rodreb
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/30 21:56:56
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Bill Jackson: Huh? I don't know what you mean.
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Bill Jackson [Cakewalk]
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/30 22:14:41
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Say you have a flac file, for example. If you drop it in SONAR it'll convert in place to wav. Then you can drop it in DR. Will work for any supported import format.
Bill Jackson Product Manager Cakewalk
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arachnaut
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/30 22:15:51
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A big problem though is that so many Rapture Pro SFZ files use FLAC samples. So DR won't load these samples.
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Bill Jackson [Cakewalk]
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/30 22:17:00
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Maybe some day they'll be useable in DR. ;)
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rodreb
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/31 11:21:49
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Gotta say, Drum Replacer is doing what it does so well here. No glitches, no issues, just pure sorcery!! Ha ha! Seriously, great job Cakewalk! Now, all that remains for me is to learn how to get access to more samples and this thing will be serious voo doo. Also, if I buy the whole expansion packs for Session Drummer 3 that the provided samples came from, will they be readily available to Drum Replacer without a bunch of trying to figure out how to convert them and stuff? I apologize for my total ignorance about samples and software instruments and such, I've just never, ever dealt with such things before.
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arachnaut
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/31 11:50:50
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Bill Jackson [Cakewalk] Maybe some day they'll be useable in DR. ;)
No doubt:) Maybe even next month. How about RX2 as well. Lots of drum sequences come like that That, though, is not so useful because usually one would want a slice of the REX file so importing the slice from a clip would be more likely done. I presume that mostly this just involves dropping in a library function with not much impact on the major source code.
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interpolated
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/31 11:59:29
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REX files can be broken into events over a set time, using something like bounce to audio clip then using audio snap you can dissect a loop part and remove the parts you don't want. You can then fill the void of silence by inserting new parts although with some drums and percussion they will be spill or extra release sounds (such as hi-hats or cymbals). Then again, what would I know.
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/05/31 12:01:27
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rodreb Also, if I buy the whole expansion packs for Session Drummer 3 that the provided samples came from, will they be readily available to Drum Replacer without a bunch of trying to figure out how to convert them and stuff?
I do not know how the samples in SD3 expansion packs are delivered. SD3 ships with samples in flac format so they do not play in the current version of DR. If you have SD2 installed or expansion packs for SD2, they load right up in DR because the samples are waves. Also the Sonic Reality Ocean Way kit which came as a promo with 8.5 uses wave files.
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arachnaut
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 04:00:36
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interpolated REX files can be broken into events over a set time, using something like bounce to audio clip then using audio snap you can dissect a loop part and remove the parts you don't want. You can then fill the void of silence by inserting new parts although with some drums and percussion they will be spill or extra release sounds (such as hi-hats or cymbals). Then again, what would I know.
I was looking through the SFZ spec and I could not find any op-code that looked like it would support a REX slice number, so REX is not so useful in SFZ files. I suppose the sample offset could work to specify the slice start and the sample endpoint could be made, too, but that's a lot of work.
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 13:02:21
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I think the REX support in built into the synth like DPro. I believe REX support came after the initial sfz spec and there is nothing in sfz about REX file handling.
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arachnaut
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 14:02:15
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Yes, Dim Pro and Rapture Pro have drum RX2 samples in this multisample folder: 72 - REX Drum Loops But I did not see any sfz files that refer to them. When I load one into Rapture Pro, say, from Dim Pro (legacy) Expansion Pack 2 Drum n Bass Breaks Db_155_K01_Lp03 I see Rapture Pro plays slices across a range of keys. When I open the file in a Sonar Audio tack and look at the Loop Construction view I see about 16 slices. But I don't know how the slices map to MIDI notes. I'm not much of a REXpert, anyone know how that's supposed to work?
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 14:09:41
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All I know about DPro Recycle support comes from the help file. It details how the files are played. I have not played with them much.
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arachnaut
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 14:20:56
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I see that, thanks. DPro uses a fixed mapping - C4 onwards selects a slice. Other lower notes play the loop and can do various types of pitch changes. Rapture Pro must do the same thing. I guess these are implementation details, I haven't seen any mention of how RX2 can contain MIDI mapping data built-in. But I didn't look too hard.
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pencilartist
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 21:05:52
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Seems more directly aimed at multi-tracked live drums than my *needs*. I'd like to take some live recorded drum tracks that are simply stereo mixes and extract midi from them. It's mature enough right now to give me a three separate drums, but nothing more. Still, it's a nice advancement for ARA. It will mature.
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sylent
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 21:33:54
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pencilartist Seems more directly aimed at multi-tracked live drums than my *needs*. I'd like to take some live recorded drum tracks that are simply stereo mixes and extract midi from them. It's mature enough right now to give me a three separate drums, but nothing more. Still, it's a nice advancement for ARA. It will mature.
I agree, I am in the same camp. I think that is most likely the goal of the tool considering replacing and enhancing separated pieces is "relatively" simple as is. After playing with it some it works ok for enhancing live and muddled tracks but takes tweaking... there would be just as much work to the exported midi it seems, making it pointless unless it was just for timing and tempo. If you could add a little input gain for freq separation, and the biggest missing feature ... to add transients at will, then it would go a long long way.
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Anderton
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 21:49:21
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arachnaut
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 21:59:49
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- Jim Hurley - SONAR Platinum - x64 - Windows 10 Pro ASUS P8P67 PRO Rev 3.0; Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X; GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61 64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 22:02:02
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Thanks Craig. I should learn more about it, if only to help others with their questions.
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Anderton
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/01 23:30:37
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scook Thanks Craig. I should learn more about it, if only to help others with their questions.
I'm very much into the REX thing, so I can help out. FWIW SONAR is quite flexible in terms of handling REX files, but no one seems to know it because the instruments that provide this flexibility were added so long ago I think people forget they exist. Cakewalk should just do new graphics for them, include them in an update, claim they're new, then sit back and accept the accolades LOL.
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brconflict
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 16:43:49
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In { another drum replacer}, each drum hit replaced has a semi-randomization that's applied so that each replaced hit isn't always exactly the same--where variances in power and and left-right articulation plays into what the results will be. Is that capability available or going to be available in this new drum replacer? Also, will there be ongoing new samples to choose from?
post edited by brconflict - 2015/06/02 16:52:51
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 17:35:34
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sfz supports round-robins. I looked at some of the files. There appear to be two samples per velocity range. Which sample plays is determined at random.
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interpolated
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 17:35:36
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brconflict
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 17:45:53
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scook sfz supports round-robins. I looked at some of the files. There appear to be two samples per velocity range. Which sample plays is determined at random.
The main reason I asked is, what I use today may have as many as 16-24 samples per drum, which can be played at different velocities, etc. but from the sample video of the Drum Replacer for Sonar, didn't mention anything about # samples available and the sounds all sounded the same for each hit. I would have advertised any dynamics.
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 17:59:20
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A quick count of one of the bass sfz shows 16 velocity layers w/ 2 samples per layer. A snare sfz has 24 velocity layers w/ 2 samples per layer. Toms are similar.
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Orphaned at Birth
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 18:06:12
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With regards to file formats, REX, flac etc, wasn't what that Bill dude from cakewalk saying, that you can use any of the file types that Sonar can handle, and Drum replacer can't natively by just dragging them into Sonar and they will be automatically converted to wav ? Then you can use them in Drum Replacer ? Forgive me if this was obvious, but I just got the feeling of a little misunderstanding (probably on my part, just skimming through on my phone, not really ideal)
Anyway, Sonar Platinum is pretty cool, and the forums, well, they are interesting, perusing through the threads, it seems it's not an entirely happy place, which is fine, certainly some 'characters' for want of a better word :)
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scook
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/02 18:12:14
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Pretty much. It may be easier to use an editor capable of batch conversion though. For example, my Session Drummer 3 kits folder contains 4450 flac files. But I expect flac support will be added.
post edited by scook - 2015/06/02 18:19:26
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Bflat5
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/03 03:45:04
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In the videos it says the kicks, snare and hi-hats were used, but the only thing it shows is kicks, snare and toms. No cymbals of any sort are available. Am I missing something?
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jb101
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/03 05:01:53
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Bflat5 In the videos it says the kicks, snare and hi-hats were used, but the only thing it shows is kicks, snare and toms. No cymbals of any sort are available. Am I missing something?
You can load cymbals into one of the "lanes" - watch the second video "Using your own samples with Drum Replacer". HTH
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tomixornot
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/03 14:46:24
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Having skipped the previous updates, and not using the Cakewalk Command Center (yet).. at my store account, is the SONAR Platinum UP4 Setup 21.4.0.27 refers to Everett ? UP4 means 4th Update ? And is it possible to get previous update at the store account itself as I'm only seeing one Platinum download link only (UP4) ? Thanks!
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sylent
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Re: Coming soon: Cakewalk Drum Replacer
2015/06/03 15:08:34
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☄ Helpfulby tomixornot 2015/06/03 15:19:57
tomixornot Having skipped the previous updates, and not using the Cakewalk Command Center (yet).. at my store account, is the SONAR Platinum UP4 Setup 21.4.0.27 refers to Everett ? UP4 means 4th Update ? And is it possible to get previous update at the store account itself as I'm only seeing one Platinum download link only (UP4) ? Thanks!
The updates are cumulative, the most recent will contain previous updates as well as the current. The Sonar update is the main program, all the other files in the connected section are additional installs of features that go with it. And they are working on an update to the command center from what I've heard, which will make it easier if you have multiple drives etc.
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