• SONAR
  • X3c - Addictive Drums MIDI Track's PRV Displays Piano Instead Of Drum Names (p.2)
2013/11/06 13:30:25
bluzdog
mgh
could you load session drummer to get the drum names then point the output of the midi track to AD? assuming both SD and AD use generic GM key-mapping, of course...


mgh
could you load session drummer to get the drum names then point the output of the midi track to AD? assuming both SD and AD use generic GM key-mapping, of course...





F.W.I.W...You can get Addictive Drums to follow general midi: click the ? menu at the top right -> map window -> top left under preset drum maps select general midi.
 
Rocky
2013/11/06 14:00:15
Keni
bluzdog
mgh
could you load session drummer to get the drum names then point the output of the midi track to AD? assuming both SD and AD use generic GM key-mapping, of course...


mgh
could you load session drummer to get the drum names then point the output of the midi track to AD? assuming both SD and AD use generic GM key-mapping, of course...





F.W.I.W...You can get Addictive Drums to follow general midi: click the ? menu at the top right -> map window -> top left under preset drum maps select general midi.
 
Rocky




Thanks Rocky...
 
That doesn't change the display in PRV... It still only displays the keyboard instead of the sample names...
 
Keni
 
2013/11/07 18:22:47
Keith Albright [Cakewalk]
VSTs have provision for note names, but unfortunately not everyone implements.
We do ask for them which is why it just appears for some synths.
 
It's possible to add entries to the master.ins to get the keys to show in the PRV when right clicking the keyboard.
 
It involves creating an entry for your drum keys of choice in the master.ins.
There's a .Note Names section.
You can create a [AD Drums] section, then put in the list of keys.
 
In addition, you'll need to put the same block in the 
.Instrument Definitions section
 
[AD Drums]
Patch
  • =1..128
    Key[*,*]=AD Drums
    Drum[*,*]=1
     
    Save the updated ins file, restart SONAR.
    Then to use the new choice, just right click the keyboard in the PRV.
     
    K
  • 2013/11/07 20:04:09
    Keni
    Keith Albright [Cakewalk]
    VSTs have provision for note names, but unfortunately not everyone implements.
    We do ask for them which is why it just appears for some synths.
     
    It's possible to add entries to the master.ins to get the keys to show in the PRV when right clicking the keyboard.
     
    It involves creating an entry for your drum keys of choice in the master.ins.
    There's a .Note Names section.
    You can create a [AD Drums] section, then put in the list of keys.
     
    In addition, you'll need to put the same block in the 
    .Instrument Definitions section
     
    [AD Drums]
    Patch
    • =1..128
      Key[*,*]=AD Drums
      Drum[*,*]=1
     
     
    Save the updated ins file, restart SONAR.
    Then to use the new choice, just right click the keyboard in the PRV.
     
    K




    Thanks Keith...
     
    I think I can handle doing that... Funny as I seem to remember something of this sort from the deep, dark past...? ;-)
     
    This seems much the same as adding patch names and adding the definitions to the master.ini...
     
    I just tried this and it's almost working...
     
    When I open the PRV, it shows the note numbers but the names are all empty... I'm double checking... What might I have done wrong? Hmmm... what is the dark round(large) dot between Patch and = for the Instrument Definition entry...?
     
    I notice that AD Drums Does Not Appear in the Instruments list under Preferences|MIDI if that matters or not...
     
    I hope I can get this working as it will make life a lot easier for a long time to come...
     
    I just tried adding
  • between Patch and =
     
    So it reads:
     
    [AD Drums]
    Patch
  • =1..128
    Key[*,*]=AD Drums
    Drum[*,*]=1
     
    But it still doesn't work... What am I doing wrong? ...so close I can almost taste it! ;-)
     
    Keni
     
  • 2013/11/07 20:26:44
    brundlefly
    Keith Albright [Cakewalk]
    VSTs have provision for note names, but unfortunately not everyone implements.

     
    That's very interesting. I didn't realize you could get an INS. file to do that for the virtual MIDI port assignment of a soft synth. I wondered how it was being done with some instruments like BFD. I'll have to look into that.
    2013/11/07 21:41:02
    Keni
    Got it!
     
    I created an ins file for Addictive Drums and imported it into Sonar (Preferences|Instruments|Define|Import)...
     
    Now when I open the PRV and right click on the keyboard... I then select "Use These Note Names Instead" and make sure AD Drums (I know... It's repetitive Addictive Drums Drums, but what the heck...)
     
    Make sure thqat AD Drums is selected in it's dropdown below Use These Notes and voila!
     
    Note Names for Addictive Drums!
     
    Thanks again Keith for getting me on the right path...
     
    Here's the ins file I used...
     
    https://dl.dropboxusercontent.com/u/96798968/Addictive%20Drums.zip
     
    I hope it helps and works for others...
     
    <Da*n> It doesn't hold the setting and I'm forced to re-select the names everytime I open the PRV! That's not gonna work, but it's a step in the right direction... I'm guessing something is still wrong... Maybe someone else will spot it? <sigh>.....
     
    Keni
     
    2013/11/07 21:50:18
    VariousArtist
    Thanks Keni.  I haven't had the occasion yet for using Addictive Drums, but I must admit that I was hoping it would feel more integrated than the way this thread describes.   Given that it is included within Sonar, and the way we've come to expect that level of integration with V-Vocal and Melodyne.  
     
    When the muse pays a visit and I want to lay down ideas quickly, the last thing I want to do is engage my left-brain with wiring things up.  I know, we can have project templates and so on, but I'd like to think that using AD is as straightforward as using a region FX
    2013/11/07 22:56:24
    swamptooth
    Keni
     
    <Da*n> It doesn't hold the setting and I'm forced to re-select the names everytime I open the PRV! That's not gonna work, but it's a step in the right direction... I'm guessing something is still wrong... Maybe someone else will spot it? <sigh>.....
     
    Keni

    It will also override the settings for EVERY midi track in a project - showing ad drum names in your cello section, so you'll need to select the prv note list and pick default or diatonic to display the keyboard again.  definitely not the best option.
    Check out subjacent's post here http://forum.cakewalk.com/FindPost/2899224 because he did all the grunt work for drum maps and is sharing them with the rest of us.  
    2013/11/07 23:19:40
    Keni
    swamptooth
    Keni <Da*n> It doesn't hold the setting and I'm forced to re-select the names everytime I open the PRV! That's not gonna work, but it's a step in the right direction... I'm guessing something is still wrong... Maybe someone else will spot it? <sigh>..... Keni
    It will also override the settings for EVERY midi track in a project - showing ad drum names in your cello section, so you'll need to select the prv note list and pick default or diatonic to display the keyboard again.  definitely not the best option.Check out subjacent's post here http://forum.cakewalk.com/FindPost/2899224 because he did all the grunt work for drum maps and is sharing them with the rest of us.  


    Hi swamp tooth...

    No... You can devote a single midi channel from the port... As so many things including GM use MIDI channel 10 for drums, I only get the names on tracks that use that MIDI channel...

    Drum Maps really aren't going to work for me due to the solo/mute issues...

    Right in wits sort of working... Except I must re-select the names display each time I open the PRV... But I'm getting closer and I've got a feeling once I get it worked out right, this solution will be just fine...

    But as Various Artist mentions, with how major a part of the X3 release AD is, I would have expected one of these two companies to take the time to get this working instead ofn leaving it to the users to stumble over and struggle to implement...

    At least we got the explanation from Keith and (hopefully) we will get it working right... If I figure it out first you kin will pits the solution... And I'm sure many other users far mire adept than I might be doing so as we chat...

    Keni
    2013/11/07 23:58:54
    swamptooth
    Keni
    1- No... You can devote a single midi channel from the port... As so many things including GM use MIDI channel 10 for drums, I only get the names on tracks that use that MIDI channel...
     
    2- But as Various Artist mentions, with how major a part of the X3 release AD is, I would have expected one of these two companies to take the time to get this working instead ofn leaving it to the users to stumble over and struggle to implement...



    hey keni, 
    for item 1 can you let me know how to do this, because if i change the display note names for a midi track it will change for all midi tracks regardless of channel it's on.  There have been several posts on the forum bemoaning this - even when i recommended ins maps as a solution to a different drum program several months back.  
     
    for item 2, there are only 3 daws on the market iirc that support the midi note name implementation, sonar being one of them, reaper another and i forget the last.  i don't think it would be worth the programming time at xln to support limited implementations.  cubase doesn't even support it and steinberg developed the standard...
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