@Craig... ah yes... the Yamaha OTP... manZ... the years have past...
i guess at that time the SDK was still in its earliest infancy and nobody knew what to expect, how or where to go; it was kind of the wild west for electronic music and midi. if i can remember, Cakewalk, Cubase and Sound Diver were somehow connected and there was always some latency issue along with some SysEx Data thinngy... It was a time where everyone in industry was experimenting and couldnt make heads or tails of things... hahaha

(a fun time to be around though...)
hmmm.... guess you'd be right on the point of collaboration where users will have all the same tools by staying together with one company. Still, IMHO, i believe the main concern for most of us here is not wanting to pay for subscriptions just to continue to use a buggy tool, however, to pay a small but reasonable fee for some new features or perhaps "repair" work to the existing platform. If however, a brand new platform is offered, i think it would be fair to either pay for the new "toy" or to have the option to "so called - trade in" / upgrade to the new platform version. What do you think...
many thanks again for your replies...
@dubdisciple, yup i get it... bad Sony, they should have just left Sonic Foundry alone...

this new release will be really great for a new installer as it has much to offer and or perhaps someone upgrading from SF8 and below.
true la.. i really agree that from X1 to X2, there are major improvements, one of them i particularly would enjoy is the improvements to the PRW; no doubt small, but we are moving along; also splitting the "automation" lanes in the main area.... i think the zoom timeline was taken from Ableton...

but thats all good too....
i am still on X1 though as i have about 11 tracks open-ended; during the launch of X2, i did preview the demo and it is impressive. X1d has been super stable all this while, i do get the occasional BitBridge Crash but other than that all is exceptional... hopefully, when X3 does come along, i might make the switch.
what you mentioned about AE is also very true... i didnt look into those features you mentioned. for us, we do a lot of compositions in 3DS MAX and usually upon render, we would compose the footage with AE using the standard camera track utilities. its an older way of works i guess...
however, if you are into AE, play with the Particle System... its extremely impressive and takes a lot less time to render compared to 3DS.
once again, many thanks for your replies..
cheers all...
post edited by keyzs - 2013/07/29 09:31:13