• SONAR
  • Initial MIDI note length question
2013/11/24 09:01:13
nullobject
I have collected a large library of prerecorded midi loops over the years, (mostly drum loops) and have had a consistent problem that would be nice if I could find a way around. When I drag a clip into a midi track, the note lengths are like 1/64,000th (well maybe not quite that short) of a beat in length. The notes themselves fall correctly in the measure, but the lengths are so short that they are impossible to edit without going to maximum zoom and manually going in and dragging out the note lengths to a workable size. My method works, but it's really a P.I.T.A. and would really like to finally eliminate this step. Is there any way to set a minimum midi note length or some other solution so I never have to do this again or am I doomed? Thanks in advance for any help.
2013/11/24 09:07:25
grizwalter
I JUST saw something about this in a tutorial video for MC6T yesterday. I upgraded from MC6 and was just making sure I saw any hidden features which might be of interest.
 
This one did interest me, although I don't know that it was new in the upgraded product, as much as that I hadn't known of it before. Basically, you set a default note type/length for anything you "write" into a midi track. I'll try and find the video and let you know what it says to do.
 
However, it is possible this won't work quite right for importing something, since you don't want to change note durations. The other way I'd recommend, which is sure to work, is to select everything in the midi clip and then just drag the length of one note out a small amount. If you quantize to 1/16 or 1/8, it should remain workable, and then when you're done editing, you can just pull them back that 1/16 or 1/8.
 
I realize the second option is not very sexy and certainly still requires some work, but I thought I'd put it out there. I'll check on that preset midi note thing and see how it applies to imported tracks (dragged in, etc.).
 
2013/11/24 09:25:03
scook
If you use a drum map and the Drum Grid Pane in the PRV, all notes are the same length and easy to edit. The Drum Grid Pane is usually hidden. It is located above the Note Pane in the PRV. To see it click-drag the top of the Note Pane down.
2013/11/24 09:26:31
grizwalter
Ok, I found the thing about how to set those defaults, but it doesn't apply to imported clips apparently. However, the second method I suggested is a sure-fire way to handle it, at least until a better way is posted here. Just make sure the clip is fully selected, quantize to whatever, and drag the edge of one note out a little. When you're done, just repeat in reverse.
2013/11/24 09:29:51
grizwalter
Hey scook, I was killin' myself last night trying to figure out how to get the drum grid to show. From what I've read and am hearing, at least in MC6, it seems you have to establish a midi map first for the project. Problem is, I use Addictive Drums and for whatever insane reason, MC6T doesn't have a built in drum map for that. (Especially nuts considering SonarX3 includes it now.) How can I work around this? Any ideas?
2013/11/24 09:59:31
scook
Not all third party drum synths have drum maps supplied by Cakewalk. You can create your own drum maps using the drum map editor. Sometimes the answer can be found by searching the forum. I use Google and in this case would use search terms
site:forum.cakewalk.com addictive drum map
A little bit down the results page I found http://forum.cakewalk.com/FindPost/2899224
You best bet for MC questions is using the MC forum though.
2013/11/24 10:08:10
grizwalter
That link is giving me a 404 error. I did search, and even found some drum maps, but for whatever reason, they don't show up in my Drum Map Manager. I know at least one of them is a MAP file type. Not sure what the story is with that.
 
I realize that not all third party drum maps are included in every DAW, but it just seems to me that if you're marketing the hell out of something (which Cakewalk is doing for Addictive Drums), and including it as a bundle with one of your DAWs, it might make sense to include the drum map instead of, oh, I don't know, every map for Alesis ever made. Just a thought.
 
Anyway, I can't believe how hard a time I'm having simply trying to find a useable, workable, drum map I can just download, put into my drum maps folder, and be done with it.
2013/11/24 10:19:35
scook
grizwalter
 
Anyway, I can't believe how hard a time I'm having simply trying to find a useable, workable, drum map I can just download, put into my drum maps folder, and be done with it.


I can't either
2013/11/24 10:34:25
grizwalter
Lol. Nice! Ok, so I did find one which showed up finally in my manager. I put it in, but none of the in/out information shows up. I have no idea how to put that stuff in there. Would have thought the whole idea behind a drum map was to load it in for you, so maybe the one I found is crap, or, more likely, I'm just absolutely clueless about this stuff.
 
Nullobject, I'm not intending to highjack your post here, but figure Scook's answer is the best one overall, and since its something I'd like to make work, I figure we could both benefit from his wisdom in the matter.
 
2013/11/24 10:39:08
scook
Probably benefit MC users that would never read the X series forum too.
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