Memory Leak [Sonitus FX delay]

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jimkleban
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Re:Memory Leak - Sonitus FX DELAY 2010/04/19 19:04:32 (permalink)
Silktone,

I hear ya about having the need to migrate to x64... I was constantly running out of RAM in 32 bit mode, lived with the nightmare (at least it lived) of running FXteleport across two systems (just to save RAM on the main DAW) and finally made the entire jump to x64 about 6 months ago and haven't looked back.

Wish I had done this sooner.  The only plug I have that won't play nice is ALTIVERB... whom claims that version 7 will be x64 this summer.

Jim


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#31
Danirustic
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Re:Memory Leak - Sonitus FX DELAY 2010/04/19 19:43:08 (permalink)
 Hi Skeewiff, I had exactly the same problema when I just installed a CLEAN 8.5.3 32bit on windows 7 32bit. After hours getting crazy (mine was crashing after 1.7meg because it was 32 on 32 system)..I decided to install Sonar 8.0 and the updates...and voila! the problem went away.
 
Try to install sonar 8 and its updates, they can be both version on the system. Hope it works for you
 
 
Daniel
#32
SilkTone
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Re:Memory Leak - Sonitus FX DELAY 2010/04/19 20:21:05 (permalink)
I can confirm 100% that Skeewiff's test results are valid. I added ten (because I'm impatient) FxDelay instances, and just as Skeewiff said, every time you start/stop, Sonar's memory usage grows by roughly 3MB per plugin. Seeing memory being gobbled up 30MB per start/stop is scary. That memory also doesn't get released, even if you remove the FxPlugins or close the project. You have to exit Sonar and restart it to reclaim the memory.

This is a pretty serious memory leak and Skeewiff you should log an official bug report for it. Good catch! Now I also know what plugin to avoid.

Note this was with Sonar 8.5.3 32-bit on Windows 7 64-bit.
post edited by SilkTone - 2010/04/19 20:40:48

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#33
JonD
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 01:46:28 (permalink)
SilkTone


  ...I have yet to make Sonar 32-bit run out of memory on Windows 7 64-bit, where before the project I am working on right now would have chocked if I ran it on Windows 32-bit. You are still limited to 4GB RAM but in practice a 32-bit application on Windows 64-bit has much more breathing room that on Windows 32-bit.

Anyway, that is just my viewpoint...

I absolutely agree, because it's been my experience too (Sonar 8 and Studio One 32 bit on Vista 64).  I've seem enough anecdotal evidence online (and this post adds to it!) to where I have absolutely no doubt it's true.  Like you, my system was choking before on some projects - now I can take those same projects and push them further.  Proof enough for me. 

post edited by JonD - 2010/04/20 01:52:08

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#34
JonD
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 01:50:02 (permalink)
skeewiff


brundlefly



Can anyone else give this a go and see if we can narrow it down to which OS's are affected.   I can confirm that it is happening in both 32bit and 64bit versions of Sonar 8.5.3 on Win7x64



I can not reproduce with SONAR PE 8.5.3 x64 on Win7 Home Premium. SONARPDR process memory remains between 85 and 87MB with one Sonitus delay on each of two tracks, and stays between 94 and 96 MB with two instances on each track.

Strange. This is a clean install as well. Are you starting and stopping the sequencer repeatedly? This is when I see the memory usage go up: every time I go through a start stop-cycle, sonitus delay eats another 2-3 meb (per instance).
 
How much Ram have you got brundlefly?


Not so strange (that he can't reproduce it).  You are running Sonar 32 bit while Brundlefly is running 64 bit.  (I only mention it in case you missed that difference).

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#35
brundlefly
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 01:50:10 (permalink)
I can confirm 100% that Skeewiff's test results are valid. I added ten (because I'm impatient) FxDelay instances, and just as Skeewiff said, every time you start/stop, Sonar's memory usage grows by roughly 3MB per plugin.



So why can't  I reproduce it? Some piece of the puzzle is missing, and unless you can identify it, Cakewalk may just tell you they can't reproduce it either. And I know you, of all people, don't want to hear that. 


Maybe it's that you have 8GB like the OP. But I think you need some more datapoints from more users with different configurations.


I'll load up some more instances and see if it makes a difference. But given that one poster said he resolved it by reinstalling, it seems likely that my installation just happens to be one of the happy ones in this respect.


It may also be that there is another configuration setting that has a bearing on whether this manifests itself or not.
#36
brundlefly
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 01:55:57 (permalink)
Not so strange (that he can't reproduce it).  You are running Sonar 32 bit while Brundlefly is running 64 bit.



Hmmm.... maybe it was in his other thread that he said he had the same behavior in both x86 and x64 SONAR...? Could have sworn read that somewhere.
#37
Jose7822
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 03:01:47 (permalink)
I was able to reproduce the memory leak with 5 Delay instances in one track.  It wasn't as apparent as the OP describes, which makes it hard to detect with one or two instances.  The memory leak seems more apparent in the 32 bit version of Sonar, under Win7 x64, then it is in Sonar 64 bit under the same OS.

System specs below:

Intel Q9400 2.66 GHz
8 GB of RAM @ 800 Mhz
ATI Radeon HD 3650
Windows 7 Professional (SP1) x64
Cubase 6.03 x64
Sonar PE 8.5.3 x64
RME FireFace 400
Frontier Design Alpha Track
Studio Logic VMK-188 Plus

http://www.youtube.com/user/SonarHD
#38
skeewiff
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 04:06:52 (permalink)
brundlefly



Not so strange (that he can't reproduce it).  You are running Sonar 32 bit while Brundlefly is running 64 bit.



Hmmm.... maybe it was in his other thread that he said he had the same behavior in both x86 and x64 SONAR...? Could have sworn read that somewhere.
You did read that correctly: I see the behaviour in both 32bit and x64 flavours of sonar. So its not x64 vs 32bit that differentiates us.
 
Looking at the others who are seeing the problem... it seems as though myself, Silktone & Jose who have the bug have 8GB ram, whereas brundlefly who is unaffected has 4GB. What about you Danirustic - how much Ram do you have?
Thanks everyone for helping out with this. I have submitted two reports via the cakewalk problem reporter: One last week when I was unsure as to what was going on, and one yesterday after we'd found the culprit.
 
Cheers!
post edited by skeewiff - 2010/04/20 04:08:14
#39
Danirustic
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 09:18:24 (permalink)
    Hi, I am on sonar 8.5.3 and windows 7 32 bit with 4GB and had the same problem "play and stop" and memory was growing 30mb untill 1.6GB=crash because on a 32bit windows sonar crashes on that limit.
 
I am sure its not a memory problem because my solution was to install sonar 8 and updates
over 8.5

  As I said before, Skeewiff  did you try to install sonar 8 and its own updates 8.02 and 8.03 (I cant remember exactly) toguether with 8.5?. 

Doing that, probably it rewrited some plug in and in my case, it was the solution.

Daniel
#40
Crg
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Re:Memory Leak 2010/04/20 10:47:01 (permalink)
skeewiff


papa2005


skeewiff,

You're running way too many plugins for your system...

Your joking, right? My machine doesnt even flinch with this project loaded. Under playback CPU use is at 16% and disk use is at 2%.
 
You must be pulling my chain... I wont be upgrading to an i7 extreme edition quite yet :)


How can you say that your machine doesn't even flinch with the problem you're having?

Craig DuBuc
#41
bitflipper
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 10:49:34 (permalink)
Unable to reproduce the symptom here under XP32 with 3GB RAM. I have a large-ish (52-track, mostly audio) project with six instances of the Sonitus Delay. Memory usage stays fairly steady at around 520MB.



All else is in doubt, so this is the truth I cling to. 

My Stuff
#42
skeewiff
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 11:32:54 (permalink)
Danirustic


    Hi, I am on sonar 8.5.3 and windows 7 32 bit with 4GB and had the same problem "play and stop" and memory was growing 30mb untill 1.6GB=crash because on a 32bit windows sonar crashes on that limit.
 
I am sure its not a memory problem because my solution was to install sonar 8 and updates
over 8.5

  As I said before, Skeewiff  did you try to install sonar 8 and its own updates 8.02 and 8.03 (I cant remember exactly) toguether with 8.5?. 

Doing that, probably it rewrited some plug in and in my case, it was the solution.

Daniel

You are absolutely right. It matters not what OS or RAM. I have just reinstalled with W7 32 bit and thus now have only 3Gig of usable RAM (2x 512Mb Video Cards... boo) and I am still seeing the same leak.
 
I will take your advice and reinstall 8 on top. TA!
#43
Steve_O
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 11:46:30 (permalink)
as nasty as this sounds, its kinda nice and re-assuring to hear people with the same fault that nearly drove me insane.
I'm pleased i managed to get it solved, though it took some doing and i probably wouldn't have done it without this forum. (cheers all you guys)
there must be something underlying there somewhere...

Sonar PE 8.5.3, Intel i5 Quad 2.66 4Gb, win7-32bit, delta66, midisport 4x4

#44
brundlefly
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 14:52:34 (permalink)
Maybe we need to start comparing SonitusFXDelay.dll versions/dates/sizes.

Mine is v3.3.3.372, last modified March 10, 2009, 1,035,776 bytes.

To reiterate, this is in SONAR PE 8.5.3 x64 (8.5 installed from download).
#45
skeewiff
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 16:06:46 (permalink)
Good thinking:
 
File Version: 3.3.3.141
27/08/2009 22:08
Size:915KB
Sonar 8.5.3 32 bit Installed from the disks.
Memory leak
#46
skeewiff
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 16:12:44 (permalink)
brundlefly


......SONAR PE 8.5.3 x64 (8.5 installed from download).
I wonder if this could be the problem. Your version is newer than mine which was installed from the disks. Maybe the downloaded installer had a more recent version that was perhaps overlooked for the disks?
 
hmmmmm

#47
Solafide
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 17:14:47 (permalink)
I'm just new to Sonar, and I have been having the occasional crash after working with a project for along time. Thanks to this thread I am able to see that this memory leak bug is my problem - I'll be keeping an eye on memory usage until this bug gets fixed.

This is happening to me on two different computers both running windows 7 64bit with 4 gig ram, using Sonar 8.5.3 64bit.


#48
Steve_O
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 17:58:34 (permalink)
Sonitus FX delay DLL details:

good version (as copied from my sonar 5 install)
3.3.1.298
size 904kb

corrupt version with memory leak (as installed from sonar 8.5.3)
3.3.3.141
size 915kb

Sonar PE 8.5.3, Intel i5 Quad 2.66 4Gb, win7-32bit, delta66, midisport 4x4

#49
bitflipper
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 23:34:29 (permalink)
I am running version 3.3.3.372 of SonitusFXDelay.dll.


All else is in doubt, so this is the truth I cling to. 

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#50
brundlefly
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Re:Memory Leak - Sonitus FX DELAY 2010/04/20 23:59:57 (permalink)
And you installed 8.5 from the DL, right, Dave? I think skeewiff might have it right that the bad 3.3.3.141 version came on the 8.5 disks.
#51
bitflipper
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 00:24:48 (permalink)
You are quite correct. I installed on my primary desktop from the download and got build 372. However, I installed on my laptop from the disk set, and it's build 141.

I'm guessing a fix was slipstreamed after the disk media had already gone to manufacturing. If that's the case, then CW should post the newer dll for download.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#52
millzy
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 01:56:17 (permalink)
Good work lads, time to go check my version!

Millzy

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#53
skeewiff
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 05:10:48 (permalink)
Danirustic


    Hi, I am on sonar 8.5.3 and windows 7 32 bit with 4GB and had the same problem "play and stop" and memory was growing 30mb untill 1.6GB=crash because on a 32bit windows sonar crashes on that limit.
 
I am sure its not a memory problem because my solution was to install sonar 8 and updates
over 8.5

  As I said before, Skeewiff  did you try to install sonar 8 and its own updates 8.02 and 8.03 (I cant remember exactly) toguether with 8.5?. 

Doing that, probably it rewrited some plug in and in my case, it was the solution.

Daniel
 
I can confirm that this works as a fix. I dug out my Sonar 8 disks - selected a custom install, selected only sonitus FX delay. And now I have the following SonitusFxDelay.dll
 
File 3.3.3.221
09/09/2008
 
Which doesnt leak. YAY! Outstanding work Sonar homies.
#54
papa2005
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 07:56:01 (permalink)
bitflipper


You are quite correct. I installed on my primary desktop from the download and got build 372. However, I installed on my laptop from the disk set, and it's build 141.

I'm guessing a fix was slipstreamed after the disk media had already gone to manufacturing. If that's the case, then CW should post the newer dll for download.

Just checked the version of install (I have only the DVD disk set--not the download) and can confirm build 141 is what was installed...
 
Wonder why CW isn't responding to this?

Regards,
Papa

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#55
Steve_O
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 12:27:25 (permalink)
Is there any place we can see the version notes for these plugins and their build numbers?
I cant imagine that much has changed with the sonitus delay plugin for the last few versions of sonar. So (forgive me being dumb) why the newer versions?
I wonder if there is any way to obtain the latest DLLs without having to download the complete sonar install.

Sonar PE 8.5.3, Intel i5 Quad 2.66 4Gb, win7-32bit, delta66, midisport 4x4

#56
fnukyguy
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 21:19:34 (permalink)
I thank you from the bottom of my heart for discovering this bug !!!
This is probably the reason for why I was pulling out my hair because of sonar freezing and locking up!!

try to press and hold the space-key in sonar and see the memoryusage go to the roof because of the buggy SonitusFXDelay.dll 3.3.3.141!!

I replaced it with a older sonitusfxdelay.dll (3.3.1.0), but its from 2004.  Memory  leak gone :)

any ideas where to get the latest bugfree SonitusFXDelay.dll ?
post edited by fnukyguy - 2010/04/21 21:22:34
#57
tycho
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 21:25:25 (permalink)
Not sure if this has anything to do with it, but I had major issues with sonitus delay until I rolled back to an older version. See my post about it for more info: http://forum.cakewalk.com/tm.aspx?m=1990400

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#58
bitflipper
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Re:Memory Leak - Sonitus FX DELAY 2010/04/21 23:40:45 (permalink)
Is there any place we can see the version notes for these plugins and their build numbers?

This is standard practice in most segments of the software industry, but strangely not practiced by any of the major DAW vendors. Cockos seems to be the only outfit making any attempt at transparency in the development cycle.

I cant imagine that much has changed with the sonitus delay plugin for the last few versions of sonar. So (forgive me being dumb) why the newer versions?

There actually has been some work done by Bob Damiano on the Sonitus delay. He (almost) fixed the old bug where the plugin's buffer was not flushed on stop, resulting in the previous unplayed echoes being heard on the next subsequent playback. This was a welcome fix, even if some residual issues remain. I was kind of hoping he'd throw in a new feature or two while he was in there fixin' stuff (a mono mode would be nice).


All else is in doubt, so this is the truth I cling to. 

My Stuff
#59
Tommy01
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Re:Memory Leak - Sonitus FX DELAY 2010/04/22 05:16:03 (permalink)
Good find guys! I can comfirm this as well and i installed from the 8.5 dvds (SonitusFXDelay.dll 3.3.3.141). I did what Skeewiff did and just installed only the delay from the Sonar 8 dvd (File 3.3.3.221) and it seems to fix it. Only weird thing was it over wrote all the presets for the delay which is not a big deal i guess.

Tommy
#60
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