HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:23:06
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Did a quick experiment and certainly didn't cover all possibilities but I tried a few Loops from the Loop Masters included library (REX files) and they all changed tempo when I changed tempo in Sonar. I then created a simple drum loop using SD3 bounced that to track and duplicated. One audio clip remained unchanged, the other I turned into a Groove Clip. Dragged both files into a Windows Explorer directory then played both through the browser. The Grove Clip audio changed tempo with Sonar, the raw wave did not. Is that how it's supposed to work? I'll try a couple more files and instruments.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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ba_midi
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:29:08
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eBlue ba_midi Interesting, eB. I opened a folder containing a bunch of acidized wav files (from a library I've seen a few times and know they are ok), simply hit play in the project I had open at 125BPM, started clicking on the wavs to audition (and WITH ALL THE PROPER SETTINGS CHECKED). The wavs were at 128BPM. Nothing lined up/played together. So I changed BPM in Sonar to 130 and did the same, resulting in out of sync as above. These are things that I do often so it's obvious to me something is broken in X1B in this area as you pointed out. It's actually very easy to repro. Billy, You may want to file your own problem report, since it sounds like you're seeing somewhat different behavior than I am. -e.B Yes, I think so too.
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Danirustic
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:31:44
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Thats the problem, RAW wave were playing on sync when you change tempos before the X1b update. Now they dont sync anymore when you play the loops from the browser. REX files or groove files they work as usual. Problem is only with raw waves, I dont have acidized loops so I cant comment on that...but I read that there are problems also with acid files Hope they release a patch ASAP! Daniel
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ba_midi
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:33:17
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Danirustic Thats the problem, RAW wave were playing on sync when you change tempos before the X1b update. Now they dont sync anymore when you play the loops from the browser. REX files or groove files they work as usual. Problem is only with raw waves, I dont have acidized loops so I cant comment on that...but I read that there are problems also with acid files Hope they release a patch ASAP! Daniel That's not the case here ... I haven't done 'exhaustive' testing, but just trying out a few well known loops didn't sync for me. As eB said, it may actually be two separate issues. I HOPE to get some free time to investigate my situation more later tonight.
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:34:12
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Please excuse my ignorance, but why and how would a raw wave file respond to a tempo change? Raw waves don't have any tempo information in them do they?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:37:24
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ba_midi Danirustic Thats the problem, RAW wave were playing on sync when you change tempos before the X1b update. Now they dont sync anymore when you play the loops from the browser. REX files or groove files they work as usual. Problem is only with raw waves, I dont have acidized loops so I cant comment on that...but I read that there are problems also with acid files Hope they release a patch ASAP! Daniel That's not the case here ... I haven't done 'exhaustive' testing, but just trying out a few well known loops didn't sync for me. As eB said, it may actually be two separate issues. I HOPE to get some free time to investigate my situation more later tonight. Billy I know your time is valuable but I wonder if those well known loops are set up to respond to Sonar's tempo changes? Could they be dragged into Sonar, bounced to clip, then 'Groove Clipped' in Sonar, exported. then see if they respond correctly?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:43:55
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Just tried the same experiment with a guitar clip and as long as it's Grove Clipped it responds to host Tempo changes in the browser.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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Danirustic
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:46:00
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HumbleNoise Please excuse my ignorance, but why and how would a raw wave file respond to a tempo change? Raw waves don't have any tempo information in them do they? Yes, they respond to tempo if they are "cuted" correctly as loop. My loops were working perfectly in sync from the browser before the X1b patch. In fact I didnt knew that they could play on time! but it really was working. Probably sonar was calculating the tempo from the loop using the lengh of the clip...and then making it as a "groove loop" on the fly.
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 16:56:09
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I think I see. You had loops that were playing to tempo changes before X1b and now they are not? And they were raw wave files? I never saved a raw wave before X1b to experiment. What's "cuted"?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:00:26
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My testing of the media browser with midi, acid and rex files found that they all work fine with the project tempo. If a bog standard wav file is browsed how is it going to respond to the project tempo if no such information is embedded? By the way, there isn't a "Loop at Project Tempo" option as far as I can tell (so it can't be broken) but the "Preview at Host Tempo" works fine with the content that responds to tempo information. Please tell me I have the wrong end of the stick as I can't see what the fuss is about. Grum.
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ba_midi
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:02:15
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HumbleNoise Please excuse my ignorance, but why and how would a raw wave file respond to a tempo change? Raw waves don't have any tempo information in them do they? That's correct, Larry. Raw wavs can be played as one-shots of course.
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ba_midi
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:03:38
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Billy I know your time is valuable but I wonder if those well known lokops are set up to respond to Sonar's tempo changes? Could they be dragged into Sonar, bounced to clip, then 'Groove Clipped' in Sonar, exported. then see if they respond correctly? These wavs I checked are commercial libraries and they are designed to work as loops - and if the host has the feature - to adjust to tempo. Standard acidized loops, in other words.
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ba_midi
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:04:55
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HumbleNoise Just tried the same experiment with a guitar clip and as long as it's Grove Clipped it responds to host Tempo changes in the browser. When you say "as long as it's groove clipped' -- what do you mean? Are you dragging it INTO a track? The wavs I'm seeing as problematic are acidized loops as I've said - and auditioning them IN the browser with "preview at host tempo" is not functioning.
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:16:37
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ba_midi HumbleNoise Just tried the same experiment with a guitar clip and as long as it's Grove Clipped it responds to host Tempo changes in the browser. When you say "as long as it's groove clipped' -- what do you mean? Are you dragging it INTO a track? The wavs I'm seeing as problematic are acidized loops as I've said - and auditioning them IN the browser with "preview at host tempo" is not functioning. When I say 'Groove Clipped' I mean I take a raw wave that's been bounced to clip then hit cntl 'L' to turn it into a Groove Clip. Then take that clip and get it into the browser using your method of choice (I drag the clip to the Windows Explorer) then Preview that clip in the browser to see if it will follow Tempo changes. So far as long as the clip has been 'Groove Clipped' (please save me any more embarrassment if there's a better term for it) it will will preview in the browser and match Tempo changes.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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e.Blue
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:23:01
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Groove-Clipped=Acidized....at least in this scenario Try looping it (in the Browser) without Groove Clipping it first... -e.B
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:26:58
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eBlue Groove-Clipped=Acidized....at least in this scenario Try looping it (in the Browser) without Groove Clipping it first... -e.B Did that - post above. Doesn't work, nor, the way understand, should it, as it's just a raw wave and at that point without any tempo info.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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ba_midi
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:27:42
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HumbleNoise ba_midi HumbleNoise Just tried the same experiment with a guitar clip and as long as it's Grove Clipped it responds to host Tempo changes in the browser. When you say "as long as it's groove clipped' -- what do you mean? Are you dragging it INTO a track? The wavs I'm seeing as problematic are acidized loops as I've said - and auditioning them IN the browser with "preview at host tempo" is not functioning. When I say 'Groove Clipped' I mean I take a raw wave that's been bounced to clip then hit cntl 'L' to turn it into a Groove Clip. Then take that clip and get it into the browser using your method of choice (I drag the clip to the Windows Explorer) then Preview that clip in the browser to see if it will follow Tempo changes. So far as long as the clip has been 'Groove Clipped' (please save me any more embarrassment if there's a better term for it) it will will preview in the browser and match Tempo changes. I see ... that's different. I just did a video I'll be putting up for everyone to review. It clearly shows how - with the right settings (preview at host tempo) - clicking on a well-established loop library (Big Fish) I used for this one example - the loops simply do NOT play in sync. I'll post when it's online. Sound and all.
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:33:43
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I see Big Fish duplicates their loops into 5 different formats. Apple Loops, REX, Acid, WAV and RMX. Do ANY of the formats work?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:34:01
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ba_midi HumbleNoise ba_midi HumbleNoise Just tried the same experiment with a guitar clip and as long as it's Grove Clipped it responds to host Tempo changes in the browser. When you say "as long as it's groove clipped' -- what do you mean? Are you dragging it INTO a track? The wavs I'm seeing as problematic are acidized loops as I've said - and auditioning them IN the browser with "preview at host tempo" is not functioning. When I say 'Groove Clipped' I mean I take a raw wave that's been bounced to clip then hit cntl 'L' to turn it into a Groove Clip. Then take that clip and get it into the browser using your method of choice (I drag the clip to the Windows Explorer) then Preview that clip in the browser to see if it will follow Tempo changes. So far as long as the clip has been 'Groove Clipped' (please save me any more embarrassment if there's a better term for it) it will will preview in the browser and match Tempo changes. I see ... that's different. I just did a video I'll be putting up for everyone to review. It clearly shows how - with the right settings (preview at host tempo) - clicking on a well-established loop library (Big Fish) I used for this one example - the loops simply do NOT play in sync. I'll post when it's online. Sound and all. Are you sure the loop is acidised? Big Fish stuff is in lots of formats, including bog standard wav. Grum.
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e.Blue
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:34:24
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HumbleNoise Please excuse my ignorance, but why and how would a raw wave file respond to a tempo change? Raw waves don't have any tempo information in them do they? I'm guessing that 'Loop at Project Tempo' feature automatically "Groove Clips" the raw wave files before it auditions them. I waited a lonnnnng time for that feature and I swear that I almost did a backflip the first time that it worked in the original X1 release. In fact, I created this thread right after the X1 release in celebration! -e.B
post edited by eBlue - 2011/03/24 17:45:55
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:34:47
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grumbleweed4162 ba_midi HumbleNoise ba_midi HumbleNoise Just tried the same experiment with a guitar clip and as long as it's Grove Clipped it responds to host Tempo changes in the browser. When you say "as long as it's groove clipped' -- what do you mean? Are you dragging it INTO a track? The wavs I'm seeing as problematic are acidized loops as I've said - and auditioning them IN the browser with "preview at host tempo" is not functioning. When I say 'Groove Clipped' I mean I take a raw wave that's been bounced to clip then hit cntl 'L' to turn it into a Groove Clip. Then take that clip and get it into the browser using your method of choice (I drag the clip to the Windows Explorer) then Preview that clip in the browser to see if it will follow Tempo changes. So far as long as the clip has been 'Groove Clipped' (please save me any more embarrassment if there's a better term for it) it will will preview in the browser and match Tempo changes. I see ... that's different. I just did a video I'll be putting up for everyone to review. It clearly shows how - with the right settings (preview at host tempo) - clicking on a well-established loop library (Big Fish) I used for this one example - the loops simply do NOT play in sync. I'll post when it's online. Sound and all. Are you sure the loop is acidised? Big Fish stuff is in lots of formats, including bog standard wav. Grum. +1 Posted that together.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:35:14
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HumbleNoise I see Big Fish duplicates their loops into 5 different formats. Apple Loops, REX, Acid, WAV and RMX. Do ANY of the formats work? I'm not stalking you, we appear to be thinking the same way . Grum
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e.Blue
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:41:59
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HumbleNoise I see Big Fish duplicates their loops into 5 different formats. Apple Loops, REX, Acid, WAV and RMX. Do ANY of the formats work? Acid, & REX should loop fine (unless your name is Billy ). WAV was also working in X1 prior to the X1B release. As has been mentioned, Big Fish loop sets are notoriously inconsistent regarding the formats that they are released in. -e.B
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:44:36
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eBlue WAV was also working in X1 prior to the X1B release. I wish I understood how a standard WAV file can respond to tempo changes - in any version of Sonar.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:48:49
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eBlue HumbleNoise I see Big Fish duplicates their loops into 5 different formats. Apple Loops, REX, Acid, WAV and RMX. Do ANY of the formats work? Acid, & REX should loop fine (unless your name is Billy ). WAV was also working in X1 prior to the X1B release. As has been mentioned, Big Fish loop sets are notoriously inconsistent regarding the formats that they are released in. -e.B I really wish I could go back in time so I can understand what Sonar used to do that made you so happy. A wav can be of anything (sound-wise) so the thought that Sonar was making anything (of any length?) follow a different tempo freaks my brain. Grum.
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:49:56
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HumbleNoise eBlue WAV was also working in X1 prior to the X1B release. I wish I understood how a standard WAV file can respond to tempo changes - in any version of Sonar. Now stop this now!!!!!!! Are you my twin or something? Grum.
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e.Blue
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:50:57
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HumbleNoise eBlue WAV was also working in X1 prior to the X1B release. I wish I understood how a standard WAV file can respond to tempo changes - in any version of Sonar. I think it's computed based off of the sample rate and length of the file. It's essentially the same thing as applying the 'groove-clip' feature except that it's being done automatically. -e.B
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HumbleNoise
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:55:57
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grumbleweed4162 HumbleNoise eBlue WAV was also working in X1 prior to the X1B release. I wish I understood how a standard WAV file can respond to tempo changes - in any version of Sonar. Now stop this now!!!!!!! Are you my twin or something? Grum. Wow - that's really funny grumble. Ok, what am I going to post next?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:56:07
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eBlue HumbleNoise eBlue WAV was also working in X1 prior to the X1B release. I wish I understood how a standard WAV file can respond to tempo changes - in any version of Sonar. I think it's computed based off of the sample rate and length of the file. It's essentially the same thing as applying the 'groove-clip' feature except that it's being done automatically. -e.B But surely that is so random that the result will be totally hit or miss? A reverb tail will totally screw up the length of a beat. Grum.
post edited by grumbleweed4162 - 2011/03/24 18:00:04
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Grumbleweed_
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Re:Audition Loops at Project Tempo feature broken in X1B
2011/03/24 17:59:26
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HumbleNoise grumbleweed4162 HumbleNoise eBlue WAV was also working in X1 prior to the X1B release. I wish I understood how a standard WAV file can respond to tempo changes - in any version of Sonar. Now stop this now!!!!!!! Are you my twin or something? Grum. Wow - that's really funny grumble. Ok, what am I going to post next? I think it will be that you have just given up your current lifestyle and wish to send all your worldly possessions over to this guy, who you don't know, who lives in Southern England. Grum
post edited by grumbleweed4162 - 2011/03/24 18:02:41
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