KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
[BUG!] PX64 - Adjust it, sounds great. Save project, close, re-open, sounds like crap.
Seriously... what is the DEAL? When I apply the PX64 to my kick and get it all adjusted, it sounds GREAT. And it's sounded fine for days. Then all of a sudden today, it decides to sound like utter crap whenever I reopen the project. If I simply open the PX64 instance, things go back to sounding great. But save, close, and re-open the project again, and it starts up like crap once more. Not a corrupted project. Tried it on another and got the same exact result. And it's not the file being used for the kick sound. If it were, it'd have had this problem from the get go, not just all of a sudden today with no other changes having been made. Just what is going on here? Cake crew?
post edited by dimelives1 - 2011/02/09 20:07:42
|
VigilantSound
Max Output Level: -81 dBFS
- Total Posts : 474
- Joined: 2008/07/06 13:17:59
- Location: Vancouver,BC
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/06 04:30:37
(permalink)
Make sure you save a preset!! Although you shouldn't have to all plug ins should keep their values when saved...
post edited by VigilantSound - 2011/02/06 04:31:58
ASUS P5BV-C, Intel Core 2 Quad 2.8 Ghz, Q9300, 4 gigs Ram, Win7-64 bit OSX 10.6 ADK 9000 I7, 6 gigs Ram, MacBookPro I7, 4 gigs Ram MOTU 828Mk3, MOTU microbookII SONAR PE X2A, Pro Tools 9.0.6, StudioOnePro 2.5.4 Ableton Live 9, Waves V.9, www.jesseahemmanuel.com
|
Johnny5078
Max Output Level: -88 dBFS
- Total Posts : 122
- Joined: 2004/11/17 22:25:56
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/06 07:38:52
(permalink)
I have had this happen before. I usually just open the plugin and close it. I have to try saving as a preset as descrbed by Vigilant...Didnt think of that. Thanks
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/06 15:00:52
(permalink)
I did save it as a preset. The problem existed before and after doing so. The ONLY changes to the project I made between the times it sounded great and the times it sucked was cutting and special pasting the MIDI farther back in the project. No adjustment to PX64 parameters. I could see how that would get some wheels turning that there was some project corruption in the move or something, HOWEVER, as I said, the problem exists in brand new projects when I use that drum sample and that PX64 setting. I don't get it! *bangs head through drywall*
|
HumbleNoise
Max Output Level: -46 dBFS
- Total Posts : 2946
- Joined: 2004/01/04 12:53:50
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/06 15:22:01
(permalink)
Feelin you on this one. I've got no idea what's up with that.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/06 16:14:26
(permalink)
I hate problems like this that have no logical rhyme or reason, you know? But thus is computers *sigh*
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/06 20:38:50
(permalink)
Alright, so I just worked around this problem by inserting the note in a blank project, applying the PX64 setup, exporting the note, loading it into my SD3 kit, and removing the PX64 from that track. Not ideal, but it works in this instance.
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/09 20:07:12
(permalink)
Ok, so this has happened again, with my floor tom instrument track. Make adjustments, sounds great, save and close project, reload, sounds like crap. In particular, sounds really poppy, perhaps overloaded for some reason. I'm officially deeming this a bug. And I really hope the Cake guys look into it!
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/09 20:17:35
(permalink)
I have a problem report in Submitted to Development status that PX64 shows the Attack parameter is where you left it, but is actually processing at maximum internally which adds a lot of gain, and can cause clipping. I think this was a known issue already when I submitted my report.
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/09 20:20:06
(permalink)
So you think they're working on it for one of the upcoming updates? Just noticed it happened to my mid tom as well.
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/09 20:21:31
(permalink)
And my ride cymbal.... I'm starting to assume it's on ALL PX64 instances... Really hope they fix this.
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/09 20:34:10
(permalink)
So you think they're working on it for one of the upcoming updates? Ya never know when Submitted to Development will actually get to Fixed. It can take years, but I would bet this one gets fixed sooner rather than later, 'cause it renders the whole plug unusable, and should be a pretty simple fix I would think.
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/09 20:46:23
(permalink)
Yeah... Not like it's a wanted feature change or anything. It's a genuine programming BUG. Let's hope. Pretty annoying to have to re-open every PX64 plug just to get it working.
|
Bub
Max Output Level: -3.5 dBFS
- Total Posts : 7196
- Joined: 2010/10/25 10:22:13
- Location: Sneaking up behind you!
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 02:33:22
(permalink)
I ran in to a similar problem with the VX-64 Vocal Strip but the only thing it effects is the delay portion of the plug. The knobs stay in the correct spot, but the settings go back to default, with the exception of the delay knob, which is magically set to a 1 second delay. It's easily fixed though by moving any of the knobs in the delay section a tiny bit. All the settings pop back to where I had them. That's been happening to me since I started using the VX-64 plug in 8.5. Doesn't matter if I save my settings as a preset or not. Hey Dime, I never heard of the problem you are having in 8.5, I wonder if you can use the .dll for the PX-64 plug that came with 8.5 in X1 to see if that fixes it?
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 02:48:45
(permalink)
I never heard of the problem you are having in 8.5, I wonder if you can use the .dll for the PX-64 plug that came with 8.5 in X1 to see if that fixes it? No joy. I first encountered this problem in X1, and can't remember whether I ever tried to reproduce it in 8.5.3. But I just checked, and the DLLs are the same version (1.0.0.222).
|
Bub
Max Output Level: -3.5 dBFS
- Total Posts : 7196
- Joined: 2010/10/25 10:22:13
- Location: Sneaking up behind you!
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 02:56:08
(permalink)
That's so messed up isn't it? What in X1 could cause that? It's almost like there's an embedded worm in the X1 code that's screwing with it. Seriously, I mean, this stuff can't be for real can it? Somethings gotta be going on. LOL
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
|
Bub
Max Output Level: -3.5 dBFS
- Total Posts : 7196
- Joined: 2010/10/25 10:22:13
- Location: Sneaking up behind you!
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 02:59:15
(permalink)
I've never done a project without PX-64 on at least 5 drum tracks ... 5 minimum ... and never once had this happen in 8.5.3.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 03:12:39
(permalink)
Yeah. I think you're right. I just tried to reproduce it in 8.5.3, and couldn't. Seems X1 is just not saving/restoring parameter values correctly.
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 17:47:09
(permalink)
Can we have some kind of confirmation from a Caker Baker that this problem is noted?
|
dlesaux
Max Output Level: -70 dBFS
- Total Posts : 1034
- Joined: 2009/09/13 09:25:18
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 19:50:56
(permalink)
Had the same thing happen to me! It stays put if I use a preset but goes wacky if I tweak it..
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 20:28:03
(permalink)
Even if you save your adjustments as a preset. Makes no difference.
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 22:21:46
(permalink)
Can we have some kind of confirmation from a Caker Baker that this problem is noted? As I said, my problem report is 'Submitted to Development", which is about as good as it gets for acknowledgement of the issue.
|
Bub
Max Output Level: -3.5 dBFS
- Total Posts : 7196
- Joined: 2010/10/25 10:22:13
- Location: Sneaking up behind you!
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/10 23:21:54
(permalink)
That must mean they were able to reproduce it then or no? The only time I get the submitted to development message is if the problem can be duplicated.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 01:00:21
(permalink)
Yes, they were able to reproduce the problem. I made it easy for them by using the Snare Top track in the Cori Yarckin demo as an example. It was clipping the output right out of the box because of the extreme Attack level in PX64.
|
KyRo
Max Output Level: -80 dBFS
- Total Posts : 543
- Joined: 2010/09/22 23:45:29
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 02:39:56
(permalink)
Well here's hoping for X1b! >< I'd like to sleep well at night with the knowledge that they're on top of fixing genuine ERRORS, before even enhancing features any further.
|
brundlefly
Max Output Level: 0 dBFS
- Total Posts : 14250
- Joined: 2007/09/14 14:57:59
- Location: Manitou Spgs, Colorado
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 11:09:16
(permalink)
I'd like to sleep well at night with the knowledge that they're on top of fixing genuine ERRORS, before even enhancing features any further. I think people have been saying that since approximately Pro Audio 6.
|
LittleWiggler
Max Output Level: -90 dBFS
- Total Posts : 29
- Joined: 2009/11/04 19:44:56
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 14:27:28
(permalink)
This happens to me on the snare PX64 instance in the Floating demo every time I open it. Selecting reset, then Fat Snare (the original preset) fixes it. I then save it. Close than reopen - same problem happens. What is interesting is that it only happens with the first instance. The other PX64 instances work as they should. Could it be the only happening to the first one in track order?
|
windsurfer25x
Max Output Level: -68 dBFS
- Total Posts : 1120
- Joined: 2009/07/31 13:11:04
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 14:38:18
(permalink)
Sorry for double posting the problem. Didn't realize this post was covering the same thing I was experiencing
Sonar X1 Expanded PE 64 bit Intel i7 2600k oc'd, 16Gb DDR3 RAM, intel 320 SSD OS drive, 7200RPM HDDx2, Windows 7 Pro 64 bit VS 100, Tascam US-2000, UAD2 - Izotope, Fabfilter, NI Komplete 7/Kore2 & +, Spectrasonics+ http://www.maskensmobilestudio.com
|
n0rd
Max Output Level: -86 dBFS
- Total Posts : 237
- Joined: 2010/11/02 02:18:00
- Location: Down Under (Australia)
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 15:08:43
(permalink)
Well, I actually had this issue occur in 8.5.3 and so did a few other people too but the typical reply was "it's your buffer size", "frequency rate" - etc etc So rather than change "buffer size" etc which worked for every other plug I have - I just stopped using PX-64... If you experiment with most of Cake's plugs they seem to behave odd after saving and re-opening... Some are obvious, some not. I just stop using all of them since I couldn't rely on them. Something to try: Drop 'channel tools' on a couple of tracks and play around with it - save, close, re-open. Do you get clips at first playback?
|
Bub
Max Output Level: -3.5 dBFS
- Total Posts : 7196
- Joined: 2010/10/25 10:22:13
- Location: Sneaking up behind you!
- Status: offline
Re:PX64 - I load it, adjust it, sounds great. Save project, close, re-open, sounds like cr
2011/02/11 16:12:31
(permalink)
brundlefly I never heard of the problem you are having in 8.5, I wonder if you can use the .dll for the PX-64 plug that came with 8.5 in X1 to see if that fixes it? No joy. I first encountered this problem in X1, and can't remember whether I ever tried to reproduce it in 8.5.3. But I just checked, and the DLLs are the same version (1.0.0.222). Hmmm ... interesting. I just checked my PX64_PercussionStrip.dll and it is version 1.0.0.184. Why would we have different .dll's since we're both running the same program?
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
|