If you don't have a basis for your assertion they don't sound identical, then your question is meaningless. Besides, no emulation of an analog device will ever be 100% the same; there are too many variables. For example, analog component values can be affected by heat or become microphonic over time. If those characteristics aren't being emulated, it's not 100% accurate. Manufacturers make decisions about what they consider the most important characteristics to emulate.
Cakewalk/Gibson should just state that the pro channel merely sets-out to give the 'typical' sound of an expensive analog mixing desk. Has Cakewalk/Gibson ever sought to provide us with info where we might investigate what they did and what extent they went to in order to arrive at their claims of emulating three 'big-name' analog giants of yore?
No. It is up to the third-party designers of the Console Emulators to decide if they want to provide a recipe for how to do Console Emulation. I believe "what they did and the extent they went to" would constitute IP. Based on my experience in this industry, if Cakewalk or Gibson divulged that IP, they would likely be violating a non-disclosure agreement.
I've designed analog mixers. I mixed an album through one that I hand-built, and mastering engineer Randy Kling (
look under 1989) thought that, based on the sound, I was using a well-known mixer that cost $250K. I know what Jensen transformers sound like. I know the characteristics analog mixers can impart to a sound. I reviewed the VCC and gave it a favorable review
precisely because I know these things. I did not compare VCC to particular consoles nor did I care to; I wanted the "signature" of analog consoles, VCC provided them, that's all I cared about. The Console Emulators also emulate those qualities that I consider "signatures" of analog consoles.
Slate produces quality products and has some extremely talented people like Fabrice working for them. Their drum sounds are excellent. It is a disservice to the company to make vague assumptions about comparisons which you give no indication you have ever actually experienced. If I were working for Slate, I would be sending you a PM politely asking you to please refrain from making these kinds of posts, lest people think Slate was behind them.
There are many emulations that aim to capture the most salient characteristics of analog devices. If that has been accomplished, then those products provide a useful function in the process of making music. If those sounds have been inspired by the signatures of vintage pieces of gear, that's wonderful and if they're really, really close, so much the better. Then again, I don't always
want exact emulations. The first thing I did with Waves' Aphex plug-in was switch off the noise emulation, and I'm very glad IK gives you the choice of a beat-up Mellotron or a "perfect" Mellotron - I always pick the perfect one. That setting doesn't emulate a "real" Mellotron.
So what? I think a plug-in should be designed to please my ears, not my test equipment.