Helpful ReplySession Drummer 3 cont. Proof Pudding

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SToons
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2012/07/05 04:29:28 (permalink)

Session Drummer 3 cont. Proof Pudding

As per the Session Drummer 3 threads lately, here is a modified SFZ.
 
You have to copy the text that follows into a text editor and save as an SFZ file for example "SS dry snare.sfz".
 
If you want to hear a clear example of the difference between the stock programming and my edited version try the following. Open the "Downtown.cwp" file included with Sonar. Mute all instruments except the drums. Open Session Drummer and load the Steven Slate Old Zep program. Route the midi drum track thru SDrummer and listen to  the snare. Now right click on the snare in SDrummer and load the SFZ I sent. Listen again. Night and day. You'll hear things that are clearly missing.
 
This is -not- what I would consider a finished edit but due to the whining and questioning of certain people here I'm posting this now in hopes that they'll back off and realize this is not some trivial joke. Maybe then I/we can get along with dealing with the actual issues again.
 
 The following is the content of the modified SFZ:
 
//  sfz definition file
//  (c) Zyler Vega Cakewalk, Inc 2009
//  Steven Slate - Old Zep Kit
//  Modified by SToons
 
 
//========================rimshot
<group>
key=37
group=37
polyphony=1
rt_decay=6.500
volume=-10
ampeg_release=2
<region>
sample=StevenSlate Snares\SideStickZ1Soft1.wav
lovel=0
hivel=43
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\SideStickZ1Soft2.wav
lovel=0
hivel=43
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\SideStickZ1Soft3.wav
lovel=0
hivel=43
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\SideStickZ1Soft4.wav
lovel=0
hivel=43
lorand=0.75
hirand=1.0
//---
<region>
sample=StevenSlate Snares\SideStickZ1Medium1.wav
lovel=44
hivel=86
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\SideStickZ1Medium2.wav
lovel=44
hivel=86
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\SideStickZ1Medium3.wav
lovel=44
hivel=86
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\SideStickZ1Medium4.wav
lovel=44
hivel=86
lorand=0.75
hirand=1.0
//---
<region>
sample=StevenSlate Snares\SideStickZ1Hard1.wav
lovel=87
hivel=127
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\SideStickZ1Hard2.wav
lovel=87
hivel=127
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\SideStickZ1Hard3.wav
lovel=87
hivel=127
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\SideStickZ1Hard4.wav
lovel=87
hivel=127
lorand=0.75
hirand=1.0
 
//========================snare1
<group>
key=38
group=38
polyphony=1
rt_decay=6.500
volume=50
ampeg_release=2
amp_veltrack=99
amp_velcurve_1=0.01
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft1.wav
lovel=0
hivel=26
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft2.wav
lovel=0
hivel=26
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft3.wav
lovel=0
hivel=26
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft4.wav
lovel=0
hivel=26
lorand=0.75
hirand=1.0
//---
<group>
key=38
group=38
polyphony=1
rt_decay=6.500
volume=50
ampeg_release=2
amp_veltrack=99
amp_velcurve_1=0.01
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft1.wav
lovel=27
hivel=51
lorand=0.0
hirand=0.25
volume=15
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft2.wav
lovel=27
hivel=51
lorand=0.25
hirand=0.5
volume=15
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft3.wav
lovel=27
hivel=51
lorand=0.5
hirand=0.75
volume=15
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft4.wav
lovel=27
hivel=51
lorand=0.75
hirand=1.0
volume=15
//---
<group>
key=38
group=38
polyphony=1
rt_decay=6.500
volume=19
ampeg_release=2
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium1.wav
lovel=52
hivel=77
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium2.wav
lovel=52
hivel=77
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium3.wav
lovel=52
hivel=77
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium4.wav
lovel=52
hivel=77
lorand=0.75
hirand=1.0
//---
<group>
key=38
group=38
polyphony=1
rt_decay=6.500
ampeg_release=2
volume=13
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard1.wav
lovel=78
hivel=102
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard2.wav
lovel=78
hivel=102
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard3.wav
lovel=78
hivel=102
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard4.wav
lovel=78
hivel=102
lorand=0.75
hirand=1.0
//---
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack1.wav
lovel=103
hivel=127
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack2.wav
lovel=103
hivel=127
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack3.wav
lovel=103
hivel=127
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack4.wav
lovel=103
hivel=127
lorand=0.75
hirand=1.0
 
//========================snare2
<group>
key=40
group=38
polyphony=1
rt_decay=6.500
volume=50
ampeg_release=2
amp_veltrack=99
amp_velcurve_1=0.01
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft1.wav
lovel=0
hivel=26
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft2.wav
lovel=0
hivel=26
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft3.wav
lovel=0
hivel=26
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1UltraSoft4.wav
lovel=0
hivel=26
lorand=0.75
hirand=1.0
//---
<group>
key=40
group=38
polyphony=1
rt_decay=6.500
volume=50
ampeg_release=2
amp_veltrack=99
amp_velcurve_1=0.01
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft1.wav
lovel=27
hivel=51
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft2.wav
lovel=27
hivel=51
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft3.wav
lovel=27
hivel=51
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Soft4.wav
lovel=27
hivel=51
lorand=0.75
hirand=1.0
//---
<group>
key=40
group=38
polyphony=1
rt_decay=6.500
ampeg_release=2
volume=19
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium1.wav
lovel=52
hivel=77
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium2.wav
lovel=52
hivel=77
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium3.wav
lovel=52
hivel=77
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Medium4.wav
lovel=52
hivel=77
lorand=0.75
hirand=1.0
//---
<group>
key=40
group=38
polyphony=1
rt_decay=6.500
ampeg_release=2
volume=13
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard1.wav
lovel=78
hivel=102
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard2.wav
lovel=78
hivel=102
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard3.wav
lovel=78
hivel=102
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Hard4.wav
lovel=78
hivel=102
lorand=0.75
hirand=1.0
//---
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack1.wav
lovel=103
hivel=127
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack2.wav
lovel=103
hivel=127
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack3.wav
lovel=103
hivel=127
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1Crack4.wav
lovel=103
hivel=127
lorand=0.75
hirand=1.0
 
//========================snareroll
<group>
key=39
group=38
off_by=38
rt_decay=6.500
ampeg_release=2
amp_veltrack=100
volume=-10
<region>
sample=StevenSlate Snares\OldZepSnareZ1zRolls1.wav
lovel=0
hivel=127
lorand=0.0
hirand=0.25
<region>
sample=StevenSlate Snares\OldZepSnareZ1zRolls2.wav
lovel=0
hivel=127
lorand=0.25
hirand=0.5
<region>
sample=StevenSlate Snares\OldZepSnareZ1zRolls3.wav
lovel=0
hivel=127
lorand=0.5
hirand=0.75
<region>
sample=StevenSlate Snares\OldZepSnareZ1zRolls4.wav
lovel=0
hivel=127
lorand=0.75
hirand=1.0
 
 
#1
Linear Phase
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 04:52:27 (permalink)
You didn't have to rush bro.  It's way beyond sleepy time por moi and hopefully I've got some time tomorrow to check this out..

Thanks though.. 

Btw 3 threads is kinda spammy.. It's like a "spant". .... Spam + rant

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Sonar = audio editing ninja of a music software!

#2
Tweakberry
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 06:35:01 (permalink)
i break-it-down while vomiting and dropping poodads upon this thread
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Mystic38
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 07:23:36 (permalink)
There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"
post edited by Mystic38 - 2012/07/05 07:33:33

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#4
chuckebaby
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 08:04:54 (permalink)
Mystic38


There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"

+1
 
a new thread 3 days in a row now complaining about session drummer 3.
its packaged free in sonar x1 producer.
 
not to mention this isnt even in the right forum.
like mystic said,this is a cakewalk instrument.

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#5
SToons
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 08:33:43 (permalink)
Mystic38


There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"
This issue was well described and documented, I'm not running around saying Sessuion Drummer 3 sucks, I'm saying sample editing as a whole is questionable at times. I am also looking for others' input as to the editing of these programs thru SFZ format and other formats. You are quite incorrect, the instrument is not restricted nor is the sound quality. Where did you get that information?
 
Do you have anything positive to contribute?
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newbie_hobbyist
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 08:41:41 (permalink)
SToons: Many, many thanks for your hard work! This will definitely be useful for me.

Regarding the remarks about SD3 being "free", while they don't have anything at all to do with the issue at hand, I feel the need to point out that there's something about this logic that I fail to see. In fact, as far as I can see, Cakewalk themselves are marketing the SD3 as a major selling point of the Producer edition over the Studio edition: http://www.cakewalk.com/Products/SONAR/X1-Producer/feature.aspx/SONAR-X1-Comparison-Chart

Suppose there was such a strange programming error that the default ProChannel modules stopped working starting today. Would anyone shrug this off and think "they were just free add-ons, there is a multitude of third party plugins I can buy"?
#7
SToons
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 08:46:08 (permalink)
chuckebaby


Mystic38


There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"

+1
 
a new thread 3 days in a row now complaining about session drummer 3.
its packaged free in sonar x1 producer.
 
not to mention this isnt even in the right forum.
like mystic said,this is a cakewalk instrument.

I complained about -some- of the content, not Session Drummer 3. And I'm doing something positive about it for you and others. Did you listen to the example? Did you learn that SFZ files can be edited? That you can modify and customize Session Drummer and other non-monolithic instruments and even use some of them in the SFZ Player? You find nothing to be gained in this discussion?
 
As for the right forum, well, maybe you ought to have mentioned that three days ago if it's an issue. Perhaps then you could say you've tried to contribute something positive in this discussion.
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 09:19:08 (permalink)
SToons


Mystic38


There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"
This issue was well described and documented, I'm not running around saying Sessuion Drummer 3 sucks, I'm saying sample editing as a whole is questionable at times. I am also looking for others' input as to the editing of these programs thru SFZ format and other formats. You are quite incorrect, the instrument is not restricted nor is the sound quality. Where did you get that information?
 
Do you have anything positive to contribute?

Clearly i have more to contribute that you do.. this is the wrong forum for your complaints and diatribe.. and personally I see that a positive contribution to the Sonar X1 user community about a series of ranting threads posted IN THE WRONG PLACE..
 
As far as your rant.. samples are what samples are.. a product of the technique, equipment, environment, artist & sound engineer.. free and sample sets are budget constrained.. a walk-in drummer, cheap kit and a 4hr limit.. so yup.. that seems restricted to me...and why you dont understand this is beyond me... quality costs.
 
Did you ever wonder why a single sampled piano can cost upwards of $500?.. have you ever tried to sample instruments? do you have the remotest clue as to the hundreds of man hours, preparation, setup, recording, environment, acoustics & equipment required to produce high quality sample sets?...
 
At the end of the day if you dont like the sound of an instrument you buy another... its that simple, its not hard, nor is it a problem...
 

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#9
SToons
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/05 09:55:28 (permalink) ☄ Helpfulby lbk3918 2013/06/28 12:44:32
Mystic38


SToons


Mystic38


There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"
This issue was well described and documented, I'm not running around saying Sessuion Drummer 3 sucks, I'm saying sample editing as a whole is questionable at times. I am also looking for others' input as to the editing of these programs thru SFZ format and other formats. You are quite incorrect, the instrument is not restricted nor is the sound quality. Where did you get that information?
 
Do you have anything positive to contribute?

Clearly i have more to contribute that you do..  
 
Apparantly not to this discussion. It's pretty clear you haven't followed - your points are clearly moot to anyone who has actually -read- this discussion. It's already been covered, sorry.
 
Quote: "free and sample sets are budget constrained.. a walk-in drummer, cheap kit and a 4hr limit.. so yup.. that seems restricted to me"
 
Wrong again. These are Steven Slate samples we are discussing. 20 samples per region. Maybe not as many velocity regions as some would prefer but none the less very good quality samples. That was never in question. Well, not by anyone but yourself. Again it's quite clear you haven't even read the thread.
 
Quote: "As far as your rant.. samples are what samples are.. a product of the technique, equipment, environment, artist & sound engineer.. "
 
Wrong again. All that work is garbage if the -editing- is garbage. You conveniently (or ignorantly) ignored that fact, didn't you? Consider yourself filtered. Cheers.
post edited by SToons - 2012/07/05 10:27:44
#10
Bristol_Jonesey
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 09:06:16 (permalink) ☄ Helpfulby lbk3918 2013/06/28 12:43:56
Personally, I think, certain posters should back off this constant bashing of Toons.

The guy has identified a problem, worked out a - lengthy - solution to the problem, posted it on here for others to benefit from at, I suspect, considerable time investment, and all some of you do is whine about it "not being in the right forum" (so presumably in your minds if it's moved to Cakewalk Instruments the problem will miraculously cure itself ), and, most curiously, the fact that it's a free product is an indicator that it's perfectly ok if the instrument, or more correctly, the sample sets that come with it, are of second rate quality? Do me a favour.


What would your reaction be if some of the patches in, for example, DimPro exhibited the same behaviour?


If you can't add anything constructive to the discussion, maybe you shouldn't contribute at all.

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#11
SwedishPete
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 13:45:21 (permalink) ☄ Helpfulby lbk3918 2013/06/28 12:43:46
Free? Part of my desicion to buy Sonar was the built in drum program and I paid for the package as a whole. What do you mean, free?
chuckebaby


Mystic38


There is zero degree of appropriateness in this group of threads. Essentially I see this as a lot of unwarranted garbage complaining over an easy to use  free instrument whose functionality and sound quality is deliberately and appropriately restricted...its free (duh!)
 
Got a problem?.. want something better?.. There is a whole range of instruments to choose from.. and speaking of instruments, I sincerely hope the mods move this rant thread group to the appropriate forum..which is "cakewalk Instruments"... not "Sonar X1"

+1
 
a new thread 3 days in a row now complaining about session drummer 3.
its packaged free in sonar x1 producer.
 
not to mention this isnt even in the right forum.
like mystic said,this is a cakewalk instrument.


#12
bapu
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 13:54:28 (permalink) ☄ Helpfulby lbk3918 2013/06/28 12:43:29
Even Session Drummer 2 is $9.99 in the CW store.

SD3 must be worth (at least) $10.99?

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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 14:07:59 (permalink) ☄ Helpfulby lbk3918 2013/06/28 12:43:18
After reading this thread and some others, I must state that I agree with Bristol.

SToons hasn't done anything other than post about a problem he found.

As Bapu points out, Session Drummer 3 is a stand alone product for sale.

And as Swede Pete points out, you do pay for it when you buy the "Whole Shabang"

Thank you SToons for pointing this problem out. I tried to use your SFZ file, but Sonar said it couldn't find a sfzlog file and asked if I wanted to create one. I said yes but still no go. Not really sure what to do to try this.


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#14
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 15:01:17 (permalink) ☄ Helpfulby lbk3918 2013/06/28 12:45:08
Good work toons. Rather than simply complaining, you've done a lot of leg work to prove what you are finding and giving me an education in the process.

Not everyone can afford to buy a new drum sampler on a regular basis. The quality of SD3 samples is the reason I bought Kontakt. The lack of sample layers makes it playback roughly. At first I thought it was the control pads but after I started using Studio Drummer and Battery I realised it was the SD3 samples. Now you tell me that it's maybe not the samples, but instead the way they were used.

This is an opportunity for Cake. They could mod those SFZ files and call it SD4. You should put in a feature request.

Regards, John 
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#15
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 15:08:38 (permalink)
Stoons can now enter the brave world of SFZ coding.
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 15:23:53 (permalink)
I'm totally with Jonsey and Grem on this too.
I read stoons posts and there was disappointment yes but to call it bitter ranting and diatribe is over reacting to say the least. It seems a few people took his post in utterly the wrong way and just wont let it go.
I've seen plenty of posts on here by Stoons that are very helpful and it's obvious he knows what he's talking about. 

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Re:Session Drummer 3 cont. Proof Pudding 2012/07/06 15:32:29 (permalink)
I should add that these are the first post I've read by SToons (not been on here so much recently so I had no idea if his other posts were helpful or just more ranting diatribes as some seem to think. I did a search and found many of them very helpful and I suggest others do the same before they make such accusations.

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#18
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/10 02:11:05 (permalink)
Thanks guys (girls?) I do appreciate the thoughtful responses. For what it's worth I'm still working on the SD Old Zep Dry kit when I can. It's pretty frustrating at times but there are noticeable improvements. Another good example are the hats. Program in ten or so consecutive open hat hits at a velocity of 120 and the resulting hits have variations of up to 10dB because none of the samples were normalized or even matched in amplitude (sigh) so I have to dissect each individual hit, measure it and then compensate in a text file (sighs again). I suppose if one wants their drum programming to be automatically "humanized" to sound like someone having seizures this works well but I prefer just a tad more control. Frankly, if this was for my benefit only the solution would be a joke...de-flac the samples, batch normalize in Audition, map in Battery 2. End of story. When I'm done the SD editing I'll post the entire kit.
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Re:Session Drummer 3 cont. Proof Pudding 2012/07/10 04:50:29 (permalink)
Wow...I found this helpful and entertaining to read myself...I have seen in here where there are some strong opinion and there may be a place in Congress for a few....I myself, unless someone is downright rude, do not waste my time with such banter...but I am far less experienced here than many, nor do I make my living off music...cheers and have a good morning as I have aircraft engines to build!

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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 14:18:16 (permalink)
In this file do I need to add the first 4 lines?
 
I.E
 
//  sfz definition file
//  (c) Zyler Vega Cakewalk, Inc 2009
//  Steven Slate - Old Zep Kit
//  Modified by SToons
Or from the next line on? And thanks for the hard work... Oh have you done any more sfz stuff? Rock on
 
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 14:28:12 (permalink)
Any line with "//" at the beginning is treated as a comment and ignored by the interpreter.

If you're only modifying the file for your own use it doesn't matter if these lines are present or not.
If you're going to do something public with the file, I'd leave the lines there out of respect.
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 15:55:49 (permalink)
boy this was ugly,not because he posted these wonderful sfz's (whch now that I have edited my own have laearned to respect his work)

but it was the 2 posts before this that broke it wide open, 1 post a day 3 days in a row,dogging the samples in session drummer 3, it got old,so people, including myself,lashed out.

im sorry stones, your work here was a little over shadowed by the complaining in the previous threads, but in all honesty,you did good work here.

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#23
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 16:01:23 (permalink)
I read those threads last night and couldn't believe the pounding SToons received for his efforts. He must have armour plate for skin.

I found the information very useful as I'm also digging around in the sample files.
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 18:13:51 (permalink)
Paul P


Any line with "//" at the beginning is treated as a comment and ignored by the interpreter.

If you're only modifying the file for your own use it doesn't matter if these lines are present or not.
If you're going to do something public with the file, Id leave the lines there out of respect.


Paul P Thanks for the information,its sad for all his work on this file,people miss the message... Sincerely appricated...

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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 19:00:55 (permalink)
Paul P


I read those threads last night and couldn't believe the pounding SToons received for his efforts. He must have armour plate for skin.

I found the information very useful as I'm also digging around in the sample files.
did you really?
read all three?
this was only the seconed onei believe:
http://forum.cakewalk.com/fb.ashx?m=2608339 
http://forum.cakewalk.com/fb.ashx?m=2607555
 
where he calls the bakers a bunch of idiots.
 
ya,i think he was way out of line.
like I said in many of my posts to him,theres a way to productively get your point across with out insulting people.
I along with many others had a huge problem with that and still do.
he also at one point posted his phone# and address of employment(way out of line)
 
he started off with troll like posts then slowly got a grip and cooled down a bit.
no one asked him to re write those session drummer 3 samples.
but he acted like it was his job to fix cakewalks broken files.
yes he said the files were programed all wrong and basically useless.
I don't know about you but I don't find these files useless.
he was so dependent on those steven slate samples.have you heard them?
they sound really good to me
so what if they're missing some velocitys.
 
I said it once and I will say it again.....
he was knit picking.
post edited by chuckebaby - 2013/03/10 19:09:55

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#26
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 19:02:25 (permalink)
chitownrocker


Paul P


Any line with "//" at the beginning is treated as a comment and ignored by the interpreter.

If you're only modifying the file for your own use it doesn't matter if these lines are present or not.
If you're going to do something public with the file, Id leave the lines there out of respect.


Paul P Thanks for the information,its sad for all his work on this file,people miss the message... Sincerely appricated...
you obviously don't get it either.
im greatful for his work as well.
 
its his childish temper tantrum that is uncalled for.
so is it sad?
 
not really
 
http://forum.cakewalk.com/fb.ashx?m=2608339
 
http://forum.cakewalk.com/fb.ashx?m=2607555
post edited by chuckebaby - 2013/03/10 19:09:27

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#27
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 21:30:54 (permalink)
Although I'm never a big fan of posters creating endless threads complaining about essentially the same thing, let's dispel the myth that SD3 is free. The exact value of it is nebulous, but "included with" and free are not the same thing. I realize some may see this as a matter of semantics, but i think it's important distinguish truly free things offered by Cakewalk (aka discontinued/unsupported products) and products that are considered current and marketed as part of the features. It's not like the OP is complaining about triangle II. This happens to be the current and only plugin solley dedicated to playing drums.
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 21:55:48 (permalink)
dubdisciple


Although I'm never a big fan of posters creating endless threads complaining about essentially the same thing, let's dispel the myth that SD3 is free. The exact value of it is nebulous, but "included with" and free are not the same thing. I realize some may see this as a matter of semantics, but i think it's important distinguish truly free things offered by Cakewalk (aka discontinued/unsupported products) and products that are considered current and marketed as part of the features. It's not like the OP is complaining about triangle II. This happens to be the current and only plugin solley dedicated to playing drums.
and I do agree with you on this  :)
even though I may not have last year when this rant was going on.
I think because he offended quite a few of us. 
 
my only problem to begin with was his disrespect for cakewalk bakers, lowering them. the names he used and things he said.
my other problem was his approach, there was no need to start calling people out, saying there not doing their job(might be in this thread,i don't know, there were 3 all together)
3 threads in a row, one each day.
there are ways to get your point across, then there are ways to be disrespectful to cakewalk.
 
and if you continue to read on you will see he was using sonar 8.5 not sonar x1 or x2
correct me if im wrong but there was a lot of extra content added in session from sonar 8.5 to sonar x1
not a gui change, but added content and possibly new changes to some of those samples.
 
so he was complaining about samples that had been released 4 years previous.
when I confronted him on it,he told me to get a life and learn how to read.
I didn't think I was being to out of line calling him on it.
 
I along with some others felt this was just picking something apart.
have you noticed the difference in velocity's in session drummer samples ?
I have not, but the steven slate kit I have a little.
he even said,not all of them, only the steven slate kit and a few other samples.
so why go on this rant about cakewalk is lazy and didn't finish the job,exc. ?
over the steven slate sizzle kit sfz's? serious ?
so im asking, do you think it warranted a 3 day, 3 threads rant on horrible sample editing by cakewalk ?
it was 3% percent of session drummers samples he was complaining about.
3% percent.
have you read some of the things he said in this thread I have posted the links too ?
 
very rude, ignorant and ugly.
even people trying to help with suggestions he just answered back with ignorant answers link."cant you read ? "
 
not needed.
post edited by chuckebaby - 2013/03/10 22:11:37

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#29
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Re:Session Drummer 3 cont. Proof Pudding 2013/03/10 23:48:57 (permalink)
I don't think it is ever appropriate for anyone to respond with comments like "can't you read" even if the person is right about a particular point. It just escalates the issue to a personal one and distracts from the subject. i am sure I have been guilty of doing that myself. think like most of the complaints on this forum, it's not so much that his problem did not have any merit, but mostly in the way he expressed it. With that said, this thread turned out to be educational despite the friction. Go figure.
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