New Song Done with X2 - Uses Console Emulator on Every Channel - NOW WITH A/B COMPARISON

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jb101
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/27 18:28:41 (permalink)
pdarg


The Sonar documentation recommends making the CE plug the FIRST in the ProChannel chain; they don't explain why.

And yes - the effect is cumulative - so it is best to start with the plugs on, and then mix, rather than adding them as a last step.


It says that in the manual, but they had them last in the Webinar, it's last in all the presets, and Noel Borthwick suggested putting them last, as did someone from Overloud, the Console Emus developer..

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Marcus Curtis
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 01:10:26 (permalink)
stevec



Also it was playing through my computer speakers. They are not average but quite good for what they are. None the less, I did not run it through my monitors. So I figured that it was due to the setup and the fact that it was streaming audio going through a Realtec audio chip. I am not saying it didn't do anything just I couldn't hear a difference.

 
In all fairness, Craig did mention that listening thru studio monitors is the best way to hear the difference.   I haven't listened myself, but have found this thread very interesting...   (and at time entertaining)
 
Now, if only I could remember to turn those dang CEs on when starting a project, or maybe creating a template with them turned on...
 
I listened to the video through two different audio interfaces. Through my monitors and my Bose 6.1 speaker system. Also ran it through my QSCs K12s and still after all that I could not detect any difference. I tried many different combinations of audio interfaces and speakers

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gowi
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 03:36:41 (permalink)
I listened to the video as well. I could not really tell the difference, however that doesn't mean there isn't a difference... I am not a professional engineer with trained sensitive ears. That is most likely why I don't hear the difference. 

I had a number of friends listen as well. These people are normal consumers of music, not professional musicians. They could not tell the difference either, nor did they care. However, they loved the music and in the end that is all that really counts!!
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sharke
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 03:55:49 (permalink)
I can definitely hear the difference through my Grado headphones - more so on my own tracks than on the video of course. I don't consider my ears to be very well trained at all, and sometimes have a lot of trouble hearing subtle effects like compression. Yet I can hear the CE. It adds a little more presence, especially in the high end. 

With regard to placement in the PC, I mentioned in another post that the CE seems to add quite a lot of extra frequencies in the low to mid region as well. You can see this if you put a strong high pass filter on a track so that only the highest frequencies are coming through, then put the console emulation AFTER the EQ. With the CE turned off, there are no low frequencies at all. Turned on, you can see exactly where the CE is adding frequencies and how much, by looking at a frequency analyzer. The different types of CE behave differently - the S-Type seems only to add very low frequencies, whereas the other two add frequencies all the way into the mids. 

What this means is, if you're using a high pass filter to control mud in your track, then the console emulation is going to add some of the frequencies that the filter has removed. So if you use HPF's to this end and you don't want any new lows added, you might consider putting an EQ with a HPF after the console emulation on the track. 





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gustabo
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 08:04:54 (permalink)
Now that I know that CE can be bypassed with quick grouping, I tried doing an A/B with CE on just my busses and I actually get a slight better stereo separation with CE on.
The mix defitinitely sounds less sterile with CE on.


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pdarg
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 12:34:15 (permalink)
"less sterile" - that is a good description.
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pwal
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 14:23:29 (permalink)
does it emulate console crosstalk?

list of stuff
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pdarg
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 15:01:18 (permalink)
jb101

pdarg

The Sonar documentation recommends making the CE plug the FIRST in the ProChannel chain; they don't explain why.

And yes - the effect is cumulative - so it is best to start with the plugs on, and then mix, rather than adding them as a last step.

It says that in the manual, but they had them last in the Webinar, it's last in all the presets, and Noel Borthwick suggested putting them last, as did someone from Overloud, the Console Emus developer..
This is an important factor - and we have two authoritative sources telling us opposite things.
 
Can someone from Cakewalk weigh in on this?

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jb101
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 15:30:19 (permalink)
pdarg


jb101

pdarg

The Sonar documentation recommends making the CE plug the FIRST in the ProChannel chain; they don't explain why.

And yes - the effect is cumulative - so it is best to start with the plugs on, and then mix, rather than adding them as a last step.

It says that in the manual, but they had them last in the Webinar, it's last in all the presets, and Noel Borthwick suggested putting them last, as did someone from Overloud, the Console Emus developer..
This is an important factor - and we have two authoritative sources telling us opposite things.
 
Can someone from Cakewalk weigh in on this?
 
The only "authoritative" source I've come across to put it first is the manual.  It is possibly a mistake, or things have changed since it was written.   Everyone else involved has either used it last or suggested using it last.
 
Noel's comment on using it last was interesting - The Console Emulator is meant to add subtle characteristics to the sound.  If you compress or EQ after it you may be exaggerating that process.
 
I can see that.  He added that is was not a hard and fast rule, and to experiment.  I hope I have not misrepresented him here.

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#69
yorolpal
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 15:51:53 (permalink)
Without EMU thinner but better stereo image...distant.  With EMU warmer tighter stereo image and vocals/drums more up front.  About on par difference wise as Slate VCC but not near as pronounced as WAVES NLS.  YMMV.

Agree also about having the placebo effect of the on screen clues.  Would suggest listening...if you haven't already... with your video monitor off and at a "decent" (read loudish) volume on good montiors or phones.

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gustabo
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 17:35:45 (permalink)
I think this is a pretty good description from the Waves NLS plug-in manual available from their website:

Session Setup
Since analog console coloration is created by the console’s individual channel and buss amplifiers, the NLS includes both Channel and Buss components. To faithfully reproduce the DAW to analog console (and back again) signal chain and workflow, we recommend using the NLS in one of two following session setup configurations.

1. As a virtual summing box or summing console: The NLS Channel is inserted on the last insert of the DAW audio tracks, like a direct out routed to an analog console. The NLS Buss is placed on the first insert of the master track (or any other buss), just as the stereo return would be routed from the analog console back to the DAW.
 
2. To simulate console preamp coloration: The NLS Channel is placed on the first insert of your DAW audio tracks, and the NLS Buss can then be inserted at any point on the buss or master track.


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#71
jb101
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 18:52:08 (permalink)
Here, copied from an older thread, is a reply from Thomas Serafini, DSP Developer at Overloud (Who developed the Console Emulations in X2):
 
"I'm going to answer your questions from our DSP development perspective which is not related to the parameter naming. The Console Emulator module emulates the summing circuitry of the mix bus. Its natural position is at the end of the chain (last module in the channel) because in a real console the summing happens after all the channel processing. The Trim control is not related to the "Input Trim" control of a real mixer; it is something which controls the amount of these "summing effects". The Console Emulator module is not a channel strip plugin; it only simulates the mix bus summing effects. It also has a Drive control in case you do not have any preamp simulation modules and you want to boost the channel gain and increase the amount of nonlinear processing. This is more like to the "Input Gain" control on the preamp of a real mixer.
 
"You can also experiment some creative use of the Console Emulation module by putting it at the beginning of the chain: with this configuration you can use the summing circuit effects to create harmonics for your next processors. This is a creative use and it is not intended to simulate how a real console behaves."
 
 
Any comments?
post edited by jb101 - 2012/10/28 20:46:36

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pdarg
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 21:47:42 (permalink)
Anyone?
#73
mixmkr
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/28 22:19:44 (permalink)
HarBal "air effect" ?

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SGodfrey
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 10:46:04 (permalink)
I thought I could hear a difference on the laptop speakers so then checked through the Roland soundcard with headphones for much greater accuracy and couldn't hear a difference.  In my case I think it's psychological with the banner telling me Emulation Now On.

One thing though, when I upgraded to X2 and listened to some old tracks, I did think "these sound better".  Again could be psychological because I want X2 to be better.

Final thought - after I get my ears syringed tomorrow, maybe I should have another listen!

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Marcus Curtis
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 11:23:02 (permalink)
sharke


I can definitely hear the difference through my Grado headphones - more so on my own tracks than on the video of course. I don't consider my ears to be very well trained at all, and sometimes have a lot of trouble hearing subtle effects like compression. Yet I can hear the CE. It adds a little more presence, especially in the high end. 

With regard to placement in the PC, I mentioned in another post that the CE seems to add quite a lot of extra frequencies in the low to mid region as well. You can see this if you put a strong high pass filter on a track so that only the highest frequencies are coming through, then put the console emulation AFTER the EQ. With the CE turned off, there are no low frequencies at all. Turned on, you can see exactly where the CE is adding frequencies and how much, by looking at a frequency analyzer. The different types of CE behave differently - the S-Type seems only to add very low frequencies, whereas the other two add frequencies all the way into the mids. 

What this means is, if you're using a high pass filter to control mud in your track, then the console emulation is going to add some of the frequencies that the filter has removed. So if you use HPF's to this end and you don't want any new lows added, you might consider putting an EQ with a HPF after the console emulation on the track. 

Sharke you raise some important points and something that needs to be clarified. I definitely hear a difference when I use console emulation on my own music. I have run a few tests already when I first got X2. I got to run more tests.


I just don't hear the same thing in the video. I can not detect the difference in the video at all. Maybe You Tube is doing something to it. At least that is my guess. I do hear it when I insert it on my projects and use it myself. It is subtle. 
post edited by Marcus Curtis - 2012/10/29 11:57:14

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#76
Bristol_Jonesey
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 12:13:12 (permalink)
The only way I get a noticeable difference is by really cranking up the gain/drive - and that (for me) sort of defeats the whole purpose.

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xxxsoundxxx
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 12:55:03 (permalink)
"The only "authoritative" source I've come across to put it first is the manual" How's this for a Authoritative Source: The Developer: I'm going to answer your questions from our DSP development perspective which is not related to the parameter naming. The Console Emulator module emulates the summing circuitry of the mix bus. Its natural position is at the end of the chain (last module in the channel) because in a real console the summing happens after all the channel processing. The Trim control is not related to the "Input Trim" control of a real mixer; it is something which controls the amount of these "summing effects". The Console Emulator module is not a channel strip plugin; it only simulates the mix bus summing effects. It also has a Drive control in case you do not have any preamp simulation modules and you want to boost the channel gain and increase the amount of nonlinear processing. This is more like to the "Input Gain" control on the preamp of a real mixer. You can also experiment some creative use of the Console Emulation module by putting it at the beginning of the chain: with this configuration you can use the summing circuit effects to create harmonics for your next processors. This is a creative use and it is not intended to simulate how a real console behaves. Best Regards, Thomas Serafini DSP Developer - Overloud

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#78
xxxsoundxxx
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 12:58:41 (permalink)
I would have made that better but I cannot for the life of me figure out how to use quotes in this forum

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musicroom
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 13:15:30 (permalink)
Marcus Curtis


sharke


I can definitely hear the difference through my Grado headphones - more so on my own tracks than on the video of course. I don't consider my ears to be very well trained at all, and sometimes have a lot of trouble hearing subtle effects like compression. Yet I can hear the CE. It adds a little more presence, especially in the high end. 

With regard to placement in the PC, I mentioned in another post that the CE seems to add quite a lot of extra frequencies in the low to mid region as well. You can see this if you put a strong high pass filter on a track so that only the highest frequencies are coming through, then put the console emulation AFTER the EQ. With the CE turned off, there are no low frequencies at all. Turned on, you can see exactly where the CE is adding frequencies and how much, by looking at a frequency analyzer. The different types of CE behave differently - the S-Type seems only to add very low frequencies, whereas the other two add frequencies all the way into the mids. 

What this means is, if you're using a high pass filter to control mud in your track, then the console emulation is going to add some of the frequencies that the filter has removed. So if you use HPF's to this end and you don't want any new lows added, you might consider putting an EQ with a HPF after the console emulation on the track. 

Sharke you raise some important points and something that needs to be clarified. I definitely hear a difference when I use console emulation on my own music. I have run a few tests already when I first got X2. I got to run more tests.


I just don't hear the same thing in the video. I can not detect the difference in the video at all. Maybe You Tube is doing something to it. At least that is my guess. I do hear it when I insert it on my projects and use it myself. It is subtle. 

Your post sums up what I'm experiencing as well. In the video I "did" hear the difference but not in a way that would have me reaching for my wallet to purchase a vst to get that sound. However, I think a lot might have been lost in the youtube video. I hear a very nice difference that would have me reaching for my wallet for working inside of X2 here. The sound is so good, I could see people "on the fence" leaving other daws just to have this sound available in such a convenient way. It's a deal maker imo.

 
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#80
pdarg
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 20:55:23 (permalink)
Okay - we have the official word from the developer; put the CE plugs on last.

Cakewalk: please note this and change your manual.
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jb101
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 21:15:00 (permalink)
pdarg


Okay - we have the official word from the developer; put the CE plugs on last.

Cakewalk: please note this and change your manual.
As I've said for some time, Brandon and Seth used it last in the Webinar, and I was told by someone on here that they didn't know what they were talking about..
 
I pointed out that all the ProChannel presets had it on last - ditto..
 
When the Overloud email came to light, I've had comments where people misunderstood it, and took it to mean it didn't matter where you put it, or Overload were just covering themselves.
 
I'm not commenting on how good or bad it is, but just looking for how to us it best.
 
I've found it is best first on tracks.  On Master bus, I use it before CL.
 
There are lots of things that I'm not sure of, such as why you need to drive it so much to make a difference when, as Danny pointed out in another thread, you can hear the difference on a single track of a large format desk in the real world.
 
Ho hum, off to bed now..

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xxxsoundxxx
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/29 22:27:29 (permalink)
That was one reply from one developer. I wonder if you had all of Overloud in one room if they would agree with the statements. I agree what sounds best rules,but I was also on a quest to finding out "how you are supposed to use it". I take classes in Modren Arnis and there also I learn how to do things "by the book" before I put my own spin on things. I was counting on Overloud to inform me of proper technique. JB if you are referring to me I never said they didn't know what they were talking about I said they may not have researched it in full.I still stand by that. I declare they would smoke me at this program and I bow to that.

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FastBikerBoy
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/30 02:42:31 (permalink)
Bristol_Jonesey


The only way I get a noticeable difference is by really cranking up the gain/drive - and that (for me) sort of defeats the whole purpose.


That's pretty much where I am but I've been led to believe that the effect is cumulative so listening back to single tracks isn't going to reveal much but an instance on all tracks and busses makes a bigger difference to the resulting mix.
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guitardood
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel - NOW WITH A/B COMPARISO 2012/10/30 02:57:05 (permalink)
Hey Craig,
     Just wondering if you would give a little detail on the guitar solo track (i.e. what guitar, what gear, which amp, mic or direct, which fx).  I dug the overall tune but I especially enjoyed that pretty nifty guitar solo.

Best,
Guitardood



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jb101
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/30 06:25:37 (permalink)
xxxsoundxxx


That was one reply from one developer. I wonder if you had all of Overloud in one room if they would agree with the statements. I agree what sounds best rules,but I was also on a quest to finding out "how you are supposed to use it". I take classes in Modren Arnis and there also I learn how to do things "by the book" before I put my own spin on things. I was counting on Overloud to inform me of proper technique. JB if you are referring to me I never said they didn't know what they were talking about I said they may not have researched it in full.I still stand by that. I declare they would smoke me at this program and I bow to that.


I believe you said "I'll bet Seth and Brandon never gave it a second of thought & just used whatever it pulled up.(trusted it was automatically correctly placed) I have experienced "product engineers" that knew less about their product than I figured out in 15 min. so I don't take things for granted." 

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#86
John
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/30 07:01:02 (permalink)
Its one thing to question the wisdom of placing an FX in a particular spot but its quite another to question two of the most helpful and competent members of the CW team. 

Further from my viewing they knew exactly what they were doing.

Best
John
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jb101
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/30 07:09:21 (permalink)
John


Its one thing to question the wisdom of placing an FX in a particular spot but its quite another to question two of the most helpful and competent members of the CW team. 

Further from my viewing they knew exactly what they were doing.


+1

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John
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/30 07:30:30 (permalink)
I should add I also have as much regard for Mr. Anderton as  I do Brandon and Seth.  I have read Mr. Anderton for years and when he speaks I listen. He is also one the most helpful members on this forum. His competence is not in question either. 

What we have is two conflicting ways to apply the CE.  I think it is best to do our own testing and decide from our own results. We have the option to place it in any position in a chain. So go at it. 

 

Best
John
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Re:New Song Done with X2 - Uses Console Emulator on Every Channel 2012/10/30 09:15:41 (permalink)
Yes I did say: "I'll bet Seth and Brandon never gave it a second of thought & just used whatever it pulled up.(trusted it was automatically correctly placed) I have experienced "product engineers" that knew less about their product than I figured out in 15 min. so I don't take things for granted." Are you saying they researched it more thoroughly than anyone could before implementing the CE? Did they contact/have conversations with the developers? Research console emulation programs? If so why does the company they represent give opposite information? I'm not questioning their wisdom,I'm saying they are not perfect and may not have researched everything they do 100%. Also I can give many instances when product engineers don't know their product as well as some consumers. Recent one for instance, After I bought the Andy johns Drum kit for SD3 I contacted platinum samples. Their "Product Engineer" said they don't make anything for session drummer. He stood by that untill I sent him their web page advertising it.
post edited by xxxsoundxxx - 2012/10/30 09:22:01

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