• SONAR
  • Upgrading from SONAR 3 to X3 - a Sound Forgey question
2014/01/27 10:34:04
Frink
Hello All,
 
I used to be a frequent flyer on this forum many years back when I had the brand new SONAR 3.
Now, fully 10 years on (gasp) I'm in the process of putting together a new PC and upgrading to X3. Big leap there then.
 
The world seems to have changed since then so I'm spending a lot of time checking tutorials and reading up about what I should expect to find when I get X3 in a week or so.
 
One giant leap I'm hoping for is along the lines of the Sound Forge Noise Reduction Plugin - specifically the 'Noiseprint' function which I use for removing any background hiss, buzz or hum I got when recording certain parts via mic. The plugin would sample an isolated bit of noise, then be able to remove the sound from the whole clip. (Unlike a sound gate which WOULDN'T remove it from sections of the track where the vocal is loud, for instance).
To use this, I'd have to jump from SONAR to Sound Forge (via a Tools link), run the Noise Reduction plug-in, then return the saved clip to SONAR.
 
Can anyone tell me whether this kind of gadget has made its way into a default function in the 10 years I've been away?
 
Many thanks!
 
Frink.
2014/01/27 10:40:28
mettelus
I added Audition for the same functionality a short while ago, and found this post by mudgel which was very helpful. It still needs to be set up manually, and his example is specifically Sound Forge. (Use his post as reference against the link two posts above it)
2014/01/27 10:46:50
Cactus Music
The trick is to install your wave editing software BEFORE you install Sonar. This seems to work for me with Wave Lab. It will automatically appear in the Tools menu. 
2014/01/27 11:07:50
Frink
Thanks for your quick replies chaps, but what I really want to know is whether such noise-reduction is available within SONAR either as a standard function or as a simple VST I can access without having to go via Sound Forge.
 
As I mentioned, I've been away from the technology for a long time and was hoping that this kind of audio clean-up was available as a standard.
 
Some of the things I've seen in X3 (Melodyne for instance) were virtually unthinkable when I last bought a system... the world has moved on!
 
Thanks,
 
Frink.
2014/01/27 11:42:59
mettelus
To my knowledge, no. Most threads discussing noise-reduction ultimately head down a path of Audacity, Sound Forge, Audition or RX3 (although I do not know RX3 and may be a plug-in, but is also pricy if used for only this purpose). Others can hopefully chime in and add more info here.
 
FWIW, as far as using Audition from the tools menu, it is actually very quick in that I can open the wav file, take the noise print out, save it and be back into X3 in under 30 seconds.
2014/01/27 11:53:27
scook
SONAR did include R-Mix in X2 which was useful for noise reduction although it used a different approach than the Sony Noise Reduction plug-in. R-Mix is no longer bundled with SONAR. If you have the Sony Noise Reduction plug-in bundled with Soundforge, it works in SONAR without launching SoundForge. 64bit SONAR would require SoundForge 10 or 11 to get the 64bit version of the Noise Reduction plug-in. If working a lot with noisy audio Izotope RX3 may be a good solution.
2014/01/27 12:03:43
John
You could use X3 in 32 bits and the Noise Reduction 2 plugin would work in it. Keep in mind that most if not all of the Sound Forge plugins are DX. 
2014/01/27 18:07:13
THambrecht
The best way for noise reduction is Izotope "RX3" or Waves "ZNoise" (RX3 is better). Both working as a VST inside Sonar X3.
It is the most expensive solution, but the best. You also take a bit of the noisy sound (noiseprint). You can apply it to clips or run it in realtime.
2014/01/28 05:11:32
Frink
scook
64bit SONAR would require SoundForge 10 or 11 to get the 64bit version of the Noise Reduction plug-in.



My new system will be 64-bit so does this mean that I can't use my very old version of Sound Forge as an available 'Tool' even without the Noise Reduction plug-in? I'm guessing I can still use Sound Forge as a stand-alone even if I can't integrate to SONAR?
 
re: the background hiss/buzz etc - maybe my best bet is to keep this as low as possible and gate it at source...
2014/01/28 07:37:57
mudgel
It will still integrate with Sonar. Even current versions of Sound Forge are only 32 bit but run fine on 64 bit OS. I use the integration between the 2 programs all the time.
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