• SONAR
  • X3d Dropouts problem
2013/12/21 09:42:58
keneds
Can someone give me a clue why I am getting audio dropouts now that I installed the 3d update, never had any issues until now. I moved my buffer size from 512 to 1024 and still have the issue. Not liking this : ( Is it something in my settings that got moved around with the update?

Thanks, Ken
2013/12/21 09:53:09
Guitarmech111
From several types of performance posts, I think that the performance of SONAR has been regressed in X3D.
2013/12/21 10:06:01
keneds
Upon more troubleshooting, it seems that other projects (pre X3d) are running fine, it is my current project that is dropping out which I started during the X3c version. What could it be?

Sorry Guitarmech111, I don't get what your stating.
2013/12/21 10:06:36
Splat
There's plenty of information across the forum on how to optimize your setup, when you are told the audio engine has stopped please click "Help" in the bottom right hand corner, more info there.
 
In the meantime you may want to pop over here:
http://forum.cakewalk.com/Pops-and-crackles-with-a-twist-m2953259.aspx
 
 
Cheers....
 
2013/12/21 10:11:11
Guitarmech111
I reported a project I had in X3C and it is corrupted somehow with X3D and will not process audio in the audio track. New X3D projects do not exhibit what I reported.
 
I wonder if there is indeed a regression in X3D from X3C created/saved projects?
 
Check out that thread Alex mentioned.
2013/12/21 10:17:04
Splat
If you think the project is corrupted try creating a bundle. Close Sonar, open the bundle, save as a project. Apparently this defragments it (according to online help). Thanks...
2013/12/21 10:21:39
Guitarmech111
I did and it behaves the same way. I posted that I have a bundle for download if you want to try it in my other post.
 
I wouldn't quite dismiss X3D project corruption and performance regression.
2013/12/21 10:29:17
Splat
I'll be honest, I didn't know about that one until last night... Learn something new every day..
2013/12/21 10:35:06
DeeringAmps
Actually reducing the playback i/o buffers helped solve the "issues" I was/am experiencing with a project ported over from X1.
Interesting that I am using a UFX (USB) interface.
I've had 1 or 2 audio engine dropouts since, but I was at a point where playback stopped every time in exactly the same spot.
No audio snap or melodyne/v-vocal instances "lurking" about.
 
Tom
2013/12/21 10:39:24
Splat
I get dropouts when I play with other apps when doing Sonar playback, I hadn't experienced that before... Anyways...
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