• SONAR
  • X3D new and outstanding issues thread (you and one more person can reproduce). (p.3)
2013/12/17 12:49:01
Foster Mansfield
Nope Midi "ins and out" NOT  FIXED !!!! -Why Why Why !! Of all the DAWS this is a big issue for Sonar to address- MAYBE ? What's the point in having a midi arp VST if it "Plays " on all the other VST'S even when you have routed it just to that VST .Sonar is my "go to " Daw but with this issue I have to use Ableton -not happy
2013/12/17 12:49:57
Splat
JCody
The Playlist bugs I reported 2 updates ago have still not been addressed. It's basically unusable in a live situation. I still have to use X2.


Specifics or references please.
2013/12/17 12:51:20
markyzno
CakeAlexS
markyzno
Just exported a Video from the Sonar X3d timeline. Its a project I have been working on for a while.
 
The video was originally H264 1920x1080 and usually I would have to export the audio and re-marry in Premiere and re-export and then send back to the Director.
 
So.......
 
Exported the video straight from X3d in H264...checked the codec in VLC and it reads the same BUT the playback is blocky, staggered (i.e losing frames left right and centre) and utterly useless for me. 

The good news is at least it exports from Sonar with the new Video Engine but for me professionally this new video feature has added zilch to my workflow.
 
Very let down by this long time coming video feature.
 
Better luck next time Bakers!




Did you check this?
 
Media Foundation Video Support
As of SONAR X3d, SONAR’s video engine defaults to using Microsoft’s Media Foundation framework, instead of DirectShow. This fundamentally improves the way video files are loaded, played, edited and exported in SONAR. Media Foundation generally supports most older formats supported by DirectShow as well as many newer formats such as H264 video. If you experience compatibility issues with video files that worked well with previous versions of SONAR, you can globally revert to the DirectShow video engine by adding a configuration entry to AUD.INI:
To do this:
- click the "Edit Config File" button in Preferences | Configuration File 
- Add the following lines at the top of the file
[Video]
VideoEngine=0
- Save the file from Notepad
- Click "Reload Config Settings"
 
Now subsequently loaded projects will use the new DirectShow engine setting. Removing the above lines, or setting VideoEngine=1, will allow SONAR to globally use the new Media Foundation engine.




One shall test. One doesnt have much hope but you never know....
2013/12/17 12:51:36
SilkTone
Foster Mansfield
Nope Midi "ins and out" NOT  FIXED !!!! -Why Why Why !! Of all the DAWS this is a big issue for Sonar to address- MAYBE ? What's the point in having a midi arp VST if it "Plays " on all the other VST'S even when you have routed it just to that VST .Sonar is my "go to " Daw but with this issue I have to use Ableton -not happy




Oh no!! Please don't tell me its still just as broken as ever . Noel confirmed this will be fixed in X3d:
 
Noel Borthwick [Cakewalk]
SilkTone
The short version is that if you rely on VSTi plugins that send MIDI events out, you will get crosstalk into other tracks when you record on them (say from an external MIDI controller). In addition, if you have more than 1 VSTi sending MIDI events out, Sonar will crash. There are no workarounds for these two issues. I absolutely rely on more than one VSTi sending MIDI events out, and since Sonar can't handle this I'm forced to use another DAW that can.

The crash and "crosstalk" have both been addressed in X3D along with other issues related to MIDI out VST's.

http://forum.cakewalk.com/FindPost/2949414
 
Noel is it possible to clarify this a bit more?
2013/12/17 12:52:37
Splat
Foster Mansfield
Nope Midi "ins and out" NOT  FIXED !!!! -Why Why Why !! Of all the DAWS this is a big issue for Sonar to address- MAYBE ? What's the point in having a midi arp VST if it "Plays " on all the other VST'S even when you have routed it just to that VST .Sonar is my "go to " Daw but with this issue I have to use Ableton -not happy


 
Has the behaviour changed in any way?
We have yet to have any confirmation from others, please refer us to your thread or give us your specific steps to reproduce, thanks.
2013/12/17 13:10:14
fireberd
The Antares Mic Mod VST3 crash has been fixed!  It now opens and works OK as a VST3.   This was not listed as a fix for the "D" update.
 
Thanks.
2013/12/17 13:12:36
Foster Mansfield
Arto Vaarala Kirnu All inputs Omni / Sylenth input to Kirnu fine but .... When recording a bass say D Cam -Cypher or any VST  WITH INPUTS SET AS NONE it "picks " up Kirnu on Play back . Yes the Input echo is only on for the bass track . How ever when you then go to re-edit Sylenth it then also plays back the Arp 
2013/12/17 13:15:22
SilkTone
I was a bit concerned when Noel put "crosstalk" in quotes. I have a feeling he might be talking about something else. If you have any plugin sending MIDI out back into Sonar and those MIDI events then bleed into the inputs of other unrelated tracks while recording, I'm not sure what else to call it other than crosstalk. Is there a different term when MIDI or audio ends up in tracks it should not be in?
 
Hoping for the best but expecting the worst.
2013/12/17 13:16:52
vintagevibe
CakeAlexS
JCody
The Playlist bugs I reported 2 updates ago have still not been addressed. It's basically unusable in a live situation. I still have to use X2.


Specifics or references please.


Try to use the playlist with it set to always on top.
2013/12/17 13:26:43
BluerecordingStudios
Still no multi MIDI port input option, really sad
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