I'm going to just update this post with extra info unless replying to other posts instead of bumping the thread.
Okay... little more detail (very little). I don't know what was going on with the ride sample at the start. That is just how it sounded and it became really apparent when isolated like that for some reason so yeah... I did what I could there but it seems to slide in to the mix after things get going. Next time I'll be using a different ride sample.
The things I thing I did accomplish though that I've had problems with in the past is getting the drums and the bass to sit better in the mix. At least I think so. Some thoughts on that would be nice.
Cheers.
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I also think that I need to learn a hell of a lot more about mastering. I kind of got to the end of this then rushed through some basic mastering tuts/principles and hacked my way through it. I was getting anxious to move on to new material and really I think my next major study project is going to be mastering. I did get to use some of the fancier tools though that I totally did not understand before so even if it was a hack job I got the levels up, checked the overall freqs with the analyst, played with post production compression, etc, etc so it was kind of cool even if it could be a million times better.
Baby steps. ;-)
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Just a note on the performance and recording.
The drums were performed "live" on my Korg padKontrol with the kick drum being played on a crummy on/off expression pedal (generic brand... not the Korg one). I had never played drums this way so it's all a little simplistic and awkward and although I played acoustic drums in a band for a few years I wasn't exactly a pro. I did it in takes one part a time and had to switch to performing the double kick with my fingers (only one expression pedal) but every part was indeed performed live without any input quantize. On the original I hadn't done ANY MIDI editing (because I didn't know how to back then) and on the remix I merely tightened things up a bit to the bass/guitars. There was some drift throughout because I wasn't accustomed to playing the controller (or anything) to a click track so that's why things may sound a little wonked as far as timing at certain points. I'm a lot better at following a click now and intend to put in a lot of hours practicing my pad drumming. I may however have to resign myself to just programming in my beats though if I want to have any impressive drum parts.
The guitars and bass were both recorded line in straight through my interface but I actually have a Line 6 head with stereo XLR outs that I'll be using in the future and may even hook that up to my old Mackie mixer before inputting to the interface to get a better input signal.
Just in case anyone was curious. Cheers.
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Oh... and in other news I had a bit of an unforeseen windfall so I've upgraded to X3 Pro. I haven't had much chance to play with it yet but I'm psyched to start recording some NEW material with it. Sorry... I actually meant to mention that in my OP. After I sort out some other real life mayhem I will be ripping the program apart and hopefully get back to providing whatever basic help/insights I can. It does indeed look rather nice. Cheers.
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After some thought... I think I'm gonna do some more studying and spend a LITTLE more time mastering this again. It's slick on many of the sources I've tested it through but I think it can be better and I need experience getting my own masters together. I sure as heck can't afford to pay anyone to do it right now. Right now though I have some real world problems that need tackling. Maybe next week with some fresh ears.
I know I'm mostly talking to myself but thanks for listening.