• SONAR
  • Punch vs. Comp (p.2)
2014/03/06 12:51:18
MorganT
After a handful of takes, I go back and comp the problem section - starting a ways before the problem section to get in the groove.  I'm one of those "a bit unpredictable" guitarist / vocalists. If there's a part I'm struggling on, this method allows me to focus on the problem area rather than lose my focus on the precding section by recomping the entire track.  (I've found this true with some other musicians I've worked with as well.)  I used to do punch-in's a lot prior to speed comping in X3; I find speed comping a problem section to be identical in my thought process to punching, but quicker to set up and evaluate.
2014/03/06 14:43:37
stevec
Sanderxpander
I don't really punch but record the "new version" of a problem part.


When I do "punch" this is what I usually do as well.   Sometimes the first pass doesn't seem right until the second or third are done, and then I realize I actually liked the first one best.   
 
2014/03/06 15:31:49
DeeringAmps
Just don't set Sonar to "loop" and "punch" at the same time!
Still my biggest gripe to date.
Fix Loop & Punch for Cris Sake!
 
T
2014/03/06 19:39:02
skinnybones lampshade
I would also be very grateful if loop and punch were fixed in X3e; it suits the way I work very well.
 
One question about comping: When I'm listening back to what I've recorded and hear a clip or two that make me say, "Yuck!", I'd like to immediately be able to make a mark on that clip as it's playing (like a red X or something similar). That way, I'll be alerted later that, even though 9/10ths of the clip may sound better than in any other take, there's at least one little thing on that clip that I caught as very wrong and that needs to be addressed. I don't necessarily want to have to stop to correct it at the time, but to remind myself to do so later.
 
Would anyone know if such a thing is possible? Thanks!
LJ
 
2014/03/06 19:57:38
Dave Modisette
I would ask if your PT convert ever learned how to use the Dynamic Transport, Loop recording, playlists, Pre Roll and Post Roll as well as a number of options in PT that SONAR misses.  I'd also agree with Jeff about Studio One capabilities as well.  

That's not to say that comping in SONAR isn't much improved but it doesn't have the market cornered in that aspect.
 
Punching in is a very important technique when you need to get something finished as quick as possible.
2014/03/06 20:45:44
Anderton
Mod Bod
I would ask if your PT convert ever learned how to use the Dynamic Transport, Loop recording, playlists, Pre Roll and Post Roll as well as a number of options in PT that SONAR misses.  I'd also agree with Jeff about Studio One capabilities as well.
 
Punching in is a very important technique when you need to get something finished as quick as possible.



You would be asking a question that isn't relevant. I didn't say he switched because he didn't know how to comp with Pro Tools (in fact I didn't specify why he switched). He used punching a lot because, as you say, "punching in is a very important technique when you need to get something finished as quick as possible." He still punches all the time in Sonar. It's what works for him, and thanks to working with him, I've re-discovered the benefits of punching.
 
Nor did he switch from Pro Tools to Sonar. He switched to a different DAW first, due to his frustration with both the Mac and with Pro Tools. He stuck with Windows, but didn't like the first DAW he tried. I suggested he try Sonar and he didn't take me seriously. But when he started using it, it did exactly what he needed it to do, didn't crash (which the previous DAW he tried did regularly), and he found recording faster and more enjoyable. He switched for many reasons, both to Windows and eventually, to Sonar.
2014/03/07 07:13:32
Noel Borthwick [Cakewalk]
DeeringAmps
Just don't set Sonar to "loop" and "punch" at the same time!
Still my biggest gripe to date.
Fix Loop & Punch for Cris Sake!
 



This is fixed in X3E. We spent a lot of time addressing testing and various permutations of loop recording and autopunch.
Properly the boundary cases with latency compensation under these scenarios especially when dealing with loopback is a lot harder than it may appear on the surface.
2014/03/07 07:16:59
Noel Borthwick [Cakewalk]
skinnybones lampshade
I would also be very grateful if loop and punch were fixed in X3e; it suits the way I work very well.
 
One question about comping: When I'm listening back to what I've recorded and hear a clip or two that make me say, "Yuck!", I'd like to immediately be able to make a mark on that clip as it's playing (like a red X or something similar). That way, I'll be alerted later that, even though 9/10ths of the clip may sound better than in any other take, there's at least one little thing on that clip that I caught as very wrong and that needs to be addressed. I don't necessarily want to have to stop to correct it at the time, but to remind myself to do so later.
 
Would anyone know if such a thing is possible? Thanks!
LJ

 
You can dynamically drop in a marker at that point so you can return to that point later. There is a hotkey to add a marker at the now time (don't remember what it is)
2014/03/07 07:19:30
FCCfirstclass
Noel, that is wonderful news.  Thnaks to the bakers and admins. This was my biggest gripe with Sonar.
 
Noel Borthwick [Cakewalk]
DeeringAmps
Just don't set Sonar to "loop" and "punch" at the same time!
Still my biggest gripe to date.
Fix Loop & Punch for Cris Sake!
 



This is fixed in X3E. We spent a lot of time addressing testing and various permutations of loop recording and autopunch.
Properly the boundary cases with latency compensation under these scenarios especially when dealing with loopback is a lot harder than it may appear on the surface.




2014/03/07 09:06:06
DeeringAmps
"This is fixed in X3E."
 
All groupies must bow down!
 
THANK YOU
 
T
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