96kHZ 32bit / 64bit bit size VS 48kHz! Does it sound better in 96kHz?

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eratu
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 17:27:59 (permalink)
I'm quite late to the party, but I have a fun point I want to throw in to the discussion... the original discussion of bits and bytes and frequencies, that is.... not the validity of production credits of someone. :)

There are THREE really great situations where I would DEFINITELY record at 96KHz or even 192KHz.... or even 384KHz. :)

Those reasons include for creative sound design, for scientific study, or for low-latency advantages... for example:

If I had a microphone and preamp (or device) that could capture at those ridiculously high frequencies that humans can't hear, I'd want the added resolution to capture those frequencies so I can use them for creative sound design. Basically, I could play back the 96K or 192K or higher audio file at 1/2 or 1/4 or 1/8 or 1/16 of the original rate (note, I don't mean re-sampling here, I mean slow it down the old fashioned way), and then I could bring those high frequencies into the human range.  There could be some really fascinating things up in those registers that when slowed down to our range, could be extremely useful for sound designers. :)

I've wanted to try this out just for the fun of it for years, but haven't had the time/chance/gear... wouldn't if be fun to see what goodies are in those high frequencies that I could use for sound design? :)

You can see what I mean by the potential usefulness of this by creating a sample audio file in Sound Forge, for example, at 192KHz. Then use the simple synthesis tool to create a sine waveform sweep through 96Khz. Obviously, your speakers won't be able to reproduce that (not to mention that your ears can't hear it), but then just play it back at 11KHz, and you'll hear what's there. Well, you won't hear anything special because it's just the sine wave slowed down, so it's still a sine wave. But if you are capturing something in nature at those frequencies, and then slow it down/play it back at a much lower sample rate, you'd understand what I'm talking about... that data -- those waves -- suddenly become useful.

For example, NASA often records extremely high-frequency recordings -- either audio or even way above optical wavelengths, and then shifts them into ranges that we humans can see and hear. There's all sorts of cool $h*t flying around and through us every nanosecond, and waves are waves.... just sample the waves at whatever frequency is possible to capture them, and then bring them down into the audible human range. Cool stuff ensues. Planets sing. Stars make music. I've heard various NASA recordings of such things, and it's beautiful. Put science and art together, and sound designers can have fun.

Another reason to use a high frequency like that is for latency purposes. Some people want to get better low-latency performance out of their audio device by running at a higher sample rate if the drivers can handle it at a certain buffer setting. :) But that has nothing to do with the merits of the sampling frequency for audio integrity purposes, and frankly, with the level of gear that most of us have, we're discarding most of the stuff above 20K anyway before it even hits the converters.

Having said all that, since I am human (most of the time) and I am recording human things, I almost always record at "normal" human ranges and I honestly think that 99.9999999% of the population couldn't tell the difference between 48KHz and 96KHz. There are going to be many more issues in the signal path and production process that are going to affect the audio far more than that, so I think there are other issues to tackle in the mixing path.

If you like 96K go for it. But just remember that your recording is only as good as the weakest link in your chain. Your mic, your cables, your preamp, a certain resistor in your preamp, a certain pot, a certain tube, an AD converter, the filters on that AD converter that you might not know about, your DAW mixing engine and the secret messy DSP code that some intern left in there, the summing algorithms, the DA converters, your monitors, your ears, etc., etc., etc., etc.

My two bits. Please ignore if not interested. :)
post edited by eratu - 2009/11/07 17:32:56
eratu
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 17:40:30 (permalink)
P.S.:

And by the way, just to make my last point hit home even more, there was a horribly embarrassing driver problem for Presonus a few years ago. They have since corrected the problem, but if memory serves correctly, their Firebox product could not record at 96K even though you could select that in the preferences. It actually just recorded at 48K max, even though the driver gave you the impression that it was really recording at 96K.  All it did was double up the sample values in the audio stream, and you could see it by looking at the actual data itself.

That, by the way, was the last Presonus product I ever bought. :) I'm sure they learned their lesson, but I'm sure that Presonus is not alone in making errors like that in their drivers (or firmware, or other software, or plugins, etc....). So unless you hook up your audio devices to an oscilloscope, do you REALLY know what you are capturing and playing back? :)
Tom F
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 17:47:27 (permalink)
eratu


I'm quite late to the party, but I have a fun point I want to throw in to the discussion... the original discussion of bits and bytes and frequencies, that is.... not the validity of production credits of someone. :)

There are THREE really great situations where I would DEFINITELY record at 96KHz or even 192KHz.... or even 384KHz. :)

Those reasons include for creative sound design, for scientific study, or for low-latency advantages... for example:

If I had a microphone and preamp (or device) that could capture at those ridiculously high frequencies that humans can't hear, I'd want the added resolution to capture those frequencies so I can use them for creative sound design. Basically, I could play back the 96K or 192K or higher audio file at 1/2 or 1/4 or 1/8 or 1/16 of the original rate (note, I don't mean re-sampling here, I mean slow it down the old fashioned way), and then I could bring those high frequencies into the human range.  There could be some really fascinating things up in those registers that when slowed down to our range, could be extremely useful for sound designers. :)

I've wanted to try this out just for the fun of it for years, but haven't had the time/chance/gear... wouldn't if be fun to see what goodies are in those high frequencies that I could use for sound design? :)

You can see what I mean by the potential usefulness of this by creating a sample audio file in Sound Forge, for example, at 192KHz. Then use the simple synthesis tool to create a sine waveform sweep through 96Khz. Obviously, your speakers won't be able to reproduce that (not to mention that your ears can't hear it), but then just play it back at 11KHz, and you'll hear what's there. Well, you won't hear anything special because it's just the sine wave slowed down, so it's still a sine wave. But if you are capturing something in nature at those frequencies, and then slow it down/play it back at a much lower sample rate, you'd understand what I'm talking about... that data -- those waves -- suddenly become useful.

For example, NASA often records extremely high-frequency recordings -- either audio or even way above optical wavelengths, and then shifts them into ranges that we humans can see and hear. There's all sorts of cool $h*t flying around and through us every nanosecond, and waves are waves.... just sample the waves at whatever frequency is possible to capture them, and then bring them down into the audible human range. Cool stuff ensues. Planets sing. Stars make music. I've heard various NASA recordings of such things, and it's beautiful. Put science and art together, and sound designers can have fun.

Another reason to use a high frequency like that is for latency purposes. Some people want to get better low-latency performance out of their audio device by running at a higher sample rate if the drivers can handle it at a certain buffer setting. :) But that has nothing to do with the merits of the sampling frequency for audio integrity purposes, and frankly, with the level of gear that most of us have, we're discarding most of the stuff above 20K anyway before it even hits the converters.

Having said all that, since I am human (most of the time) and I am recording human things, I almost always record at "normal" human ranges and I honestly think that 99.9999999% of the population couldn't tell the difference between 48KHz and 96KHz. There are going to be many more issues in the signal path and production process that are going to affect the audio far more than that, so I think there are other issues to tackle in the mixing path.

If you like 96K go for it. But just remember that your recording is only as good as the weakest link in your chain. Your mic, your cables, your preamp, a certain resistor in your preamp, a certain pot, a certain tube, an AD converter, the filters on that AD converter that you might not know about, your DAW mixing engine and the secret messy DSP code that some intern left in there, the summing algorithms, the DA converters, your monitors, your ears, etc., etc., etc., etc.

My two bits. Please ignore if not interested. :)
well - the idea is funny but nothing new (as you also mentioned nasa)  - many sciences like geology or biology move into audio spectra not audible to mankind - but really i dont see any use for this in sounddesign - unless you wanna create a chorus of bugs or bats ;-)
btw: i wouldnt say: "NASA often records extremely high-frequency recordings -- either audio or even way above optical wavelengths" because this way of saying it could eventually  be misinterpreted like there was any similarity between audio waves and electomagnetical ones...
also the radiotelescopes in astronomy are way from being a new idea ;-)
dont get me wrong - i dont wanna be mr smartass here but i am pretty shure that here isnt much audio anyway up in the 300k regions - due to the physical nature of air...
such high res recordings might make sense (if at all) under water ...
but whatever... - regards
post edited by info@tomflair.com - 2009/11/07 17:49:40

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eratu
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 17:55:04 (permalink)
Thanks, Mr. Smartass. ;)   <- please note the wink in good humor -- LOL -- yeah, I know it's nothing new, but you've hit the nail right on the head -- "unless you want to create a chorus of bugs or bats" -- that's exactly the type of thing I'm talking about. NASA, geologists, materials scientists, etc.... have all been doing this for a long time. I'm just saying it's a valid use for sampling something at frequencies not normally considered useful for human consumption.
post edited by eratu - 2009/11/07 18:09:08
Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 18:57:15 (permalink)
Eratu,

The only problem with recording at high sample rates, for the sake of getting better low latency performance, is the CPU hit we get by doing that.  Granted, this will be all possible very soon with how fast technology is moving.  But we just barely got to the point of being able to record/playback a project set to 32 samples at 44.1KHz.  Doing the same at a sample rate of say 96KHz might take a 16 core system to pull off (at least that's my prediction).  Just to be clear though, I'm talking about doing this in multitrack recording situations.


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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 19:05:05 (permalink)
Just to be clear Jose no one can record at 32 bits.  Not until we have audio cards that can go to 32 bits.  The extra bits that go into a recorded file at 32 bits are empty. Its still a 24 bit file held inside a 32 bit file.

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John
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 19:16:59 (permalink)
John, I think the mention of '32 samples' was talking about ASIO buffers and not bit depth
Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 19:17:46 (permalink)
John,

I said 32 samples, not 32 bits.  I agree with you there :-)


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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 19:30:39 (permalink)
Well I have a bad cold and I am not at my best. Sorry. LOL

Best
John
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/07 19:36:43 (permalink)
Sorry about that John.

Hope you get well soon :-)


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Freddie H
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 05:21:57 (permalink)
dontletmedrown


Cool.  Thanks for clarifying that Freddie.

Thanks Dave!
 
Best Regards
Freddie


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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 07:19:54 (permalink)
Hi Eratu,
 
Freddie,

In the nineties the same was happening with consoles. It was about how many khz their preamps and mixingconsoles let through.
In the end SSL Neve and D&R (among others) created great consoles wich let through up to 100khz and sometimes up to 200khz.

If you have a lowpass filter to cut down noise in a cd-player it damages some high frequencies because of the lack of steepness of analog filtering. Thus take away some the "realistic feel" of the recording.
44.1 was a wrongly chosen sampleformat created by Philips. But at the time the lack of wow and flutter a noise a big advantage over analog records. So Philips did not wait untill digital systems were more powerfull. They simply released technology they could create. The rest is history.
 
When you record music with high frequency content (every bang on cymbals will give frequencies up to 50khz (and above but much more weakened). When recording at 44.1. khz. (every sample is half a wavefile so 44.1 can hold up a frequency response of up to 22,5 khz. We loose much of of the high frequency content when loosing those 50khz to 22.1 khz content. We allso loose the lower harmonics of that part of the signal.

And by the way. We are sensitive to phase up to 200khz.

So, much of the localisation content of the signal is lost when recording at 44.1 and 48khz.

This is what the managing director of D&R (Duco de Rijke) had to say about this subject (about analog consoles).
Taken from the D&R website.... I think it is pretty interesting:
--------------------------------------------------------------------------------------------------------------
Did YOU know why analog sounds better than digital?

D&R started long ago (1972) making mixing consoles equipped with tubes.

One of the nicest parts of these hot valves were that they sounded great.

The sound was pleasantly warm and overload was not an issue with over 300 volts on the power rails and a bandwidth of up to 100kHz.

Then we experimented with transistors and could not get the same sound as we had with tubes.

Up to today we are using in most of our consoles integrated circuits mostly known as IC’s.

There is an enormous offer of IC’s on the market and they all have their specific pro’s and con’s.

They are different from tubes and transistors and sound different. Some sound hard and others more smoothly. But connected to a high end measuring system such as System-1, specs are pretty much the same. So what causes the differences we are experiencing?



We human beings are capable of perceiving sound in extremely small details.

We can even notice extremely small amounts of distortion in the order of 0.001% of the nominal signal level. We are extremely unpleasantly sensitive to odd harmonics such as the 3rd, 5th, 7th, 9th 11th and so on of the fundamental frequency.

Another problem in IC’s is the crossover distortion in the output stage producing not only dissonant harmonics but also switching transients when using a not so good op-amp.

We have selected our op-amps to behave in class A/B towards class A resulting in a minimum of distortion that we are so extremely sensitive to.

From a well known designer in our industry, the well respected Mr. Rupert Neve, I was pleasantly informed about the results of the following test, that anyone can repeat when interested.

This test mostly confirmed what we already knew by experience but we could not prove that designing our consoles this way improved the sound dramatically as it did.





WIDEBAND WIDTH DESIGN.



Imagine listening to a sine wave of 1kHz, this should be a nice pure round sound like a pure tone of an old Hammond organ. Then switch this 1kHz frequency to a square wave, now you are listening to a sine wave plus on top of it lots of odd harmonics such as 3rd, 5th, 7th and so on .

Actually you are listening to 1 kHz plus on top of this on a very low level frequency 3khz, 5kHz , 7kHz 11khz and so on. So the difference in perceived sound is quite clear to any listener, nothing mystical here.

Now switch the fundamental 1kHz sine wave to let’s say 12kHz. Again a pure very high frequency tone could be noticed.

But now the funny part of it. If this 12kHz sine wave is switched to a square wave we all still can hear the difference between sine and square wave.





THIS IS AMAZING.



If we all agree on this, it means that we can hear or at least notice signals beyond 20kHz.

Remember the first harmonic content above 12kHz is 24kHz , and then 36kHz and so on.

These generated frequencies above 20kHz (even in small amounts) prove that it is important to have an audio system that has a bandwidth well over 20kHz.

If you repeat this test for a fundamental of let’s say 16kHz, the first order harmonic is around 32khz and higher. Even on this frequency most of the experienced professional listeners could easily determine when they were listening to a sine wave or a square wave!



Amazingly is not it? At least I was amazed and immediately knew why we should continue making our console having a bandwidth of 100kHz and higher.

We trim our op-amps on the board for as long as I can remember to be stable at 40kHz square waves without overshoots and frequency roll off. We are convinced that if we tune our op-amps this way they are capable of amplifying any sum or difference of the fundamental frequency within the audio band without any coloration. Our reputation for perfect sounding consoles proved we were right.



The simple test described above proves that we are capable of perceiving sound information well above 20kHz and that this information absolutely leads to a warmer and richer sound . How we humans are doing this is still a miracle to me and many others I heard.

It is absolutely a fact that a small lift in frequency response of audio equipment well above 20kHz could easily give you the impression of giving you more air or transparency. Based on this principle we have designed our equalizers in a way that the upper band is lifting the fundamental frequency well above 20kHz if needed., resulting in a smooth breeze of air in your control room sound wise.





DIGITAL SHORTCOMINGS



Can you imagine why most digital consoles today sound harsh and can not even touch the smoothness of well designed analog consoles. This is easy understandable now with frequency responses that sharply fall off at 20kHz. No information above 20kHz means no warm open sound.

Imagine what a digital upper shelving high frequency control is doing when lifting those frequencies by 16dB just before they sharply fall off at 20kHz.

I think that digital technology has along way to go before it can even touch analog audio sound wise.

Think about this when you are ready for a new console!
-----------------------------------------------------------------------------------------------------------

Here is the thread about this subject I started a year ago;
http://www.gearslutz.com/board/high-end/128405-hearing-above-20khz-analog-consoles.html

Dan Lavry was nice enough to comment there aswell. 6 core cpu's will be available in a few months. When the technology advances It might well be possible sampling at 96khz and above will get much more accurate.

Sony Oxford created Hyper Mac for that. And supports over Gb-lan up to 384khz samplerates.

So we will see what the future brings.

More importantly. Bruell & Kjaer did create microphones in the nineties who could capture that high frequency content. Up to that point high frequencies could not be captured in that accuracy. (allthough tape machines record up to 50khz.

Bruell & Kjaer now has a brand called DPA microphones. When you hear those microphones (like the 4006 or the 4090) you soon realise that high frequencies add alot to a mix....

Muziekschuur


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Tom F
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 07:45:34 (permalink)
so all you folks just need one of those - but it goes "only" up to 96kjz - yet it costs as much as a corvette i guess ;-)  and it has some nice 153 of dynamic range  - its (supposed) to be the BEST converter available

http://www.stagetec.com/de/audiotechnik-produkte/truematch-rmc/technische-daten.html

bt: i also have a d&r console - and what the guy from their marketing states above - well - i just now that a few years ago i had conatct with d&r because i had a few questions about the console (a live desk - not a broadcast one) and they told me it would be in the quality range of a mackie desk ;-) so nothing esoteric ther at all
post edited by info@tomflair.com - 2009/11/08 07:48:28

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drewfx1
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 12:00:58 (permalink)
Muziekschuur at home

Imagine listening to a sine wave of 1kHz, this should be a nice pure round sound like a pure tone of an old Hammond organ. Then switch this 1kHz frequency to a square wave, now you are listening to a sine wave plus on top of it lots of odd harmonics such as 3rd, 5th, 7th and so on .

Actually you are listening to 1 kHz plus on top of this on a very low level frequency 3khz, 5kHz , 7kHz 11khz and so on. So the difference in perceived sound is quite clear to any listener, nothing mystical here.

Now switch the fundamental 1kHz sine wave to let’s say 12kHz. Again a pure very high frequency tone could be noticed.

But now the funny part of it. If this 12kHz sine wave is switched to a square wave we all still can hear the difference between sine and square wave.

THIS IS AMAZING.

If we all agree on this, it means that we can hear or at least notice signals beyond 20kHz.

Remember the first harmonic content above 12kHz is 24kHz , and then 36kHz and so on.

These generated frequencies above 20kHz (even in small amounts) prove that it is important to have an audio system that has a bandwidth well over 20kHz.

If you repeat this test for a fundamental of let’s say 16kHz, the first order harmonic is around 32khz and higher. Even on this frequency most of the experienced professional listeners could easily determine when they were listening to a sine wave or a square wave!

Amazingly is not it? At least I was amazed and immediately knew why we should continue making our console having a bandwidth of 100kHz and higher.

This was discussed a few pages back. If you start with a 12kHz sin wave and a 12kHz square wave of equal amplitude, the 12kHz portion of the square wave is not the same amplitude as the pure 12kHz sin wave. You can then easily hear the difference in amplitude. This test only shows hearing response above 20kHz if you first closely match the levels of the portions below 20kHz. If the people recounting the results of these tests don't mention this, we must consider that they may not have done the tests correctly.

drewfx
post edited by drewfx1 - 2009/11/08 12:51:44
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 12:10:53 (permalink)
Muziekschuur at home

In the nineties the same was happening with consoles. It was about how many khz their preamps and mixingconsoles let through.
In the end SSL Neve and D&R (among others) created great consoles wich let through up to 100khz and sometimes up to 200khz.

This makes sense because having your -3 dB (or whatever) point at 100Khz or more means a very flat linear response in the audible band.

If you have a lowpass filter to cut down noise in a cd-player it damages some high frequencies because of the lack of steepness of analog filtering.

Non-sense. Only someone that doesn't understand modern converters would say such a thing. The ADC is oversampled and DAC is upsampled so the analogue filter does not have to be so steep. The oversampling can be anything up to 1024 the base rate.
44.1 was a wrongly chosen sampleformat created by Philips.

You can not say that without knowing why that sample rate was chosen. It was most probably an engineering decision and as most engineering decisions, a compromise between many factors. (Btw, the Beethoven 9th or 5th or whatever story is an urban myth).

When you record music with high frequency content (every bang on cymbals will give frequencies up to 50khz (and above but much more weakened). When recording at 44.1. khz. (every sample is half a wavefile so 44.1 can hold up a frequency response of up to 22,5 khz. We loose much of of the high frequency content when loosing those 50khz to 22.1 khz content. We allso loose the lower harmonics of that part of the signal.

In a properly designed system we only lose inaudible frequencies.
And by the way. We are sensitive to phase up to 200khz.

So, much of the localisation content of the signal is lost when recording at 44.1 and 48khz.

This is absolutely NOT true. Read one of my previous posts about timing/phase accuracy in digital audio. It goes way beyond what the human ear can detect even at 44.1 Khz.
This is what the managing director of D&R (Duco de Rijke) had to say about this subject (about analog consoles).
Taken from the D&R website.... I think it is pretty interesting:
--------------------------------------------------------------------------------------------------------------
Did YOU know why analog sounds better than digital?

D&R started long ago (1972) making mixing consoles equipped with tubes.

One of the nicest parts of these hot valves were that they sounded great.

The sound was pleasantly warm and overload was not an issue with over 300 volts on the power rails and a bandwidth of up to 100kHz.

I think he means pleasantly distorted. We moved on from tubes because they were not clean enough.

Then we experimented with transistors and could not get the same sound as we had with tubes.

No indeed, good transistor designs are much cleaner.

Imagine listening to a sine wave of 1kHz, this should be a nice pure round sound like a pure tone of an old Hammond organ. Then switch this 1kHz frequency to a square wave, now you are listening to a sine wave plus on top of it lots of odd harmonics such as 3rd, 5th, 7th and so on .

Actually you are listening to 1 kHz plus on top of this on a very low level frequency 3khz, 5kHz , 7kHz 11khz and so on. So the difference in perceived sound is quite clear to any listener, nothing mystical here.

Now switch the fundamental 1kHz sine wave to let’s say 12kHz. Again a pure very high frequency tone could be noticed.

But now the funny part of it. If this 12kHz sine wave is switched to a square wave we all still can hear the difference between sine and square wave.

This points to either a bad wave generator or the signal is going into a non-linear device causing inter-modulation distortion. EDIT: Or the signals were not level matched for the in-band frequencies. We can NOT hear the harmonics. If we can hear anything, we are hearing artefact within the audible bandwidth.  Mr Neve has designed some great analogue equipment but his comments on digital audio make me wonder if he really understands how it all works. Even some of his remarks and conclusions about analogue equipment are very strange to say the least.
THIS IS AMAZING.

No. This is a flawed test.

If we all agree on this, it means that we can hear or at least notice signals beyond 20kHz.

Remember the first harmonic content above 12kHz is 24kHz , and then 36kHz and so on.

These generated frequencies above 20kHz (even in small amounts) prove that it is important to have an audio system that has a bandwidth well over 20kHz.

Again, no. This is a flawed test. Double blind tests with good wave generators have demonstrated that people can not hear the difference when you filter out stuff above 20 Khz.

It is absolutely a fact that a small lift in frequency response of audio equipment well above 20kHz could easily give you the impression of giving you more air or transparency.

Again if this happens, this is due to changes in the audible band. Probably a phase shift but possibly a saturating (thus non-linear) stage somewhere in the EQ or elsewhere in the signal path.

Can you imagine why most digital consoles today sound harsh and can not even touch the smoothness of well designed analog consoles. This is easy understandable now with frequency responses that sharply fall off at 20kHz. No information above 20kHz means no warm open sound.

This is complete non-sense. If digital consoles sound harsh (which is not true for the good ones) it has nothing to do with the limited bandwidth. On the contrary. It goes even further than that, I heard a story once by someone that was one of the first listeners of a new Neve console. He and the other listeners found it harsh and aggressive sounding. Mr Neve said he could fix that. At the next listening session everyone agreed that it sounded much better, much warmer. When asked what he had changed Mr Neve answered that he had added low-pass filters to every channel.
  Imagine what a digital upper shelving high frequency control is doing when lifting those frequencies by 16dB just before they sharply fall off at 20kHz.

It depends of the design.

I think that digital technology has along way to go before it can even touch analog audio sound wise.

Only if you don't understand it and anyway, what are the alternatives as a storage medium? Tape? Tape is MUCH more coloured than even the cheapest Soundblaster sound card.

Here is the thread about this subject I started a year ago;
http://www.gearslutz.com/board/high-end/128405-hearing-above-20khz-analog-consoles.html

Cool. Will read. :)
More importantly. Bruell & Kjaer did create microphones in the nineties who could capture that high frequency content. Up to that point high frequencies could not be captured in that accuracy. (allthough tape machines record up to 50khz.

Bruell & Kjaer now has a brand called DPA microphones. When you hear those microphones (like the 4006 or the 4090) you soon realise that high frequencies add alot to a mix....
It could be that those microphones just sound different. Or maybe they are more linear in the audible range and what you hear is LESS artefacts from ultrasonic frequencies.

UnderTow

post edited by UnderTow - 2009/11/08 12:47:54
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 12:28:38 (permalink)
If this 12kHz sine wave is switched to a square wave we all still can hear the difference between sine and square wave...THIS IS AMAZING.

That would be amazing, indeed. Unfortunately, it is also untrue.

How are you generating the 12KHz test tone? You'll need a laboratory signal generator to do that; no synthesizer I know of can even go half that high.

How are you playing the 12Khz test tone? A few speakers (Tannoys come to mind) advertise extended high-frequency response up to about 24KHz, but you'd need to be able to reproduce 36KHz just to get the lowest of the significant harmonic components.



All else is in doubt, so this is the truth I cling to. 

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 14:28:29 (permalink)
Undertow outstanding post above.

Comment; the internet is a wonderful tool yet it also is a tool that can spread hogwash faster then grease lightning.  We see in  Muziekschuur at home post that he isn't content limiting his (insert descriptive phrase, I like hogwash) to this forum but instead goes all over the place and deceives many others with his dribble. Here the harm is contained and well refuted but we can't be sure that these notions are not being hailed as gospel elsewhere.

Again, well done Undertow.

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 14:57:31 (permalink)
I just find it funny that someone takes marketing hype from the D&R website - a company trying to seel mixing consoles (who of course is going to say theirs is better for such and such reason) and try to sell it off as factual information about the science of audio.  While I'm sure there is some fact in what was said, but as usual, most of it is marketing speak.

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 15:10:25 (permalink)
All this high frequency hogwash (nice word :-P) goes down the drain when you think about the plaback systems they'll be played on. 

Even the high end ones don't go much above 20KHz, so what's really the point (besides the ones already mentioned that is)?
 
 
 
 
 
post edited by Jose7822 - 2009/11/08 15:12:09

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 15:21:17 (permalink)
All this high frequency hogwash (nice word :-P) goes down the drain when you think about the plaback systems they'll be played on. Even the high end ones don't go much above 20KHz, so what's really the point (besides the ones already mentioned that is)?
Good point Jose. I have noted this fact in other posts of mine on this sort of subject. 

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 15:21:52 (permalink)
you know, the major factor missing in home recorded music...is the fact that they are limited to 20Khz........


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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 15:40:56 (permalink)
record at whatever you want - mine is still longer than yours ;-)

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 17:58:01 (permalink)
Jose7822


All this high frequency hogwash (nice word :-P) goes down the drain when you think about the plaback systems they'll be played on. 

Even the high end ones don't go much above 20KHz, so what's really the point (besides the ones already mentioned that is)?
Well, I suppose you could make the argument that if someone can hear it, it's your duty as an engineer to preserve it.

But, really, not only are almost all mics and speakers probably down at least a few dB's above 20kHz. Even if you could hear up there, your ears are going to be way less sensitive at those frequencies. When I listen to a test signal at 15kHz, I can hear it clearly at moderate volume. At 17kHz, I can barely hear it with things cranked. I mean, my hearing must be down at least -10-12dB (or more) between 15 and 17kHz. I can't imagine how far down it must be above that, because I don't even bother testing. Even if I could hear a test tone at 25kHz, it'd be way, way, waaaayyyyy below what I can hear at 10kHz.

Then, when you consider that, even with cymbals and stuff like that, the level at the highest frequencies is already going down, and those aren't usually going to be the loudest things in your mix either. You end up with -xxdB here plus -yydB there, +..., add it all up, and anything recorded is going to be perceived by you at a really, really, really low level (if at all). That's already true well before 20kHz. How can you seriously expect it to make any real difference above 20kHz? Just because someone might be able to hear a really loud test tone (or change in tone) under perfect circumstances?

Of course, if it really does make an obvious difference, it should be really easy to prove it to everyone's satisfaction with proper double blind testing. And you'd think the people who are so sure it makes a difference would want to be first in line to prove it.

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 18:24:11 (permalink)
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At 17kHz, I can barely hear it with things cranked.
Be careful when performing these hearing tests.  Just because it sounds like the volume is low to you, doesn't mean it is.  That test tone is cranking at the same volume as the previous ones and may damage your speakers/headphones.  This is why you should set the volume at a comfortable range from the start, and leave it there.
 
But anyways, I agree with you.  If you consider all the facts about how our ears work and our home recording medium's frequency range and the playback system's frequency range found in most homes, and let's not even mention MP3 and other compressed formats, then all this high sample rate discussion is overrated.  It's all a marketing scheme that has hypnotized many and it is still doing that in the year 2009.  Snake oil anyone?
 
 
 

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 18:32:29 (permalink)
It amazes me that every time we get into a conversation about some supposed "exception" to what math and science say ... the naysayers NEVER are willing to put it up to an actual controlled, test!
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 18:38:07 (permalink)
info@tomflair.com


record at whatever you want - mine is still longer than yours ;-)


I beg to differ! :)

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/08 23:21:49 (permalink)
While I beg to defer.

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/09 10:20:07 (permalink)
Mr Neve has designed some great analogue equipment but his comments on digital audio make me wonder if he really understands how it all works.

Mr. Neve freely admits that he knows nothing about digital design. --At least he freely admitted it in a lecture he gave that I attended.  Yes, he's a fantastic analog designer, but I wouldn't trust anything he said about digital audio without fact-checking it.


Now, regarding the square/sine wave discussion. Just for kicks I thought I'd give it a try. I opened adobe audition and had it generate a 12 kHz sine wave.  I listened to it. Then I had audition generate a 12 kHz square wave. Imagine my surprise when I listened to it and it sounded lower in pitch than the sine wave! So I looked at its frequency spectrum and it turns out that Audition doesn't properly anti-alias when generating its tones. So all the overtones of that square wave were aliased back down to lower frequencies.

Then I had Audition generate a 12 kHz square wave at 2.5 MHz. Yes, Audition can do that, but no, my hardware can't play it. Its spectrum looked reasonably correct for a square wave (1st harmonic at 36 kHz and so forth) so I did a sample rate conversion down to 48 kHz sample rate using audition's best quality SRC. The result still had large spikes in the frequency spectrum that shouldn't have been there and they were quite audible.

So if someone's trying to do the 12 kHz sine/square listening test with a digital system and they can hear a difference, I'm not surprised.  They're probably hearing aliased frequencies.

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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/09 11:12:38 (permalink)

UnderTow


Muziekschuur at home

In the nineties the same was happening with consoles. It was about how many khz their preamps and mixingconsoles let through.
In the end SSL Neve and D&R (among others) created great consoles wich let through up to 100khz and sometimes up to 200khz.

This makes sense because having your -3 dB (or whatever) point at 100Khz or more means a very flat linear response in the audible band.

If you have a lowpass filter to cut down noise in a cd-player it damages some high frequencies because of the lack of steepness of analog filtering.

Non-sense. Only someone that doesn't understand modern converters would say such a thing. The ADC is oversampled and DAC is upsampled so the analogue filter does not have to be so steep. The oversampling can be anything up to 1024 the base rate.
44.1 was a wrongly chosen sampleformat created by Philips.

You can not say that without knowing why that sample rate was chosen. It was most probably an engineering decision and as most engineering decisions, a compromise between many factors. (Btw, the Beethoven 9th or 5th or whatever story is an urban myth).

When you record music with high frequency content (every bang on cymbals will give frequencies up to 50khz (and above but much more weakened). When recording at 44.1. khz. (every sample is half a wavefile so 44.1 can hold up a frequency response of up to 22,5 khz. We loose much of of the high frequency content when loosing those 50khz to 22.1 khz content. We allso loose the lower harmonics of that part of the signal.

In a properly designed system we only lose inaudible frequencies.
And by the way. We are sensitive to phase up to 200khz.

So, much of the localisation content of the signal is lost when recording at 44.1 and 48khz.

This is absolutely NOT true. Read one of my previous posts about timing/phase accuracy in digital audio. It goes way beyond what the human ear can detect even at 44.1 Khz.
This is what the managing director of D&R (Duco de Rijke) had to say about this subject (about analog consoles).
Taken from the D&R website.... I think it is pretty interesting:
--------------------------------------------------------------------------------------------------------------
Did YOU know why analog sounds better than digital?

D&R started long ago (1972) making mixing consoles equipped with tubes.

One of the nicest parts of these hot valves were that they sounded great.

The sound was pleasantly warm and overload was not an issue with over 300 volts on the power rails and a bandwidth of up to 100kHz.

I think he means pleasantly distorted. We moved on from tubes because they were not clean enough.

Then we experimented with transistors and could not get the same sound as we had with tubes.

No indeed, good transistor designs are much cleaner.

Imagine listening to a sine wave of 1kHz, this should be a nice pure round sound like a pure tone of an old Hammond organ. Then switch this 1kHz frequency to a square wave, now you are listening to a sine wave plus on top of it lots of odd harmonics such as 3rd, 5th, 7th and so on .

Actually you are listening to 1 kHz plus on top of this on a very low level frequency 3khz, 5kHz , 7kHz 11khz and so on. So the difference in perceived sound is quite clear to any listener, nothing mystical here.

Now switch the fundamental 1kHz sine wave to let’s say 12kHz. Again a pure very high frequency tone could be noticed.

But now the funny part of it. If this 12kHz sine wave is switched to a square wave we all still can hear the difference between sine and square wave.

This points to either a bad wave generator or the signal is going into a non-linear device causing inter-modulation distortion. EDIT: Or the signals were not level matched for the in-band frequencies. We can NOT hear the harmonics. If we can hear anything, we are hearing artefact within the audible bandwidth.  Mr Neve has designed some great analogue equipment but his comments on digital audio make me wonder if he really understands how it all works. Even some of his remarks and conclusions about analogue equipment are very strange to say the least.
THIS IS AMAZING.

No. This is a flawed test.

If we all agree on this, it means that we can hear or at least notice signals beyond 20kHz.

Remember the first harmonic content above 12kHz is 24kHz , and then 36kHz and so on.

These generated frequencies above 20kHz (even in small amounts) prove that it is important to have an audio system that has a bandwidth well over 20kHz.

Again, no. This is a flawed test. Double blind tests with good wave generators have demonstrated that people can not hear the difference when you filter out stuff above 20 Khz.

It is absolutely a fact that a small lift in frequency response of audio equipment well above 20kHz could easily give you the impression of giving you more air or transparency.

Again if this happens, this is due to changes in the audible band. Probably a phase shift but possibly a saturating (thus non-linear) stage somewhere in the EQ or elsewhere in the signal path.

Can you imagine why most digital consoles today sound harsh and can not even touch the smoothness of well designed analog consoles. This is easy understandable now with frequency responses that sharply fall off at 20kHz. No information above 20kHz means no warm open sound.

This is complete non-sense. If digital consoles sound harsh (which is not true for the good ones) it has nothing to do with the limited bandwidth. On the contrary. It goes even further than that, I heard a story once by someone that was one of the first listeners of a new Neve console. He and the other listeners found it harsh and aggressive sounding. Mr Neve said he could fix that. At the next listening session everyone agreed that it sounded much better, much warmer. When asked what he had changed Mr Neve answered that he had added low-pass filters to every channel.
  Imagine what a digital upper shelving high frequency control is doing when lifting those frequencies by 16dB just before they sharply fall off at 20kHz.

It depends of the design.

I think that digital technology has along way to go before it can even touch analog audio sound wise.

Only if you don't understand it and anyway, what are the alternatives as a storage medium? Tape? Tape is MUCH more coloured than even the cheapest Soundblaster sound card.

Here is the thread about this subject I started a year ago;
http://www.gearslutz.com/board/high-end/128405-hearing-above-20khz-analog-consoles.html

Cool. Will read. :)
More importantly. Bruell & Kjaer did create microphones in the nineties who could capture that high frequency content. Up to that point high frequencies could not be captured in that accuracy. (allthough tape machines record up to 50khz.

Bruell & Kjaer now has a brand called DPA microphones. When you hear those microphones (like the 4006 or the 4090) you soon realise that high frequencies add alot to a mix....
It could be that those microphones just sound different. Or maybe they are more linear in the audible range and what you hear is LESS artefacts from ultrasonic frequencies.

UnderTow

+1 well put.


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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!! 2009/11/09 11:18:25 (permalink)
yorolpal


While I beg to defer.

OBVIOULSY i was talking about wordlenght ....


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