kjs00333
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Re:Making mix hotter
2011/07/07 10:33:40
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John T Heh, well, yeah, it's a juggling act somewhat. Bear in mind that I didn't say "give it more mid range", I said just hack off the bottom end. I see you're already in the habit of cutting more than boosting. This is good. It's not a hard and fast rule, but if you've got good sounds in the first place, then just dealing with the overlaps and removing them can get you most of the way home. Guitars, especially distorted ones, have a really, really wide frequency range, and it's amazing what you can hack away and have them still sound like a guitar. And the same thing I was saying about the bottom end applies equally here. Kick drum / bass note / guitar chord all hitting together with a lot of frequency overlap tends to be weak sounding mush. Same thing with most of the overlap carved out hits like a bad-ass well drilled SWAT team. For an extreme example, check how little low end there is in the guitars on this: http://www.youtube.com/wa...nQ&feature=related (The YouTube quality is lame, so if you can look it up on Pandora or Spotify or something, that would be better.) Not a very modern mix style, kind of dry and "live", and I'm sure not the sound you're after. But my point is that when everything is going, they get a pretty forceful overall sound out of really radically separated and - especially in the case of the guitar - rather thin individual sounds. If you want a big solid chunky mix, it's far easier to add that back in various ways once you've got clarity, than to start with every instrument super chunky and fighting for space. I actually tried what you said last night and it made a difference for sure. I hacked off a lot of super low end from the bass guitar and left most of it around the 200 - 700hz range(HP filter starting at 200hz). I mixed in the distorted guitars which are starting about 500hz with HP filter and ending around the 8 - 9k mark. It did seem to make a difference blending together, although separately the instruments by themselves sounded weak. I like a thick guitar sound, but the bass filled up that gap nicely. Kick drums are shining through better now that the low end has been cleared up more then it was. Not as much click as I would like to the double bass rolls, but still a nice improvement. It seems like the click gets in the way of the guitars which are sitting around those frequencies.. which is why I wanted to know how sensitive instruments are when they get around the same range. I understand when you say things are a balancing act, but how to balance is where I get lost at times. What method would you use if you had a distorted guitar range from 500hz - 8khz, and vocals taking up the same range without squashing? Is it as simple as a boost in one specific frequency to outshine the other? So if my distorted guitars hit a heavy peak at the 2 - 3k (about 3db over starting point) mark using a meter, and vocals hit heavy around there as well, is it best to push the vocals to..lets say 4k with a peak of 3db as well since the guitars don't hit a heavy peak there?
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Bristol_Jonesey
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Re:Making mix hotter
2011/07/07 10:41:14
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Congratulations - you've just taken your first tentative steps into a bigger, wider world. Regarding your question, I'd be inclined to duck the guitars whenever they clash with the vocals. The vocals are the most important thing right? Or you could automate a moving cut in the EQ to compensate for those moments of sonic clash. Or you could use simple volume automation on each of the competing tracks. Or you could try combinations of any of the above. Just be careful with EQ boosts. Much better is to place a CUT at the required frequencies in the opposing track.
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Skyline_UK
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Re:Making mix hotter
2011/07/07 10:52:53
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kjs00333 Skyline_UK If each track is not overloaded but your mix is, then try pulling all the tracks down proportionately so your bounced mix is not overloaded, and instead has bags of headroom. It was a breakthrough for me when I realised that my pre-mastering mix needed plenty of headroom (c. -6db I aim for) before it's presented to TRacks3 (in my case) which will then have a proper opportunity to do its thing.
All my tracks do not go above -6db. I try to keep all my tracks out of the red for head room if needed. Only problem with this is the instruments have no balls..and totally weak sounding if the EQ isn't boosted up, which is what I don't want to do. Only track that is well below -6db is the bass guitar because the lows tend to just get sloppy if it's too loud. The mix levels look right on the meters..definitely not in the red. You misread me. I pull my track levels down until my final mix bounced track is -6db or even less; so individual tracks must all be even lower than -6db. This is what CJ is also saying - the combination of X tracks at -6db will always be more than that. I know what you mean about being afraid that a guitar track won't sound ballsy, but things aren't finished until after you've been through Ozone and mastered the track - push your monitors volume in the meantime if you want. It seems from what you're saying that you expect your final mixed-down track to be loud and ballsy, after which you want to apply Ozone to make it even more so. It doesn't work like that, and I think this is why you're finding no where else to go when you apply Ozone. Try it. Pull your individual tracks down until you can achieve a bounced mix track at say, no more than -6db. Use Ozone on that mix track and see how much more working area Ozone has to beef up things.
post edited by Skyline_UK - 2011/07/07 10:57:19
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kjs00333
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Re:Making mix hotter
2011/07/07 11:23:51
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Thanks for clearing that up Skyline. Right now, with Ozone activated, I am heavy in the red on the master bus, but not clipping. Things are sounding better now that I have pulled down the volume on the individual tracks.. and when using the loudness maximizer, things don't pulse as much as they did. I guess my main problem was the approach going in. I have been in many professional studios that say they use multiple pre amps to get a nice hot boosted signal going in. Which is why when I was recording, I wanted my levels to be as hot as possible without clipping. I haven't been involved in the mixing process when I was in my band days, but now that I am, I wish I would have paid attention to what my engineer at the time was doing. :)
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Klaus
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Re:Making mix hotter
2011/07/07 11:25:36
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If the pic of Ozone is really your current config, then raise the output level.
post edited by Klaus - 2011/07/07 12:15:47
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John T
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Re:Making mix hotter
2011/07/07 12:13:13
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kjs00333 I actually tried what you said last night and it made a difference for sure. I hacked off a lot of super low end from the bass guitar and left most of it around the 200 - 700hz range(HP filter starting at 200hz). I mixed in the distorted guitars which are starting about 500hz with HP filter and ending around the 8 - 9k mark. It did seem to make a difference blending together, although separately the instruments by themselves sounded weak. Yeah, there's definitely a trade off. But I think you'll agree that by just going at it with an axe, it's shown you something you might not have spotted otherwise. The more you do it, the more you'll learn how not cut too much. Always remember: what things sound like on their own doesn't matter, unless you have a part of your track where they are on their own. In which case, don't be afraid to use automation on EQ to change the sound to suit the section of the song. Though that's getting into deeper waters, and I always like to have a mix that more or less stands up all the way through before getting into that kind of thing. I like a thick guitar sound, but the bass filled up that gap nicely. Kick drums are shining through better now that the low end has been cleared up more then it was. Not as much click as I would like to the double bass rolls, but still a nice improvement. It seems like the click gets in the way of the guitars which are sitting around those frequencies.. which is why I wanted to know how sensitive instruments are when they get around the same range. Well, this is where we can get a bit more precise. If you put an EQ on your bass drum, make a big boost and sweep it up and down, I'll bet you'll find the click you're after is in a fairly narrow frequency range. Now, you could boost that, but on that other hand, you could leave it flat, and instead dip that range a bit on your guitar. So this part of EQing isn't the crude slicing off with hi and lo pass filters we've already done. This is more like making little notches for things to fit in. You can boost too, but I always prefer to see how far I can get with cutting first. I understand when you say things are a balancing act, but how to balance is where I get lost at times. What method would you use if you had a distorted guitar range from 500hz - 8khz, and vocals taking up the same range without squashing? Is it as simple as a boost in one specific frequency to outshine the other?
Several things here: First, how are you figuring out the range things are covering? If you're some kind of analysis tool, you can look at where the most energy is in a sound. The bundled Analyst plug in is good enough for this purpose. Even if the overall range is the same, I'll bet you'll find that they have their core energy in slightly different places, as you've already touched on: So if my distorted guitars hit a heavy peak at the 2 - 3k (about 3db over starting point) mark using a meter, and vocals hit heavy around there as well, is it best to push the vocals to..lets say 4k with a peak of 3db as well since the guitars don't hit a heavy peak there? Since you (presumably) want the vocal to sit on top, find out where it has the most energy, and try dipping some of that out of the guitars. It's surprising how effective quite small cuts can be. Secondly - these are massive ranges. Some of this content is probably not necessary. Once you find the centres of energy for the different tracks, you might decide that the extreme low or high away from that energy is not really doing much that matters, and you can just ditch it. Thirdly - EQ is one of the most effective methods of creating separation, but it's not the only one. How is all this panned? Vocals centre, guitars off centre can be good, from slight pans to really wide extremes. Also, subtle delay on vocals can elevate them above the rest of the track quite nicely. Fourthly - some stuff is just not possible. Not every individual sound can be chunky. If you've got a favourite commercial song that seems that way, listen more closely and see if you can spot the compromises they've made.
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Bristol_Jonesey
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Re:Making mix hotter
2011/07/07 12:20:10
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I guess my main problem was the approach going in. I have been in many professional studios that say they use multiple pre amps to get a nice hot boosted signal going in. Which is why when I was recording, I wanted my levels to be as hot as possible without clipping Yeah, this is where there's been a LOT of muddy thinking in recent years, and misleading advice handed out, even in otherwise reputable magazines & articles. The bottom line is, assuming you're recording in 24 bit (and I hope you are!) there is absolutely NO REASON to be recording "as hot as possible" because all you're doing is eating into the headroom provided by digital systems. Get each of your tracks reading somewhere between -12db & -9db while recording and you'll find it so much easier to create dynamic, loud, punchy mixes with clear separation between instruments. And that's even before you start to think about mastering. Remember - a well mixed track will require little or no mastering. Read this thread form Gearslutz to obtain a deeper understanding of the issues. Be warned - the whole thing is about 130 pages long!
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Skyline_UK
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Re:Making mix hotter
2011/07/07 12:27:39
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kjs00333 Thanks for clearing that up Skyline. Right now, with Ozone activated, I am heavy in the red on the master bus, but not clipping. Things are sounding better now that I have pulled down the volume on the individual tracks.. and when using the loudness maximizer, things don't pulse as much as they did. I guess my main problem was the approach going in. I have been in many professional studios that say they use multiple pre amps to get a nice hot boosted signal going in. Which is why when I was recording, I wanted my levels to be as hot as possible without clipping. I haven't been involved in the mixing process when I was in my band days, but now that I am, I wish I would have paid attention to what my engineer at the time was doing. :) Glad you're getting there. I used to have the same problem, and these things can seem counter-intuitive at different stages of the overall process, but it's the end product of the various processes that counts. I'm a guitarist too and well used to blasting away to capture the sonic sweet spots as it were; nothing wrong with that. But I bet that engineer who used multiple pre-amps still kept plenty of headroom on the tracks concerned, because he knew there were other things to consider further down the line. A guitar track can still be ballsy in context. The maxed out, but not clipped, wave form of a ballsy guitar track is just a track recorded with smaller waves forms but with the volume turned up. No other difference, except the former will give you grief when mixing and mastering.
post edited by Skyline_UK - 2011/07/07 12:31:29
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kjs00333
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Re:Making mix hotter
2011/07/07 15:45:40
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John T Several things here: First, how are you figuring out the range things are covering? If you're some kind of analysis tool, you can look at where the most energy is in a sound. The bundled Analyst plug in is good enough for this purpose. Even if the overall range is the same, I'll bet you'll find that they have their core energy in slightly different places, as you've already touched on: Yes, I am using an analyst tool but not the bundled one. I am using the one by TrackS. Seems to be doing what I want it to, except there are many different settings that can be viewed with the tool. Is there a specific view that the analyst should be in so I can see more accurate results? Or is this default view the one to use. The TrackS default view shows peak levels and where energy hits harder on the frequency scale. Which is why on major peaks, I try to cut a bit to make more room. This what was bringing me to my question I was asking before if frequency collision is based on same frequency gain, versus just same frequencies. Secondly - these are massive ranges. Some of this content is probably not necessary. Once you find the centres of energy for the different tracks, you might decide that the extreme low or high away from that energy is not really doing much that matters, and you can just ditch it.
I have actually cleaned up a lot of unnecessary highs and lows which have helped drastically. From the analyst meter read out, I used a HPF and LPF for anything that was not showing a significant amount of energy on the scale. Thirdly - EQ is one of the most effective methods of creating separation, but it's not the only one. How is all this panned? Vocals centre, guitars off centre can be good, from slight pans to really wide extremes. Also, subtle delay on vocals can elevate them above the rest of the track quite nicely.
I have noticed that as well.. delay, reverb and chorus change the EQing a bit. I want a nice thick vocal without sounding like a robot...which seems to be the results I am having. Everyone seems to have an opinion on making vocals fit right, but I just haven't had luck making things thick without the vocals sounding "effect saturated".. if you know what I mean? I've noticed things tend to get squashed when doubling vocals and sliding one track a tiny bit forward for a more natural sounding chorus. Is there a plugin you recommend for a thick vocal sound? I have used a few bundled plugins as well as Izotope Nectar, but still not having desired results. My mic is pretty good as well..It's not a blue bottle, but still a nice Shure condenser mic, so I'm not dealing with a garbage in - garbage out situation.
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John T
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Re:Making mix hotter
2011/07/07 18:35:34
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In what way do you mean "squashed"? Did you post any clips yet? This would be a lot easier to talk about with some audio samples, but of course we can talk about it anyway. Condenser mics are not necessarily ideal for vocals, that could be an issue. Also, what kind of space are you recording in? Are you getting good dry recordings, or do you have a lot of "room" sound in there? You can have good quality recordings in terms of the mic and preamps and whatnot and still have issues. Not garbage in, exactly, but non-optimal in.
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kjs00333
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Re:Making mix hotter
2011/07/07 18:43:45
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When I say squashed, I was referring to vocals competing with each other for loudness..like harmonies and such, and overlapping vocals. I don't have a lot of room noise, and my vocals come through pretty dry and dead sounding. I record with no effects on at all. just nothing but a dry track. I also have a SM57, think that is the better route to go? Other studios I have recorded in have used neumann condenser mics which gave a really big thick sound. I haven't tried anything else but a condenser for vox, but I can give the 57 a try if that's a better route to go. I am going to upload a clip so you can hear as soon as I can. Not home tonight unfortunately.
post edited by kjs00333 - 2011/07/07 18:46:02
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John T
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Re:Making mix hotter
2011/07/07 18:53:46
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Yeah, I think it will be easier to discuss with a clip. RE: microphones, it's hard to say, a lot depends on the characteristics of the voice. SM57 is not commonly used for vocals, but it's not unheard of. Experiment and see how it sounds.
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kjs00333
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Re:Making mix hotter
2011/07/09 11:11:51
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Here is the link to the song I've been messing with. It's my own personal site. http://www.ebbingflow.com/music.html Song is called "Push". This is after the tips you gave me. Let me know what you recommend for cleaning it up a bit. Thanks again!
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bitflipper
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Re:Making mix hotter
2011/07/09 22:43:02
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Sounds great to me, kjs. I'd personally back off the hats a bit, but that's just a personal preference. As far as dynamic range and compression ratio: I don't think you need to push it any hotter. It seems genre-appropriate to me. I measure -7.4db average RMS, which is right in the pocket for this type of music. Regarding bass levels: It could actually stand a smidgin more on the low end. Not too much, just a couple db. (Beware that if you boost the bottom you may need to raise your limiter threshold accordingly. Classic metal doesn't pump; leave that to the kids and their quantized dance music.)
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kjs00333
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Re:Making mix hotter
2011/07/10 11:09:11
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bitflipper Sounds great to me, kjs. I'd personally back off the hats a bit, but that's just a personal preference. As far as dynamic range and compression ratio: I don't think you need to push it any hotter. It seems genre-appropriate to me. I measure -7.4db average RMS, which is right in the pocket for this type of music. Regarding bass levels: It could actually stand a smidgin more on the low end. Not too much, just a couple db. (Beware that if you boost the bottom you may need to raise your limiter threshold accordingly. Classic metal doesn't pump; leave that to the kids and their quantized dance music.) Thank you bit. Most people are saying what you are, so I guess I am just being overly critical. Even though I played all the instruments.. we guitar players love our guitars to engulf the whole mix lol.. so I'm listening to them on several different stereos, and it seems like they may be a little too powerful for the mix, but when I back them off a bit, the song loses a lot of power. It sounds like the low mids are getting in the way a bit, but I'm not sure if that's me just being critical again.. Do you hear the same thing? When you are measuring RMS levels, what tool are you using for that? I haven't come across a tool that measures RMS that I have seen, but I could be overlooking several areas of various mixing / mastering tools that I have.
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John T
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Re:Making mix hotter
2011/07/10 11:46:49
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This is really pretty damn good. If you're after some suggestions, bear in mind that there's a lot of subjectivity to this, and it depends what result you're after, but.... First thing, the vocal is great. There's no good reason - to my ears - not to make it a stand out feature, perhaps THE stand out feature. And I think the guitars are currently dominating to a crazy degree. It's clear that you're a guitar player :) To my ears, the guitars are a little too loud throughout in relation to everything else. There's a very simple place to start, which would be to take the guitars down 1 dB and take the vocal up 1dB, see how that grabs you. EQ wise, there's a bit of high end fizz in the guitars somewhere that's not adding anything useful. You could definitely do some notching out of that in the high mids without killing the tone. And that would open up some more space for the vocal. Sweep around, find the fizz, and then make narrow but fairly deep cuts. I think it could also stand a bit of automation on the guitars, to both help the vocal clarity and add some dynamic interest. Why not try backing off the guitar levels a bit during the verses. Not so much that the average listener would even notice, but it will add some emphasis to the changes. Take for example the "Everything you should do" bit after the first chorus; that would be much more effective if it dropped back slightly, gave a bit of a breather after the chorus and post-chorus riff. The problem with everything sounding big all the way through is that you get no relative scale, if you see what I mean. I think you are to some degree being over-critical; from your posts, I was, to be honest, expecting a really muddy mess. But this is really impressive. Have you been sanity checking by occasionally listening really loud and really quiet? Play this at really low volume and all you can really hear is the guitar, which is a big clue that it's dominating too much.
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Skyline_UK
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Re:Making mix hotter
2011/07/10 11:57:47
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As a guitarist I'd have to say it sounds like a guitarist's mix! I think if it were a band listening back in the control room, as it were, the bass player, and the drummer to a lesser degree, would be saying "Oi! I can't 'ear me f*g self! Push it up!". I felt myself craving a fat, ominous bottom end but it wasn't there. Apart from that everything else sounds fine. (NB: I've listened on Adam A5Xs, Alesis Monitor 1s and Sennheiser HD650 headphones.)
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John T
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Re:Making mix hotter
2011/07/10 12:09:11
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Bear in mind though that the band would be asking for the wrong thing. Nothing in this mix wants to come up, apart from maybe the vocal.
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Skyline_UK
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Re:Making mix hotter
2011/07/10 12:44:24
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This is what I meant by 'ominous bottom end': http://johnsongs.co.uk/Push2.mp3 I notice when I applied some bottom that all of a sudden I could hear the neat double kick drum work, which I hadn't picked up on before. I also put the track through FabFilter ProL limiter. Apologies for doing a little remix - I don't mean to offend. John
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bitflipper
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Re:Making mix hotter
2011/07/10 14:30:26
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+1 to John T's suggestion for making 1db relative adjustments. Just don't decide right away whether or not that small change made things better. After you've been listening to the mix for a long time, you lose perspective. Once you've reached that point, further twiddling and tweaking is a waste of time. Export the song to a 320kb/s MP3 and drop it into your portable MP3 player. Mow the lawn or see a movie or anything else to get the song out of your head for a day, then take a walk with your MP3 player and listen. Listening away from the computer and not being able to actually change anything is important for regaining objectivity. I don't know how many times I've done this and been totally surprised by my deferred evaluation of the song. I might hear that something's way too loud and wonder what the hell I'd been thinking the day before, or listen all the way through and not even notice a flaw that had previously been driving me nuts.
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John T
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Re:Making mix hotter
2011/07/10 18:59:30
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+ a million to all that. I try to stagger what I'm working on, so maybe I'll track something, then mix something else the next day, track something else, and only come back to do the mix of the first thing a few days later. Deadlines permitting, I always go for long "rest" periods between working on the same thing. Mixing is somewhat paradoxically not something that benefits from putting a lot of hours in. I aim to get a mix 90% done in around half a working day. If it sucks, you can always do it again another day.
http://johntatlockaudio.com/Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
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StarTekh
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Re:Making mix hotter
2011/07/10 23:35:27
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kjs00333: tools ..track loading.. http://www.summitaudio.com/tla50.html Aphex Model 320D Compellor old but still good... and the trusty Urei LA4's this process can not happen after the fact !!!
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alexniedt
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Re:Making mix hotter
2011/07/11 00:36:33
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Addressing the original poster and original post: Commercial loudness is a puzzle. And no quick setting, plug-in, or technique anyone suggests on this forum will complete it for you (regardless of so many wishes to the contrary). Only through extensive mixing experience will you gradually learn to correctly assemble the pieces (and there are many). There is no magical way of getting your mix as loud as a commercial CD, aside from mixing as well as the professionals. There is no immediate payoff in this realm, not by a long shot. This is why mastering and commercial loudness are so often categorized under "black art." You don't understand it until you achieve it, and then you realize there is no secret or black artistry. There's only a great mix. Practice, practice, and more practice... :)
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kjs00333
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Re:Making mix hotter
2011/07/11 17:05:05
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John T This is really pretty damn good. If you're after some suggestions, bear in mind that there's a lot of subjectivity to this, and it depends what result you're after, but.... First thing, the vocal is great. There's no good reason - to my ears - not to make it a stand out feature, perhaps THE stand out feature. And I think the guitars are currently dominating to a crazy degree. It's clear that you're a guitar player :) To my ears, the guitars are a little too loud throughout in relation to everything else. There's a very simple place to start, which would be to take the guitars down 1 dB and take the vocal up 1dB, see how that grabs you. EQ wise, there's a bit of high end fizz in the guitars somewhere that's not adding anything useful. You could definitely do some notching out of that in the high mids without killing the tone. And that would open up some more space for the vocal. Sweep around, find the fizz, and then make narrow but fairly deep cuts. I think it could also stand a bit of automation on the guitars, to both help the vocal clarity and add some dynamic interest. Why not try backing off the guitar levels a bit during the verses. Not so much that the average listener would even notice, but it will add some emphasis to the changes. Take for example the "Everything you should do" bit after the first chorus; that would be much more effective if it dropped back slightly, gave a bit of a breather after the chorus and post-chorus riff. The problem with everything sounding big all the way through is that you get no relative scale, if you see what I mean. I think you are to some degree being over-critical; from your posts, I was, to be honest, expecting a really muddy mess. But this is really impressive. Have you been sanity checking by occasionally listening really loud and really quiet? Play this at really low volume and all you can really hear is the guitar, which is a big clue that it's dominating too much. I absolutely agree with you that the guitars are dominating(what can I say..I grew up listening to Pantera lol) , and I might be being a bit over critical of myself. Since I'm a one man band. I am also singing, and scared of my vocals a bit, so I tend to hide them..bad practice I know lol. The guitars have a HP filter on them starting at 12k. I actually chopped a lot off when you mentioned it before. I have been listening in a few different stereos and it seems when the first part kicks in, it sounds a little muddy to me, but about 5 seconds or so after that, then things start to sound good I think. I will try some of you suggestions with the guitar and vocal levels.
post edited by kjs00333 - 2011/07/11 17:17:58
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kjs00333
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Re:Making mix hotter
2011/07/11 17:13:05
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Skyline_UK This is what I meant by 'ominous bottom end': http://johnsongs.co.uk/Push2.mp3 I notice when I applied some bottom that all of a sudden I could hear the neat double kick drum work, which I hadn't picked up on before. I also put the track through FabFilter ProL limiter. Apologies for doing a little remix - I don't mean to offend. John I really like it ! Not offended at all. Actually you made my over part guitars in the chorus shine through even more. At least that's how my ears perceive it :). Did you use a high pass filter at a specfic frequency to add bottom, or just pull up the fader? I definitely hear a difference.
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John T
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Re:Making mix hotter
2011/07/11 20:26:12
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kjs00333 (what can I say..I grew up listening to Pantera lol) I am also singing, and scared of my vocals a bit
Well, there you go. I already said the vocal was great when I thought it wasn't you. If I'd have thought it sucked, I'd have been happy to say. But it sounds great. Crank that s**t up. The guitars have a HP filter on them starting at 12k. 12k is pretty high. I doubt there's anything much that matters going on above that range; you may well be able to go a bit lower. But I wasn't really talking about that. I was talking about going more detailed than just HPF. You can definitely find some narrow notches below that. I think in terms of the broad strokes, you've already got a pretty great sound here. Bit of work on the fine detail, and this will sound mind-blowing.
http://johntatlockaudio.com/Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
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kjs00333
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Re:Making mix hotter
2011/07/11 22:46:10
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I tried a few things and took away some tinny highs out of the guitars.. not a huge difference, but enough to hear it. It sounded good, however when I turned the guitars down 1db and raised the vocals 1db.. it seemed like the guitars weren't even there. The bass guitar swallowed them up. I turned down the bass 1db, and then there was no power to the mix. These are the type of situations that make mixing extremely frustrating lol.
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Skyline_UK
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Re:Making mix hotter
2011/07/12 02:51:58
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kjs00333 Skyline_UK This is what I meant by 'ominous bottom end': http://johnsongs.co.uk/Push2.mp3 I notice when I applied some bottom that all of a sudden I could hear the neat double kick drum work, which I hadn't picked up on before. I also put the track through FabFilter ProL limiter. Apologies for doing a little remix - I don't mean to offend. John
I really like it ! Not offended at all. Actually you made my over part guitars in the chorus shine through even more. At least that's how my ears perceive it :). Did you use a high pass filter at a specfic frequency to add bottom, or just pull up the fader? I definitely hear a difference. Yes a bit of high pass, some bottom boost, and some air at the top, using Sonitus:
post edited by Skyline_UK - 2011/07/12 02:53:51
My stuff Intel Sandy Bridge i7 2600 @ 3.4GHz, 4 cores, 8 threads, 16GB RAM.OS & Programs drive: 240GB SSD Data drives: 1 x 1TB drive RAID mirrored, plus extra 1TB data drive Windows 10 Home 64 bit Cakewalk by BandLab 64 bit, Studio One 3, Band In A Box 2016, Ozone 8+ too many other pluginsBandLab page
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John T
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Re:Making mix hotter
2011/07/12 05:46:56
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kjs00333 however when I turned the guitars down 1db and raised the vocals 1db.. it seemed like the guitars weren't even there. I think you should maybe take a few day's break from this track, like we were talking about before. There is no way that a 1dB reduction in the level of these guitars wouldn't still leave you with unbelievably loud guitars. You've got it to a really good point; take a break, come to it with fresh ears. Here's a tip. Next time you sit down to it, don't listen to the mix as it stands. Before you even play it back, take the guitar fader down to zero. The start playback. Let it run for a while with just bass and drums and vocals. Gradually push up the guitar until it sits nicely. I'd be willing to bet the level you settle on will be way lower than you have it right now.
http://johntatlockaudio.com/Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
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kjs00333
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Re:Making mix hotter
2011/07/13 09:43:26
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John T kjs00333 however when I turned the guitars down 1db and raised the vocals 1db.. it seemed like the guitars weren't even there. I think you should maybe take a few day's break from this track, like we were talking about before. There is no way that a 1dB reduction in the level of these guitars wouldn't still leave you with unbelievably loud guitars. You've got it to a really good point; take a break, come to it with fresh ears. Here's a tip. Next time you sit down to it, don't listen to the mix as it stands. Before you even play it back, take the guitar fader down to zero. The start playback. Let it run for a while with just bass and drums and vocals. Gradually push up the guitar until it sits nicely. I'd be willing to bet the level you settle on will be way lower than you have it right now.
I understand what you're saying about taking a break and hitting it with fresh ears, but last night the planets were aligned or something because it sounds MUCH better now. I lowered the guitars, made a slight EQ change and things are sounding really good IMO. Vocals pop out nicely now. I uploaded it to the same place as before if you want to hear the new mix. Bass drums sound much better too since adding the bottom end that skyline suggested, and giving the kick drums a slight boost at 10k..not too much though. http://www.ebbingflow.com
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