Helpful ReplyAre ProChannel modules still being developed?

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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/12 09:27:34 (permalink)
Not really. My picture showed a fly out, but after Clive responded I agreed it could just be button to launch the full VST UI. All it does is cleaning put a VSTi into the PC chain, with  minimal space, and provide a way of opening the UI. FX chains do this and much more, but with more required screen estate.
 
 
Feature request has been posted so the people that I paid that pay for the forum can have a look if they want. 

 
#31
scook
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Re: Are ProChannel modules still being developed? 2017/07/12 09:49:01 (permalink)
So this is nothing more than rehashing and cross posting a request. Seems like a waste to me. Any way, good luck with your request.
#32
John
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Re: Are ProChannel modules still being developed? 2017/07/12 10:35:10 (permalink)
I think Scook makes some valid points. I agree with him on most of it.

Best
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JohnEgan
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Re: Are ProChannel modules still being developed? 2017/07/12 12:11:04 (permalink)
stxx
Just use FX chains within prochannel.   Than prochannel can be whatever you need it to be as long as you have VSTs that do what you're looking for.   Unless I'm missing something, why isn't that the solution to the prochannel requests?

That's what I would say and ask, and you can create and save your own FX chains with specific controls visible in PC. Also how many FX do you really need to be fully visible and fully accessible at same time? Or perhaps more so how many different FX do you need on any one track? (I guess my music is pretty simple though anyway, LOL). Id agree it would be nicer if they all could fly-out to a larger size like the QC EQ, but be movable as when opening from FX bin, then Id possibly use it more. I find most of the modules to be too small and awkward to adjust accurately within PC strip anyway and find it more of a novelty that looks cool. More so I wish I could use some of the PC FX, in the FX-bin.
 
Cheers            

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#34
pwalpwal
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Re: Are ProChannel modules still being developed? 2017/07/12 13:05:03 (permalink)
ampfixer I'd love to see 1 bin for everything, but I'm not holding my breath.




no need, it's called "FX BIN"

just a sec

#35
Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/12 13:19:47 (permalink)
I get that, many aren't that fussed by PCs and have invested in a range of VSTs, so lean away from using them so much. I'm in the other camp, I've bought into the PC fomat, and own all but Softtube (ILok) and the PC Gate. Working form a HD laptop, I find the PC work really well for their small footprint. I don't tend to use stacks of plug ins but I do like seeing 2 or 3 at a time when I'm working with them. The way they intigarte into the console means I often have several channels of PCs open at once, so maybe the buss and the channels that feed it. 12 could open at a time (as in 4 channels of 3).
 
Using the FX channels as a VST insert, creates a lot of dead space on the screen. I set two channels up for demo (It's a 1080/1920 res with the control bar open). In the first you can't see what both the FX plug in are when the QCEQ is open (I tend to use and it the only compulsory PC so fair example), and in the second, with a CA2A in place you see how much dead space they cause. If I wanted to have two PC open at once, it would nice to see both the VST names so I could open either f them at a quick glance.

 
 
 
 

 
#36
pwalpwal
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Re: Are ProChannel modules still being developed? 2017/07/12 13:25:27 (permalink)
yeah but now you're trying to find a way to shoe-horn your VST collection into the PC because you have (PC-only i assume) a handful of PC-only-plugins
but yeah, i argued against the PC right from the start, seeing it only as a "lock in" business strategy
ymmv of course ;-)

just a sec

#37
RSMCGUITAR
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Re: Are ProChannel modules still being developed? 2017/07/12 23:28:46 (permalink)
I definitely got into Sonar based on reading about the PC and thinking it was a great idea. The development since buying in however has been very minimal.
#38
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Re: Are ProChannel modules still being developed? 2017/07/13 00:48:39 (permalink)
Seems like you could have a "rack" where you could put the PC modules in and place that in the FX Bin and get rid of the PC channel altogether, but for some reason there are those that love Pro Channel.

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#39
sharke
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Re: Are ProChannel modules still being developed? 2017/07/13 15:21:09 (permalink)
pwalpwal
yeah but now you're trying to find a way to shoe-horn your VST collection into the PC because you have (PC-only i assume) a handful of PC-only-plugins
but yeah, i argued against the PC right from the start, seeing it only as a "lock in" business strategy
ymmv of course ;-)




I would disagree that it's a lock-in business strategy, at least entirely - I think the idea was mostly to give Sonar's console more of a hardware console feel with EQ and compression baked into every strip. Of course they could have just integrated basic EQ and compression controls in the main strips like an SSL console, but instead they took advantage of the fact that unlike hardware, a computer display has ways of accommodating larger and more extensive controls, and that it would be possible to allow the insertion of VST's anywhere in the signal chain. What we have has its problems but even so, is still better than the original FX Bins in that it's much easier to deal with large effect chains. The FX Bin is small and fiddly and doesn't show much at a glance. I guess if you never put more than 3 or 4 plugins on a track, and you don't use any PC modules, then it's probably just better to use the FX bins.  

James
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#40
mudgel
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Re: Are ProChannel modules still being developed? 2017/07/14 10:05:48 (permalink)
Kamikaze
mudgel

Recently we've had some Cakewalk updates and releases of 3 high end plugins for the PC so clearly Cakewalk don't see PC as a dead standard.



What were they? (or do you mean the VSTs?)


Sorry Scott. My bad. I was just referring to the new plugins which aren't for the PC at all.

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#41
Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/14 11:39:48 (permalink)
No worries, thought I'd missed something for a moment (kind of hoped I had too)
 
I believe the the Hoser EQ was the last PC made.

 
#42
anydmusic
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Re: Are ProChannel modules still being developed? 2017/07/14 13:20:33 (permalink) ☄ Helpfulby jackson white 2017/07/14 14:42:40
I think Pro Channel is a great innovation and would love to see other third party developers use it, especially for Channel Emulations like REDD. Conceptually it seems logical and elegant.
 
What is unclear to me is how much effort is involved from a developers perspective to support Pro Channel. I'm guessing that if it was really easy we would have seen a lot more plugins offering the option.

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#43
scook
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Re: Are ProChannel modules still being developed? 2017/07/14 14:37:34 (permalink) ☄ Helpfulby jackson white 2017/07/14 14:42:57
The image in msg 36 is not using the PC to its best advantage. Having only one VST in the FX chains and no custom UI there is no reason to leave the FX chains expanded. When collapsed there is still plenty of unused space in the PC. Here are three examples, two based on the image above and a third showing an even more extreme example of FX Chain > PC Module > FX chain > PC Module > FX Chain > PC Module. All using the same resolution as the image above. In the rightmost example I used the compact QCEQ too.

 
#44
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Re: Are ProChannel modules still being developed? 2017/07/14 17:08:12 (permalink)
pwalpwal
yeah but now you're trying to find a way to shoe-horn your VST collection into the PC because you have (PC-only i assume) a handful of PC-only-plugins
but yeah, i argued against the PC right from the start, seeing it only as a "lock in" business strategy
ymmv of course ;-)



I'm with pwalpwal on this matter.
 
I still use ProChannel plugins because I like the sound that come out of them, and not because they emulate some hardware UI or workflow.
 
No offense but, if you want a hardware UI/workflow, them buy the real one! Why fool yourself with a photoshoped version?
 
Anyway, I want the other way around: bring all the ProChannel plugins to VST2 & VST3!
 
I'll be happy even if they only work with Sonar, no problemo!
 
I guess I'll hide somewhere for now.
 
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#45
Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/14 17:41:52 (permalink)
scook
The image in msg 36 is not using the PC to its best advantage. Having only one VST in the FX chains and no custom UI there is no reason to leave the FX chains expanded. When collapsed there is still plenty of unused space in the PC. Here are three examples, two based on the image above and a third showing an even more extreme example of FX Chain > PC Module > FX chain > PC Module > FX Chain > PC Module. All using the same resolution as the image above. In the rightmost example I used the compact QCEQ too.

 


There is a reason to leave it expanded, to launch the UI for the VST. What do you mean about custom UI, it just needs to be the VST UI that already exists as mentioned before.

 
#46
scook
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Re: Are ProChannel modules still being developed? 2017/07/14 18:13:57 (permalink)
Without a custom FX Chain UI, there is no need to leave the FX Chain expanded. The only time the FX Chain needs to be expanded is when launching the VST UI. Up until now, the discussion was all about real estate. The solution to the real estate issue is don't leave FX chain expanded.
 
Since real estate is not an issue we are left counting mouse clicks. From a collapsed state to VST UI launch is one more click in the same area of the screen. Should real estate become an issue again collapsed the FX chain with an additional click. Even the additional clicks could be scripted away with a little effort using autohotkey or the like binding something like CTRL+click to perform the expand Fx Chain/launch VST UI/collapse FX chain.
#47
sharke
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Re: Are ProChannel modules still being developed? 2017/07/14 18:41:14 (permalink) ☄ Helpfulby Kamikaze 2017/07/15 02:00:39
scook
Without a custom FX Chain UI, there is no need to leave the FX Chain expanded. The only time the FX Chain needs to be expanded is when launching the VST UI. Up until now, the discussion was all about real estate. The solution to the real estate issue is don't leave FX chain expanded.
 



That's not entirely true. It's problematic to make statements about what people need or don't need when you have no real insight into their mind and their workflow. Everyone's different. Personally, I find it helpful to be able to view my effect chain in full when making sound shaping or mixing decisions. I might typically have 5-10 effects in a chain sometimes, and when you have the FX Chain modules closed, you cannot see what effects are in them or their order. Not only do I like to be able to see what effects I have on a track at a glance, but I also like to be able to shuffle them around on a whim to see how order affects the sound.
 
It's also probably worth pointing out that if I'm looking at the ProChannel, then chances are that I'm adjusting or experimenting with plugins. That means I need to have everything expanded and visible. The only time I don't need everything accessible is when I'm not looking at the ProChannel, in which case it really doesn't matter how much real estate the effects use and collapsing the modules is of no benefit. When I'm playing with a signal chain in the ProChannel, that's the point at which real estate is important, and that's the point at which an expanded FX Chain module with only one VST in it feels like a waste of space. 

James
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#48
scook
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Re: Are ProChannel modules still being developed? 2017/07/14 19:31:17 (permalink)
sharke
scook
Without a custom FX Chain UI, there is no need to leave the FX Chain expanded. The only time the FX Chain needs to be expanded is when launching the VST UI. Up until now, the discussion was all about real estate. The solution to the real estate issue is don't leave FX chain expanded.

That's not entirely true. It's problematic to make statements about what people need or don't need when you have no real insight into their mind and their workflow. Everyone's different. Personally, I find it helpful to be able to view my effect chain in full when making sound shaping or mixing decisions. I might typically have 5-10 effects in a chain sometimes, and when you have the FX Chain modules closed, you cannot see what effects are in them or their order.

I was specifically addressing the problem of one VST plug-in in the FX Chain. That was presented as the worst case scenario because of the real estate needed for the FX Chain. In the case where 5 to 10 plug-ins are in the chain there is no real estate issue. In fact, FX chains are real estate saving in that case. FYI, you can name the FX Chain label on the fly. But again, when the chain is mostly full, real estate (the problem I was addressing) is not an issue.

 
sharke
Not only do I like to be able to see what effects I have on a track at a glance, but I also like to be able to shuffle them around on a whim to see how order affects the sound.

Of course.
 
sharke
It's also probably worth pointing out that if I'm looking at the ProChannel, then chances are that I'm adjusting or experimenting with plugins. That means I need to have everything expanded and visible. The only time I don't need everything accessible is when I'm not looking at the ProChannel, in which case it really doesn't matter how much real estate the effects use and collapsing the modules is of no benefit. When I'm playing with a signal chain in the ProChannel, that's the point at which real estate is important, and that's the point at which an expanded FX Chain module with only one VST in it feels like a waste of space. 


It is still not clear why the FX Chain with one module must be open when there is no custom UI. The only functions is in the expanded UI are the gain and launch UI. The FX Chain label can be as specific as you want. What is in a collapsed FX chain does not have to be a mystery.
#49
sharke
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Re: Are ProChannel modules still being developed? 2017/07/14 21:07:09 (permalink)
scook
 
sharke
 
scook
Without a custom FX Chain UI, there is no need to leave the FX Chain expanded. The only time the FX Chain needs to be expanded is when launching the VST UI. Up until now, the discussion was all about real estate. The solution to the real estate issue is don't leave FX chain expanded.
 

That's not entirely true. It's problematic to make statements about what people need or don't need when you have no real insight into their mind and their workflow. Everyone's different. Personally, I find it helpful to be able to view my effect chain in full when making sound shaping or mixing decisions. I might typically have 5-10 effects in a chain sometimes, and when you have the FX Chain modules closed, you cannot see what effects are in them or their order.

I was specifically addressing the problem of one VST plug-in in the FX Chain. That was presented as the worst case scenario because of the real estate needed for the FX Chain. In the case where 5 to 10 plug-ins are in the chain there is no real estate issue. In fact, FX chains are real estate saving in that case. FYI, you can name the FX Chain label on the fly. But again, when the chain is mostly full, real estate (the problem I was addressing) is not an issue.

 
scook 
sharke
Not only do I like to be able to see what effects I have on a track at a glance, but I also like to be able to shuffle them around on a whim to see how order affects the sound.

Of course.
 
sharke
It's also probably worth pointing out that if I'm looking at the ProChannel, then chances are that I'm adjusting or experimenting with plugins. That means I need to have everything expanded and visible. The only time I don't need everything accessible is when I'm not looking at the ProChannel, in which case it really doesn't matter how much real estate the effects use and collapsing the modules is of no benefit. When I'm playing with a signal chain in the ProChannel, that's the point at which real estate is important, and that's the point at which an expanded FX Chain module with only one VST in it feels like a waste of space. 

 
It is still not clear why the FX Chain with one module must be open when there is no custom UI. The only functions is in the expanded UI are the gain and launch UI. The FX Chain label can be as specific as you want. What is in a collapsed FX chain does not have to be a mystery.




You're forgetting that people sometimes mix up VST's in FX Chains with ProChannel modules. They're not necessarily putting their entire signal path through one FX Chain. They might have one or two VST's in an FX Chain, followed by the Quadcurve, followed by another FX Chain with one VST, followed by the Saturation knob....and so on. In these scenarios (in which I often find myself), the waste of screen estate is glaring. It's also a pain to have to keep collapsing and uncollapsing FX Chains in order to access the plugins within them, versus one click on the VST name to open it when the module is expanded. When you're mixing or on a creative roll, your train of thought is fast and you have a ton of things going on at once and you're making hundreds of gestures and actions in the DAW in response. You're opening plugins one after the other and adjusting them at the speed of thought. Little things like opening and closing PC modules to access the plugins behind them is an unwelcome step in such a fluid process. 
 
And you're also missing the point that people like to look at their whole signal chain at a glance and see what's there. There is every reason to keep an FX Chain with one VST in it open - so you can see what's in it while assessing the track in the mix and making decisions about what to add, what to take out, what to rearrange in the signal path. It is simply not practical or convenient to indicate a list of VST's in the FX Chain label. A basic VST holder that expanded and contracted to the number of VST's in it would be a perfect solution and really streamline things in the ProChannel. 

James
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#50
scook
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Re: Are ProChannel modules still being developed? 2017/07/14 22:07:34 (permalink)
sharke
You're forgetting that people sometimes mix up VST's in FX Chains with ProChannel modules. They're not necessarily putting their entire signal path through one FX Chain. They might have one or two VST's in an FX Chain, followed by the Quadcurve, followed by another FX Chain with one VST, followed by the Saturation knob....and so on. In these scenarios (in which I often find myself), the waste of screen estate is glaring.

No I did not. You are the one fluidly switching between the real estate issues of single VST PC chains (or is it a click issue?), PC chains containing many plug-ins (no real problem here so it is unclear how they factor into the discussion) and the interleaving of FX Chains in the PC (an admittedly unrealistic scenario) in an unsuccessful bid to confuse the solutions provided by the current architecture. When offered the degenerate case
sharke
The problem with FX Chains in the ProChannel is that they take up quite a lot of vertical space for what they are, especially if you're only using them to host one plugin. And let's say you're mixing VST plugins in a signal chain with  ProChannel modules. You might have VST->PC Module->VST->PC Module->VST. You'd need 3 FX Chain modules in that chain, and that's a lot of wasted vertical space.

I demonstrated there is no real estate issue. The curious thing about your example though is you later admission it is not a real problem for you because
sharke
They could still take up much less space, and that would be a good thing. Tbh I don't use a lot of the dedicated PC modules, except maybe the VKFX ones and of course the Quadcurve EQ.

 
Most recently you suggest
sharke
It's also a pain to have to keep collapsing and uncollapsing FX Chains in order to access the plugins within them, versus one click on the VST name to open it when the module is expanded. When you're mixing or on a creative roll, your train of thought is fast and you have a ton of things going on at once and you're making hundreds of gestures and actions in the DAW in response. You're opening plugins one after the other and adjusting them at the speed of thought. Little things like opening and closing PC modules to access the plugins behind them is an unwelcome step in such a fluid process. 
 
I doubt this is based on experience. It seems more like another hypothetical like the FX Chain/PC module sandwich argument provided above, exaggerated for effect.
 
As to this latest mis-characterization
sharke
And you're also missing the point that people like to look at their whole signal chain at a glance and see what's there. There is every reason to keep an FX Chain with one VST in it open - so you can see what's in it while assessing the track in the mix and making decisions about what to add, what to take out, what to rearrange in the signal path. It is simply not practical or convenient to indicate a list of VST's in the FX Chain label. A basic VST holder that expanded and contracted to the number of VST's in it would be a perfect solution and really streamline things in the ProChannel.

Another gross generalization much like the start of your msg 50. It is clear there is no need to have FX chains open when few plug-ins are in the chain. The FX Chain label can contain enough information to describe its contents. In the case where you are deciding how to populate a chain, I would suggest real estate is not an issue at that time. Your focus is on the chain and not the PC module above or below it (oh wait, you don't use PC modules). In the case where "5 to 10" plug-ins are in a chain there is no reason to have them collapsed. There is no reason to continue mentioning fully populated FX chains. There is no problem with them. At least not one mentioned so far.
#51
sharke
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Re: Are ProChannel modules still being developed? 2017/07/15 17:00:07 (permalink) ☄ Helpfulby Kamikaze 2017/07/16 03:13:50
scook
sharke
You're forgetting that people sometimes mix up VST's in FX Chains with ProChannel modules. They're not necessarily putting their entire signal path through one FX Chain. They might have one or two VST's in an FX Chain, followed by the Quadcurve, followed by another FX Chain with one VST, followed by the Saturation knob....and so on. In these scenarios (in which I often find myself), the waste of screen estate is glaring.

No I did not. You are the one fluidly switching between the real estate issues of single VST PC chains (or is it a click issue?), PC chains containing many plug-ins (no real problem here so it is unclear how they factor into the discussion) and the interleaving of FX Chains in the PC (an admittedly unrealistic scenario) in an unsuccessful bid to confuse the solutions provided by the current architecture. When offered the degenerate case
sharke
The problem with FX Chains in the ProChannel is that they take up quite a lot of vertical space for what they are, especially if you're only using them to host one plugin. And let's say you're mixing VST plugins in a signal chain with  ProChannel modules. You might have VST->PC Module->VST->PC Module->VST. You'd need 3 FX Chain modules in that chain, and that's a lot of wasted vertical space.

I demonstrated there is no real estate issue. The curious thing about your example though is you later admission it is not a real problem for you because
sharke
They could still take up much less space, and that would be a good thing. Tbh I don't use a lot of the dedicated PC modules, except maybe the VKFX ones and of course the Quadcurve EQ.


 
You seem very emotionally invested in "debunking" my arguments with a fine tooth comb, almost as if we were talking about politics or religion. And in the process you're just overcomplicating arguments which are essentially very simple. You're also grossly misrepresenting what I said. 
 
First of all, when you say I'm "fluidly switching" between issues, I'm really not. I'm quite clear about what I'm talking about here - the waste of real estate caused by FX Chains under certain conditions. Any discussion is going to touch on more than one issue during its course. 
 
The "interleaving of FX Chains in the PC" is not an unrealistic scenario (I face it all the time), and the fact that you suppose that it is unrealistic shows how unwilling you are to contemplate the existence of other workflows and thought processes. And no, I didn't "admit that it's not a real problem for me." I simply pointed out that I don't use a lot of PC modules. That is not the same as saying "I don't use PC modules." I said I use the Quadcurve and the VKFX ones. There's a huge difference between using none and using some, wouldn't you say? So let's just establish some clear facts here: I use PC modules, I use FX Chains and I often freely mix up the two. So far, so good. 
 
scook
Most recently you suggest
sharke
It's also a pain to have to keep collapsing and uncollapsing FX Chains in order to access the plugins within them, versus one click on the VST name to open it when the module is expanded. When you're mixing or on a creative roll, your train of thought is fast and you have a ton of things going on at once and you're making hundreds of gestures and actions in the DAW in response. You're opening plugins one after the other and adjusting them at the speed of thought. Little things like opening and closing PC modules to access the plugins behind them is an unwelcome step in such a fluid process. 
 
I doubt this is based on experience. It seems more like another hypothetical like the FX Chain/PC module sandwich argument provided above, exaggerated for effect.

 
Are you seriously suggesting that the only reason I object to the idea of having to manually expand a module every time to access the plugins inside it is because I just haven't tried it yet? I don't have to try it - I know, without trying, that an extra click to open a plugin (or to even see my signal path in full) would get old very quickly. I know my own workflow and creative thought processes, and I know that (like many people I'm sure) I switch my focus very quickly from track to track, and that I'm constantly experimenting with and trying new signal paths and swapping out one plugin for another. I'm sometimes working on 2-3 tracks at a time, adjusting the processing on one track in response to changes on another track, going back and forth, rearranging stuff, deleting stuff, adding new stuff and generally working in a creatively haphazard way during which I really appreciate the idea of having everything laid out and visible in front of me at a glance. If you don't work this way, or don't mind having to expand and collapse FX chains all the time, or don't mind having to scroll up and down ProChannels unnecessarily because of the wasted screen estate which results from having multiple FX Chains containing only 1 or 2 VST's entwined with other modules in a ProChannel, then that's fine - but why on earth you're assuming that nobody else should have a problem with it is beyond me. 
 
No, the FX Chain/PC module sandwich argument provided above it not a "hypothetical," it happens to me in practice, very often. Again you seem to be working off of the idea that your own experience with using Sonar is the be all and end all, and that anyone who works differently to you must be crazy and/or lying. Good software development takes into account a wide spectrum of workflows, styles and user scenarios. 
 
scook
As to this latest mis-characterization
sharke
And you're also missing the point that people like to look at their whole signal chain at a glance and see what's there. There is every reason to keep an FX Chain with one VST in it open - so you can see what's in it while assessing the track in the mix and making decisions about what to add, what to take out, what to rearrange in the signal path. It is simply not practical or convenient to indicate a list of VST's in the FX Chain label. A basic VST holder that expanded and contracted to the number of VST's in it would be a perfect solution and really streamline things in the ProChannel.

Another gross generalization much like the start of your msg 50. It is clear there is no need to have FX chains open when few plug-ins are in the chain. The FX Chain label can contain enough information to describe its contents. In the case where you are deciding how to populate a chain, I would suggest real estate is not an issue at that time. Your focus is on the chain and not the PC module above or below it (oh wait, you don't use PC modules). In the case where "5 to 10" plug-ins are in a chain there is no reason to have them collapsed. There is no reason to continue mentioning fully populated FX chains. There is no problem with them. At least not one mentioned so far.



 
I don't see what's a "gross generalization." The idea that some people like to have their signal path instantly visible at a glance without anything being hidden is hardly radical. And no, I don't like the idea of having to manually type a label for an FX Chain when I just want to use one or two VST's in it. Firstly, that is a giant PITA, and secondly, I'd have to redo it every time I swap out one VST for another (which I do a lot). 
 
So let's review:
1) It's nothing out of the ordinary to end up with wasted vertical space caused by FX Chains with only one or two effects in them. Here's a typical scenario I face all the time: 
 

 
That wasted space wouldn't happen if we had a way to simply drag a VST onto the ProChannel and have it take up no more space than the line height of the plugin name. 
 
2) Collapsing the FX Chains in the above example would regain the screen estate, but means you have to expand the FX chains to see what was in them. When working at the speed of creative thought, often haphazardly as many people do, clicking to expand and close all the time is a PITA and completely unnecessary when there are clearly better options. Of course you can leave them expanded, but then you find yourself having to scroll up and down to see the whole signal path, which of course wouldn't be necessary if there was a better solution than FX Chains. 
 
Note that collapsing a dedicated PC Module like the Quadcurve is not the same as collapsing an FX Chain. In the former case, clicking once to expand reveals the module's controls. In the latter case, two clicks are needed to access the controls. Once to expand the module and another to open the plugin. Also, the dedicated PC modules are already labeled, whereas using collapsed FX Chains would necessitate the manual labeling of the module (over and over again if like me you experiment a lot with different signal paths and plugins). That's tedious and again, unnecessary. 
 
I really have no idea why you're so opposed to such a simple improvement to the ProChannel, to the point where you're willing to readily dismiss another person's style of working, and to grossly misrepresent things they've said (to the point of lying). For example, this:
 
scook(oh wait, you don't use PC modules)

 
Why even bother saying something that's so clearly untrue? I said I don't use many of them, not that I don't use them. 
 
 
 
 

James
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#52
scook
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Re: Are ProChannel modules still being developed? 2017/07/15 17:52:14 (permalink)
sharke
 
2) Collapsing the FX Chains in the above example would regain the screen estate, but means you have to expand the FX chains to see what was in them.

This is not true. The label can contain information about the chain's content.
 
sharke
I really have no idea why you're so opposed to such a simple improvement to the ProChannel, to the point where you're willing to readily dismiss another person's style of working, and to grossly misrepresent things they've said (to the point of lying). For example, this:
 
scook(oh wait, you don't use PC modules)

 
Why even bother saying something that's so clearly untrue? I said I don't use many of them, not that I don't use them.


I did nothing of the sort. I was suggesting a way to deal with the real estate issue in the case of FX Chains with a single plug-in using the existing architecture and can only go by what you post such as
sharke
Tbh I don't use a lot of the dedicated PC modules, except maybe the VKFX ones and of course the Quadcurve EQ.

 
#53
Dickie Fredericks
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Re: Are ProChannel modules still being developed? 2017/07/15 20:56:10 (permalink)
I just want to open up the PC and have whatever VST I want in there with the controls visible (if I want them to be)
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Anderton
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Re: Are ProChannel modules still being developed? 2017/07/16 16:04:46 (permalink) ☄ Helpfulby Starise 2017/07/19 18:51:09
I use the ProChannel for I believe what was its intended purpose--a mixer channel strip with mostly set-and-forget parameters, but which can be tweaked when necessary. I use the FX Rack for the "creative" plug-ins that need ongoing adjustments, and where the plug-in's GUI can open up into whatever size window its developers thought was necessary.
 
So given how I work, I have no need to make the PC more complicated. If future modules are to be developed, I'd want them to be along the same "set and forget" type of philosophy (like the Channel Tools PC module I made, or utilities like the Panipulator).
 
Differentiating between "utilitarian" and "creative" processor functionality, then putting each into its own "basket," makes sense to me.

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sharke
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Re: Are ProChannel modules still being developed? 2017/07/16 18:16:43 (permalink)
scook
sharke
 
2) Collapsing the FX Chains in the above example would regain the screen estate, but means you have to expand the FX chains to see what was in them.

This is not true. The label can contain information about the chain's content.

 
Yet how many people would be happy with the idea of having to type the name of a plugin into a label field, and changing it every time they made a plugin substitution. There is absolutely no reason why I should have to hit the keyboard to label a plugin manually. 
 
scook
sharke
I really have no idea why you're so opposed to such a simple improvement to the ProChannel, to the point where you're willing to readily dismiss another person's style of working, and to grossly misrepresent things they've said (to the point of lying). For example, this:
 
scook(oh wait, you don't use PC modules)

 
Why even bother saying something that's so clearly untrue? I said I don't use many of them, not that I don't use them.



I did nothing of the sort. I was suggesting a way to deal with the real estate issue in the case of FX Chains with a single plug-in using the existing architecture and can only go by what you post such as
sharke
Tbh I don't use a lot of the dedicated PC modules, except maybe the VKFX ones and of course the Quadcurve EQ.

 

 
And I explained why your "solution," to collapse an FX Chain and manually update its label field to reflect its contents, whilst having to expand it every time you wanted to open the plugin, is significantly less convenient (and messier) than being able to simply drag a plugin into the ProChannel and have it sit there taking up no more height than its label. 
 
And if you would like to "go by what I post," then I would suggest not dishonestly interpreting this:
 
Tbh I don't use a lot of the dedicated PC modules, except maybe the VKFX ones and of course the Quadcurve EQ.

 
as this: 
 
you don't use PC modules

 
 
 

James
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#56
sharke
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Re: Are ProChannel modules still being developed? 2017/07/16 18:31:19 (permalink)
Anderton
I use the ProChannel for I believe what was its intended purpose--a mixer channel strip with mostly set-and-forget parameters, but which can be tweaked when necessary. I use the FX Rack for the "creative" plug-ins that need ongoing adjustments, and where the plug-in's GUI can open up into whatever size window its developers thought was necessary.
 
So given the way I work, I have no need to make the PC more complicated. If future modules are to be developed, I'd want them to be along the same "set and forget" type of philosophy (like the Channel Tools PC module I made, or utilities like the Panipulator).
 
Differentiating between "utilitarian" and "creative" processor functionality, then putting each into its own "basket," makes sense to me.




I believe the "intended purpose" of the ProChannel was to emulate the layout of an analog console. But really, when you strip away the marketing blurb and concentrate on what it actually is, it's nothing more than a processing chain. Whether or not you "set and forget" would pretty much depend on how you approach mixing. Some people set and forget - others tweak endlessly, balancing levels and frequencies in many different ways across the course of a mix. I, and I suspect many others, use it for both utilitarian and creative purposes, incorporating both EQ and compression as well as more drastic tone shaping tools into the chain. Since the order of an effects chain matters greatly, I prefer to have complete control over that and as a result I wouldn't be interested in separating two kinds of effect into ProChannels and FX Bins. And after all, Cakewalk themselves state in their documentation that the ProChannel "is designed to make it fast and easy to enhance any track or bus."
 
Giving us a way of inserting single VST effects into their own slot without having to use an FX Chain module would be making the PC simpler, not more complicated. 
 
Differentiating between utilitarian and creative processor functionality is a matter of user choice, not something which is "baked in" to the functionality and intent of the ProChannel. 

James
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#57
scook
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Re: Are ProChannel modules still being developed? 2017/07/16 18:34:42 (permalink)
sharke
Yet how many people would be happy with the idea of having to type the name of a plugin into a label field, and changing it every time they made a plugin substitution. There is absolutely no reason why I should have to hit the keyboard to label a plugin manually.

You could work that way if you choose. Much like everything you described so far, it is your choice. How others work is anyone's guess. The current design provides a mechanism for saving the labels. Change the label once, save a preset, use the preset from then on. I suspect in some cases generic labels could used since it is unlikely one would swap out a compressor for a delay.
#58
Bristol_Jonesey
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Re: Are ProChannel modules still being developed? 2017/07/16 18:52:44 (permalink)
There is a very simple way to instantly switch between collapsed Fx chains & fully expanded ones - just set it up in a different screenset.
1 click is all it takes to go from
 

 
To
 


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sharke
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Re: Are ProChannel modules still being developed? 2017/07/16 19:04:04 (permalink) ☄ Helpfulby Kamikaze 2017/07/17 02:28:18
scook
sharke
Yet how many people would be happy with the idea of having to type the name of a plugin into a label field, and changing it every time they made a plugin substitution. There is absolutely no reason why I should have to hit the keyboard to label a plugin manually.

You could work that way if you choose. Much like everything you described so far, it is your choice. How others work is anyone's guess. The current design provides a mechanism for saving the labels. Change the label once, save a preset, use the preset from then on. I suspect in some cases generic labels could used since it is unlikely one would swap out a compressor for a delay.




I think the salient point here, is that it is indeed a person's choice how they work. But also salient, is the point that wrapping up a single VST in a large module which must then be collapsed and manually labeled unless you want it to waste 6 times the height of a single plugin is not convenient and is never going to win much in the way of popularity. People will do it because they have to, not because it has any benefits over not using an FX Chain. I don't work with "presets" of effects chains, I start each track's processing from scratch, and I'm sure many other people do too. Being able to drag a single VST into the ProChannel without having to use an FX Chain is a very simple, no-brainer kind of idea which would greatly improve the functionality and convenience of the PC. 
 
it is unlikely one would swap out a compressor for a delay.

 
Why so? I often rethink entire processing chains. I might well move a compressor earlier or in the chain (to another FX Chain if another PC module like the Quadcurve is in the way) and decide to add a delay in its place. Or a phaser, or a flanger. Processing chains are not just about EQ'ing and compressing and other "tidying up," they often incorporate radical sound shaping as well. Sometimes, I like to use multiple compressors at different points in the chain, dividing the compression up into multiple smaller pieces at opportune points in the path instead of having one compressor do all the work at one single point. Sometimes "sound shaping" might involve using radical sounding plugins to add chaos, followed by utilitarian plugins to "tame" the result. And moving around their order often creates very different sounds, something I like to experiment with. Happy accidents are welcome. When you work like this, it's vital to be able to see everything in the path right in front of you and be able to rearrange and swap out stuff at the speed of thought. 

James
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#60
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