kjs00333
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Making mix hotter
Hey all, I am using Sonar 8.0pe and having some difficulty getting my loudness of my mix "radio ready". I am using Izotope Ozone 4 and it seems no matter what I do, I cannot get my mix loud enough like other professional recordings. My master level is at -6db (sometimes goes a little further into the red) but no clipping. I have used the loudness maximizer with the utility but if I turn the threshold past -3db I get a nasty pulsing sound. I have tried all sorts of different configs such as lowering the margin and lowering the threshold but still the pulsing sound appears. Here is a pic of my current config. Is there anything I can do better here, or another mastering trick I can do? I have tried using other utilities like the waves maximizer and other tools on top of ozone for an extra boost, but it still pulses.. I know that's not the preferred method to stack volume maximizers, but I don't know what else to do. All other professional recordings seem to BLAST louder then mine. My audio interface is an M-audio profire 2626. Thanks in advance!
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bapu
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Re:Making mix hotter
2011/07/04 13:46:53
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Are you sure you're not over compressing your individual tracks? Just a thought. (probably the wrong one, though)
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Kalle Rantaaho
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Re:Making mix hotter
2011/07/04 15:10:22
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My guess is there is something too hot on the top of the mix (kick?) and the maximizer has to work too hard on it and the result gets undesirable. Work a little more on balancing the mix, that's my best guess. And anyways, stacking volume maximizers is the 100% wrong way. Add subtle (s-u-b-t-l-e!!) compression on some tracks on the way, maybe compose some volume envelopes etc., so that Ozone only does the polishing, not all the squeezing in one go.
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kjs00333
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Re:Making mix hotter
2011/07/04 18:42:28
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Kalle Rantaaho My guess is there is something too hot on the top of the mix (kick?) and the maximizer has to work too hard on it and the result gets undesirable. Work a little more on balancing the mix, that's my best guess. And anyways, stacking volume maximizers is the 100% wrong way. Add subtle (s-u-b-t-l-e!!) compression on some tracks on the way, maybe compose some volume envelopes etc., so that Ozone only does the polishing, not all the squeezing in one go. How do you recommend balancing the mix if nothing is clipping?
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A1MixMan
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Re:Making mix hotter
2011/07/04 19:33:17
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Proper gain staging through the entire recording, mixing, and mastering stages is essential to "radio ready" song production, no matter the genre.
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bapu
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Re:Making mix hotter
2011/07/04 21:03:05
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Care to share a clip before and after Ozone? It might help someone to hear the problem.
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stonehedge
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Re:Making mix hotter
2011/07/04 21:32:17
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Turn the mix down in your speakers till you can barely hear it. What does it sound like? If something is sticking out like a sore thumb, that may be too loud, and causing trouble. Try a mix balanced at the level, and then go to the ozone stuff.
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ChrisBG
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Re:Making mix hotter
2011/07/04 21:58:33
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Whenever you go for a very loud radio-ready let's-compress-the-f-out-of-this-bad-boy mix, you have to make tradeoffs. Trade offs in dynamic range, EQ, etc etc. However the trick is to mask it as much as possible to give the best sound for your project but still get a blasting sound. What you need to remember is that cutting is more important than adding. Every time you make something louder or boost an EQ or something like that you're going to lose a lot of information somewhere else in the mix. So if your goal in your head is 'I need to make this loud, loud loud!', you will probably be making bad decisions all the way through your mixing. The others have good advice, in that you want to spend a lot of time getting used to your mix without the mastering or maximizing as a crutch. What is sticking out? What is taking up too much frequency range, what is holding back your instruments and parts from sitting right in the mix? When you compress individual tracks for a hard mix you have to be very careful about your gain compensation. Also what sort of level are your individual tracks sitting at? Sounds to me like it's all too loud, too blasted before it hits OZone, so OZone does a tiny bit of work and it gets too crushed. Personally I hit my threshold a lot harder than yours in oZone, but keep in mind that is only because I set my mixes up to be able to do this - in order words when I go -3, it's hardly doing anything, this way I have more room to play with. Of course there is a fine line, you don't want to have too little gain etc coming in, but you also want room to play with. You have to be very, very specific with each and every instrument on your track. If you have limiters and things like that on individual channels, be very clear about why you have it there. Why is x boosted so much, why do you have x low frequency on the guitars coming through blocking the path of the kick drum? etc etc. With compressors - at a low volume sometimes you can't hear the problems until its time to up the volume - are you checking all your attacks and thresholds to make sure each track is doing what it is supposed to do etc? The key to a very well produced hot mix is being very specific and careful with everything you do. If you have a well recorded mix with good headroom and nothing spiking, you can get a very loud mix. It all comes down to what is happening outside of the master bus. What a lot of people tend to do is put limiters on things for no apparent reason, boost the hell out of maybe the guitars or the kick drum, maybe bass - then when it comes time to master there's no space left to make it loud. You have to keep it pretty flat if you want it to be really loud. There are tricks you can do to give the illusion of dynamic range but essentially, you are trading this off for a super loud mix. Also I forgot to mention: The real key to using oZone is in the multi-band compressor. This is how you get your levels and your overall EQ sorted, less so than in the main screen, because this way you are able to be more specific about each frequency and its level.
post edited by ChrisBG - 2011/07/04 22:07:54
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StarTekh
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Re:Making mix hotter
2011/07/04 22:10:45
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Post a 30 sec. wav file and il pass it through my yamaha ns10's il tell ya in whats going on..jon
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kjs00333
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Re:Making mix hotter
2011/07/05 16:07:28
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ChrisBG Whenever you go for a very loud radio-ready let's-compress-the-f-out-of-this-bad-boy mix, you have to make tradeoffs. Trade offs in dynamic range, EQ, etc etc. However the trick is to mask it as much as possible to give the best sound for your project but still get a blasting sound. What you need to remember is that cutting is more important than adding. Every time you make something louder or boost an EQ or something like that you're going to lose a lot of information somewhere else in the mix. So if your goal in your head is 'I need to make this loud, loud loud!', you will probably be making bad decisions all the way through your mixing. The others have good advice, in that you want to spend a lot of time getting used to your mix without the mastering or maximizing as a crutch. What is sticking out? What is taking up too much frequency range, what is holding back your instruments and parts from sitting right in the mix? When you compress individual tracks for a hard mix you have to be very careful about your gain compensation. Also what sort of level are your individual tracks sitting at? Sounds to me like it's all too loud, too blasted before it hits OZone, so OZone does a tiny bit of work and it gets too crushed. Personally I hit my threshold a lot harder than yours in oZone, but keep in mind that is only because I set my mixes up to be able to do this - in order words when I go -3, it's hardly doing anything, this way I have more room to play with. Of course there is a fine line, you don't want to have too little gain etc coming in, but you also want room to play with. You have to be very, very specific with each and every instrument on your track. If you have limiters and things like that on individual channels, be very clear about why you have it there. Why is x boosted so much, why do you have x low frequency on the guitars coming through blocking the path of the kick drum? etc etc. With compressors - at a low volume sometimes you can't hear the problems until its time to up the volume - are you checking all your attacks and thresholds to make sure each track is doing what it is supposed to do etc? The key to a very well produced hot mix is being very specific and careful with everything you do. If you have a well recorded mix with good headroom and nothing spiking, you can get a very loud mix. It all comes down to what is happening outside of the master bus. What a lot of people tend to do is put limiters on things for no apparent reason, boost the hell out of maybe the guitars or the kick drum, maybe bass - then when it comes time to master there's no space left to make it loud. You have to keep it pretty flat if you want it to be really loud. There are tricks you can do to give the illusion of dynamic range but essentially, you are trading this off for a super loud mix. Also I forgot to mention: The real key to using oZone is in the multi-band compressor. This is how you get your levels and your overall EQ sorted, less so than in the main screen, because this way you are able to be more specific about each frequency and its level. Thanks all for the helpful replies. Chris, to answer some of your questions.. My overall track levels are usually at -6db and I try to stay out of the red on all my tracks as much as possible. I put compression on everything except drums(4:1 ratio mainly). I turn it up a bit on my bass guitar because it seems those deep low end notes smash through while the others blend in well. I have tried re-eq'ing my bass and keeping it away from the elec guitar frequencies to help with that. I use HPF and LPF on just about every instrument except drums, because they are MIDI drums and my options in Battery 3 as far as EQ goes, are quite limited. I up the gain and turn down the threshold and it seems to even out the spikes with vocals and such. It seems right now my mix is completely overloaded. The guitars are too powerful (even when turning them down) but when listening to them solo, it sounds good. Same with each individual track..they sound fine solo, but over loaded all together. This is where my confusion sets in.. none of my tracks are spiking, I have HP and LP filters on everything so there's no frequency conflicts, but still having undesired results. Very frustrating going from here as I've been working on this one mix for WAAY too long! I just want to get it done and over with lol.
post edited by kjs00333 - 2011/07/05 16:11:24
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bz2838
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Re:Making mix hotter
2011/07/05 16:10:31
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Maybe you should try Wavelab 7 for your mastering
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haydn12
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Re:Making mix hotter
2011/07/05 16:32:12
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Main thing is to get a good balanced mix first. Making the final product hot is for the mastering stage. If everything just sounds too jumbled and overloaded, then there is probably too much compression on each instrument. I use compression on bass tracks just to smooth over the bottom end. Usually I roll off the low end on guitars so they don't interfere with the bass. Sometimes tracks that sound good by themselves may not work in the mix. Frequencies between instruments may step on each other causing either boosting or cancellations at certain frequencies. Each instrument needs its space in the audio spectrum. Once you have a good balanced mix, then it's time to use your mastering tools. I've been using Slate Digital FG-X for mastering. I use just a small amount of compression on the final mix with no more 2:1 ratio. Then I use the FG Level to get the hot levels with usually a level of about -10db RMS. The nice thing about the FG-X is the Constant Gain Monitoring which allows you to compare what you are adding to the unprocessed signal with both being at the same level. With this comparison I can tell if the compression and level are changing the sound of the mix. I've quit using the multi-band compressors and limiters once I started using the FG-X once I heard how transparent my mixes are now. Jim
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Sidroe
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Re:Making mix hotter
2011/07/05 18:30:37
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Hi, As someone who has worked in radio for several years, the "radio-ready" mix that you refer to is generated at the stations! You need to try to master your recordings to sound good overall without worrying about why it doesn't sound like the radio. The CD's and nowadays mp3s that are sent to the stations are not treated to any special prep other than the normal recording you would hear on your system. The radio stations compress, and maximize it thru racks of equipment at the station site. They take any recording and pump it thru their compressors and maximizers, and sometimes EQ before it goes to the tower. They make sure that the songs are smashed so that they are loud and punchy on a car radio, boom box, whatever. What you are hearing is the result of the already limited mix of the cd being compressed the #$%#@ out of once again before you hear it. Thus, the smooth sound of ststion WXYZ! Just worry about getting your mix right and mastering as close as possible to commercial CD levels. The radio station will take care of the rest. Hope this helps.
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AT
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Re:Making mix hotter
2011/07/05 21:01:51
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Radio compresses the bejeebers out of your signal before transmission. They will do that for you. If you want to match a commerical release send your songs to a professional mastering house. If you want to do it at home be ready to spend $10,000 for a stereo channel on top of your room and monitors. If that is beyone your finances too, be ready for your music to be a dB or 3 below a commercial release - and your music will be more dynamic. Very few will tell teh difference, and that is what the vol. knob is for (or in ITunes they can use their crappy limiter). Make sure your mix sounds as good as possible. Then play w/ killing the dynamics with Ozone etc. If your mix is -12 dB to -6 you'll have no problem pumping it up a few average dB w/o ruining the entire sound. @
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Kalle Rantaaho
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Re:Making mix hotter
2011/07/06 07:42:20
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kjs00333 How do you recommend balancing the mix if nothing is clipping? I haven't heard your mix so I don't know what's possibly wrong with it. Anyway, clipping has got nothing to do with the balance of the mix. I was just guessing the kick is too loud because you mentioned pumping effect in the final compression/limiting in master bus. No matter how unbalanced a mix you have, it's obvious that clipping must not take place in the master bus output.
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kjs00333
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Re:Making mix hotter
2011/07/06 15:00:29
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Again, thanks all for the replies. First off, I may have misspoke using the terms "radio ready". I do know that radio stations squash the hell out of the songs with their compressors. What I was referring to is getting a high quality production mix best I can without high end equipment..like SSL boards and such. I am planning on building a studio out, but that's in the future. I think the main problem here, as you all have said is frequency and compression. Here is where I get confused, and I'm sure most of you can clear this up for me. I have looked at numerous articles trying to figure this out, but haven't really found a direct answer to my question. I always hear engineers say when it comes to frequencies.. "make room in the mix". My confusion sets in at this point as to where the "room" needs to start and end for each instrument. What I mean by this is how exactly are things that use the same frequencies supposed to fit without overriding or squashing each other? For example..this song I am working on is a hard rock / metal song, so my guitars I would like to be very prominent in the mix, as I feel its the driving force in the music, as well as the kick drums. I want them thumpy with a bit of click for clarity when you hear the double bass going. My instruments are set as this.. I have 2 guitars going, panned hard left and right(100%), using the frequency range of 200hz - 9khz. The HP filter starts at the 200 to attenuate the highs, and LP starting at 10khz so it's not so piercing. My bass guitar is using the range of 50hz - 600hz with the LP filter starting at 600hz. Kick drums are using a bit of both in those ranges. 30hz - 70hz for the thump, and boosting about 3k for some click with a Q setting of about 5.0.. maybe a bit more with a narrower boost in the high range for more click / machine gun style doubble bass. I am also slightly scooping the mids for some more thump. Cymbal range is started with the default eq "straight line" settings, with a slight boost from 5khz - 8khz..I dont boost that too high since tinny cymbals are a bit obnoxious. Vox seem to be eveywhere across the board depending on the line I am singing / screaming. Deeper voice parts obviously take up the lows, and higher notes taking up the highs. I do have HP / LP filters on all vocal tracks just to keep it clean. Also, I would like to mention that I cut frequencies rather then boost, but this tends to make the mix sound weak..but it is the method to do from what I understand. So.. with that being said.. If the vocals are all over across the board, the bass using frequencies the bass drums are using and guitars using close to the same frequencies as the cymbals.. how does this all fit to "make room" in the mix? Guitar solos and over part melody tracks are especially a pain in the ass to hear since they seem to get lost in the mix over the rhythm guitars ( which I have turned down) and also gave those tracks a bit of a boost in the 7khz range. Does this configuration look good to you guys, or is something missing that is causing these instruments to squash each other? Thanks in advance!
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Skyline_UK
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Re:Making mix hotter
2011/07/06 15:37:12
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If each track is not overloaded but your mix is, then try pulling all the tracks down proportionately so your bounced mix is not overloaded, and instead has bags of headroom. It was a breakthrough for me when I realised that my pre-mastering mix needed plenty of headroom (c. -6db I aim for) before it's presented to TRacks3 (in my case) which will then have a proper opportunity to do its thing.
post edited by Skyline_UK - 2011/07/06 15:38:41
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bitflipper
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Re:Making mix hotter
2011/07/06 15:45:41
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Here's a proposition. Post a 30-second portion of your song - exported without Ozone in the chain and encoded as a 320kb/s MP3 - somewhere we can download it. I'll bet more than one person here would be willing to take a crack at mastering it and send you the result. Choose the one(s) you like best and then ask for details about how it was done. I suggest this approach because no one can give you specific advice without knowing more about your song. What are the peak and average RMS values going into the master limiter? What is the style and instrumentation? Why is the output slider set to -1.9db in your screenshot?
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kjs00333
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Re:Making mix hotter
2011/07/06 16:40:45
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Skyline_UK If each track is not overloaded but your mix is, then try pulling all the tracks down proportionately so your bounced mix is not overloaded, and instead has bags of headroom. It was a breakthrough for me when I realised that my pre-mastering mix needed plenty of headroom (c. -6db I aim for) before it's presented to TRacks3 (in my case) which will then have a proper opportunity to do its thing. All my tracks do not go above -6db. I try to keep all my tracks out of the red for head room if needed. Only problem with this is the instruments have no balls..and totally weak sounding if the EQ isn't boosted up, which is what I don't want to do. Only track that is well below -6db is the bass guitar because the lows tend to just get sloppy if it's too loud. The mix levels look right on the meters..definitely not in the red.
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kjs00333
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Re:Making mix hotter
2011/07/06 16:56:27
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bitflipper Here's a proposition. Post a 30-second portion of your song - exported without Ozone in the chain and encoded as a 320kb/s MP3 - somewhere we can download it. I'll bet more than one person here would be willing to take a crack at mastering it and send you the result. Choose the one(s) you like best and then ask for details about how it was done. I suggest this approach because no one can give you specific advice without knowing more about your song. What are the peak and average RMS values going into the master limiter? What is the style and instrumentation? Why is the output slider set to -1.9db in your screenshot?
I'll go ahead and clip something out and find a download spot. Is there a way in Sonar to export a portion of the song instead of the whole thing? I do not know what the RMS levels are as I have never really messed with it, and still a bit unclear.. I read your post over at gearslutz about RMS levels, but most of it went over my head lol. I am still a beginner in many ways when it comes to this stuff, although recording is not new to me. The ozone -1.9db is because I was messing with the levels. I usually keep it dead in the middle. When you say style and instrumentation, are you referring to the style of music and what instruments are being used? If so, the style is hard rock / metal and the instruments used are guitars (distorted), bass guitar , drums and vocals. Nothing complicated compared to other types of music I'm sure. But as far as my original question goes.. do the instruments start to cancel each other out if its the same frequency range with the same gain? or if the gain levels are different using the same range do they shine through separately? Not just a difference in volume, but an actual squash of the instruments using those ranges.
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John T
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Re:Making mix hotter
2011/07/06 16:57:16
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kjs00333 So.. with that being said.. If the vocals are all over across the board, the bass using frequencies the bass drums are using and guitars using close to the same frequencies as the cymbals.. how does this all fit to "make room" in the mix? Guitar solos and over part melody tracks are especially a pain in the ass to hear since they seem to get lost in the mix over the rhythm guitars ( which I have turned down) and also gave those tracks a bit of a boost in the 7khz range. Well.... The key to all this is that you're making a mix; it's the mix that has to sound good, not the solo-ed instruments on their own. Take your bass drum and you bass guitar in the same frequency range - EQ them so they're not. Decide which one you want to the lower element, brutally low pass it, and then brutally high pass the other. You're in charge of what frequency range they go in, not them. I'm over-simplifying somewhat, of course, and finding where to make your EQ cuts, and what sort of slopes to have is a big subject on its own. But don't be shy about it. Subtractive EQ to put everything in its own slot is the bedrock of a good mix. Also, it has the paradoxical effect of making instruments sound fuller. Nice fat bass drum and nice fat bass guitar overlapping each other equals mudslide. Bass drum with no top and bass guitar with surprisingly little low end often equals - when combined - mighty rock-solid bottom end of the track. Another thing I picked up from one of your earlier posts is that you say you've been working on this mix for a long time. Is this across multiple sessions? If so, different strokes for different folks and all that, but you won't find many good mixers who work like this. Generally, you'd do a mix in one session. Maybe some tweaks on a second session. If it sucks, start over again another day. It's always much quicker than pussyfooting around the edges of a mix you've already decided you don't like. Consider saving a new copy of the project, zeroing everything, including EQs and compressors and pans, and starting again. See how good you can get it in four hours. Then take a day off, and zero everything and try it again. Forget that it's your own track, and try to get yourself in mixer mode. Treat as something that's come in to you, and you've got to get a viable mix out the door in one session. You can't learn how to mix well by doing small tweaks across multiple sessions. Or at least, not as fast as you will by doing three mixes from flat in three days. Look at it this way, if it feels like a big step to zero everything - if there were any truly solid gold mix choices in there, it would be sounding fantastic by now. You're probably not losing anything. And you can save the project as it is and go back to it later if you want.
post edited by John T - 2011/07/06 16:58:49
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CJaysMusic
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Re:Making mix hotter
2011/07/06 18:13:02
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All my tracks do not go above -6db. I try to keep all my tracks out of the red for head room if needed.
-6db doesnt mean anything. If you have 10 tracks at -6dB, your mater bus will be over saturated, because the sum of all those 10 tracks at -6db will be way over 0dB!! DB is all relative and there is no correct setting for this. Proper gain staging is imperative and Eq'ing all tracks is a good idea to get rid of all unwanted junk frequencies that add up and keep you from getting a loud song
post edited by CJaysMusic - 2011/07/06 18:14:55
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kjs00333
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Re:Making mix hotter
2011/07/06 18:34:29
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John T kjs00333 So.. with that being said.. If the vocals are all over across the board, the bass using frequencies the bass drums are using and guitars using close to the same frequencies as the cymbals.. how does this all fit to "make room" in the mix? Guitar solos and over part melody tracks are especially a pain in the ass to hear since they seem to get lost in the mix over the rhythm guitars ( which I have turned down) and also gave those tracks a bit of a boost in the 7khz range. Well.... The key to all this is that you're making a mix; it's the mix that has to sound good, not the solo-ed instruments on their own. Take your bass drum and you bass guitar in the same frequency range - EQ them so they're not. Decide which one you want to the lower element, brutally low pass it, and then brutally high pass the other. You're in charge of what frequency range they go in, not them. I'm over-simplifying somewhat, of course, and finding where to make your EQ cuts, and what sort of slopes to have is a big subject on its own. But don't be shy about it. Subtractive EQ to put everything in its own slot is the bedrock of a good mix. Also, it has the paradoxical effect of making instruments sound fuller. Nice fat bass drum and nice fat bass guitar overlapping each other equals mudslide. Bass drum with no top and bass guitar with surprisingly little low end often equals - when combined - mighty rock-solid bottom end of the track. Another thing I picked up from one of your earlier posts is that you say you've been working on this mix for a long time. Is this across multiple sessions? If so, different strokes for different folks and all that, but you won't find many good mixers who work like this. Generally, you'd do a mix in one session. Maybe some tweaks on a second session. If it sucks, start over again another day. It's always much quicker than pussyfooting around the edges of a mix you've already decided you don't like. Consider saving a new copy of the project, zeroing everything, including EQs and compressors and pans, and starting again. See how good you can get it in four hours. Then take a day off, and zero everything and try it again. Forget that it's your own track, and try to get yourself in mixer mode. Treat as something that's come in to you, and you've got to get a viable mix out the door in one session. You can't learn how to mix well by doing small tweaks across multiple sessions. Or at least, not as fast as you will by doing three mixes from flat in three days. Look at it this way, if it feels like a big step to zero everything - if there were any truly solid gold mix choices in there, it would be sounding fantastic by now. You're probably not losing anything. And you can save the project as it is and go back to it later if you want. Thank you John, I will try that. Yes, I do this in multi sessions. I'll mix something, come back a few hours later to give me rest and hear it with a fresh pair of ears so to speak.. If taking out low end from the bass guitar, and giving it more mid range, won't that equal a mud slide with the guitars fighting for the mid range spot, as well as vocals which seem to shine through better in that range?
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kjs00333
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Re:Making mix hotter
2011/07/06 18:44:38
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CJaysMusic All my tracks do not go above -6db. I try to keep all my tracks out of the red for head room if needed. -6db doesnt mean anything. If you have 10 tracks at -6dB, your mater bus will be over saturated, because the sum of all those 10 tracks at -6db will be way over 0dB!! DB is all relative and there is no correct setting for this. Proper gain staging is imperative and Eq'ing all tracks is a good idea to get rid of all unwanted junk frequencies that add up and keep you from getting a loud song Sorry CJ, I'm not understanding this.. if all my tracks are at -6db, then all these add up to the point of over saturation? If that's the case then what does each track need to be set at to avoid over saturation? What should the gain settings be?
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John T
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Re:Making mix hotter
2011/07/06 18:53:57
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Heh, well, yeah, it's a juggling act somewhat. Bear in mind that I didn't say "give it more mid range", I said just hack off the bottom end. I see you're already in the habit of cutting more than boosting. This is good. It's not a hard and fast rule, but if you've got good sounds in the first place, then just dealing with the overlaps and removing them can get you most of the way home. Guitars, especially distorted ones, have a really, really wide frequency range, and it's amazing what you can hack away and have them still sound like a guitar. And the same thing I was saying about the bottom end applies equally here. Kick drum / bass note / guitar chord all hitting together with a lot of frequency overlap tends to be weak sounding mush. Same thing with most of the overlap carved out hits like a bad-ass well drilled SWAT team. For an extreme example, check how little low end there is in the guitars on this: http://www.youtube.com/wa...nQ&feature=related (The YouTube quality is lame, so if you can look it up on Pandora or Spotify or something, that would be better.) Not a very modern mix style, kind of dry and "live", and I'm sure not the sound you're after. But my point is that when everything is going, they get a pretty forceful overall sound out of really radically separated and - especially in the case of the guitar - rather thin individual sounds. If you want a big solid chunky mix, it's far easier to add that back in various ways once you've got clarity, than to start with every instrument super chunky and fighting for space.
post edited by John T - 2011/07/06 20:10:20
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John T
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Re:Making mix hotter
2011/07/06 18:56:51
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kjs00333 Sorry CJ, I'm not understanding this.. if all my tracks are at -6db, then all these add up to the point of over saturation? If that's the case then what does each track need to be set at to avoid over saturation? What should the gain settings be? There's no hard and fast rule on this stuff, but he's right that you can have lots of non-peaking individual tracks piling up into a peaky, clipping avalanche at the master bus. My starting rule of thumb, when I'm starting with the drums, is that I get the kick and the snare hovering* around -15db on the meters and build the rest of the mix around that. This will seem bizarrely low to you the first time you try it, but just turn your monitors up. You'll be amazed at how quickly you build into a loud overall track; the headroom fills up fairly rapidly. * EDIT: I originally said "peaking", which was not what I meant.
post edited by John T - 2011/07/06 20:07:29
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CJaysMusic
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Re:Making mix hotter
2011/07/06 19:49:59
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Sorry CJ, I'm not understanding this.. if all my tracks are at -6db, then all these add up to the point of over saturation? If that's the case then what does each track need to be set at to avoid over saturation? What should the gain settings be? If you have 1 track at -6dB, then your master bus will read -6dB. (assuming no FX on master bus) If you have 10 tracks at -6dB, then your master bus will read way over 0dB. (assuming no fx on master bus) There are no set track fader settings.. Just make sure you do not clip the mater bus (with no dymanic controlled processors on the master bus) and adjust your track faders accordingly. Its all about respecting your gain stage and knowing about your gain stage
post edited by CJaysMusic - 2011/07/06 19:51:33
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pathos
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Re:Making mix hotter
2011/07/06 19:53:53
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AT
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Re:Making mix hotter
2011/07/06 20:18:13
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When you try to make everything loud and punchy, everything just turns to soup. Automation is your friend, bringing up elements one or few at a time. Once they are established, people can hear them if they listen. The kick and bass is an old problem, esp. as it isn't advisable to bring them too far from center as a rule. The Eqing can help, but mostly it is a composition/performance type thing. @
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bitflipper
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Re:Making mix hotter
2011/07/06 22:42:09
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Is there a way in Sonar to export a portion of the song instead of the whole thing? Yes. Select all tracks by pressing CTL-A, then drag your mouse along the timeline to highlight a section. When you export, it will just export that section. Be sure to bypass any plugins on the master bus, especially Ozone.
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