John
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Re: Are ProChannel modules still being developed?
2017/07/17 21:32:05
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James they didn't need to plan it. PC modules are VSTs.
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ampfixer
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Re: Are ProChannel modules still being developed?
2017/07/17 22:14:36
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When the PC launched the literature said it was to be a fully customizable channel strip available on all tracks. They also mentioned that the architecture was such, that third party developers could develop modules for the PC. No limits, no constraints or caveats. Near as I can tell, this is exactly what we have, and exactly what happened. Some third party developers have made modules and Cakewalk provided the majority. Where is the argument? Most plug in developers are not developing modules for the PC and Cakewalk has not made the PC a priority when developing its own plugs, recently. It seems that the PC simply didn't catch on like they thought it would when it was developed. This sort of thing happens all the time. We just have to use the thing as it sits, or not. The Quad Curve is great and I'm glad to have it there providing consistency between tracks and functions. So the PC is not dead, it's resting. It could make a big comeback should Cake develop a "killer plug" for it. Still not sure why this has become such a heated argument.
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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ChazEd
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Re: Are ProChannel modules still being developed?
2017/07/17 23:15:47
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John James they didn't need to plan it. PC modules are VSTs.
If so, then Cakewalk please make them available as VST's, so everybody has freedom to decide where they want to work: FX Bin or ProChannel.
Ableton Live 10 Suite x64 Korg Legacy Collection, FXpansion Tremor, Z3ta+ 2 & Rapture Pro Win 10 x64 (Still knocking on wood...) i7 4770, GA-H97-D3H, 16 GB, 7200 1TB + 2TB, RX 580, CX600V2 UA-101 (Thank you, Roland, for the Windows 10 driver!), SM57, MG10/2, MicroKey 37
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Kamikaze
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Re: Are ProChannel modules still being developed?
2017/07/18 00:10:23
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Anderton Regardless of what it suggests to you, mixer channel strips are fairly well-defined. Look at some mixers, or plug-in emulations of mixer channel strips, to see what the term "mixer channel strip" suggests to the majority of real-world users. The customizable aspect of the original ProChannel was that you could change dynamics and distortion processors, as well as choose different filter curves and highpass/lowpass slopes. This allowed you to emulate the channel strips in different mixers.
AGAIN! The Pro Channels are catagorised into one of 8 catagories; Distortion Frequency Dynamic Imaging Modulation Simulation Time Analysis These go beyond just console emulation, and shows an intent by the Engineers that it would be more tha just Console Emulation. It's baked in to the format already, no matter what the blurb says.
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 00:52:21
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John James they didn't need to plan it. PC modules are VSTs.
Yes I know, they're just VST's in the wrapper of a PC module. But we can distinguish them from regular VST's based on that.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 00:54:52
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ampfixer Still not sure why this has become such a heated argument.
It only become a heated argument after the suggestion was floated that FX Chain modules are a waste of space when you only have one plugin in them, and that an improvement could be made in this regard. For some unknown reason it felt like we were arguing religion or politics after that
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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LOSTinSWIRL
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Re: Are ProChannel modules still being developed?
2017/07/18 01:05:02
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I agree with ChazEd on being able to have the PC modules available as a VST. That would be nice. To me it is really a nice visual to see the plugins in the FX bin vs having to open the PC to see what is in use.
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Kamikaze
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Re: Are ProChannel modules still being developed?
2017/07/18 05:09:52
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☄ Helpfulby RSMCGUITAR 2017/07/18 07:10:07
I'm surprised there hasn't been much call for further FX chains shapes. When I set up one of the BlueTubes as an FX Chain, I needed 7 knobs, so had to sacrifice the least important, and some accessible functionality. I know FX chains are designed for stringing VSTs together, and as a general 'insert Vst' is just consequence of the design, but it would be cool if they came in some different sizes, 1x3, 2x3, 3x3 dials. Maybe some switch options, slider would be cool Thinking it further, a modular FX chain dials/sliders/ switch option would be really useful, and a way to create you own vst PC modules
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Anderton
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Re: Are ProChannel modules still being developed?
2017/07/18 15:12:30
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Kamikaze
Anderton Regardless of what it suggests to you, mixer channel strips are fairly well-defined. Look at some mixers, or plug-in emulations of mixer channel strips, to see what the term "mixer channel strip" suggests to the majority of real-world users. The customizable aspect of the original ProChannel was that you could change dynamics and distortion processors, as well as choose different filter curves and highpass/lowpass slopes. This allowed you to emulate the channel strips in different mixers.
AGAIN! The Pro Channels are catagorised into one of 8 catagories; Distortion Frequency Dynamic Imaging Modulation Simulation Time Analysis These go beyond just console emulation, and shows an intent by the Engineers that it would be more tha just Console Emulation. It's baked in to the format already, no matter what the blurb says. Again... it didn't start out that way. Introducing something later on in product development doesn't qualify as original design intention. Check out the SONAR X1 documentation.
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Kamikaze
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Re: Are ProChannel modules still being developed?
2017/07/18 16:03:08
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It still shows an intention. and a vision for for it that goes beyond console emulation. To create icons for things that don't exist shows they wanted it to evolve further. And what documentation are you referring to, I have never see the ProChannel catagories stated in any documentation? They did have these catagories back then, you can see the icons in place. EDIT: I just checked the registry for X3 and these 8 catogories existed back then, but I don't have a machine wit the last version being X1 for me to check.
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 16:37:43
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Anderton
Kamikaze
Anderton Regardless of what it suggests to you, mixer channel strips are fairly well-defined. Look at some mixers, or plug-in emulations of mixer channel strips, to see what the term "mixer channel strip" suggests to the majority of real-world users. The customizable aspect of the original ProChannel was that you could change dynamics and distortion processors, as well as choose different filter curves and highpass/lowpass slopes. This allowed you to emulate the channel strips in different mixers.
AGAIN! The Pro Channels are catagorised into one of 8 catagories; Distortion Frequency Dynamic Imaging Modulation Simulation Time Analysis These go beyond just console emulation, and shows an intent by the Engineers that it would be more tha just Console Emulation. It's baked in to the format already, no matter what the blurb says. Again...it didn't start out that way. Introducing something later on in product development doesn't qualify as original design intention. Check out the SONAR X1 documentation.
Really though, what does it matter what the "original intention" was when discussing what the ProChannel is now? You're talking about a tiny percentage of its overall life. It clear that whatever the original intention of the PC was (and I'm not convinced that their blurb wasn't largely marketing copy, like most blurb), that intention included inserting 3rd party plugins so near to the beginning of its life that we might as well forget about the brief period in which you couldn't. The blurb now says "designed to emulate the layout of a traditional console." That again sounds like marketing blurb. I don't know what it is about the PC that emulates the layout of a console. Is it because it's vertical? I don't know of any console which has modules that you move around and reorder. At its heart, the PC is nothing more than a signal path dressed up with graphics and given some marketing spin. In fact the only feature of it which seems like a console is the fact that the EQ is baked in. Everything else is removable and therefore optional. Let's face it. It's a fancy FX bin with a permanent EQ and optional modules that you can snap in. And it could be improved in some areas.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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Anderton
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Re: Are ProChannel modules still being developed?
2017/07/18 16:41:28
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☄ Helpfulby Resonant Serpent 2017/07/18 22:01:40
@kamikaze Again, all I know about the original intention is what the ProChannel's developer told me, which I am relaying here. I have no reason to doubt what he said. Perhaps you know something about the ProChannel's development of which I am not aware. The documentation I'm referring to is the X1 user manual. It spells out the rationale of the ProChannel. If you look at it you will see the PC has come a long way since its inception. However, I still don't see what's so onerous about the current way the PC handles VSTs. You can drag a single VST in from the browser. This automatically creates an FX Chain and opens the VST's GUI. One click minimizes the header while leaving the GUI open. The only optional addition to this process is renaming the FX Chain if you don't want it to display the default "FX Chain." If you drag in an FX Chain, you can minimize the header so it doesn't take up space. If you expand it, you can see a selection of "greatest hits" controls that you can specify and customize. Or not. If you click the Effects button, you can see all the effects used in a chain, and open their GUI or GUIs, as well as collapse the header so it doesn't have to take up space in the PC. I just don't get the angst surrounding these options. They certainly seem more than adequate to me. If there was going to be a ProChannel improvement, I think being able to put your modules in folders for easier selection would be more important to the average user than changing the current way of inserting VSTs.
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Kamikaze
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Re: Are ProChannel modules still being developed?
2017/07/18 17:10:40
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☄ Helpfulby sharke 2017/07/18 17:53:35
Anderton @kamikaze Again, all I know about the original intention is what the ProChannel's developer told me, which I am relaying here. I have no reason to doubt what he said. Perhaps you know something about the ProChannel's development of which I am not aware. The documentation I'm referring to is the X1 user manual. It spells out the rationale of the ProChannel. If you look at it you will see the PC has come a long way since its inception. I just don't get the angst surrounding these options. They certainly seem more than adequate to me. If there was going to be a ProChannel improvement, I think being able to put your modules in folders for easier selection would be more important to the average user than changing the current way of inserting VSTs.
That's just anecdotal though, when they then create something with 8 catogories built in, and only half of them are console emulation. They created something with the scope to be more than console emulation from the start. A person with a graphic design role created icons based on that plan, for thing that had nothing in the pipeline. That shows an intent and vision by Cakewalk. The manual isn't going to show the built in intentions by cakewalk. You'd need something like the developer specs for third parties to show that. From you description, the FX chans were never part of the original developers plan, but once they were in you've done more than embrace that enhancement. We've adopted their vision and are supporting it and are being positive about it, and are discussing ways that it could become even better from a user perspective and for some reason 3 hosts are trying to squash that enthusiasm. I don't get it! All I've asked for is just a header, that tells you both what the VST is, and opens the GUI in one click, simple and elegant. It's doable, because you can double click the FX chain, shows it is. I never understood why this wasn't the first option from the start and FX chains were added after. And there's no 'Angst' it's just not the answer some of us are looking for. And for ProChannels to have the option to use the submenu architecture that is in place, to either show by Category or by Manufacturer, because 30 is too long for one menu. I had a registry fudge for this, and the updates would only reset this about every six months, now it seems every update undoes my fudge. We have this for VSTs why not ProChannels now they have a healthy number of them.
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 17:53:19
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Anderton @kamikaze Again, all I know about the original intention is what the ProChannel's developer told me, which I am relaying here. I have no reason to doubt what he said. Perhaps you know something about the ProChannel's development of which I am not aware. The documentation I'm referring to is the X1 user manual. It spells out the rationale of the ProChannel. If you look at it you will see the PC has come a long way since its inception. However, I still don't see what's so onerous about the current way the PC handles VSTs. You can drag a single VST in from the browser. This automatically creates an FX Chain and opens the VST's GUI. One click minimizes the header while leaving the GUI open. The only optional addition to this process is renaming the FX Chain if you don't want it to display the default "FX Chain."
If you drag in an FX Chain, you can minimize the header so it doesn't take up space.
If you expand it, you can see a selection of "greatest hits" controls that you can specify and customize. Or not.
If you click the Effects button, you can see all the effects used in a chain, and open their GUI or GUIs, as well as collapse the header so it doesn't have to take up space in the PC.
I just don't get the angst surrounding these options. They certainly seem more than adequate to me. If there was going to be a ProChannel improvement, I think being able to put your modules in folders for easier selection would be more important to the average user than changing the current way of inserting VSTs.
Perhaps because there is no angst surrounding those options? What you've heard from me however - and I've explained it clearly numerous times in my replies to scook - is that the current sole method of inserting a VST into a ProChannel is less than ideal because of the space an FX Chain module wastes unless its full. No, it's not convenient to have to keep expanding and collapsing FX Chain modules. No, it's not convenient to have to manually label an FX Chain module, especially if there is more than one plugin in there and you might be changing and/or reordering them during a mix. Yes, I do appreciate being able to see my entire signal flow on a track at a single glance without having to expand anything with a click. Yes, there does exist the potential for a far easier, tidier and more efficient way to insert a VST into a PC. Simply produce a module which is no larger than the size of a collapsed module but which holds one single VST. No expanding or collapsing necessary. Would still be able to move it around like any other module. Clicking on it opens the VST. FX Chain modules were designed with a particular purpose in mind. To give the user the chance to make, well, FX Chains, and to create custom controls for them. If you're grouping 3 or 4 effects into a chain, and you need to control them as one unit, then the FX Chain module is the best way of achieving that goal. If you're just looking to insert a single VST into the ProChannel, the FX Chain module is far from the best way of achieving that goal when y you consider other, simpler possibilities.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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Anderton
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Re: Are ProChannel modules still being developed?
2017/07/18 17:54:42
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sharke I don't know what it is about the PC that emulates the layout of a console. Here are the basics on console layouts. Most DAWs have something similar to SONAR's FX Rack, which correlates to the patch bays in hardware consoles. Companies like Waves and Universal Audio make Channel Strips that emulate specific mixers (e.g., SSL 4000), which can insert into these racks. However when open, unlike a conventional mixer the GUIs are not associated physically with the channel; they float over the DAW. If I open a Waves SSL emulation while your back is turned and you look at the screen, the only way you'll know the channel with which it's associated is if you look at the effect's header. Traditional VST effects in "bins" are very much like the rack processors in traditional studios that hooked into the mixer insert jacks via patch cords, connected to a patch bay. If you want to create an a la carte channel strip for your software console channel instead of using something like an SSL emulation, matters get more complex. You can now have, for example, three different windows open for compression, equalization, and noise gate. There is no physical coherence or clues from their layout at to how they relate to a channel. how they relate to each other, or their signal flow. With a console's channel strip, there are several distinguishing characteristics. - The geometry matches that of the channels themselves (vertically in hardware, side-by-side in SONAR due to screen height limitations).
- The signal flow is obvious - from top to bottom.
- The processors are by definition in close physical proximity to each other and the channel's controls.
- You can see all parameters of a console channel strip's processors at the same time, right next to each other, as opposed to splitting your attention between whatever is in your console and whatever is plugged into your outboard rack, or splitting your attention among dissimilar plug-in windows and GUIs. (Note that SONAR added scrolling because if you're using lots of processors, they will not be all visible at the same time.)
- All the processors in a channel strip are treated as a single entity, unlike the a la carte approach mentioned above. This is mirrored in the ProChannel by how you can save a single preset that incorporates the settings and signal flow of all processors. This is convenient if you want, for example, SSL channel strips for the drums but Trident for the vocals.
- With SONAR's Quick Grouping, you can expand any number of channel strips to see the signal flow, processors, and parameter settings right next to the channel a strip processes. Granted this isn't strictly like a traditional console layout because the strip and channel are side-by-side rather than stacked, but this is only because a traditional console has fewer limitations on vertical space than a computer monitor. (However, using a monitor in portrait mode will let you see pretty much all the processors in the ProChannel unless you really go overboard on processors. This is why my "mixer" monitor is in portrait mode while my "tracking/editing" one is landscape.)
Of course, the big advantage of a "soft" channel strip compared to a hardware one is that it is not necessary to have switches to reorder signal flow. You said you're not aware of channel strips that do switching, but (for example) switching EQ pre- or post-dynamics is not uncommon (e.g., API).
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Anderton
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Re: Are ProChannel modules still being developed?
2017/07/18 18:19:33
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sharke Simply produce a module which is no larger than the size of a collapsed module but which holds one single VST. No expanding or collapsing necessary. Would still be able to move it around like any other module. Clicking on it opens the VST. Maybe I'm just dense, but I still don't get it. When you drag a VST into the ProChannel, it creates a module and you're one click away from collapsing it to the size of a header. With your ideal module that holds a single VST, you're still going to have to expend some clicks and/or drags to put the module in the ProChannel and specify what effect it should hold. With the plug-in browser open, I can't envision a clickstream that would be simpler than the current option (click to select, drag to insert, click to minimize). Like I said, maybe I just don't get it but that seems pretty simple. You can move and re-order the resulting module around like any other module so I don't see what about the current scheme doesn't allow "moving it around like any other module." I see only two issues your approach addresses: opening the VST GUI with one click instead of two (although you don't need to click anything to open the VST if you drag it into the PC - the GUI opens automatically), and the module adopting the name of the VST. However if you insert a VST in the FX Rack, it takes only one click to open it, and the rack label adopts the name of the VST plug-in. So the functionality already exists, just not where you want it. As far as I can tell the bottom line is you don't want to use the FX Rack, which does what you want, and instead do all your processing within the ProChannel, which would require that Cakewalk develop a specific module to duplicate the functionality already present in the FX Rack. In terms of a priority, I can't imagine that being more important than, for example, translating what audio Ripple Editing can do to MIDI Ripple editing, adding notation, or fixing bugs. But if not using the FX Rack is essential in order for you to make the kind of music you want to make, I can see why you would consider your request as really important.
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 18:52:54
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Ok so in terms of the fact that the ProChannel is physically linked to the channel strip so that everything is there in front of you, in order, and instantly accessible, it resembles a console layout. I get that. But that's about as far as it goes.Yes I know you can reorder the signal flow of the EQ and compression on some consoles, but that's hardly the same as having complete freedom to drag and reorder effects. And in fact, you've given me another argument in favor of a simpler way to add single VST's. If we accept that one of the goals with the ProChannel was to provide some of the convenience of the layout and functionality of a console, then surely having to drill down into a VST by first expanding its module and then clicking on the VST would be further away from that goal than simply being able to click on an effect's name to open its GUI. At the end of the day, it doesn't matter what the ProChannel is marketed as, or even what its intended purpose was for the first 5 minutes of its life. The fact is that it's a signal path in which to insert effects to process audio, and Cakewalk are quite encouraging in their insistence that you can throw your own VST's in there. If you're the kind of person who frequently finds themselves experimenting with large, complex and often radical sound shaping effects chains, you're probably going to gravitate to the PC over FX Bins primarily because there is so much more room in them to maneuver. But they could still be improved with the addition of something so simple.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 19:17:44
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Anderton Maybe I'm just dense, but I still don't get it. When you drag a VST into the ProChannel, it creates a module and you're one click away from collapsing it to the size of a header. With your ideal module that holds a single VST, you're still going to have to expend some clicks and/or drags to put the module in the ProChannel and specify what effect it should hold. With the plug-in browser open, I can't envision a clickstream that would be simpler than the current option (click to select, drag to insert, click to minimize). Like I said, maybe I just don't get it but that seems pretty simple. You can move and re-order the resulting module around like any other module so I don't see what about the current scheme doesn't allow "moving it around like any other module."
I've quite clearly stated that in my ideal world, we'd be simply dragging an effect onto the PC and it would immediately be given its own slot/module. Nowhere did I suggest that we'd first have to manually add a module separately and then add a VST to it. Let's just get this clear now so I don't have to write it again: all I'm suggesting is something that is like the current FX Chains, but which doesn't expand or collapse, only takes up the vertical room of one VST (unlike the vertical space wasted by the current FX Chains). You say you can't envision a clickstream that would be simpler than the current option, but at the same time you're talking about clicking to expand/collapse the FX Chain every time you want to access the VST within it (unless you don't mind all that vertical space being wasted in the cases where you only have 1 or 2 VST's in an FX Chain). That to me is a very unwelcome click, especially if I need to see at a glance how a track is being processed. Nor did I ever claim that the current scheme doesn't allow moving the modules around. I don't know where you're getting that from - I clearly wrote "would still be able to move it around like any other module." AndertonI see only two issues your approach addresses: opening the VST GUI with one click instead of two (although you don't need to click anything to open the VST if you drag it into the PC - the GUI opens automatically), and the module adopting the name of the VST. However if you insert a VST in the FX Rack, it takes only one click to open it, and the rack label adopts the name of the VST plug-in. So the functionality already exists, just not where you want it. It's not just opening something with one click instead of two. It's being able to see exactly what's there without having to click to open. That makes all the difference. The fact that the GUI opens automatically when you first load the VST isn't really worth mentioning - it's not like that's the only time I'm going to want to access the GUI. I'm aware what the FX rack does. I don't want to use the FX rack. There are a few PC modules that I use, most notably the Quadcurve, and I'd like to be able to mix up my own effects with those modules in the same signal path. Also, if the FX rack contains that functionality, there's no reason why the PC shouldn't too. AndertonAs far as I can tell the bottom line is you don't want to use the FX Rack, which does what you want No it doesn't. First of all, as already mentioned, I use the Quadcurve and a few other ProChannel modules. Also, the FX Rack is narrow and often doesn't show the full name of a plugin. That's sometimes a problem when you have multiple plugins whose names start identically. The situation is worse if you use narrow strips. Andertonand instead do all your processing within the ProChannel, which would require that Cakewalk develop a specific module to duplicate the functionality already present in the FX Rack. Not really, it would simply involve producing a vastly scaled down version of the FX Chain. There's no DSP or anything greatly complicated about it. AndertonIn terms of a priority, I can't imagine that being more important than, for example, translating what audio Ripple Editing can do to MIDI Ripple editing, adding notation, or fixing bugs. I didn't say anything about prioritizing it over any other suggestion. Nobody's saying that it's more important than ripple editing or fixing bugs (depending on the bug). But you could in turn say that about any discussion or suggestion about Sonar, and effectively halt the discussion there and then on the basis that there was something more important. AndertonBut if not using the FX Rack is essential in order for you to make the kind of music you want to make, I can see why you would consider your request as really important.
Sentence ignored on the basis of it being nothing more than sarcasm/snark.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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RSMCGUITAR
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Re: Are ProChannel modules still being developed?
2017/07/18 19:39:04
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☄ Helpfulby Paul P 2017/07/19 17:24:06
Quite frankly, I'm in utter disbelief there has been this much pushback over Shark's rather reasonable suggestion.
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 19:52:42
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RSMCGUITAR Quite frankly, I'm in utter disbelief there has been this much pushback over Shark's rather reasonable suggestion.
It's just two people really. But they both seem to be passionately invested in arguing that it's pointless idea and that my workflow is really the problem. I see this a lot on the forum - people arguing passionately about something in a way which suggests that they don't really understand how other people work.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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jps
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Re: Are ProChannel modules still being developed?
2017/07/18 20:16:50
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Keep at it , Sharke 👍 If there's a way to vote for your suggestion you would get a big yes from me .
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ampfixer
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Re: Are ProChannel modules still being developed?
2017/07/18 20:40:26
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☄ Helpfulby Kamikaze 2017/07/19 04:17:24
Would you guys just let Craig win? It's the only way this will stop. HE's never wrong, particularly when there is no right or wrong.
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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Anderton
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Re: Are ProChannel modules still being developed?
2017/07/18 21:07:02
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sharke
AndertonBut if not using the FX Rack is essential in order for you to make the kind of music you want to make, I can see why you would consider your request as really important.
Sentence ignored on the basis of it being nothing more than sarcasm/snark.
There is nothing sarcastic about that last comment - it should be taken at face value. It has become clear over the last few posts that you see the ProChannel as something entirely different compared to how I see it. I see it the way it was explained to me, i.e. a way to create a custom mixer architecture, which is how I've used it and which does not feel at all limited to me in that context. I really don't use anything in there other than dynamics, Console Emulator, and EQ, with the occasional exception of Breverb or (even more rarely) Tape Emulation. The only FX Chains I use, and rarely at that, are utilities based on Channel Tools. IOW I treat the PC like a Console channel strip. I use the FX Rack for VSTs, with one standout advantage being that because I'm into real-time control, the FX Assignable controls are extremely convenient. Only the last couple of posts of yours really consolidated the reasons why this is important to you (although some of these comments may have been posted elsewhere and I missed them in the noise - when someone takes a long thread in a different direction, sometimes it's difficult to know at which point it changed direction, and whether there were relevant comments before that). You mentioned constant opening and closing of the GUI with FX Chains to get at the VST you want to edit because you are constantly tweaking a huge number of VSTs, complex collections of modules, having so many modules you didn't want to have to name them because of the time that would take, and perhaps most importantly, wanting to use PC modules with VSTs (although I don't recall you saying it in quite this way, it sounds to me like since you can't place the PC modules in the FX Rack, you want to move what's in the FX rack to the ProChannel). None of these are issues in the way I work, so of course I couldn't understand your perspective until it was explained in a way that made sense to me. Before that I was seeing the "specs" - "I want to be able to open a VST with one click," okay fine, use the FX rack, "I don't want to take up a lot of space in the ProChannel," fine you can minimize it, "I want to use the QuadCurve with other VSTs," okay, place it before or after the FX rack. I wasn't seeing any deal-breakers in your "asks." Really the only "complication" is that audio needs to go into and out of a placeholder. Other than that, I get that you're basically just asking for a piece of graphics on which you can click and open up a GUI. Now that I know exactly what you want and exactly why you want it, it seems to me that the existing FX Chain structure would do what you want if scaled down. You would drag the VST into the PC, and it would create an FX Chain. The only difference is that it would open in the collapsed position, couldn't be opened, and the "effect" label you see when you open up the FX Chain would be part of the header. Edit: Actually I just realized there would be a complication. You would need to tell SONAR when you drag in a single VST which module you would want - the single plug-in module, or the "real" FX Chain because you might want to edit the FX Chain (e.g., add more effects) once it's within the ProChannel. It wouldn't be enough for SONAR to assume automatically that if you're bringing in a single VST, you have no intention of adding to it within an FX Chains context. So now what you're saying makes sense to me. It still isn't something that I find of interest, given how I use the ProChannel...although usually with SONAR, once something is added I find something useful to do with it.
post edited by Anderton - 2017/07/18 21:54:45
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kennywtelejazz
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Re: Are ProChannel modules still being developed?
2017/07/18 22:41:48
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Interesting arguments going on here ..I did learn something , I learned if I'm gonna throw something in the Pro Channel it might as well be this ... Before After I honestly had no Idea I could do that .. thanks fellas , Kenny
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/18 23:55:05
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AndertonThere is nothing sarcastic about that last comment - it should be taken at face value. It has become clear over the last few posts that you see the ProChannel as something entirely different compared to how I see it. I see it the way it was explained to me, i.e. a way to create a custom mixer architecture, which is how I've used it and which does not feel at all limited to me in that context. I really don't use anything in there other than dynamics, Console Emulator, and EQ, with the occasional exception of Breverb or (even more rarely) Tape Emulation. The only FX Chains I use, and rarely at that, are utilities based on Channel Tools. IOW I treat the PC like a Console channel strip. I use the FX Rack for VSTs, with one standout advantage being that because I'm into real-time control, the FX Assignable controls are extremely convenient. I think it was always clear throughout this entire discussion that I see and treat the PC as nothing more than a processing path, and also the reasons why I don't use the FX bin (or "rack"). But given that I do use the PC this way, and given that a lot of other people see in it exactly the same purpose, it seems perfectly reasonable to want to improve it in a few areas. The mark of good software design in a program as complex as Sonar is that it doesn't box you into a specific workflow. So in developing and evolving that software, you have to take into account the various ways that people use the program. Personally, the ProChannel stands out to me as a far superior way to organize and experiment with effects and processing. It's longer, it's wider, and having the controls for things like EQ always open and visible is a huge advantage. It's also the most flexible way to incorporate ProChannel modules with VST effects in your mix, for the simple reason that you have complete control over the signal flow. Whereas by using both the FX Rack and the PC, you have to divide the signal path into two parts and decide which comes first. Anderton You mentioned constant opening and closing of the GUI with FX Chains to get at the VST you want to edit because you are constantly tweaking a huge number of VSTs, complex collections of modules, having so many modules you didn't want to have to name them because of the time that would take It's not that I have "so many modules." It's that I don't use presets and approach each track from scratch. The effects that I put in an FX Chain are changing all the time. I frequently go in one direction in a track and then decide it needs an entirely different approach. Or I might swap out compressors. Or I might use 2 different compressors in a signal chain (e.g. before an amp sim and after an amp sim). Sometimes I start with the Quadcurve in a PC, and then add an FX Chain with some VST's. At some point, I decide that I would like to try putting the compressor before the EQ, and just doing that now requires that I insert a whole new FX Chain before the EQ just to hold that one compressor. When I'm swapping out effects and reordering them as often as I do, the idea of manually labeling FX Chains to indicate what's in them becomes ridiculous. Which is why a better way of hosting VST's in the PC would be very welcome. That's all. Anderton...and perhaps most importantly, wanting to use PC modules with VSTs (although I don't recall you saying it in quite this way, it sounds to me like since you can't place the PC modules in the FX Rack, you want to move what's in the FX rack to the ProChannel). No that's not entirely it - even if I didn't use any PC modules at all, I would still prefer the PC. Like I said before, the FX Rack is too small and fiddly and doesn't show enough of the VST name for my tastes. And it's even worse if you have your console strips set to "narrow." AndertonReally the only "complication" is that audio needs to go into and out of a placeholder. Other than that, I get that you're basically just asking for a piece of graphics on which you can click and open up a GUI. Now that I know exactly what you want and exactly why you want it, it seems to me that the existing FX Chain structure would do what you want if scaled down. You would drag the VST into the PC, and it would create an FX Chain. The only difference is that it would open in the collapsed position, couldn't be opened, and the "effect" label you see when you open up the FX Chain would be part of the header. That's exactly what I want - a scaled down FX Chain that doesn't expand or collapse, it just has a labeled, clickable header that opens up the GUI. You could even go one better and have an FX Chain module that sizes itself around how many effects are in it. As you add or remove effects, it expands or contracts thusly. Although that's probably getting a little too fancy. AndertonEdit: Actually I just realized there would be a complication. You would need to tell SONAR when you drag in a single VST which module you would want - the single plug-in module, or the "real" FX Chain because you might want to edit the FX Chain (e.g., add more effects) once it's within the ProChannel. It wouldn't be enough for SONAR to assume automatically that if you're bringing in a single VST, you have no intention of adding to it within an FX Chains context. That needn't be a complication. How about this: if you drag a VST into the ProChannel, it's automatically housed in my new scaled down single-effect module. If you want to use the full FX Chain, you have to add that manually. That would make more sense logically.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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Anderton
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Re: Are ProChannel modules still being developed?
2017/07/19 03:14:15
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sharke That needn't be a complication. How about this: if you drag a VST into the ProChannel, it's automatically housed in my new scaled down single-effect module. If you want to use the full FX Chain, you have to add that manually. That would make more sense logically.
It makes sense to assume that if you drag in a VST you want the single, and if you drag in an FX Chain then it's an FX Chain. Where that wouldn't work is for those who bring in a VST and then want to use it as the basis of creating an FX Chain within the ProChannel. That's probably a fairly small percentage of people but currently, that capability is available for those who want it and drag in a single VST. It's not that I have "so many modules." It's that I don't use presets and approach each track from scratch. The effects that I put in an FX Chain are changing all the time. I frequently go in one direction in a track and then decide it needs an entirely different approach. Or I might swap out compressors. Or I might use 2 different compressors in a signal chain (e.g. before an amp sim and after an amp sim). Well, that's another difference in approach. I don't use presets either unless they're very specific (i.e., the best EQ and limiting for my voice when using the Worker Bee condenser mic), but I tweak only enough to get the sound I want and move on. I'm the kind of person who doesn't use an amp sim so I can change the sound later; usually the tone of it locks the music in a particular direction. Probably part of this is philosophy. I spent the 70s through the 80s doing session work and production that was studio-intensive. Starting in the 90s when I began working with DJs, doing my Ableton-based live electronic act, and doing the EV2 project with Brian from Public Enemy, I've found I prefer playing live so I've become much more focused on having as live a feel as possible in recordings. In a way it harkens back to the original holy grail for recording engineers, which was to capture the magic of a live performance in the studio. On the "Simplicity" project, most of the "played" parts were done in a couple takes. I liked the "feel" better. If a song changes character substantially over the course of writing in the studio, I don't try to tweak it. I usually re-record it based on what I learned in the process of writing in the studio. I'm not saying this is better or worse than how other people work, but I'm sure you can understand why aspects of handling plug-ins that pose problems for you are not something I encounter...hence the need to understand where you were coming from. It was too far out of my performance-based frame of reference.
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Kamikaze
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Re: Are ProChannel modules still being developed?
2017/07/19 04:21:00
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ampfixer Would you guys just let Craig win? It's the only way this will stop. HE's never wrong, particularly when there is no right or wrong.
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Kev999
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Re: Are ProChannel modules still being developed?
2017/07/19 09:30:53
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I'm certainly in agreement with Sharke's proposal of allowing single fx item in the PC without an effects chain. To me it just seems like an obvious improvement. I'm amazed that that there is any strong opposition to it.
SonarPlatinum∞(22.11.0.111)|Mixbus32C(4.3.19)|DigitalPerformer(9.5.1)|Reaper(5.77)FractalDesign:DefineR5|i7-6850k@4.1GHz|16GB@2666MHz-DDR4|MSI:GamingProCarbonX99a|Matrox:M9148(x2)|UAD2solo(6.5.2)|W7Ult-x64-SP1 Audient:iD22+ASP800|KRK:VXT6|+various-outboard-gear|+guitars&basses, etc. Having fun at work lately
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pwalpwal
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Re: Are ProChannel modules still being developed?
2017/07/19 10:16:29
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☄ Helpfulby Starise 2017/07/21 18:35:40
imo it's not opposition, it's rationalising why you don't need it so it doesn't get added to the already humongous "todo" list
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sharke
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Re: Are ProChannel modules still being developed?
2017/07/19 14:57:14
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Anderton
sharke That needn't be a complication. How about this: if you drag a VST into the ProChannel, it's automatically housed in my new scaled down single-effect module. If you want to use the full FX Chain, you have to add that manually. That would make more sense logically.
It makes sense to assume that if you drag in a VST you want the single, and if you drag in an FX Chain then it's an FX Chain. Where that wouldn't work is for those who bring in a VST and then want to use it as the basis of creating an FX Chain within the ProChannel. That's probably a fairly small percentage of people but currently, that capability is available for those who want it and drag in a single VST.
If you wanted to bring a VST into the PC with a view to starting an FX Chain, then you would first insert an FX Chain module and then drag the VST into it. And of course if you wanted to transfer a single VST in the PC into an FX Chain module, you could do that. I think dragging VST's onto the PC to start an FX Chain is probably an edge case and would hazard a guess that most of the VST's people are using in ProChannels are not part of a fully fledged FX Chain which utilizes custom controls. In other words, I would estimate that in a majority of cases, the FX Chain is not being used to its full potential anyway. AndertonIt's not that I have "so many modules." It's that I don't use presets and approach each track from scratch. The effects that I put in an FX Chain are changing all the time. I frequently go in one direction in a track and then decide it needs an entirely different approach. Or I might swap out compressors. Or I might use 2 different compressors in a signal chain (e.g. before an amp sim and after an amp sim). Well, that's another difference in approach. I don't use presets either unless they're very specific (i.e., the best EQ and limiting for my voice when using the Worker Bee condenser mic), but I tweak only enough to get the sound I want and move on. I'm the kind of person who doesn't use an amp sim so I can change the sound later; usually the tone of it locks the music in a particular direction. Probably part of this is philosophy. I spent the 70s through the 80s doing session work and production that was studio-intensive. Starting in the 90s when I began working with DJs, doing my Ableton-based live electronic act, and doing the EV2 project with Brian from Public Enemy, I've found I prefer playing live so I've become much more focused on having as live a feel as possible in recordings. In a way it harkens back to the original holy grail for recording engineers, which was to capture the magic of a live performance in the studio. On the "Simplicity" project, most of the "played" parts were done in a couple takes. I liked the "feel" better. Much of today's electronic music is produced with a combination of programmed and live techniques. Oftentimes the bulk of the arrangement is programmed, but then parameters on synths or effects are performed live after the MIDI is down. And many solo producers work in a non-linear fashion, i.e. they're composing, arranging, sound designing and mixing all at the same time. This kind of workflow benefits from very fluid and flexible tools.
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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