Helpful Reply****FINAL MIX*** Then and Now: Final mix based on everyones suggestions. Thanks!

Page: < 12345 > Showing page 3 of 5
Author
AT
Max Output Level: 0 dBFS
  • Total Posts : 10654
  • Joined: 2004/01/09 10:42:46
  • Location: TeXaS
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 10:55:39 (permalink)
I listened to a couple of the versions - not really sure which is which.
 
But one thing you should pay attention to, Beep, is the various opinions on the songs.  early better, late better, they all are good and all versions suck.
 
It is a process, and the important thing is to find what you think sounds good.  I don't do metal, don't like it much, but it seems you've got some good stuff and, in the course of the last year, have made improvements and also made many of the mistakes we all do.  It is all about learning.  And mastering shouldn't ruin a mix or fix it, just like you can't fix it in the mix.
 
I forget which DP it was, but he always asked a prospecitive camera assistant if he had left the lens cap on during a take.  If the assistant said no, he wouldn't hire him, figuring everyone did that at some point and didn't want his perfect take ruined.
 

https://soundcloud.com/a-pleasure-dome
http://www.bnoir-film.com/  
 
there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
#61
Danny Danzi
Moderator
  • Total Posts : 5810
  • Joined: 2006/10/05 13:42:39
  • Location: DanziLand, NJ
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 17:00:24 (permalink) ☄ Helpfulby ohgrant 2013/12/05 21:14:39
jb101
Remember that you don't have to compress everything.
 
One way of working is to attempt to get a static fader mix, and listen for which instruments are still making you reach for the faders toturn up and down, and then compress those.
 
It's worth a try.




This is golden advice from brother jb, Beeps. To be honest, like I said in one of my novels, less will always be more. Here's an example. If I play a bass on one of my songs, and then my bassist Joey plays on the same song....the first thing you notice is, I need way more compression than Joey does. The reason being? He makes love to the darned thing and plays it correctly where I feel I play decent lines, but don't have that execution. Kinda like...if I played a piano and then got Janet to play the same part for me. I play fairly well, but Janet rocks the piano like we'd rock a baby to sleep with precision and touch.
 
The same can be said for all instruments in a mix. When something is played and recorded correctly, you may not need much compression or eq. I'm serious when I say all this to you. When a major studio puts something out, they don't sit there and mess with instruments  for days trying to make them work. Nor do they eq the instruments in such a way that they no longer sound like what they originally printed.
 
This is where lots of home recordists are missing the boat. The better your sound is, the less processing you have to do all across the board UNLESS you are going for something specific. Remember...cause, effect and reason. Compression is one of those animals that will always be a mystery in certain aspects of mixing. I say that because there will be times where you simply don't even know you're using it and can't tell if it's making a difference or not until you kill it and listen to the instruments you were processing on. Example...
 
When I compress my high gain guitars, I try to stay within -2 to -3 in gain reduction using anywhere from a 1.5:1 ratio to a 4:1 ratio. The amount of outboard compression I use going in determines how much ITB (in the box) compression I use after. A few years ago, for the longest time I was using a hardware compressor going in at 1.5: and -6 threshold setting which was taking away about a dB and a half of gain at -6 dB peak. This made me compress a bit more ITB once the guitar was recorded because I just conditioned the signal going in....I really didn't compress it the way I would for use on a song.
 
These days I'm running a different hardware compressor where I'm just using some over-easy compression from a DBX 163 pulling out about -1.5 dB going in at -6 dB peak. The DBX compressor in this situation is subtle and isn't harsh as it has no ratio, attack or release. It behaves a bit differently than the other comps I have. So when I use this particular compressor, once the guitars are recorded I can use a 2:1, 3:1 or 4:1 ratio on a Sonitus and just tighten things up a bit IF I need to. But if it sounds good and the guitars don't disappear or walk on anything else uncontrolled, I'll leave them as they are. BUT...they end up on a guitar bus, so I'll most likely compress them with a UAD Precision bus comp just to tighten them up as an entity. That little comp just does wonders for me and sounds great.
 
Cymbals: The thing with cymbals is...they are a very dynamic percussion instrument. So you really don't (at least I don't) want to compress them much if at all. To be honest brother, I have only had one job where I have compressed cymbals. To me they are just one of those instruments that don't sound good with compression. I'd rather manually automate and level them over using any form of compression. That said, I DO run a light compressor on my drum bus. But that pretty much just keeps the whole kit tight. You can't hear cymbal resonance or squashing. I'm just using enough to tighten up the kit so nothing strays and jumps out unless I want it to. It's sort of like the prison guard thing again....the "don't cross this line" type compression that isn't as strict as a limiter or a hard comp, but you sure can tell when it's off.
 
You shouldn't have to gate those cymbals. I have them here and think they are awesome. I think you may have had some compression or a multiband messing them up along with having them too loud. Stay away from p-comp if you're doing it as well as excessive compression or MBL's for now just until we see how you fair. THEN we can experiment with the other stuff. If you have to do anything, cut the ring down on those cymbals so they don't sustain as long...but you shouldn't have to gate them out.
 
I feel the same about toms actually. They are so dynamic, I only lightly compress them when I have to and try my best to automate/manually level them instead because it just feels and sounds better to me that way. There are no rules...you do what you feel. But like jb says, not everything needs compression. Sometimes you suck the life out of an instrument by adding it...especially if you're using it to the point of hearing it.
 
Sometimes it's working and you can't tell. That's the object unless you are going for something specific when you want to hear that compressed sound. Picture compression like this....let me see if I can better explain this...
 
You're a runner. You have some pain in your legs. You know that when you run today, when you run hard you will feel it during and after. However, if you run with these specially made braces (which in this case would be our compression) they will stop you from over-exerting your abilities and will make your strides consistent because they are governing your flawed legs. You will run a little slower in speed (like compression will make your instruments more controlled and consistent and may lower volume a tad) but you will not notice this the speed loss and will make better time because of the consistency.....understand?
 
Sort of like lifting weights too. If you have horrible form, it matters not if you can bench-press 300 pounds. The guy with perfect form pressing 200 that is perfect in execution is the one that will see more results and less injury. No compression....chance of injury to the mix. Proper compression...consistency and a healthy mix.
 
Compression does its best when you can't hear it yet you know it is taking out a certain amount of over-all gain. "Well how the heck do you judge something you can't hear Danny?!" Hahahahahaha! I think I've been asked that question more times than I care to think about. :)
 
The key is to jack it up first to where you CAN hear it while experimenting with the attack and release. This shows you how the compressor will react. Between your ratio, attack, threshold and release, you start to hear how the compressor works on that instrument. Your attack tells the compressor how fast or slow to hit depending on how much threshold you are using in the negatives (the threshold controls how much compression you actually hear) along with the ratio you select. Smaller ratios yield less heard compression even when you jack the threshold. The bigger ratio numbers allow you to hear more compression when you jump on the threshold. The attack then really comes into play because you can select immediate compression, or a more relaxed compression. Release is how long or short (sustains or cuts) the comp reacts before it triggers again.
 
So when you jack things to the extreme and experiment, you know what to listen for. The object there once you set it all up, is to take away a little at a time until the compressor is working yet is not audible to the point of hearing artifacts like pumping, breathing, things sustaining, or being too transient "percussive". It's one of those effects you just have to mess with until you find that happy medium. Sometimes you need to hear it (in situations where we want to use it as a transient designer) and other times we just need it to tighten things up. Other times, you may WANT to hear the pumping sound. But you have to experiment because each instrument you use it on will bring on a different set of circumstances and you have to know how to treat them.
 
Some cool rules of thumb for you that may help with ratios. Always set up your ratio first so the compressor behaves as it should when you jack up the threshold. You'll back the threshold down once you get what you need...but always have a rough starting ratio. Try to think this way..
 
1:1 to 2:1- These ratios are good for times where you just want to keep things tight where the instrument is either not one that needs much compression or the person playing the instrument really knows how to work it. For example, the bass player scenario I set up for you before. A good bassist that has the right pull on the strings that uses his fingers dynamically may fall into the 2:1 or maybe 3:1 ratio taking out about 4-6 dB of gain via threshold depending on what you hear and see meter wise. If a guy plays with a pick and is aggressive, most likely nothing in these ratio ranges will work. These ratio's are also good mastering starting points. 2:1 being a favorite. But again, you have to let the material dictate this.
 
3:1 to 4:1: These are the most popular in my realm. You can pretty much use ratio settings of this nature on everything. This allows the compressor to be more apparent when you jack up the threshold than what you heard at 1:1 or 2:1. 3:1 is awesome for acoustic guitarists, toms, pianists, wind instruments and percussionists that literally play for the song dynamically. Again, you'd just be sort of policing them and not doing anything crazy.
 
4:1 is the most popular electric high gain guitar setting that seems to really work well. In today's times though, this has changed because compression seems to be the effect of the 2000's so people are abusing it. I'd say for the music you like as well as what you're going for, start with 4:1 on your guitars, 3ms to 6 ms attack time depending on when you want the comp to hit, 200-450 ms release depending on how you want the compressor to react and re-trigger. 4:1 really does work well on most things but can be a bit abrasive on certain instruments so be careful. I find it works well for me on electric guitars, snare drums where I am creating transient effects, kick drums with transient effects, back up vocal stacks, guitar bus layers, transient type percussion that my lash out, brass, strings, woods and really just about anything. But you can't just use it because it's a popular setting. Each instrument needs its own love and you may find that a stronger ratio may be better...or maybe even something lighter.
 
5:1 to 6:1: I really like these ratio settings for vocals but it depends what compressor I use. For example, the results I might get on the Sonar bus comp would differ from the results I'd get from my NEVE 33609 which I can jump on without massive artifacts. This is why we have so many compression choices. One size does NOT fit all no matter how good the compressor is. These ratio's are also good for bassists like me that may be a bit more percussive with their bass attack/execution. I use felt picks to soften the pick blow...but I can still over-do it execution wise. So I usually fall in the 5:1 to 6:1 ratio range. This works well on horn stacks as long as you don't pump up the threshold too much. You can pretty much make any compression ratio work...you just have to really dial it in and know what to listen for.
 
7:1 to infinity: I've not used anything over 9:1 to be honest because it's never done anything to make me say "I need this here". I don't know that I have ever even tried a compressor that high up to be honest. But I've used 7:1 to 9:1 quite a bit for clients as well as for compression effects. These ratios help with smoothing severe transient type material as well as creating transient type material when needed. For example, a bassist that uses a heavy pick that may be sloppy and inconsistent. You'll mess with attack and release so that you cut that nasty transient out of his playing to soften the blow. You may have to run an insane amount of threshold here and boost the volume so that he's evened out which will lower his volume, so you'll need to turn up the output and bring him back in the mix. Of course you want to stop recording a sound like this at all costs IF you can...but there may be times where a client sends something to you that is just recorded like this. Compression can really smooth out stuff like this. But thankfully, we have the Sonar Transient tool and other goodies that can help us to soften harsh transients. But me being old school, I often reach for a compressor first as it just sounds a little more natural to me. :)
 
These ratio's are also really good for making drum kits pump hard in a parallel compression situation. The object of p-comp is to mix a wet squashed sound with the original signal and mix the two. I like to do this with 2 compressors so that you have one that is tightening up my kit, the other is slammed. You mix in just the right amount of "slammed" and it can make drums sound a bit more lively. The problem here is...everyone seems to think "if I can't hear the slammed effect, I'm not using enough" so they abuse it.
 
These ratios are also good for special effects compression...meaning just that. The effect of compression when you want to hear it. One last thing....
 
When listening to compression, toggle it on and off. Make sure you do NOT lose volume or boost volume from your original signal unless that's something you want. You should hear no signal boost or cut with the comp on or off. If the comp on is louder than comp off, lower the comp output. If the comp on level is lower than comp off, raise the output of the comp until it matches. You should notice the sound being tighter when it's in the mix. You may not notice a thing if you solo up the track. What you want to listen for is lashing out or if you are constantly raising faders. You should be able to make your mix sound so good and consistent, even if something is low in the mix, you still can hear it at all times without struggling. If you are ever struggling to hear something....there's a problem either with frequency masking, lack of compression, an un-eq'd effect or even a pan issue on that instrument in how it may be getting along with the others.
 
Hopefully, some of this will really get you (and others) on the right track Beeps. I know some of this you already knew, and some you may have been questioning. At least now you may be able to put it into perspective coming from a normal guy that is trying as hard as possible to explain this stuff in a language anyone can understand. :)
 
Uggh, another novel. So sorry brother(s) but I gotta seize the moment when I have it to try and make a difference for the better around here. :-P
 
-Danny
post edited by Danny Danzi - 2013/12/05 20:58:50

My Site
Fractal Audio Endorsed Artist & Beta Tester
#62
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 17:36:33 (permalink)
Awesome. Thanks again, Danny. Just making my dinner so I'll check this out tomorrow but it looks very helpful.
 
And anyone who cares not for Danny's "novels" can go pee up the proverbial rope. Thar be gold in them thar posts!
 
Cheers.
#63
stevec
Max Output Level: 0 dBFS
  • Total Posts : 11546
  • Joined: 2003/11/04 15:05:54
  • Location: Parkesburg, PA
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 18:35:23 (permalink)
I dunno, Beeps..  putting together "peeing up a rope" with "gold" just don't seem right.  
 
Showers aside, yup, there's lots of good compression info in Danny's last post.
 

SteveC
https://soundcloud.com/steve-cocchi
http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163
 
SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors;
Focusrite 18i6 (ASIO);
Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
 
#64
clintmartin
Max Output Level: -36.5 dBFS
  • Total Posts : 3893
  • Joined: 2009/10/11 12:16:43
  • Location: Fort Smith, AR
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 20:50:17 (permalink)
Well it took me a couple of hours, but I've read every word of this thread. First off I would like to say to Beepster...Very cool song and very good playing. Second, your getting there a lot quicker than me! I have remixed the same songs a dozen times and I'm about to start from scratch again. I'm reading and trying, but I suffer from some of the same problems. Next year my listening environment must be improved if I'm to capitalize on what I've learned. Danny it can't be said enough how much your input is valued here. For a guy to take as much time as you do, just to help us get better is...well, it says a lot about your character my friend. This has been one of the most helpful threads I've read here at the Cakewalk forum.

Cakewalk, Harrison Mixbus 4, Waveform 9, ADK intel i7 2600 3.40 ghz, 8gb Ram, Win 7, Presonus Audiobox 44VSL. 
http://www.youtube.com/c/clintmartinmusic
https://itunes.apple.com/...lint-martin/1010966023
https://open.spotify.com/artist/4x4TBz32i56bTJkgu7b4tN
 
 
 
#65
mettelus
Max Output Level: -22 dBFS
  • Total Posts : 5321
  • Joined: 2005/08/05 03:19:25
  • Location: Maryland, USA
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 21:41:31 (permalink)
+1 Danny has invested a LOT of time in posting here and it is most appreciated.

ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
#66
sharke
Max Output Level: 0 dBFS
  • Total Posts : 13933
  • Joined: 2012/08/03 00:13:00
  • Location: NYC
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 21:56:46 (permalink)
Great post on compression Danny, I learned a lot!

James
Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
#67
Danny Danzi
Moderator
  • Total Posts : 5810
  • Joined: 2006/10/05 13:42:39
  • Location: DanziLand, NJ
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 23:05:31 (permalink)
You're welcome guys...glad to help out. My apologies for being so wordy and causing some of you hours of reading....but I'm not sure how to talk about this stuff any other way. To me, the more light we can shed on the subject, the better instead of those that drop a few lines that leave you in the dark, and go.
 
Clint: thanks for that. I made a deal with God years ago....if I ever got in a position where people would value what I had to say....I'd try to give back and help out as much as I could. When I was learning about music and recording etc, every time I asked someone something deep, I got the same generic responses. "Hey how do you do this on guitar" and get an answer like "practice kid" instead of "if you do this, this and this while practicing and make sure as soon as you try to go fast and mess up that you slow back down and go for slow and accurate over fast and sloppy, you will get what you're looking for."
 
The same with recording questions. Like people think they need to keep this mystique going on. Pff....we're all stuck in this world together. Make the best of it I say...especially if you can form a team of brothers that help and bounce ideas off of each other. When I do my video recording lessons for people that hire me, I share every trick I know if a song calls for it while showing examples and helping them identify things. I could care less if someone steals or shares what I have already borrowed from others. :) Now mastering....I sort of keep that side to myself because I do have some really cool things that I do that I like to keep to myself that I've sort of come up with over the years. But recording, totally different animal.
 
I have always loved helping people. I'm just a bit more selective these days though because one thing about the help business....it can come back and bite you really fast and when it does, you sort of clam up on everyone. Then people that do dig what you have to say suffer and that's not fair either. But I'm always on the look-out for people in need that seem like sincere human beings. I don't give out advice as freely as I used to, but I'm always lurking and try to help out when I can. Beeps has always been a good guy and has done quite a bit for me and has always tried to be helpful to this community, so I wanted to return the favor in hopes he would learn a few things and anyone else reading could enjoy a few things too. At the end of the day, we're all here for each other really as long as people continue to be cool about it. :) Thanks again.
 
-Danny

My Site
Fractal Audio Endorsed Artist & Beta Tester
#68
ohgrant
Max Output Level: -35.5 dBFS
  • Total Posts : 3966
  • Joined: 2007/03/27 22:53:01
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/05 23:53:08 (permalink)
Great stuff Danny!
As far as the production end of it, I defer to Danny for judgment on that. TBH I do prefer the unroasted version a tad better.
    For the content, I offer a salute from a former metallurgist with a taste for the dark side.  Really cool & interesting piece Beep.

Me
 
#69
Wookiee
Rrrrugh arah-ah-woof?
  • Total Posts : 13306
  • Joined: 2007/01/16 06:19:43
  • Location: Akahaocwora - Village Yoh Kay
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 04:43:54 (permalink)
Hey Beep you did post this in the songs forum as well might be good to see what some of those visitors had to say.  (Just remember I am an alien visitor from a galaxy far far away )

Life is not about waiting for the storm to pass, it's about learning to dance in the rain.
Karma has a way of finding its own way home.
Primary, i7 8700K 16Gigs Ram, 3x500gb SSD's 2TB Backup HHD Saffire Pro 40. Win 10 64Bit
Secondary  i7 4790K, 32GB Ram, 500Gb SSD OS/Prog's, 1TB Audio, 1TB Samples HHD AudioBox USB, Win 10 64Bit
CbB, Adam's A7x's - Event 20/20's, Arturia V6, Korg Digital Legacy, Softube Modular, Arturia Keylab-88, USB-MidiSport 8x8 
#70
Bristol_Jonesey
Max Output Level: 0 dBFS
  • Total Posts : 16775
  • Joined: 2007/10/08 15:41:17
  • Location: Bristol, UK
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 05:06:39 (permalink)
This has been an amazing thread to read.
 
Great contributions by Danny (as always ) and Beep, I love your playing man - excellent stuff!!

CbB, Platinum, 64 bit throughout
Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
#71
Bonjo
Max Output Level: -86 dBFS
  • Total Posts : 205
  • Joined: 2011/07/21 11:59:28
  • Location: UK
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 07:04:05 (permalink)
Bristol_Jonesey
This has been an amazing thread to read.
 Great contributions by Danny - ...and everyone!!



 
+1 many times over.

Win10 64-bit. Intel i7QuadCore 4.20GHz. 32Gb Ram. Sonar Platinum.

#72
ston
Max Output Level: -71 dBFS
  • Total Posts : 965
  • Joined: 2008/03/04 12:28:40
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 07:49:27 (permalink)
Hi Beepster
 
Just listened to the premaster version.  I definitely like it a lot more than the mastered one.  The snare still feels absent, from what I can tell it sounds OK, perhaps it just needs its level increasing(?)  I'd still also back the cymbals off a bit, but that's my personal taste.  The guitars are a lot clearer in this mix and are enjoyably mental :-D
#73
mmorgan
Max Output Level: -77 dBFS
  • Total Posts : 676
  • Joined: 2013/02/19 23:39:05
  • Location: Bellingham, WA
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 10:13:01 (permalink)
This thread is a great example of why this forum, in general, is a great place to hang. There are many other example threads as well and each and every one is a nugget.
 
Thanks to all for a great read.
 
And Beeps: rock on dude!
 
Regards,


Mike

Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
#74
michaelhanson
Max Output Level: -40 dBFS
  • Total Posts : 3529
  • Joined: 2008/10/31 15:19:56
  • Location: Mesquite, Texas
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 10:13:04 (permalink)
Hey Danny,
 
Ha!  This is kind of like Rowling appoligizing for writing the latest Harry Potter book while we are all standing in line at the bookstore dying to get a copy.  I don't feel like I am alone when I say this, but your writings have taught me sooooo much over the last couple of years and I seek out for threads that you have responded to.  You are a guy that makes a living at this daily and shares your knowledge freely....in a way that the common guy can understand.  I wish there was a way within the Forum software to tag certain people to follow, it would save me valuable time in sorting through the other stuff.
 
Don't let the riff raff keep you away, please ignore them and feel free to share with those of us that truly appreciate it.  You are good people, bro.

Mike

https://soundcloud.com/michaeljhanson
https://www.facebook.com/michaeljhanson.music
iTunes:
https://itunes.apple.com/us/album/scandalous-grace/id1180730765
 
Platinum Lifetime, Focusrite 8i6 & 2i4, Gibson LP, ES335, Fender Strat, 4003 Rickenbacker
BMI
#75
clintmartin
Max Output Level: -36.5 dBFS
  • Total Posts : 3893
  • Joined: 2009/10/11 12:16:43
  • Location: Fort Smith, AR
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 12:07:25 (permalink)
This morning I took a troublesome mix and did what Beepster did. I took everything off...Eq's, comps, tape sims, PC modules, whatever extra other than the recordings itself. (or themselves) Well guess what? Other than being about -12db quieter it sounds a lot better. My engineer sucks!

Cakewalk, Harrison Mixbus 4, Waveform 9, ADK intel i7 2600 3.40 ghz, 8gb Ram, Win 7, Presonus Audiobox 44VSL. 
http://www.youtube.com/c/clintmartinmusic
https://itunes.apple.com/...lint-martin/1010966023
https://open.spotify.com/artist/4x4TBz32i56bTJkgu7b4tN
 
 
 
#76
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 13:48:14 (permalink)
Hello again, guys. There are tons of posts and ideas here I'd like to reply to but I am currently in a flurry of meatworld stuff but as I wait for offices run by boring people to open again so I continue doing boring but important (to me) stuff I want to just make a quick comment on Clint's post...
 
clintmartin
This morning I took a troublesome mix and did what Beepster did. I took everything off...Eq's, comps, tape sims, PC modules, whatever extra other than the recordings itself. (or themselves) Well guess what? Other than being about -12db quieter it sounds a lot better. My engineer sucks!




Hello, Clint. First off I think we have and probably continue to be in the same realm of how we are dealing with stuff and where we're at. You'll have to excuse me for perhaps separating the man (you) from the concept here but I think it exemplifies EXACTLY the most important lesson I have learned here and speaks DIRECTLY to what Danny was talking about in his first long post in the thread. I have been mulling it over for a couple days now and I think that despite all the other absolutely stunning info he and others have provided it is still the absolutely, posimalutely, indeedlydoodly the BIGGEST point that should be taken from all this.
 
I was embarrassed after I realized how badly I had screwed up my "mastering" job. Really if I had just not gone all OCD freaky on it and pushed myself to post this thread on some arbitrary deadline I would have caught my mistakes and that atrocity never would have befouled this fine forum. I mean I still think it is FAR better than the original for MY tastes and apparently some others but I took something reasonably okay and stomped all over it.
 
HOWEVER... perhaps it was fate because here it is garnering some very invaluable lessons not just for me but seemingly for a bunch of us. If it had not been so abrasive, squashed, overprocessed, etc... would this convo even had happened? Probably not.
 
Anyway... my point is, and this is how it relates to your specific post, is that when Danny said, to paraphrase, "Don't MASTER when you are still learning to mix!! And don't MIX counting on the MASTER to FIX anything! Mix to make the MIX good".
 
This is ringing through my brain over and over again and it was exactly what was going on. I kept telling myself that I would fix some of the stuff I was hearing that irked me in the Master. I also just piled a bunch of techniques/effects I associated with mastering on top of my mix just because... well that's what I had been "told" to do by a bunch of tutorials and articles.
 
So yeah... I guess really like myself and my good buddy Clint here if you're kind of listening to one of your self mastered works rip all that crap off of there and read Danny's first post about this (and then all those after). At first I was kind of thinking "well... there isn't really any specific stuff in there to help with my mix" but there WAS... and it was MORE important than any of the little specific advice about levels, pan, compression, etc. That advice was, in the most polite of terms, "You are not a mastering engineer. YOU ARE NOT A MASTERING ENGINEER!! WHY ARE YOU TRYING TO BE A MASTERING ENGINEER?!!"
 
So now... I'm going back to how I used to do stuff. I will make my mix sound as awesome as I can, export it then just tweak the EQ a little, bring up the level a bit and maybe some very light compression.
 
That said... tons of really wicked advice about the actual mix some of which I knew but needed to be reminded of and some of which is new to me. I'll redo this probably over the weekend and I don't expect it to be amazing or anything or some outstanding improvement but I will try out some of the ideas here and deal with some of the issues discussed.
 
Then I will move on. This entire project was more about learning how to use Sonar and it's features, use various effects/plugins/mixing concepts/etc and get a project done from start to finish.
 
In that regard this has been a success... like a huge one. When I first recorded this I barely knew how to get the bloody thing to record my tracks or use MIDI or... well anything. That was a little over a year and a half ago. Now we're talking about all these finite concepts about the actual audio instead of "durrr... how do I make the things make noise?"
 
So even though this all could be construed as somewhat of a failure from the perspective of "THIS SHOULD SOUND AWESOME AND LABELS SHOULD BE KNOCKING DOWN MY DOOR!!!" it is a TOTAL success that I don't even really worry about just using the damned program or have absolutely no idea what an effect is supposed to do... even if I may not be that good at dialing it in or knowing when to just leave it off.
 
So yeah... got more calls to make but just some stuff bouncing around in my crazy Beepster noodle that Clint stirred up.
 
I'll be back later today or tomorrow to reply to other points made but for now thanks again guys and really even if this ain't great just getting to this point would not have been possible without all you guys helping me out.
 
Cheers!
#77
Bristol_Jonesey
Max Output Level: 0 dBFS
  • Total Posts : 16775
  • Joined: 2007/10/08 15:41:17
  • Location: Bristol, UK
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 14:20:42 (permalink)
I like your crazy Beepster noodle 
 
Seriously Beep, you're doing a great job and as an outsider, I am blown away by the progress you've made in such a short time.
 
Keep rocking!
 
And another special   to Danny. Where's the damned 'like' button??????

CbB, Platinum, 64 bit throughout
Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
#78
markyzno
Max Output Level: -66 dBFS
  • Total Posts : 1216
  • Joined: 2011/02/08 06:40:20
  • Location: UK
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 14:55:50 (permalink)
Beepster
I have updated this so you guys can check out the premaster version of this. Here it is...
 
https://soundcloud.com/user432042324/beeps-creep-remix-premaster
 
I really REALLY screwed up with the master. I still think that many of the points made still apply and will give it another crack but this should be far less abrasive. I have not done ANYTHING to this (not even a limter/maximizer). This is the pure mix before I "mastered" it.
 
I am sorry for wasting so much of everyone's time with that monstrosity I posted. I really am not sure what I was thinking.
 
Cheers.




That is WAY WAY WAY WAY WAY better Beepster!!!!!

Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >

Sound Design on IMDB --
 
#79
Danny Danzi
Moderator
  • Total Posts : 5810
  • Joined: 2006/10/05 13:42:39
  • Location: DanziLand, NJ
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/06 14:57:33 (permalink)
MakeShift
Hey Danny,
 
Ha!  This is kind of like Rowling appoligizing for writing the latest Harry Potter book while we are all standing in line at the bookstore dying to get a copy.  I don't feel like I am alone when I say this, but your writings have taught me sooooo much over the last couple of years and I seek out for threads that you have responded to.  You are a guy that makes a living at this daily and shares your knowledge freely....in a way that the common guy can understand.  I wish there was a way within the Forum software to tag certain people to follow, it would save me valuable time in sorting through the other stuff.
 
Don't let the riff raff keep you away, please ignore them and feel free to share with those of us that truly appreciate it.  You are good people, bro.




Hahaha I'm always apologizing about something...but you know I always have the best of intentions. :) Thanks for the kind words Mike, I'm really glad some of this stuff has helped you out. You know what I wish though.....I wish I did all these replies with voice so people would never take me the wrong way. Maybe I'll try that sometime. LOL! I had a guy contact me to do a video lesson for him a week ago from a forum I frequent and he said after the lesson "I thought you were pretty intense and really into this stuff with your forum posts...after seeing this video thing, dude, I'm ready to explode with this knowledge. How the heck can you be even more into this and more intense?" Hahaha! I really do love this stuff. And the greatest reward is when guys like you chime in and say it actually helped you and you appreciate it. That's really all I need. :) But remember...if you try something I talk about and it doesn't work...make sure you tell me because I'd like to see where we may have gone wrong. Or if something doesn't make sense, don't ever be afraid to ask. If I don't know the answers, I know plenty of guys that do. :) Thanks again Mike, Jonesey, anyone else enjoying this as much as me! :)
 
-Danny

My Site
Fractal Audio Endorsed Artist & Beta Tester
#80
mudgel
Max Output Level: 0 dBFS
  • Total Posts : 12010
  • Joined: 2004/08/13 00:56:05
  • Location: Linton Victoria (Near Ballarat)
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/07 22:52:14 (permalink)
What a ripper thread. Thank you very much to all who contributed.

If I might make an observation or two.

There was plenty of discussion on technique using the various processors at our disposal whether for mixing or mastering but what was missing to me was the actual instrument sound. Let me explain.

My background began as a young kid playing brass instruments, specializing on the trombone but playing pretty much all of them at some time or other. The thing is that the instrument defined the sound added to that of course was the venue where the instrument was played.

All the instruments fitted together as they do in an band/orchestra, each cutting out a portion of the sonic palette for themselves. Combined with an arrangement that gives each instrument/sound a space

With all the electronics at our disposal I think, sometimes we don't have a clear 'vision' of the sound we are trying to record. The result is that we try to modify it with fx and dynamics processors. That's why I think it's important to stand back from our recordings without processing to isolate the individual instruments/sounds. When they're correctly defined it's surprising how little is left to fiddle with and muddy up the mix. I wonder if this isn't what gives rise to over mixing.

Just some thoughts.

Mike V. (MUDGEL)

STUDIO: Win 10 Pro x64, SPlat & CbB x64,
PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
Monitors: Adam A7X, JBL 10” Sub.
Audio I/O & DSP Server: DIGIGRID IOS & IOX.
Screen: Raven MTi + 43" HD 4K TV Monitor.
Keyboard Controller: Native Instruments Komplete Kontrol S88.
#81
mettelus
Max Output Level: -22 dBFS
  • Total Posts : 5321
  • Joined: 2005/08/05 03:19:25
  • Location: Maryland, USA
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/08 05:19:31 (permalink)
+1
 
I think that is also my real question, as giving each instrument its own "sonic space" is where I have little experience/most interest. Sharke posted a thread in techniques (The Art of Mixing by Dave Gibson), which I found to be good timing with this thread.
 
One particular thing that got a brief mention in that video caught me (since I am a former submariner), and it hit directly on the Signal/Noise ratio ((Signal - Transmission loss)/(Noise - Directivity Index))... specifically "Directivity Index"... which is recognizing a sound so that it can be heard "cleanly" even when not the loudest. The mixing application mentioned was something I had heard of, but never used; whereby the introduction of a new element is often more distinct at first, but then can be "absorbed" by the mix, yet still "distinct" because the listener has been trained to identify it easily.
 
Of course, there is no "one size fits all" anywhere in music, so gaining the knowledge of what applies best where, how, and why is the bigger learning curve. Book smarts only goes so far... and at some point you just need to do.
 
 
 

ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
#82
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/08 17:27:15 (permalink)
Okay, guys. Spent the afternoon tweaking a bunch of stuff in the mix based on all the fine advice I got here. Still a couple things I could have done but this'll be the final update. Thanks for all the AWESOME advice from EVERYONE and or course a special thank you to Danny for taking so much time to impart his wisdom here for all to learn from. Absolutely great thread.
 
https://soundcloud.com/user432042324/beeps-creep-remix-revisit
 
Cheers!
 
I'll provide some more detail but right now I'm starving and it's getting to be ole beepster's pumpkin hour. ;-)
 
Edit: I may have gone a little overboard on the bass guitar but some people wanted to hear more of it. Might be a little too much but ya'll can decide.
 
Edit: See this post for a run down of what I changed...
 
http://forum.cakewalk.com/FindPost/2946561
post edited by Beepster - 2013/12/09 08:54:47
#83
clintmartin
Max Output Level: -36.5 dBFS
  • Total Posts : 3893
  • Joined: 2009/10/11 12:16:43
  • Location: Fort Smith, AR
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/08 17:57:41 (permalink)
I like the extra low end and the guitars are great! Nice playing man!

Cakewalk, Harrison Mixbus 4, Waveform 9, ADK intel i7 2600 3.40 ghz, 8gb Ram, Win 7, Presonus Audiobox 44VSL. 
http://www.youtube.com/c/clintmartinmusic
https://itunes.apple.com/...lint-martin/1010966023
https://open.spotify.com/artist/4x4TBz32i56bTJkgu7b4tN
 
 
 
#84
sharke
Max Output Level: 0 dBFS
  • Total Posts : 13933
  • Joined: 2012/08/03 00:13:00
  • Location: NYC
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/08 18:06:08 (permalink)
mudgel
What a ripper thread. Thank you very much to all who contributed.

If I might make an observation or two.

There was plenty of discussion on technique using the various processors at our disposal whether for mixing or mastering but what was missing to me was the actual instrument sound. Let me explain.

My background began as a young kid playing brass instruments, specializing on the trombone but playing pretty much all of them at some time or other. The thing is that the instrument defined the sound added to that of course was the venue where the instrument was played.

All the instruments fitted together as they do in an band/orchestra, each cutting out a portion of the sonic palette for themselves. Combined with an arrangement that gives each instrument/sound a space

With all the electronics at our disposal I think, sometimes we don't have a clear 'vision' of the sound we are trying to record. The result is that we try to modify it with fx and dynamics processors. That's why I think it's important to stand back from our recordings without processing to isolate the individual instruments/sounds. When they're correctly defined it's surprising how little is left to fiddle with and muddy up the mix. I wonder if this isn't what gives rise to over mixing.

Just some thoughts.


I think a lot of people forget that mixing isn't entirely separate from arranging. People get too obsessed with trying to "carve out" space for clashing instruments using EQ boosts and cuts, when really they should start thinking about choosing sounds that go together well even without EQ. This could mean anything from choosing a different patch to transposing a part up or down an octave to stop it clashing with something else. You can be as creative as you like - recently I had a problem where a synth line and a guitar part were masking each other, so I entirely reworked the synth line so that most of the notes were sounding during the short rests in the guitar part. The result was different melodically and rhythmically than what I'd originally planned, but each part was much clearer in the mix because of the way they entwined around each other. Of course this is a lot easier if you're doing it with two MIDI parts that you can have open in the PRV together. It's probably going to jar with people who refuse to let their composition be influenced by technical considerations, but in my case I compose and arrange on the fly anyway so whatever works...

James
Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
#85
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/08 18:06:38 (permalink)
Thanks again, clint. Believe it or not I actually didn't touch the guitars at all. All that bottom end is coming from the bass and the EQ tweaks to the overall mix in the premaster and master.
 
I think I may have made it a little boomy though but I have a tendency to strip out lows it seems so I figured I'd go against my nature and give it a shot. I'll have to rely on everyone elses ears to let me know if I borked it. Hope you've been well, man. Cheers.
#86
sharke
Max Output Level: 0 dBFS
  • Total Posts : 13933
  • Joined: 2012/08/03 00:13:00
  • Location: NYC
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/08 22:31:55 (permalink)
Beepster
Okay, guys. Spent the afternoon tweaking a bunch of stuff in the mix based on all the fine advice I got here. Still a couple things I could have done but this'll be the final update. Thanks for all the AWESOME advice from EVERYONE and or course a special thank you to Danny for taking so much time to impart his wisdom here for all to learn from. Absolutely great thread.
 
https://soundcloud.com/user432042324/beeps-creep-remix-revisit
 
Cheers!
 
I'll provide some more detail but right now I'm starving and it's getting to be ole beepster's pumpkin hour. ;-)
 
Edit: I may have gone a little overboard on the bass guitar but some people wanted to hear more of it. Might be a little too much but ya'll can decide.




 
The cymbals are definitely more palatable now, but you have gone a little overboard on the bass. It's starting to get into reggae territory  Perhaps I'm alone in thinking it wasn't too low before - I always think of the bass in this kind of music as there primarily to add a little more low end weight to the rhythm guitar parts rather than being heard as a part in itself. I just had a quick listen to Divine Intervention because I know you've been using this era of Slayer as a reference, and the bass on that album is definitely a little more low key. Most of their low end seems to come from the kick, if you listen to a song like Circle of Beliefs the kick really is the driving force. In fact I think the bass guitar on that whole album really takes a back seat compared to the kick. I love the flange on the rhythm guitar in that song btw...great sounding album.  

James
Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
#87
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/09 07:18:15 (permalink)
Hi, sharke. Yeah, listening to it this morning on my crummy headphones I think I definitely cranked up the bass guitar just a little too much. I got excited by the fact I could finally hear and most importantly FEEL the bass on a track I had produced. I actually like a lot more bass in my metal than Slayer usually has in their mixes and it does seem to be how the more modern bands are doing things (even on Slayer's newer stuff the bass is much more present... too bad the music is kind of, meh IMO). Overnight I was considering what Jeff said in the Blue Tubes thread about trying out new EQ's on full mixes to get the hang of them. Maybe after I deal with all my phone calls and other boring monday morning type things I'll go back in to the mix and just turn the bass track down a bit, export/import to my mastering session and export using the same minimal effects I did with this.
 
The funny thing is in this version I wasn't even TRYING to get my -3db oct curve but it just went there on it's own EXCEPT for where the bass was sitting which had a bit of a spike. Very interesting.
 
I'm gonna wake up a bit and try to remember all the stuff I did and post them so everyone can see how some of the suggestions here applied to the mix.
 
Need tea. Thanks for listening, dude.
 
And of course the BLEEPING forum refuses to post my comment. BLERN!!!
#88
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/09 07:19:40 (permalink)
Finally! Man, that's annoying.
 
#89
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Then and Now: The result of a year and half of studying X2 and digital audio 2013/12/09 08:51:15 (permalink) ☄ Helpfulby mettelus 2013/12/09 09:30:23
Anyway... this is what I changed:
 
- Took ALL the compressors of the cymbals at the track level and MAN were they ever smashed. I guess I figured it was making them all nice and bright and that was a good thing but was terribly wrong. The only thing going on at track level on the cymbals now is a hi pass and very modest hi shelves to either bring things up or down on a case by case basis. The unfortunately thing is that the hi hat is STILL a little too present for me but it is coming from the room mic mostly. Since I had printed the synth track to audio I couldn't do much about it but will adjust BFD in the future so that the hats aren't so prominent in the room/overheads. I also had some saturation on some of those tracks so I remove that as well. It's pretty much just the raw samples and I think it's a lot better. There was a reason I bought that pack and it certainly wasn't to have to process the hell out of them... but now I know.
 
-Created a cymbals bus. I wanted to control them all at once and after removing the compressors on the tracks I find they were a little flat and wild so again I did a low pass, a touch of high shelf boost and put the PC2A on so it was JUST barely compressing the peaks. Then I made sure the track levels were more even and turn them down at the buss to JUST before the point I felt they were getting buried. It's just that bleeping hi hat that's a problem which I will definitely pay more attention to from the start in the future.
 
-Tweaked the bass tracks. I turned down some of the saturation/drive on my fuzz bass track so I could turn things up a bit more. I also reworked the levels between the four bass tracks so there was more of softer fat bass track in the mix to round out the bottom end a bit more. Then it all got turned up at the bus (probably too much but I'll fix that). Overall it's not quite as gritty but I think it "feels" more like a bass track and now the mix isn't that typical 80s metal demo sound.
 
-Adjusted guitar levels. I didn't do anything to the guitars except try to balance the levels to fit into the new mix. There is one solo snippet that REFUSED to increase in volume (the second passage in the fast solo). Not sure what's up with that but there is some fancy cloning and routing I used to get some spread and that back and forth effect without dropping out of the center. Another thing I'll have to keep an eye on in the future.
 
-Kick/Snare. I probably could have gone over the processing for both a little more and was going to actually create a bus for each and tweak them there but after screwing around a bit I didn't think it was really necessary. The kick was cloned with on track set to get the attack and the other the body and the snare had top and bottom mic's tracks that I stripped out by fiddling with the controls in BFD and double bouncing. I turned up the fatter kick a little which rounded out a bit more and seemed to play well with the bass. On the snare I turned up the bottom mic quite a bit which seemed to make it crack a lot better (I think the old snare was a little dead with more of than PWONG type feel to it which I like but I think this is better and more traditional). Both the kick and snare then got turned up as much as I could get them without clipping or being obnoxious. I think I still have a lot to learn about kick/snare processing but I'm pretty happy with this for now.
 
-Turn up the drum bus/turned down the toms. This just felt right and the toms were kind of sitting weird before I think. It also got the kick and snare up a bit more.
 
-Bandpass on the Drum and Instrument reverb busses. I was looking over my notes and found a tidbit about this. I actually hadn't done ANY processing to my reverb busses and had forgotten this trick. Basically get the ultra highs and lows out of the reverb so they don't build up and make a bunch of unnecessary noise. It immediately got rid of a good deal of the not so apparent abrasiveness. I'm glad I remembered about that. I adjust the reverb bus levels a bit too but other than that I left them as is.
 
-Premaster bus. I put a bus before the master that everything gets sent to and that's where I tweak the overall mix EQ and add some light "glue" compression and leave the Master bus free of all processing. Here I turned down the compressor a bit (again the PC2A... I just love that thing) and used the Quad Curve to boost the bass a bit more and brought down the highs a little bit from where they were (both shelves). My little mid scoop seemed to be fine where it was so I left that as is. I didn't want this to be the "Master" even though this is kind of master processing I guess but I wanted to follow Danny's advice of getting the mix to sound right so as little as possible needed to be done in the actual master phase. Having the really light compression here was kind of meant as the first stage of a two stage compression process the second which I did in the actual mastering project. Everything I did in this step was indeed very light but I think when I go back into the mix I may turn down the low shelf just a bit and replace it in the mastering session because I think I might get a less boomy bottom end out of the Pultech thingy. I would have uploaded this premastered version for everyone to hear but I guess soundcloud doesn't like 96khz waves. D'oh!
 
-Master. I did VERY little here because as I mixed I kept hearing Danny's voice over my shoulder yelling "DON'T LEAN ON THE MASTER!! MIX IT SO IT SOUNDS GOOD FIRST!!" and I think it helped a lot. Instead of using X2 again I wanted to try out some of the new plugs in X3... specifically the Blue Tubes Pultech model instead of destroying things with the LP64 like I seem to always do. I decided to do a Pre-Master bus set up again so I could do my tweaks there and leave the Master for the limiter and the analyst just so I didn't have to screw around with post/pre settings or create FX Chains to get the routing right. Again I put on the PC2A which whatever... I probably could have used something else but I really didn't want a lot of compression at all. Just a bit of sparkle and that thing never fails and it's so easy to use. So that was the second stage of my master compression and it was just barely registering. I messed with the little screw knob a bit to get it working just at the right spot and many times that control doesn't do much but here it really did make a difference. Then I tossed on the Blue Tubes Pultec model (the basic one... not the fancy one with extra controls but I may play with that later today). I messed around with that thing for like an hour just trying things out. It is extremely cool. Eventually I got it set up so the bass was more pronounced without being boomy (in fact with the atten knob I seemed to be able to yank out a bit of boominess) and added a bit of clarity at the high end. It also manage to clean up some hi-mid abrasiveness. Really as I a/b'd it the difference was extremely subtle but somehow cleaned it all up in ways I never could have done with a linear phase or multiband. Again I definitely need more face time with this tool and "mastering" in general but I like what it did. Aside from the limiter that is ALL I did to the master and the before/after were very similar... the after was just a little more pro sounding. Not quite as hairy.
 
-Limiter. I think this deserves it's own section because I took a chance here... well not a chance, I did a lot of a/bing and trying things out but I decided to use the Blue Tubes Brickwall limiter instead of the Boost11 one. There really isn't MUCH of a difference and I may even be imagining a difference but to me the BT one is just a touch smoother and less mechanical sounding. It could very be psychological just because it LOOKS like an old analog unit unlike the rather sterile looking B11 but after a good long set of testing them back and forth it just felt more right. In both cases I made sure that I was boosting the signal up enough to be reading between -3 to -1db but BARELY triggering the limiter. Like making it so it only kicked in at two or three spots in the entire song and the reduction was only a db or two. This I think was another difference between the two. The B11 seems to pump and break up the signal when the limiter kicks in even with very little reduction which is very unpleasant. The BT Brickwall kind of does the same thing when you get past a certain point but it is a little less mechanical sounding and at lower/less frequent reduction it's not really noticeable at all (to me anyway). So even though I do need to take a look at other limiters and wish I have been able to afford the Concrete Limiter before I crippled myself financially this addition to the Sonar bundle is very welcome on my system. I'm kind of excited to try out the other BT plugs now considering how cool the two I've tried so far are. Anyway, I tried dialing in the limiter myself and that was working out but I decided to check out the different presets. I decided the CD Mastering preset was giving me the best results but it was a little low (I was peaking at -3 to -2db and I wanted just a little bit more) so I turned up the threshold a little to get more volume and that was that. Now you are listening to the end product.
 
Sorry for the novel but I wanted to write this all down in case I want to take reference it in the future and figured it might be interesting for folks to see what suggestions I used so they can judge what might (or might not) work on their own stuff.
 
Again many thanks and sorry I did not get a chance to reply to everyone. I was meaning to but I've been kind of busy, scattered and not feeling particularly well and figured it might be better to just get the work done instead of blathering on about stuff here. I may give this a quick work over today just to bring down the bass a bit and maybe play around with the mastering stuff a bit more but that depends on how my day progresses.
 
You all rock. Cheers!
#90
Page: < 12345 > Showing page 3 of 5
Jump to:
© 2025 APG vNext Commercial Version 5.1