Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 11:26:53
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irvin At this pace, Sonar is great value - hell, if this continues I will not hesitate to renew my yearly subscription when the time comes. In all honesty (and I'm not a fanboy), it feels like we're getting major upgrades every month.
Agreed. However to me, what's equally important are the fundamental optimizations and fixes to long-standing problems like the VX-64 and Channel Tools popping issue. Although the only "third party" update has been to Strum, that's okay with me...it's finally given me time to pay more attention to the Blue Tubes plug-ins to find out what they can do
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joel77
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Re: Sneak Preview of new SONAR Update
2015/10/18 11:33:41
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This update looks amazing! Thank you Bakers. Truly appreciate all your hard work and dedication to our beloved Sonar.
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Ozz
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Re: Sneak Preview of new SONAR Update
2015/10/18 11:39:32
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I've been holding off installing/registering my recent upgrade to Platinum until the October update comes out...Should I assume it will be within the next couple days since they released the notes on it?
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stickman393
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Re: Sneak Preview of new SONAR Update
2015/10/18 12:32:00
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Assume nothing. I'm surprised they leaked the newsletter, though, but I'll be pleasantly surprised if it shows up before Oct 31.
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Doktor Avalanche
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Re: Sneak Preview of new SONAR Update
2015/10/18 12:49:55
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@Craig I understood that,did read the ezine but with respect both the questions still stand. I'm looking at this more programmatically, and particularly to undo.
post edited by Doktor Avalanche - 2015/10/18 13:01:53
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 12:55:34
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Doktor Avalanche @Craig I understood that,did read the ezine but with respect both the questions still stand. I'm looking at this more programmatically, and particularly to undo.
What I meant by "Patch points by themselves are basically input and output assignments, which traditionally have not been included as events in the undo history" I mean they react the same way. So if you make a whole bunch of patch point assignments and clear history, I'm quite sure they'll still be there. I don't understand the second question about marking for deletion. Remember that the same basic rules apply to patch points as other I/O assignments, so I guess we'll need to wait for the official update to discover particular points of differentiation.
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Doktor Avalanche
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Re: Sneak Preview of new SONAR Update
2015/10/18 13:03:30
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That's a fair point, if input and output is not part of undo events across the board then that is a feature request. Same with sends I believe.
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joden
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Re: Sneak Preview of new SONAR Update
2015/10/18 13:14:42
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All looks good, but a question - I get the how a patch point works, but why would they be necessary? Can anyone give me a real world example of why such a thing would be useful? This is not to criticise the concept, I woudl just like to understand mroe about why it would be a useful thing?
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Boydie
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Re: Sneak Preview of new SONAR Update
2015/10/18 13:20:53
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At its simplest it means you can pretty much feed anything anywhere - so you could have your tracks going to an AUX track (ie BUS) pane It also looks like you can have multiple "patch points" on the same track (rather than just the one "output")
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mgh
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Re: Sneak Preview of new SONAR Update
2015/10/18 13:32:47
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joden All looks good, but a question - I get the how a patch point works, but why would they be necessary? Can anyone give me a real world example of why such a thing would be useful? This is not to criticise the concept, I woudl just like to understand mroe about why it would be a useful thing?
It won't affect me too much as I use sends and busses in the traditional way but for example you could use a bus to trigger a side chain or parallel process one element of your drum sound using an aux track without having to create two buses
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scook
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Re: Sneak Preview of new SONAR Update
2015/10/18 13:51:33
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joden All looks good, but a question - I get the how a patch point works, but why would they be necessary? Can anyone give me a real world example of why such a thing would be useful? This is not to criticise the concept, I woudl just like to understand mroe about why it would be a useful thing?
Some applications are discussed on p. 10 through 12 of the ezine.
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 14:17:27
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As I said previously, "Bear in mind anything you can do with Patch Points and Aux Tracks is already doable without them. What they offer is a variety of alternative workflows." Here's one example. I do a lot of multiband processing, which requires creating sends from one track to feed four buses if I'm splitting the signal into four bands. If I do multiband processing on several tracks, this adds a lot of "bus clutter" to the bus pane for what are essentially track-oriented functionality. With patch points, it's much simpler. The track output would go to a patch point. The inputs for the four audio tracks with the necessary processors would be fed by the same patch point - no send required to distribute the track output to four other tracks. Because the original track doesn't feed the master, it won't be heard and there are no rpre/post setting considerations. Two other advantages are that the four tracks with the processors can go into record mode to end up with four distinct audio tracks, and the whole thing can be put in a Track Folder so the collection of tracks can be minimized when not needed.
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Razorwit
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Re: Sneak Preview of new SONAR Update
2015/10/18 14:30:26
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joden All looks good, but a question - I get the how a patch point works, but why would they be necessary? Can anyone give me a real world example of why such a thing would be useful? This is not to criticise the concept, I woudl just like to understand mroe about why it would be a useful thing?
Hi joden, For me there are two real uses, one is purely workflow, the other is mostly workflow but a bit more practical. For the first, I really like to use my busses for broad instrument groups and FX sends...things like "Vox", or "Drum kit", or "Acoustic Guitars". Under the current workflow if I have multi-mic'd instruments that becomes tough because in order to have (i.e.) my top- and bottom-mic'd snare drum on a single fader I have to send it to a bus. This update will allow me to send both mics to a single "snare" track which can then go to my "Drum Kit" bus. This is purely a workflow thing, it has no practical purpose beyond me preferring to have a single snare (or kick or whatever) track feeding a drum bus instead of having two snare tracks feeding a snare bus which is then feeding a drum bus. The second purpose is slightly more practical, but still workflow related - with track to track routing I can bounce busses in a different way. If I'm using a CPU intensive or latency inducing reverb, I can now put it on an aux track and bounce it in place, as opposed to bouncing with a bus source and ending up with the reverb output on a new track. This is certainly workflow related as well, but it means that I can have my reverb stay in the same place in the project after bouncing (assuming it was on an aux track) instead of having it be on a new track. Ideally I'd like to see ALL busses converted to new Aux tracks and then just have flexibility on which mixer section they live in, and I'm hopeful that's the future direction here. That way things stay exactly the same for folks that like the current model, but also allow different mixer section setups for folks who want a different setup. Dean
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 14:39:16
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☄ Helpfulby jimtzu 2015/10/20 02:05:02
Razorwit Ideally I'd like to see ALL busses converted to new Aux tracks and then just have flexibility on which mixer section they live in, and I'm hopeful that's the future direction here. That way things stay exactly the same for folks that like the current model, but also allow different mixer section setups for folks who want a different setup.
What you can do for now is ignore the bus pane completely if you want because you can work entirely in Track View. I expect that what I'll end up doing is using the conventional buses for conventional busing applications (e.g., adding reverb to a bunch of different tracks, with different input levels and panning) and Aux Tracks for track-oriented functionality that would be enhanced by busing.
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joden
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Re: Sneak Preview of new SONAR Update
2015/10/18 15:57:28
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scook
joden All looks good, but a question - I get the how a patch point works, but why would they be necessary? Can anyone give me a real world example of why such a thing would be useful? This is not to criticise the concept, I woudl just like to understand mroe about why it would be a useful thing?
Some applications are discussed on p. 10 through 12 of the ezine.
Yeah I read them but to me, they still did not illuminate it much
post edited by joden - 2015/10/18 16:07:13
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arlen2133
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Re: Sneak Preview of new SONAR Update
2015/10/18 16:00:35
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+1 Yaay! I can go make music again!!!  Thank you Bakers! So when is this going to drop?
Arlen aka Mr Grant my music Cakewalk by Bandlab, Sonar Platinum (2017.09) & X3e , Windows 7 64 bit, Intel I5 3.4 Ghz, 32 Gbs RAM, Saffire Pro40, various pres and VSTi's.
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 16:15:50
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☄ Helpfulby melmyers 2015/10/18 17:59:04
joden Yeah I read them but to me, they still did not illuminate it much
Maybe I should create some Track Templates for the November update that take advantage of the new features.
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bvideo
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Re: Sneak Preview of new SONAR Update
2015/10/18 17:32:55
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Can an aux track be a VocalSync guide track? Does RFX work on an aux track?
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 17:43:37
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bvideo Can an aux track be a VocalSync guide track? Does RFX work on an aux track?
Yes and yes. An Aux Track is just an audio track with a Patch Point input. Of course, it's not the track itself that's a guide track or becomes an RFX region, but the audio within the track.
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 17:44:13
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arlen2133 So when is this going to drop?
Before the end of the month.
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RajahP
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Re: Sneak Preview of new SONAR Update
2015/10/18 17:50:55
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Can we get a demo project with this update? Thanks... For dummies like me..
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Lanceindastudio
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Re: Sneak Preview of new SONAR Update
2015/10/18 18:26:18
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OMG I have been wanting to be able to record track to track and bus to track for years, definitely posted on this multiple times. Thank you Cakewalk! This ongoing update system is really nice. I am back to fanboi status hahahaha Lance
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bvideo
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Re: Sneak Preview of new SONAR Update
2015/10/18 18:26:33
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Anderton
bvideo Can an aux track be a VocalSync guide track? Does RFX work on an aux track?
Yes and yes. An Aux Track is just an audio track with a Patch Point input. Of course, it's not the track itself that's a guide track or becomes an RFX region, but the audio within the track.
Based on your answer in the other thread, it sounds like the audio has to be populated (bounced) into the aux track, not just echoed through it for these purposes. So no such thing as "virtual" audio...
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BobF
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Re: Sneak Preview of new SONAR Update
2015/10/18 18:45:08
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But can the metronome be recorded using a patchpoint? THAT is the question!
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John T
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Re: Sneak Preview of new SONAR Update
2015/10/18 18:51:45
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Apparently yes. That's one of the examples described in the e-zine thingy.
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maximumpower
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Re: Sneak Preview of new SONAR Update
2015/10/18 20:01:17
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Anderton
joden Yeah I read them but to me, they still did not illuminate it much
Maybe I should create some Track Templates for the November update that take advantage of the new features.
Y E S ! ! ! I mean, yes please. :-)
Win 10 (64 bit), i7-2600k 3.4GHz , 8 GB RAM, SATA III (500GB SSD - System, 2TB WD Black - Data), Sonar Platinum x64, m-audio Profire 610
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 20:12:20
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maximumpower
Anderton
joden Yeah I read them but to me, they still did not illuminate it much
Maybe I should create some Track Templates for the November update that take advantage of the new features.
Y E S ! ! ! I mean, yes please. :-)
I offered some for the October release, but never heard back from Cakewalk. I'll try again.
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 20:15:55
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bvideo Based on your answer in the other thread, it sounds like the audio has to be populated (bounced) into the aux track, not just echoed through it for these purposes. So no such thing as "virtual" audio...
Remember, you have to make a clip an RFX. You can't make a track, the structure that holds the clip, an RFX. If there's no clip, there's no possibility to create an RFX from it.
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bnwitt
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Re: Sneak Preview of new SONAR Update
2015/10/18 21:18:09
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Is Jamaica Plan update available now?? I'm not seeing it in my CCC yet
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Anderton
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Re: Sneak Preview of new SONAR Update
2015/10/18 21:35:31
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Like the title says...this is a sneak preview. I expect the update to drop before the end of the month.
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