Helpful ReplyAvailable today: Cakewalk Drum Replacer in SONAR Everett with new videos

Page: << < ..67 > Showing page 6 of 7
Author
rodreb
Max Output Level: -72 dBFS
  • Total Posts : 915
  • Joined: 2003/11/06 14:59:42
  • Location: Ohio
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/30 21:56:56 (permalink)
Bill Jackson: Huh? I don't know what you mean.



ROD

Imaginary Friend Recording 
https://www.facebook.com/ifrecording?skip_nax_wizard=true
 
Dell XPS, i7 8700 (6 core), 16 gb 2666 RAM, two 2 Tb 7200 RPM HDD's, Windows 10 Home, Focusrite Saffire Pro 40 & Octapre
 
Bill Jackson [Cakewalk]
Administrator
  • Total Posts : 519
  • Joined: 2007/07/11 16:44:27
  • Location: Boston, MA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/30 22:14:41 (permalink)
Say you have a flac file, for example. If you drop it in SONAR it'll convert in place to wav. Then you can drop it in DR. Will work for any supported import format.

Bill Jackson
Product Manager
Cakewalk

arachnaut
Max Output Level: -67 dBFS
  • Total Posts : 1168
  • Joined: 2007/05/05 17:24:33
  • Location: Sunnyvale, CA USA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/30 22:15:51 (permalink)
A big problem though is that so many Rapture Pro SFZ files use FLAC samples. So DR won't load these samples.

- Jim Hurley -
SONAR Platinum - x64  - Windows 10 Pro 
ASUS P8P67 PRO Rev 3.0;  Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither 
Bill Jackson [Cakewalk]
Administrator
  • Total Posts : 519
  • Joined: 2007/07/11 16:44:27
  • Location: Boston, MA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/30 22:17:00 (permalink)
Maybe some day they'll be useable in DR. ;)

Bill Jackson
Product Manager
Cakewalk

rodreb
Max Output Level: -72 dBFS
  • Total Posts : 915
  • Joined: 2003/11/06 14:59:42
  • Location: Ohio
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/31 11:21:49 (permalink)
Gotta say, Drum Replacer is doing what it does so well here. No glitches, no issues, just pure sorcery!! Ha ha! Seriously, great job Cakewalk!
Now, all that remains for me is to learn how to get access to more samples and this thing will be serious voo doo.
Also, if I buy the whole expansion packs for Session Drummer 3 that the provided samples came from, will they be readily available to Drum Replacer without a bunch of trying to figure out how to convert them and stuff? I apologize for my total ignorance about samples and software instruments and such, I've just never, ever dealt with such things before.   



ROD

Imaginary Friend Recording 
https://www.facebook.com/ifrecording?skip_nax_wizard=true
 
Dell XPS, i7 8700 (6 core), 16 gb 2666 RAM, two 2 Tb 7200 RPM HDD's, Windows 10 Home, Focusrite Saffire Pro 40 & Octapre
 
arachnaut
Max Output Level: -67 dBFS
  • Total Posts : 1168
  • Joined: 2007/05/05 17:24:33
  • Location: Sunnyvale, CA USA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/31 11:50:50 (permalink)
Bill Jackson [Cakewalk]
Maybe some day they'll be useable in DR. ;)



No doubt:)
 
Maybe even next month.
 
How about RX2 as well. Lots of drum sequences come like that
That, though, is not so useful because usually one would want a slice of the REX file so importing the slice from a clip would be more likely done.
 
I presume that mostly this just involves dropping in a library function with not much impact on the major source code.
 

- Jim Hurley -
SONAR Platinum - x64  - Windows 10 Pro 
ASUS P8P67 PRO Rev 3.0;  Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither 
interpolated
Max Output Level: -74 dBFS
  • Total Posts : 830
  • Joined: 2015/03/26 17:34:58
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/31 11:59:29 (permalink)
REX files can be broken into events over a set time, using something like bounce to audio clip then using audio snap you can dissect a loop part and remove the parts you don't want. You can then fill the void of silence by inserting new parts although with some drums and percussion they will be spill or extra release sounds (such as hi-hats or cymbals).
 
Then again, what would I know. 

I have computer stuff.
 
https://soundcloud.com/sigmadelta
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/05/31 12:01:27 (permalink)
rodreb
Also, if I buy the whole expansion packs for Session Drummer 3 that the provided samples came from, will they be readily available to Drum Replacer without a bunch of trying to figure out how to convert them and stuff?

I do not know how the samples in SD3 expansion packs are delivered. SD3 ships with samples in flac format so they do not play in the current version of DR. If you have SD2 installed or expansion packs for SD2, they load right up in DR because the samples are waves. Also the Sonic Reality Ocean Way kit which came as a promo with 8.5 uses wave files.
arachnaut
Max Output Level: -67 dBFS
  • Total Posts : 1168
  • Joined: 2007/05/05 17:24:33
  • Location: Sunnyvale, CA USA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 04:00:36 (permalink)
interpolated
REX files can be broken into events over a set time, using something like bounce to audio clip then using audio snap you can dissect a loop part and remove the parts you don't want. You can then fill the void of silence by inserting new parts although with some drums and percussion they will be spill or extra release sounds (such as hi-hats or cymbals).
 
Then again, what would I know. 




I was looking through the SFZ spec and I could not find any op-code that looked like it would support a REX slice number, so REX is not so useful in SFZ files. I suppose the sample offset could work to specify the slice start and the sample endpoint could be made, too, but that's a lot of work.
 

- Jim Hurley -
SONAR Platinum - x64  - Windows 10 Pro 
ASUS P8P67 PRO Rev 3.0;  Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither 
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 13:02:21 (permalink)
I think the REX support in built into the synth like DPro. I believe REX support came after the initial sfz spec and there is nothing in sfz about REX file handling.
arachnaut
Max Output Level: -67 dBFS
  • Total Posts : 1168
  • Joined: 2007/05/05 17:24:33
  • Location: Sunnyvale, CA USA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 14:02:15 (permalink)
Yes, Dim Pro and Rapture Pro have drum RX2 samples in this multisample folder:
72 - REX Drum Loops
 
But I did not see any sfz files that refer to them.
 
When I load one into Rapture Pro, say, from
Dim Pro (legacy)
   Expansion Pack 2
      Drum n Bass Breaks
           Db_155_K01_Lp03 
 
I see Rapture Pro plays slices across a range of keys.
 
When I open the file in a Sonar Audio tack and look at the Loop Construction view I see about 16 slices.
 
But I don't know how the slices map to MIDI notes.
 
I'm not much of a REXpert, anyone know how that's supposed to work?
 

- Jim Hurley -
SONAR Platinum - x64  - Windows 10 Pro 
ASUS P8P67 PRO Rev 3.0;  Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither 
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 14:09:41 (permalink)
All I know about DPro Recycle support comes from the help file. It details how the files are played. I have not played with them much.
arachnaut
Max Output Level: -67 dBFS
  • Total Posts : 1168
  • Joined: 2007/05/05 17:24:33
  • Location: Sunnyvale, CA USA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 14:20:56 (permalink)
I see that, thanks.
 
DPro uses a fixed mapping - C4 onwards selects a slice.
Other lower notes play the loop and can do various types of pitch changes.
Rapture Pro must do the same thing.
 
I guess these are implementation details, I haven't seen any mention of how RX2 can contain MIDI mapping data built-in. But I didn't look too hard.
 

- Jim Hurley -
SONAR Platinum - x64  - Windows 10 Pro 
ASUS P8P67 PRO Rev 3.0;  Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither 
pencilartist
Max Output Level: -88 dBFS
  • Total Posts : 113
  • Joined: 2014/10/06 18:06:02
  • Location: Hermiston, Oregon
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 21:05:52 (permalink)
Seems more directly aimed at multi-tracked live drums than my *needs*. I'd like to take some live recorded drum tracks that are simply stereo mixes and extract midi from them. It's mature enough right now to give me a three separate drums, but nothing more.
 
Still, it's a nice advancement for ARA. It will mature.

Sonar Platinum, Win10 64bit, i5 with 32gb ram, 480gb SSD C drive, 240gb SSD scratch drive, 2tb Cakewalk project drive, dual 24" monitors, M-Audio M-Track Quad, Event TR8 monitors, Beyerdynamic DT 770 Pro headphones, lots of guitars and other toys.
sylent
Max Output Level: -84 dBFS
  • Total Posts : 309
  • Joined: 2013/04/01 16:37:54
  • Location: Dallas, Texas
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 21:33:54 (permalink)
pencilartist
Seems more directly aimed at multi-tracked live drums than my *needs*. I'd like to take some live recorded drum tracks that are simply stereo mixes and extract midi from them. It's mature enough right now to give me a three separate drums, but nothing more.
 
Still, it's a nice advancement for ARA. It will mature.


I agree, I am in the same camp.
I think that is most likely the goal of the tool considering replacing and enhancing separated pieces is "relatively" simple as is.
 
After playing with it some it works ok for enhancing live and muddled tracks but takes tweaking... there would be just as much work to the exported midi it seems, making it pointless unless it was just for timing and tempo.
 
If you could add a little input gain for freq separation, and the biggest missing feature ... to add transients at will, then it would go a long long way.

http://twisteddrive.com
Windows 7 Pro 64, i5-3570k 3.40GHz, 32Gb ram, NVIDIA Quatro 4000, 2x SSD, 2x 2Tb Dedicated storage and misc high-capacity HHD Storage, Sonar Platinum, Adobe CS6 Master Suite, Misc 3D, video, audio software. Focusrite Liquid Saffire 56/octapre, Mackie MCU, other MIDI/control, rack effects, and more.
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 21:49:21 (permalink)
scook
All I know about DPro Recycle support comes from the help file. It details how the files are played. I have not played with them much.

 
If you ever need to find out more about Dimension Pro and REX files: http://www.harmonycentral.com/articles/using-cakewalk-dimension-pro-with-rex-files
 
Here's an article about RXP and DropZone, both of which have some very interesting REX file playback attributes: https://www.soundonsound.com/sos/mar09/articles/sonarworkshop_0309.htm
 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
arachnaut
Max Output Level: -67 dBFS
  • Total Posts : 1168
  • Joined: 2007/05/05 17:24:33
  • Location: Sunnyvale, CA USA
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 21:59:49 (permalink)
Anderton
 
If you ever need to find out more about Dimension Pro and REX files: http://www.harmonycentral.com/articles/using-cakewalk-dimension-pro-with-rex-files
 
Here's an article about RXP and DropZone, both of which have some very interesting REX file playback attributes: https://www.soundonsound.com/sos/mar09/articles/sonarworkshop_0309.htm
 




 
Thanks, that reinforces what I read in the help file.
 

- Jim Hurley -
SONAR Platinum - x64  - Windows 10 Pro 
ASUS P8P67 PRO Rev 3.0;  Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither 
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 22:02:02 (permalink)
Thanks Craig.
 
I should learn more about it, if only to help others with their questions.
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/01 23:30:37 (permalink)
scook
Thanks Craig.
 
I should learn more about it, if only to help others with their questions.



I'm very much into the REX thing, so I can help out. FWIW SONAR is quite flexible in terms of handling REX files, but no one seems to know it because the instruments that provide this flexibility were added so long ago I think people forget they exist. Cakewalk should just do new graphics for them, include them in an update, claim they're new, then sit back and accept the accolades LOL.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 16:43:49 (permalink)
In {another drum replacer}, each drum hit replaced has a semi-randomization that's applied so that each replaced hit isn't always exactly the same--where variances in power and and left-right articulation plays into what the results will be. Is that capability available or going to be available in this new drum replacer? Also, will there be ongoing new samples to choose from? 
post edited by brconflict - 2015/06/02 16:52:51

Brian
 
Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 17:35:34 (permalink)
sfz supports round-robins. I looked at some of the files. There appear to be two samples per velocity range. Which sample plays is determined at random.
interpolated
Max Output Level: -74 dBFS
  • Total Posts : 830
  • Joined: 2015/03/26 17:34:58
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 17:35:36 (permalink)
Just installed it.
 

I have computer stuff.
 
https://soundcloud.com/sigmadelta
brconflict
Max Output Level: -56.5 dBFS
  • Total Posts : 1891
  • Joined: 2012/10/05 21:28:30
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 17:45:53 (permalink)
scook
sfz supports round-robins. I looked at some of the files. There appear to be two samples per velocity range. Which sample plays is determined at random.


The main reason I asked is, what I use today may have as many as 16-24 samples per drum, which can be played at different velocities, etc. but from the sample video of the Drum Replacer for Sonar, didn't mention anything about # samples available and the sounds all sounded the same for each hit. I would have advertised any dynamics.  

Brian
 
Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 17:59:20 (permalink)
A quick count of one of the bass sfz shows 16 velocity layers w/ 2 samples per layer.
A snare sfz has 24 velocity layers w/ 2 samples per layer.
Toms are similar.
Orphaned at Birth
Max Output Level: -90 dBFS
  • Total Posts : 38
  • Joined: 2015/06/02 05:01:46
  • Location: Somewhere very, very dark
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 18:06:12 (permalink)
With regards to file formats, REX, flac etc, wasn't what that Bill dude from cakewalk saying, that you can use any of the file types that Sonar can handle, and Drum replacer can't natively by just dragging them into Sonar and they will be automatically converted to wav ? Then you can use them in Drum Replacer ? Forgive me if this was obvious, but I just got the feeling of a little misunderstanding (probably on my part, just skimming through on my phone, not really ideal)

Anyway, Sonar Platinum is pretty cool, and the forums, well, they are interesting, perusing through the threads, it seems it's not an entirely happy place, which is fine, certainly some 'characters' for want of a better word :)
scook
Forum Host
  • Total Posts : 24146
  • Joined: 2005/07/27 13:43:57
  • Location: TX
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/02 18:12:14 (permalink)
Pretty much. It may be easier to use an editor capable of batch conversion though. For example, my Session Drummer 3 kits folder contains 4450 flac files. But I expect flac support will be added.
post edited by scook - 2015/06/02 18:19:26
Bflat5
Max Output Level: -82 dBFS
  • Total Posts : 421
  • Joined: 2008/07/05 20:58:44
  • Location: Memphis, Tn.
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/03 03:45:04 (permalink)
In the videos it says the kicks, snare and hi-hats were used, but the only thing it shows is kicks, snare and toms. No cymbals of any sort are available. Am I missing something?

Custom PC running Windows 10 64, i7 CPU, 32gigs of RAM, Focusrite 18i20, Sonar Platinum.
 
Jackson USA and Custom Shop Guitars and Basses
Takamine And Fender Acoustics
Marshall JVM 410H and JCM 800
BOSS FX (Mostly)
Gain Junkies Forum << Come join us. It's all about Rock & Roll!
jb101
Max Output Level: -46 dBFS
  • Total Posts : 2946
  • Joined: 2011/12/04 05:26:10
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/03 05:01:53 (permalink)
Bflat5
In the videos it says the kicks, snare and hi-hats were used, but the only thing it shows is kicks, snare and toms. No cymbals of any sort are available. Am I missing something?




You can load cymbals into one of the "lanes" - watch the second video "Using your own samples with Drum Replacer".
 
HTH

 Sonar Platinum
tomixornot
Max Output Level: -58.5 dBFS
  • Total Posts : 1674
  • Joined: 2011/03/05 11:31:26
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/03 14:46:24 (permalink)
Having skipped the previous updates, and not using the Cakewalk Command Center (yet).. at my store account, is the SONAR Platinum UP4 Setup 21.4.0.27 refers to Everett ?
 
UP4 means 4th Update ? And is it possible to get previous update at the store account itself as I'm only seeing one Platinum download link only (UP4) ?
 
Thanks!

Albert


i7 2600K @ 3.40GHz / MB Intel DP67BG / 16GB Ram
- ADATA 250GB SSD (Boot)
- Samsung Spinpoint F1 1TB HDD (Samples)
Audio interface : Motu 828 MK ii
 
i7 6700K @ 4.00GHz / MB Asrock Z170 / 16GB Ram
- Samsung EVO 850 120GB / 500 GB SSD

Audio interface : Roland Quad Capture
 
Win 10 Pro / Sonar Platinum
sylent
Max Output Level: -84 dBFS
  • Total Posts : 309
  • Joined: 2013/04/01 16:37:54
  • Location: Dallas, Texas
  • Status: offline
Re: Coming soon: Cakewalk Drum Replacer 2015/06/03 15:08:34 (permalink) ☄ Helpfulby tomixornot 2015/06/03 15:19:57
tomixornot
Having skipped the previous updates, and not using the Cakewalk Command Center (yet).. at my store account, is the SONAR Platinum UP4 Setup 21.4.0.27 refers to Everett ?
 
UP4 means 4th Update ? And is it possible to get previous update at the store account itself as I'm only seeing one Platinum download link only (UP4) ?
 
Thanks!


The updates are cumulative, the most recent will contain previous updates as well as the current.
The Sonar update is the main program, all the other files in the connected section are additional installs of features that go with it.


And they are working on an update to the command center from what I've heard, which will make it easier if you have multiple drives etc.
 
 

http://twisteddrive.com
Windows 7 Pro 64, i5-3570k 3.40GHz, 32Gb ram, NVIDIA Quatro 4000, 2x SSD, 2x 2Tb Dedicated storage and misc high-capacity HHD Storage, Sonar Platinum, Adobe CS6 Master Suite, Misc 3D, video, audio software. Focusrite Liquid Saffire 56/octapre, Mackie MCU, other MIDI/control, rack effects, and more.
Page: << < ..67 > Showing page 6 of 7
Jump to:
© 2025 APG vNext Commercial Version 5.1