Helpful ReplyAre ProChannel modules still being developed?

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sharke
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2017/07/10 00:15:54 (permalink)

Are ProChannel modules still being developed?

It just occurred to me that I haven't seen any new ProChannel modules in a long time, either from Cakewalk or 3rd party developers. Perhaps I'm just out of the loop. Has interest waned, or are there some I just don't know about? 

James
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#1
mudgel
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Re: Are ProChannel modules still being developed? 2017/07/10 00:30:13 (permalink)
In the beginning when ProChannel was introduced Overloud came on board and added the VKFX Suite and the reverb, then Boz came onboard with the 10+db, Panipulator and a couple of other I think, Softube gave us the free Saturation Knob and the Softube Mix pack modules (paid) were also added as PC compatible and with all that promise it seems to have died. Feel free to fill in bits of history and plugins I missed.
Recently we've had some Cakewalk updates and releases of 3 high end plugins for the PC so clearly Cakewalk don't see PC as a dead standard.


It would be nice to see some other developers come on line but before that happens the GUI for displaying the available plugins needs some tidying up.

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chuckebaby
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Re: Are ProChannel modules still being developed? 2017/07/10 01:30:52 (permalink)
I wish they would give us a way to allow plug ins to be modular sized for use in the PC.
Even if we could add a smaller gui like the FX chains.

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#3
LOSTinSWIRL
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Re: Are ProChannel modules still being developed? 2017/07/10 02:04:39 (permalink)
That would be cool. Is there another Prochannel delay plugin or is it just the one from Overloud? 
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Leadfoot
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Re: Are ProChannel modules still being developed? 2017/07/10 02:26:17 (permalink)
LOSTinSWIRL
That would be cool. Is there another Prochannel delay plugin or is it just the one from Overloud? 

The VKFX one is the only one I'm aware of....
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...wicked
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Re: Are ProChannel modules still being developed? 2017/07/10 02:53:17 (permalink)
Yeah a nice delay unit would really round out the Pro Channel for me. It's the most-used plugin in my FX Bin insert.
 

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tenfoot
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Re: Are ProChannel modules still being developed? 2017/07/10 03:27:53 (permalink)
As much as I love the PC, it's a big ask for developers to release in this format given that they can release a vst plugin that will work with almost any DAW including Sonar. The downside of the funky,  bespoke plugin :(
 
Even the full version upgrade of Breverb does not come as a Prochannel module.

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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/10 04:03:08 (permalink)
chuckebaby
I wish they would give us a way to allow plug ins to be modular sized for use in the PC.
Even if we could add a smaller gui like the FX chains.


Yep, so easy to do as it's just a striped down FX Chain.

 
And some PC Menu options, the list is too long for one menu. Even a simple, submenu by type/manufacture would help. Submenus exist, as the Style Dials has one.

post edited by Kamikaze - 2017/07/10 08:10:56

 
#8
scook
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Re: Are ProChannel modules still being developed? 2017/07/10 04:23:02 (permalink)
...wicked
Yeah a nice delay unit would really round out the Pro Channel for me. It's the most-used plugin in my FX Bin insert.

I was hoping with Boz adding PC format for a few of their plug-ins, Imperial Delay would be one of them. Unfortunately, it has not happened. While not my favorite delay, it would be a welcome addition to the PC.
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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/10 08:20:19 (permalink)
I would love a Klanghelm collaboration, which would answer requst for an RMS meter. Having SSDR, with a flyout to it's full VST would be cool. 
 
I think a transient designer would be cool too, maybe extend that XLN connection.

The 6 modules of RC20, could be 6 individual PC Modules, in the same way the VKFX comes as a full VST, but is broken down into PC parts.

 
P&M stuff looks like would fit easy too, above in the XLN pic and here.

 
I know it's down to the manufacturers, but it makes the PC format so much more appealing and sonar with it. To have these to choose from would cover masses of ground.
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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/10 08:55:26 (permalink)
mudgel

Recently we've had some Cakewalk updates and releases of 3 high end plugins for the PC so clearly Cakewalk don't see PC as a dead standard.



What were they? (or do you mean the VSTs?)

 
#11
SigiZ58
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Re: Are ProChannel modules still being developed? 2017/07/10 12:54:04 (permalink)
I would like to see the existing Cakewalk Pro Channel Modules updated & kept a bit "fresh" . This year I bought the cakewalk prochannel module package at christmas. I was astonished, I had to install manual and not via Command center. It would be nice if the old "dust" could be removed :-)
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AT
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Re: Are ProChannel modules still being developed? 2017/07/10 14:07:05 (permalink) ☄ Helpfulby bluzdog 2017/07/11 01:07:33
A nice solution would be to fix all visual "size" problem with a full-sized fly out- like the PC EQ.  Load in any VST effect into the PC, have a place holder that opens up when you click on it.  It would just be an improved vst chain function.

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sharke
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Re: Are ProChannel modules still being developed? 2017/07/10 15:08:12 (permalink)
Kamikaze
The 6 modules of RC20, could be 6 individual PC Modules, in the same way the VKFX comes as a full VST, but is broken down into PC parts.




Oh wow I would LOVE to see the RC-20 modules as ProChannel modules. This plugin is awesome and I use it on every project, however, I rarely use all 6 modules at a time. Also, it would be nice to be able to rearrange their signal flow. 
 
In fact this plugin would be a GREAT free addition to Sonar if the two of them could work out a deal. 

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Dickie Fredericks
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Re: Are ProChannel modules still being developed? 2017/07/10 20:40:18 (permalink)
chuckebaby
I wish they would give us a way to allow plug ins to be modular sized for use in the PC.
Even if we could add a smaller gui like the FX chains.


This... Do away with the FX bin altogether. Id love to be able to load what I want into PCand have a fly button on them as the EQ does.
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sharke
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Re: Are ProChannel modules still being developed? 2017/07/10 21:01:01 (permalink)
Dickie Fredericks
chuckebaby
I wish they would give us a way to allow plug ins to be modular sized for use in the PC.
Even if we could add a smaller gui like the FX chains.


This... Do away with the FX bin altogether. Id love to be able to load what I want into PCand have a fly button on them as the EQ does.


Yes and this would also solve the problem of the vertical space wasted when using multiple FX Chain modules with only one plugin in them (because you need other PC modules between them for your signal chain). I envision being able to just insert any plugin into the PC without using an FX Chain. It would only take up a thin strip in the channel. The flyout would have A/B sides with one side the plugin's usual interface, the other being for custom controls which you could set up to control multiple parameters at once.

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#16
ampfixer
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Re: Are ProChannel modules still being developed? 2017/07/10 21:27:48 (permalink)
Given that the recent plugs Cakewalk developed don't use the PC I don't see any attention be given to this issue. I'd love to see 1 bin for everything, but I'm not holding my breath.

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Anderton
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Re: Are ProChannel modules still being developed? 2017/07/10 21:46:19 (permalink)
I'm not sure how changeable the current architecture is, because SONAR emulates a traditional studio environment. The original idea was that the ProChannel would let users create a custom mixer architecture with channel strips that had interchangeable modules. The FX Rack was intended to be more like the rack processors in studios (e.g., rack mount effects and such). 
 
If it could be changed, I think Kamikaze's idea of strips and flyouts probably would make the most sense if you could "tear off" the flyouts and place them anywhere on the screen. Then if you didn't want to use FX Racks, you could just eliminate seeing them. This would also preserve compatibility with older projects that used the FX Rack. But if you want to keep having the bifurcated approach, you could do that as well.

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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/11 00:42:33 (permalink)
My flyout image was just copying the EQ's process, but it's just a launch VST GUI really. Just looked nice, but really need for it pop up there (Though if it did, I'd still like to be able to pin it). The archtecture should be fine, as it exists. The place holder in the PC is just an FX chain, stripped down to just a launch VST GUI option.
 
 

 
#19
stxx
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Re: Are ProChannel modules still being developed? 2017/07/11 18:52:12 (permalink)
Just use FX chains within prochannel.   Than prochannel can be whatever you need it to be as long as you have VSTs that do what you're looking for.   Unless I'm missing something, why isn't that the solution to the prochannel requests?

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sharke
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Re: Are ProChannel modules still being developed? 2017/07/11 19:04:08 (permalink)
stxx
Just use FX chains within prochannel.   Than prochannel can be whatever you need it to be as long as you have VSTs that do what you're looking for.   Unless I'm missing something, why isn't that the solution to the prochannel requests?




The problem with FX Chains in the ProChannel is that they take up quite a lot of vertical space for what they are, especially if you're only using them to host one plugin. And let's say you're mixing VST plugins in a signal chain with  ProChannel modules. You might have VST->PC Module->VST->PC Module->VST. You'd need 3 FX Chain modules in that chain, and that's a lot of wasted vertical space. 

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#21
scook
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Re: Are ProChannel modules still being developed? 2017/07/11 19:18:26 (permalink)
Sandwiching FX Chains between PC modules in most cases takes up no more space than comparable PC modules. In fact, FX Chains can take up less space.
#22
sharke
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Re: Are ProChannel modules still being developed? 2017/07/11 21:52:18 (permalink)
They could still take up much less space, and that would be a good thing. Tbh I don't use a lot of the dedicated PC modules, except maybe the VKFX ones and of course the Quadcurve EQ. The reason I use the ProChannel over the FX Bins is because I find the FX bins to be small and fiddly, and there isn't much room for very many effects before you have to start scrolling them. With the ProChannel I can see my whole processing chain at a glance, and move things around very easily. But yes, vertical space is a problem - I'd rather keep that to a minimum if possible, and the FX Chain modules do waste a lot of space when you only have one effect in them. At least in the case of other modules there's an excuse to use all that vertical room - the controls you're using fill the space. But in the case of FX Chain modules with only one effect, you've got all that blank space wasted. Would be nice to just be able to insert effects that only took up the height of their name, without having to use an FX Chain. 

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Tom Riggs
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Re: Are ProChannel modules still being developed? 2017/07/12 03:07:36 (permalink)
I think a modification of the PC fx chain for use with single vst/dx plugin would work well. Then all it would need is a button to select to open the select plugin menu and another to open the gui in a flyout.

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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/12 05:11:35 (permalink)
scook
Sandwiching FX Chains between PC modules in most cases takes up no more space than comparable PC modules. In fact, FX Chains can take up less space.


FX chain takes up a third of my screen height (On HD res). If I want a Vst pre Quad EQ and another after, that's a lot of unnecessary space for what could just be a two single strip headers.

 
#25
scook
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Re: Are ProChannel modules still being developed? 2017/07/12 05:41:53 (permalink)
True, however; if you want 20 plug-ins before and 20 plug-ins after the QCEQ, they take up no more space than one before or after. That and the person making the original comment about sandwiching FX Chains and PC modules has admitted they do not use PC modules in the first place and instead are looking for a redesign of how plug-ins are displayed in the PC. It would appear your interest too.
 
The topic of the thread could not be more misleading, the examples more self serving. Are there ways the PC could be modified by Cakewalk? Of course there are. Is it the best use of Cakewalk resources? Can't say for sure but I doubt it. I hope they don't bother creating a flyout option for plug-ins that already have freestanding UIs. This is especially true for manufacturers that have gone to the trouble of providing scalable UIs.
 
That said, did Cakewalk create this forum to serve as a discussion area for new features? They did not. This area is intended to discuss how to use the existing product. Cakewalk provided another area to discuss feature requests. I have not bothered to look for existing feature requests to satisfy this thread but it would not surprise me if they were already on file.
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Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/12 08:11:14 (permalink)
When you collapse the FX chain, it would be smaller with lots of VSTs, but it would take about 9 to be the same as the simple header I suggested in post 8 . 20 is an odd example though, as you can only view 5 at a time in the FX chain, and then you scroll through them.
 
The fly out would just be the normal VST GUI opening, I wasn't suggesting a re-design, it does not need to be that complicated really.
 
Yep there are feature requests in (though I have lost faith in that area meaning anything, before or after it's move). It's a tagent from the topic title, but that's seems the norm here. I think the answer to the topic title is 'no' currently.
 
 
 

 
#27
scook
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Re: Are ProChannel modules still being developed? 2017/07/12 08:46:24 (permalink)
Kamikaze
When you collapse the FX chain, it would be smaller with lots of VSTs, but it would take about 9 to be the same as the simple header I suggested in post 8 . 20 is an odd example though, as you can only view 5 at a time in the FX chain, and then you scroll through them.

No more odd than examples posted by users that they never experience or degenerate cases that do not need to exist based on the current design.
 
Kamikaze
The fly out would just be the normal VST GUI opening, I wasn't suggesting a re-design, it does not need to be that complicated really.

It provides little if any advantage over simply opening the plug-in UI, is a redesign with unknown complexity. At least, I doubt you have an idea how complex the change would be.
 
Kamikaze
Yep there are feature requests in (though I have lost faith in that area meaning anything, before or after it's move).

So place faith in posting here instead? Why not. Post in an area where the thread is sure to be buried and forgotten quickly.
 
Kamikaze
I think the answer to the topic title is 'no' currently.

I think users cannot speak with any authority on the subject. Sure we can review the past and guess about the future. What is the value in that? I suspect the Boz additions were a surprise. Who is to say there will not be more?
 
 



#28
Kamikaze
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Re: Are ProChannel modules still being developed? 2017/07/12 08:57:46 (permalink)
It's just an FX chain with most of the functionality removed that are required for FX chains. I can' see and just how it can be that complicated really. It would provide and alternate way of using VST with PCs and be aesthetically and ergonomically tidier when you don't want to do anthing other than add a VST
 
It's a forum, we are discussing. It's what you do in forums.

 
#29
scook
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Re: Are ProChannel modules still being developed? 2017/07/12 09:21:19 (permalink)
Kamikaze
It's just an FX chain with most of the functionality removed that are required for FX chains. I can' see and just how it can be that complicated really.

This is inaccurate. Your request is more than simply removing some FX chain features.
 
Kamikaze
It's a forum, we are discussing. It's what you do in forums.

The people that pay for this forum have asked that feature requests be posted and discussed elsewhere.
#30
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