RTGraham
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RESOLVED: Audio Problems with FireFace
For the resolution of this issue, see my post on Page 2 of this thread. ---------- ORIGINAL POST ---------- I'm hoping someone on this forum can point me in the right direction. I've been troubleshooting an issue with clicking and crackling on my FireFace 800. System specs are below, in case motherboard, chipset, etc. are a factor. This is a machine built by ADK, and I'm in contact with their tech support as well, but I'm probing this forum for some more advice. Basically, I can't set my FireFace's ASIO buffer size below 512 without introducing significant crackling in the audio at any CPU usage above 30% in SONAR 5.0.1. In the 50% range it becomes constant. If I put SONAR in WDM mode the applicable latencies are similar. This really causes a problem for me - my experience with RME hardware (HDSP PCMIA with DigiFace on my laptop, which is less powerful than this machine) has been more promising in the past, especially with regard to playability of softsynths. I need to be able to play softsynths in realtime, and that means I really need to be able to push down to 128-sample buffers. An 11 millisecond delay is unacceptable for my use. Is this an unreasonable expectation for the FireFace? Again, system specs are below - I would have thought that a system of this caliber could handle what I'm throwing at it. I should mention that I can only duplicate the same behaviour in FL Studio 6 if I set FL's audio engine priority to "high" or "normal" - if I set the priority to "highest" there are no buffer underruns. Do I need to be playing with PCI latency settings, etc.? ADK already optimized Windows XP for audio on this machine, and disabled all unnecessary services. FWIW, SONAR 4 has the same FireFace problems on this machine. I've already tried installing a dedicated FireWire PCI controller card (Texas Instruments chipset). No help. Also removed my UAD-1 and AnyPoint cards, turned off all graphics acceleration, switched the FireFace to clock master and listened directly out the FireFace's headphone jack. No improvements from any of these adjustments. Is the FireFace just the wrong interface for what I need to do? Do I need a PCI-based solution instead? Any insight will be greatly appreciated. -- ~~~~~ Russell Graham Keys, Vocals, Songwriting, Production Dual AMD Opteron 248 Processors Tyan 2885 K8W Motherboard 2.0GB DDR 400 RAM Matrox P650 Dual-Head Display Universal Audio UAD-1 Powered Plugins card 200GB System Drive (EIDE) 200GB Sample Library Drive (EIDE) 300GB Storage Drive (SATA) 300GB Audio Drive (SATA) Intel AnyPoint HomePNA Network Card ---------- RME FireFace 800 Dual MidiMan MidiSport 8x8/s interfaces (USB) ---------- SYNCED BY WORD CLOCK: Aardvark AardSync II MOTU 2408mkII (standalone mode) Tascam TM-D1000 ART DI/O ---------- Windows XP Professional, SP2
post edited by RTGraham - April 01, 06 4:06 PM
~~~~~~~~~~ Russell T. Graham Keys, Vocals, Songwriting, Production russell DOT graham AT rtgproductions DOT com www DOT myspace DOT com SLASH russelltgraham
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Andrew Milne
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RE: Audio Problems with FireFace
March 27, 06 9:00 PM
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ORIGINAL: RTGraham Is this an unreasonable expectation for the FireFace? ... Is the FireFace just the wrong interface for what I need to do? Do I need a PCI-based solution instead? I can run the fireface at comfortably at 128 ms latency playing soft synths - and have used it to play live - so it definitely SHOULD work! The problem must be in your computer hardware or in the Fireface unit you actually own - sorry I can't give you any more help than that.
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mr. moon
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RE: Audio Problems with FireFace
March 27, 06 9:16 PM
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Here's my most recent thread about the same deal: http://forum.cakewalk.com/tm.asp?m=726747 I also wish I could get my latency down a bit too, but what can you do? It seems as though those of us who have this popping and clicking occur are running dual core and/or dual AMD's ...am I correct? -mr moon
Intel Core 2 QUAD Q6600 4 GB 800MHz DDR2 RME FireFace 800 Windows 64 Pro "...Think outside the box as you mix within!" -mrmoon
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RTGraham
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RE: Audio Problems with FireFace
March 27, 06 9:33 PM
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Andrew - Thanks for the input. It's a bit reassuring to know that the FireFace is stable on some systems at low latency. As mr. moon noted, it seems like dual AMD's may be an issue. How different is your system from mine? I suppose I could ask the vendor to cross-ship a replacement FireFace - I'm getting no errors in its control panel, but maybe it's a bad unit.
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RTGraham
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RE: Audio Problems with FireFace
March 27, 06 9:35 PM
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mr. moon - Thanks for reminding me of that thread. I had already read most of it, both here and on the RME forum, but rereading it showed me a couple of points I missed. I'll have to try changing some AUD.INI settings just to make sure I'm not missing an obscure solution; but I'm starting to think the FireFace just isn't the right interface for this machine - at least not for what I'm trying to do with it.
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dude24man
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RE: Audio Problems with FireFace
March 27, 06 9:50 PM
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what fireface drivers are you running. I just installed 2.30 drivers and I can run my fireface at and 128 buffers with 20 audio tracks no problems and very stable. If you cant get the older drivers email me. Arthur dms24track@nycap.rr.com www.dmsstudio.com intel d955xbk intel pentium D 3.2
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mr. moon
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RE: Audio Problems with FireFace
March 27, 06 10:03 PM
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ORIGINAL: RTGraham mr. moon - Thanks for reminding me of that thread. I had already read most of it, both here and on the RME forum, but rereading it showed me a couple of points I missed. I'll have to try changing some AUD.INI settings just to make sure I'm not missing an obscure solution; but I'm starting to think the FireFace just isn't the right interface for this machine - at least not for what I'm trying to do with it. No Problem sir. I have a few questions for you: 1. Do the pops/clicks occur whether or not the multiprocessing engine is enabled? 2. How about restarting the computer with the FF800 either on or powered off, and then powering it on once the system has booted into Windows? Any difference? 3. Does the length of time that you've been using the FF800 and Sonar come into play? I've found that at lower latency settings, Sonar will usually run without any pops/clicks for a while (a few minutes, half an hour or so tops), but then once they start, they seem to increase, especially if I'm doing a good deal of editing wavs or running the project with the control panel showing instead of the track view. I wish our threads would have attracted more attention over at the RME forum, but for whatever reason it's almost as if the RME tech folks ignore Sonar as being a "serious" recording application or something and disregard our issues as nothing. ...But that's just my take on it all. Do the guys at ADK have any suggestions which I have not listed in my posts? Good luck! -mr moon
Intel Core 2 QUAD Q6600 4 GB 800MHz DDR2 RME FireFace 800 Windows 64 Pro "...Think outside the box as you mix within!" -mrmoon
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RTGraham
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RE: Audio Problems with FireFace
March 27, 06 10:26 PM
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ORIGINAL: dude24man what fireface drivers are you running. I just installed 2.30 drivers and I can run my fireface at and 128 buffers with 20 audio tracks no problems and very stable. If you cant get the older drivers email me. Arthur Thanks, Arthur. I actually tried installing the 2.30 drivers off of my installation CD, and I forced the unit back to it's "safety" firmware of 2.04. Now I can get down to 256-sample latency, as long as I don't push the CPU usage past 75%; but I really need to get it down to 128 samples. Clearly this is possible under certain conditions, but I haven't found the optimal configuration for me yet.
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dali lama
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RE: Audio Problems with FireFace
March 27, 06 10:33 PM
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Russ, I'm working on a brand new dual pentium 830 and having similar issues. The boys at the DAW builder I used are working on the issue and I'll let you know when we get it. The bottom line is that you should be able to work at hopefully 3 ms or so. 5ms is workable but 1.5 is a pipe-dream. You'll never get there. Even the most rediculous Pro-Tools/HD rig will introduce SOME latency. ANALOGUE introduces latency. People have to understand more about what latency is and less about reducing latency to zero. Latency only matters when tracking. 1.5ms won't happen. There's 1.5ms of latency if you put a mic 2 feet infront of you. Hope to get to 3 or 4. Either way, the FF800 is an awesome piece of gear and we will be able to proudly get all that we need out of that mofo soon. Hang in there, Bro
post edited by dali lama - March 27, 06 10:40 PM
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RTGraham
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RE: Audio Problems with FireFace
March 27, 06 10:38 PM
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ORIGINAL: mr. moon I have a few questions for you: 1. Do the pops/clicks occur whether or not the multiprocessing engine is enabled? Yes. Changing the setting doesn't seem to help either way. 2. How about restarting the computer with the FF800 either on or powered off, and then powering it on once the system has booted into Windows? Any difference? Thanks for that suggestion. Just tried it. It didn't help though. 3. Does the length of time that you've been using the FF800 and Sonar come into play? I've found that at lower latency settings, Sonar will usually run without any pops/clicks for a while (a few minutes, half an hour or so tops), but then once they start, they seem to increase, especially if I'm doing a good deal of editing wavs or running the project with the control panel showing instead of the track view. No, my crackling starts immediately, every time. It seems to be related to the balance of CPU load and FireFace latency. I don't know if I'm maxing out the PCI bus or what, but if the latency is too low, or the CPU usage too high, the crackling occurs. Both of these relative thresholds are way lower than they should be, though, based on my experience with other systems and interfaces. I wish our threads would have attracted more attention over at the RME forum, but for whatever reason it's almost as if the RME tech folks ignore Sonar as being a "serious" recording application or something and disregard our issues as nothing. ...But that's just my take on it all. I agree. I have to double-check and see if there's a tech support phone number for RME - I think it might be worth speaking to them, in realtime, tomorrow.
post edited by RTGraham - March 27, 06 10:44 PM
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RTGraham
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RE: Audio Problems with FireFace
March 27, 06 10:43 PM
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ORIGINAL: dali lama The bottom line is that you should be able to work at hopefully 3 ms or so. 5ms is workable but 1.5 is a pipe-dream. ... Either way, the FF800 is an awesome piece of gear and we will be able to proudly get all that we need out of that mofo soon. Hang in there, Bro Thanks for the reassurance! I agree that 1.5ms is a pipe dream in most cases. I would be content with 3ms, but I can't even count on that right now. 5ms is, as you say, "workable," but when I'm tracking drums, using softsynths or plugin sample libraries, I find that even at 5ms I have to shift all my recorded tracks backwards to compensate for the fact that I'm anticipating the hits so that my ears hear the latency-processed drums at the proper time. This also means that at the beginning of most takes I'm not quite "in the pocket" - it takes me a couple of measures to settle into the latency that I hear. I realize that I'm more sensitive than most people to these things, but that's my training, and that's my day-to-day musical experience in the jobs I'm called for, and it's frustrating to have to compromise my productivity. In any event, thanks again for the bright outlook!
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mr. moon
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RE: Audio Problems with FireFace
March 27, 06 11:16 PM
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ORIGINAL: RTGraham ...I have to double-check and see if there's a tech support phone number for RME - I think it might be worth speaking to them, in realtime, tomorrow. www.synthax.com That's the company that handles USA's RME support. Ask for George, let him know mr moon referred you. He'll probably have no idea who I am, but I do know that he seems to be quite helpful and was at least willing to listen (via email) and offer suggestions. Update: I just tried a little experiment with my "problem" project file, which would pop/click all the time at anything below 512 sample rate in the RME settings. I dropped my latency to 128 samples, and of course, got a bunch of pops/clicks pretty immediately. So, here's the fun part, I created a *NEW* CWB file of the project, closed the original one, then opened the new one which created a whole new project folder and .cwp file and such; still had pops/clicks. So then I bounced the softsynth (drumkit) tracks down to a stereo audio track; still had pops. I then restarted the computer, started the project file, pops and clicks were minimal, but still there, and so then I deleted muted non-used audio tracks and applied trimming to all the audio tracks which remained. I then cleaned out the audio folder for the project. Bam! *NO* pops and *NO* clicks AT ALL at tha 128 sample setting (AKA: 2.9 ms latency). Still have all the Voxengo plugs and all the others strapped accross various tracks and busses just as before. Now, I know that this probably is not something that you can do with your project, however, ...is there any "fat" that you could possibly trim from the project to possibly help out? BTW: How many softsynths you have running in an average project? Good luck! -mr moon
Intel Core 2 QUAD Q6600 4 GB 800MHz DDR2 RME FireFace 800 Windows 64 Pro "...Think outside the box as you mix within!" -mrmoon
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RTGraham
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RE: Audio Problems with FireFace
March 27, 06 11:27 PM
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ORIGINAL: mr. moon Now, I know that this probably is not something that you can do with your project, however, ...is there any "fat" that you could possibly trim from the project to possibly help out? BTW: How many softsynths you have running in an average project? Hmm. I wanted to give myself a "controlled" experiment, so I've been using the SONAR Audio and MIDI Demo file to test out different adjustments. I opened the CWB that was installed as part of the Sample Content, and saved it to its own folder on my audio drive, with its own audio subfolder. Very few tracks, very little fat, and it came from Cakewalk. To bump up the CPU usage when I need to check the crackle limits, I insert a couple of Perfect Space reverbs, and multiple Tassman 4 plugins (two or three Tassmans usually does a good job of pumping the CPU up to about 50%, even if they're not playing anything). I tend to use multiple softsynths - Stylus RMX (or even two RMX instances) for loops and percussion, and then a VSampler for live drum samples (although I'd like to add BFD once I get all this ironed out), and sometimes a couple of PSyn instances for basses and synths and such. Sometimes another VSampler for piano samples, and usually many, many tracks of vocals, as well as external synths, live guitars, and live bass tracked to audio tracks. I also realized I neglected to answer one of your other questions - as far as suggestions from ADK that weren't on your list, they were really more specific to my own personal hardware that I added to the machine they built - they suggested that I remove the Intel network adapter, and try switching slots for the UAD. I have actually now removed ALL hardware that wasn't in the box when they shipped it; once I get this clean, I can add the components back in one by one.
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Qwerty69
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RE: Audio Problems with FireFace
March 28, 06 2:18 AM
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RTG - Your experience pretty much tallies directly with mine. Here is the email I sent to Cakewalk, RME and UAD last night trying to get this sorted. The response from Cakewalk TS - "We are aware of the issue and are working on it". Bottom line for me was turning off hyperthreading in the BIOS which improved the workable latency from 5.8 to 2.2 msec. Ciao, Q. ------------------------------------------------------------ Hi Ron, RME and UAD folks... As a grateful and happy user of all your products I wanted to drop this situation report into the mix concerning Sonar v5.0.1, the RME FireFace 800 and the UAD-1 cards with v4.2 software. I know you and the Cakewalk guys are polishing the 5.0.2 release which is supposed to touch some of this stuff so I thought this may help... If not, DELETE! I am using an Asus P4P800 Deluxe socket 478 mobo with an Intel 3.04GHz CPU and 2Gig RAM which is updated to the most recent v21 BIOS revision. I am using a Lacie Firewire 1394.b PCI card, (Texas Instruments OHCI controller), and the RME FireFace running the most recent BIOS and driver revisions 2.47 and 2.43. I also have two UAD-1 cards running their v4.2 software and driver. I am using Windows XP SP2 with the Firewire 1394.b hotfix and associated SidSpeed=3 registry hack as per the Microsoft website. If I run a single track in Sonar v5.0.1 and insert a single UAD-1 FX on the track I can use input monitoring with a 48 sample ASIO latency which gives me 1.1 msec + the FW-800 round trip. The recorded track will play back with this same configuration. If I add another UAD effect to a track, (same one or a different one, it doesn't matter), then I begin to get clicks and pops in the audio stream. The only way to resolve this completely is to increase the ASIO latency to 512 samples - 5.8msec + FW 800... This seems to be a threshold limit - track or plugin count didn't matter. Below this point snap, crackled and popped -- above this mark did not. I then turned OFF hyper-threading in the BIOS, (which disabled the multi-processing engine of Sonar)... Same situation still applied, but with different thresholds. I am stable playing or tracking with input monitoring on multiple tracks with multiple instances of UAD effects with the latency set down to 96 samples - 2.2 msec + FW... There is obviously something up with HT + the VST adaptor's implementation of the UAD v4.2 plugs. -----------------------------------------------------------
post edited by Qwerty69 - March 28, 06 2:25 AM
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fastelder
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RE: Audio Problems with FireFace
March 28, 06 7:56 AM
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I have a firepod running on an Intel 3.2mhz machine with 3G of ram. (I run SONAR HSXL) I have been plagued with crackling since I pulled my old E-mu 0404 card and whent firewire. The last ditch effort was a complete rebuilt of the OS (WinXPsp2 Pro) This seemed to solve the issue. There are issues with the SP2 firewire "fix" and it is necessary to roll the driver back. Happy as a clam until I purchase MUTO Symphonic Orchestra. (replacing an old version of Synthful) This plugin is very ram intensive and caused me to upgrade from the 1G I had to The 3G current. Unfortunately the pops and cracks come back whenever I try to map more than a couple of instruments to the DXI panel. I had previously found that I had more success with the WDM driver vs the ASIO, but that did not cure it. Late last nite . . .Hallelujah! playing in the BIOS again, I tried turning off Hyper-Threading. Started back into the test project that had been crashing and never did play without noise, and VIOLA! (or cello) It played like a champ! I then tried to max it out with a full orchestra and it stilled played. I am still using the WDM driver. I may try the ASIO again, but for now it works and I can make music. I know this reply is not really thread specific, but the combination of firewire and Hyper-threading caught my eye. Maybe my experience may solve a piece of your problem.
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dude24man
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RE: Audio Problems with FireFace
March 28, 06 8:54 AM
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hey RT Is your Bios updated? This morning I was running a 20 track project with the buffers set at 64 with no pops or crackles (audio only though). keep the faith man there is no reason your system cant run at 128. what about hypertheading on or off? It seems dali is having some problems as well with the same system I have. dali is your Bios updated? I had big problems till I updated my bios aswell. Arthur www.dmsstudio.com intel pentium D 3.2 940 / no hypertheading intel D955 xbk on board firewire / TI chipset sata drives
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dude24man
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RE: Audio Problems with FireFace
March 28, 06 11:05 AM
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RT and Dali you guys are running windows xp with service pack 2. have you tried running the older sevice pack 1. when I built my system I installed my old version of win xp with SP 2. Just a thought. Arthur www.dmsstudio.com www.myspace.com/greyskysunday
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dude24man
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RE: Audio Problems with FireFace
March 28, 06 11:07 AM
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Sorry about that I installed my older version with SP 1. Thats what I'm running now. no problems. Arthur
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dude24man
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RE: Audio Problems with FireFace
March 28, 06 11:11 AM
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Lasty 1.5 ms is not a pipe dream I'm doing it now and you guys will soon. keep it positive. Arthur
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dali lama
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RE: Audio Problems with FireFace
March 28, 06 11:17 AM
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Thanks Arthur. I hear ya.
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RTGraham
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RE: Audio Problems with FireFace
March 28, 06 1:50 PM
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Thanks dude24man. I have to double-check my BIOS revision and see if a newer one has been released. Since I'm running AMD chips, though, there's no HyperThreading on my machine at all (HyperThreading is strictly internal to Intel processors) - does anybody know if enabling or disabling AMD's HyperTransport has any impact? I don't want to mess with it without some guidance, as it's a component of the overall bus architecture, not just a processor feature.
post edited by RTGraham - March 28, 06 1:57 PM
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gonetocoda
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RE: Audio Problems with FireFace
March 28, 06 3:07 PM
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Just as a sidenote, but possibly relative... Turning off the multi-processing engine in Sonar helped me significantly, and turning off hyperthreading in the BIOS made another big difference. #1 - Be SURE your firewire interface is running on it's own hardware interrupt and not sharing with anything, especially the video card - extremely important. #2 - I use an Apogee Rosetta 800 with firewire AND a TC Electronic Powercore firewire. Originally they were running from the same TI chipset based card, and with a big mix, and the powercore maxed out with plugins, I could get 16.5 ms reliabily, which is fine at the mixing stage. I added a 2nd firewire card, again, being sure it's on it's own hardware interrupt, and put the Rosetta on one card and the Powercore on the other. I could now drop down to 6.5 ms latency on the exact same mix - a very significant improvement. So maybe the lesson here is not only firewire bandwidth, but the positive effect of splitting activity over several interrupts, too ?
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mr. moon
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RE: Audio Problems with FireFace
March 29, 06 0:19 PM
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I did some more experimenting tonight. My findings? ...If I turn off the multiprocessing engine, I can run my "problem" project with the soft synth drums (Dimension Pro) with the latency set at 128 samples, and no pops/clicks, or anything. However, with that very same project file, even after a reboot, and sprinkling magic dust on my DAW, the lowest latency I can go is 256 samples to not have the pops and clicks come back. All my other audio-only projects can run pop/click free at 96 samples ...as long as the multiprocessing engine is disabled. With the multiprocessing engine enabled, best I can do is 128 samples. I was even able to conjure up a few dropouts tonight ...only with the multiprocessing engine enabled, of course. ...This makes me bummed out as I was hoping my issues were *not* related to the multiprocessing engine, however I am a pragmatic sort of fellow, and I call 'em as I sees 'em. I will NOT be running Sonar with the multiprocessing engine enabled any longer, and will just chalk it up to my hardware configuration and Sonar not wanting to play nice with it ...and/or vice-versa, as I'm not trying to BLAME anyone for the problem, but only trying to find a solution. -mr moon
Intel Core 2 QUAD Q6600 4 GB 800MHz DDR2 RME FireFace 800 Windows 64 Pro "...Think outside the box as you mix within!" -mrmoon
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RTGraham
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RE: Audio Problems with FireFace
March 29, 06 0:54 PM
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Interesting. I completely restored the system to its ship state today - removed any hardware I had added, restored the drive image from ADK, and installed only SONAR 5. I opened up the SONAR Audio and MIDI Demo 2, added a bunch of Cakewalk effects to bump up the CPU usage, and played completely cleanly, at 128-sample latency, with CPU as high as 80%. The first thing I noticed was that the ADK-installed display resolution was lower than how I had set it, and used only one display. I upped the resolution to 1280x1024, and boom - crackling in the audio. However, since then, in the process of trying to get back to clean playback by returning to a lower video resolution, I have been unable to get back to a consistently stable state. There's always a *chance*, ever since I upped and then restored the video resolution, that there'll be a few crackles. I haven't tried disabling multiprocessor support since restoring the image - I'll have to give that a shot. Interestingly, the folks at ADK indicated that SONAR should automatically enable multiprocessor support on a dual-processor machine - it should essentially auto-detect the presence of two processors - but on my install, SONAR failed to do so. Perhaps there's something about this two-Opteron situation that isn't quite right. Cumulatively I've spent a total of about a week, though, troubleshooting this. That's seven days that I just don't have to spare. I have to wrap this up one way or another, even if that means giving up on this configuration and trying a different one.
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Lay In Wait
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RE: Audio Problems with FireFace
March 29, 06 1:25 AM
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Hey guys, I really hope all your problems get resolved one way or another! I am in the process of upgrading to the FF800 (almost got enough $) so I will be watching this post closely. I am bummed out enough that I have to have multiprocessor turned off in Sonar and HT off in BIOS with my current Aardvark set up, even more bummed to hear you guys are having probs with the FF and multiprocessors.
Windows 7 Pro 64bit, Core i7 920, Asus p6td deluxe, Sonar X1c PE, Motu 2408 mk3, Apogee Mini DAC, 3x UAD-1, Digimax FS, Motu Microlite, MCU, Tranzport, Nocturn. And more...
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mr. moon
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RE: Audio Problems with FireFace
March 29, 06 8:31 AM
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ORIGINAL: Lay In Wait Hey guys, I really hope all your problems get resolved one way or another! I am in the process of upgrading to the FF800 (almost got enough $) so I will be watching this post closely. I am bummed out enough that I have to have multiprocessor turned off in Sonar and HT off in BIOS with my current Aardvark set up, even more bummed to hear you guys are having probs with the FF and multiprocessors. Yo dude, Don't think twice about the FF800. I would suggest you get it and build a system around it, as it really sounds GREAT. I mean GREAT!!!! ...However, I would keep an eye on this, and similar threads, as I'm hoping we can somehow convince Cakewalk and RME via gentle and level-headed threads such as this one that there *is* some kind of issue here which will become even more prevalent once folks move up to "high end" DAW such as the one's we've got running. As it stands right now, most folks don't, so there's not too many people reporting issues ...in the future, when more folks have adopted multiprocessor and/or multicore systems, I think the situation will be much different and more folks will be reporting the same problems we're experiencing now, unless they investigate and correct the issue now, rather than later. My gut tells me that Cakewalk will tackle this head-on and get it resolved sooner rather than later. (I hope, I hope, I hope...) -mr moon P.S. - I apologize for stealing your line "...to poop on!" in a post of mine over in the GEAR forum. I hope you will accept my sincere apologies...
Intel Core 2 QUAD Q6600 4 GB 800MHz DDR2 RME FireFace 800 Windows 64 Pro "...Think outside the box as you mix within!" -mrmoon
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gonetocoda
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RE: Audio Problems with FireFace
March 29, 06 8:43 AM
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It may be upsetting to have to disable a "feature" that's supposed to improve things, but it's not the end of the world. Real-world reliability/stability is the most important thing. PS: Be sure to turn off Hyperthreading in the BIOS too - that gave me another notch of stability. There are also strong suspicions that plug-ins might be the actual problem with the multi-processing engine/hyperthreading thing. I have an RME Fireface 800 on it's way from Sweetwater right now - Will probably have it the first of the week (I'm in eastern Canada). Perhaps I can report back my findings once I have it up and running.
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Lay In Wait
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RE: Audio Problems with FireFace
March 29, 06 10:34 AM
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P.S. - I apologize for stealing your line "...to poop on!" in a post of mine over in the GEAR forum. I hope you will accept my sincere apologies... LOL. no probs man!
Windows 7 Pro 64bit, Core i7 920, Asus p6td deluxe, Sonar X1c PE, Motu 2408 mk3, Apogee Mini DAC, 3x UAD-1, Digimax FS, Motu Microlite, MCU, Tranzport, Nocturn. And more...
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Bungee
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RE: Audio Problems with FireFace
March 29, 06 1:58 PM
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Hey Guys, I am another user who is running the FF800 at 1ms latency with WDM drivers. I have not had great luck with the ASIO drivers and my system has been running smooth since I decided to stay put with WDM. I run sessions every Sunday where there are 20 tracks being recorded at the same time for well over a half an hour straight. I also have two UAD-1 cards and have had no problems running complex mixes with no need to up my latency slider so it is possible. Don't give up on the FF800 as I believe it's the best card on the market. Good Luck.
post edited by Bungee - March 29, 06 2:05 PM
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dali lama
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RE: Audio Problems with FireFace
March 29, 06 2:00 PM
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Weeeelllll...aren't you Mr Lucky Pants. Glad to hear it, man. Here's hoping.
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