Helpful ReplyNoel's Blog Post on Enhancements and Bug Fixes Is Now Online!

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cincyjack
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/09 23:12:52 (permalink)
Nice list. Good job. It's gratifying to know far Calewalk has come.
#61
listen
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 00:12:16 (permalink)
Well done - keep the inertia

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Keni
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 01:48:06 (permalink)
Anderton
200bpm
Looks very legit.  Why does the blog say "making Music on PC or MAC".  Do they have a Mac version coming?



I wish! Sorry, no...this refers to the iOS products as well as the cross-platform instruments like Rapture and effects like the CA-2A. I do tell people that one of the best Windows machines is a Mac running Boot Camp, but Cakewalk doesn't like me to talk about that because they don't want to have to deal with SONAR tech support on a Mac - like how people can access their Mac data under Boot Camp (they can't, they have to use something like Parallels).
 
I really doubt that SONAR will ever appear on the Mac...it's been in deep with Windows for so long I think there's probably no turning back. Whenever I ask Andrew Rossa about a Mac version he says "there are no plans at this time," but I don't think the "at this time" is a dodge that means there's something planned for the future. I think there really are no plans.


Hi Craig...

I agree... I love running on the Mac hardware... But personally I'm very happy to run win7Pro under Bootcamp as I don't particularly like the Mac OS... So I don't have any Mac data I need to reach... I just ignore the Mac drive... Nice having dual Xeon Quad cores! ;-) (soon to be dual Xeon 6cores as well as 64G of RAM)... Now I just need gas to run it! ;-)

As to the bug lust itself, there are so many things both new and fixed that I will be busy examining and learning them for quite some time I'm sure! As with many items they will be very appreciated once used to them such as the different ways of opening plugins....

Thanks!
Keni

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#63
soens
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 05:10:17 (permalink)
jb101




Now why would we need a "I cudda hadda V8" emoticon?!
 
Honestly, 1/2 the ones we have I don't get. Maybe a legend or tool tip description for them would be handy.
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BillThompson
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 09:15:12 (permalink)
Nice job with all the enhancements! I particularly noticed the fix for the audio dropout while generating waveform images during playback in large, high sample rate projects. I put a little video on Youtube to show the fix.
 
http://youtu.be/LlpqyubWJLo
 
--Bill
 


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#65
YouDontHasToCallMeJohnson
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 09:26:24 (permalink)
Keni

As to the bug lust itself, there are so many things both new and fixed that I will be busy examining and learning them for quite some time I'm sure! As with many items will be very appreciated once used to them such as the different ways of opening plugins....

Thanks!
Keni



Thank you Keni.
#66
Drone7
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 09:38:12 (permalink)
BillThompson
Nice job with all the enhancements! I particularly noticed the fix for the audio dropout while generating waveform images during playback in large, high sample rate projects. I put a little video on Youtube to show the fix.
 
http://youtu.be/LlpqyubWJLo
 
--Bill
 


I watched your video. This is one if the weirdest things I've seen in a DAW. Despite the so-called improvements, the whole Sonar graphical methodology looks extremely disconcerting to me. Is this normal Sonar behaviour? I've never seen such a thing. Does Sonar always take time to update the Waveform like this even though the previous interference has been resolved?? I say again, I've never ever seen such a thing in a DAW before. Someone pease tell me if this is normal for Sonar?
#67
Splat
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 09:44:06 (permalink)
Just my point of view sorry, these "so called improvements" are here:
http://blog.cakewalk.com/sonar-2015-under-the-hood-enhancements-and-fixes/#more-21390
 
It's a long article. I personally regard them as big improvements... I think any reasonable person reading the article would take a judgement as such. It's would be very hard to even attempt to say that Cakewalk are attempting a smoke and mirrors exercise.
 
Cheers...

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#68
Anderton
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 09:45:49 (permalink)
I hadn't noticed this issue until I did projects with lots of data at high sample rates. Basically the fix is prioritizing audio playback over waveform generation.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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Drone7
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 10:20:00 (permalink)
Anderton
I hadn't noticed this issue until I did projects with lots of data at high sample rates.


A little bit ambiguous.. "lots of data". I know what you mean, but could you give me an example of what constitutes "lots of data" from Sonar's perspective?

In my books, I would deem lots of data as a session running 21 realtime softsynths, 10 stereo tracks of audio at 24bit 96khz plus 90 realtime effects plugins, 7 tracks playing-back samples. Would such a session cause this behavior in Sonar with the following PC specs... Haswell Quad Core i7, 16 gig Ram, 2 gig dedicated graphics card, SSD.
#70
ampfixer
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 10:25:51 (permalink)
Maybe.

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
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#71
Drone7
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 10:59:01 (permalink)
ampfixer
Maybe.


Thanks for the extremely definitive answer LOL
#72
Noel Borthwick [Cakewalk]
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 11:25:08 (permalink)
Drone7
I watched your video. This is one if the weirdest things I've seen in a DAW. Despite the so-called improvements, the whole Sonar graphical methodology looks extremely disconcerting to me. Is this normal Sonar behaviour? I've never seen such a thing. Does Sonar always take time to update the Waveform like this even though the previous interference has been resolved?? I say again, I've never ever seen such a thing in a DAW before. Someone pease tell me if this is normal for Sonar?
 
In my books, I would deem lots of data as a session running 21 realtime softsynths, 10 stereo tracks of audio at 24bit 96khz plus 90 realtime effects plugins, 7 tracks playing-back samples. Would such a session cause this behavior in Sonar with the following PC specs... Haswell Quad Core i7, 16 gig Ram, 2 gig dedicated graphics card, SSD.



 
Weird in what way? Maybe you didn't understand what his video was demonstrating. He is loading a huge high sample rate audio project where the wave pictures have not been yet cached. In *any* DAW when you load such a project it needs to literally read every sample of audio to determine how waveforms have to be displayed. You can try it for yourself - import a large number of big wave files (a few hours in duration preferably) into any daw and you will see it trying to render the waveforms.
 
Also your scenario listed does not constitute any significant disk load. We are talking about a disk streaming optimization here so we need a ton of wave files not synths. So your scenario wouldn't be relevant.
 
I assume Bill's test is similar but what I did was load an audio project at 96K with about 15 GB of audio. When that is done SONAR literally has to process 15 GB of audio data before all pictures are rendered. This process is done in parallel as a background task. In fact many DAW's don't even parallelize this so it would be much slower than SONAR.
In earlier versions this parallel task could interfere with playback causing dropouts. The new design removes this limitation. 
 
When I tested this even a blazing fast Haswell E with 16 cores would drop out. With the new system fix even a slow system is able to handle the workload and wont drop out. Even though most users aren't loading 15 GB audio projects the fix will make their system more resilient to dropouts under disk load. I see this as a huge improvement...
post edited by Noel Borthwick [Cakewalk] - 2015/02/10 11:31:38

Noel Borthwick
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#73
John T
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 11:35:44 (permalink)
Noel Borthwick [Cakewalk]
Even though most users aren't loading 15 GB audio projects the fix will make their system more resilient to dropouts under disk load. I see this as a huge improvement...



I'm currently working on a 40gb project, and this has been a godsend.

http://johntatlockaudio.com/
Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
#74
Noel Borthwick [Cakewalk]
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 11:40:46 (permalink)
Whoa
John T
Noel Borthwick [Cakewalk]
Even though most users aren't loading 15 GB audio projects the fix will make their system more resilient to dropouts under disk load. I see this as a huge improvement...



I'm currently working on a 40gb project, and this has been a godsend.




Whoa thats big! Are you noticing an improvement? I bet X3 would be more dropout prone esp pics were generating.
An easy way to test if you don't mind the wait for pictures to regen is to press CTRL-A then right click and open "associated audio files". Then click recompute pictures. Then while its doing that press play - in prior versions you would most likely drop out pretty quickly.
Of course this is a worst case scenario since normally you would have all the pictures precomputed - but you get the picture :) Although even when the pix are available there were still potential disk contentions when seeking the timeline or zooming in a lot, that would be resolved by this fix. It just makes the system more solid.

Noel Borthwick
Senior Manager Audio Core, BandLab
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#75
John T
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 11:41:40 (permalink)
I'll give that a try later and report back for the curiosity value.

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#76
Beepster
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 12:13:25 (permalink)
Does anyone know about that screen jumping thing I was talking about? I dug up the original thread where it was confirmed.
 
Recipe 1)
 
http://forum.cakewalk.com/FindPost/3048475
 
Recipe 2)
 
http://forum.cakewalk.com/FindPost/3048496
 
Confirmation by Dan Cate...
 
http://forum.cakewalk.com/FindPost/3048505
 
Confirmation by CakeAlex...
 
http://forum.cakewalk.com/FindPost/3048604
 
Sorry to belabor this but it's one of the very few things that consistently irks me in X3. Very distracting. If it's been fixed, awesome. If not I'll submit an official report so hopefully it will be fixed before I get a chance to upgrade (probably this summer).
 
Just if anyone (Baker's or users) has a chance to check it out.
 
Thanks.
#77
Splat
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 12:16:29 (permalink)
Just to add to Noels workload I've PM'd him a project to test if possible... Things must be busy...!

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

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#78
Beepster
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 12:29:06 (permalink)
CakeAlexS
Just to add to Noels workload I've PM'd him a project to test if possible... Things must be busy...!



For the screen jumping? Nah, you must mean for something I missed upthread. It's pretty easy to reproduce and I'm not sure why I haven't seen more reports about it. I guess maybe I work in a weird way or something.
#79
Splat
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 17:51:35 (permalink)
Nope unrelated...

Sell by date at 9000 posts. Do not feed.
@48/24 & 128 buffers latency is 367 with offset of 38.

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Beepster
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 17:57:32 (permalink)
Cool. Still hoping someone can test that in Platinum.
 
 
#81
Drone7
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 19:13:27 (permalink)
Noel Borthwick [Cakewalk]

Weird in what way? Maybe you didn't understand what his video was demonstrating. He is loading a huge high sample rate audio project where the wave pictures have not been yet cached. In *any* DAW when you load such a project it needs to literally read every sample of audio to determine how waveforms have to be displayed. You can try it for yourself - import a large number of big wave files (a few hours in duration preferably) into any daw and you will see it trying to render the waveform.
In earlier versions this parallel task could interfere with playback causing dropouts. The new design removes this limitation. 
 
When I tested this even a blazing fast Haswell E with 16 cores would drop out. With the new system fix even a slow system is able to handle the workload and wont drop out. Even though most users aren't loading 15 GB audio projects the fix will make their system more resilient to dropouts under disk load. I see this as a huge improvement...


Good, that means one less thing for me to worry about. You won't ever catch me trying to render 15gig of audio in a project. Thank you for chiming in Noel, even if you were a bit disgruntled at my ignorance of the issue.

And while you're here, any chance of a dedicated EDM drum-machine for the EDM crew? This would be a real boon. And an update of the Pentagon I synth? Z3TA plus does not usurp Pentagon IMO. Pentagon is a great sounding synth up there with the best hardware, a version II upgrade of this would me much appreciated. We already have many DAWs aimed at audio production, surely it might be advantageous for Sonar to be more on the side of all things to all people.

Your friendly EDM producer:
Drone7
#82
jb101
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 19:21:47 (permalink)
@ drone 7 - sorry if I am being ignorant or intrusive, but what version of Sonar do you own, please?

 Sonar Platinum
#83
Noel Borthwick [Cakewalk]
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 19:34:56 (permalink)
Drone7
Good, that means one less thing for me to worry about. You won't ever catch me trying to render 15gig of audio in a project. Thank you for chiming in Noel, even if you were a bit disgruntled at my ignorance of the issue.

And while you're here, any chance of a dedicated EDM drum-machine for the EDM crew? This would be a real boon. And an update of the Pentagon I synth? Z3TA plus does not usurp Pentagon IMO. Pentagon is a great sounding synth up there with the best hardware, a version II upgrade of this would me much appreciated. We already have many DAWs aimed at audio production, surely it might be advantageous for Sonar to be more on the side of all things to all people.

Your friendly EDM producer:
Drone7



Large audio projects are common with those mixing orchestral recordings or when you have live recordings - imagine recording 48 tracks at 96K for a couple of hours :)
We have some upcoming synths in the near future that might be of interest and feel free to send in requests for EDM specific stuff.

Noel Borthwick
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#84
John T
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 20:51:37 (permalink)
I've not had chance to test my 40 gig monster today. If anyone's curious, though, it is an odd one.
 
Did a three day job recording an entirely improvisational noise rock band. Came out of it with about 6 hours of 24 tracks at 44.1/24. I record to an old (but awesome) Fostex HDD recorder and then import into Sonar later when I'm doing band stuff.
 
So I'm initially working on a project containing the whole six hours, and planning to chop pieces out for later proper mixing and editing.
 
As you can likely imagine, it varies wildly across those six hours, so there's a fairly short limit on how long it's worth keeping a common base mix for all of it. But for now, that's what I've got to work with. And to blow some smoke up Sonar's ass, I was impressed with the extent to which it's just worked like it was a regular three minute song.

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#85
John T
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 20:55:55 (permalink)
A clever thing I noted is how it switches to WAV64 on import when a file is bigger than the old standard WAV size. This happens totally invisibly to the user.

http://johntatlockaudio.com/
Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
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YouDontHasToCallMeJohnson
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 22:46:36 (permalink)
Yo Keni
 
Your avatar is like freakin me out, and stuff.
 
Add some hair, lose the orange, or color the stash.
 
At least for the forums.
#87
Noel Borthwick [Cakewalk]
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 23:23:09 (permalink)
John T
A clever thing I noted is how it switches to WAV64 on import when a file is bigger than the old standard WAV size. This happens totally invisibly to the user.



We've had that since SONAR 8 or earlier ever since we did 64 bit Wave files. I took advantage of one of the nice things about the wave64 format - it allows you to change your mind. So we write as standard wave and when we detect the file length is more than 32 bit we rewrite the wave header as wave64. Its a nice trick!

Noel Borthwick
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Anderton
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/10 23:44:14 (permalink)
Drone7
Anderton
I hadn't noticed this issue until I did projects with lots of data at high sample rates.


A little bit ambiguous.. "lots of data". I know what you mean, but could you give me an example of what constitutes "lots of data" from Sonar's perspective?



In my case, 6 GB of audio files running in the same project at 96/24.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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Drone7
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Re: Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! 2015/02/11 05:39:45 (permalink)
jb101
@ drone 7 - sorry if I am being ignorant or intrusive, but what version of Sonar do you own, please?


I'm about to pull the trigger on Sonar Professional. $200 is pocket-change. I'm just waiting to have a look at Presonus Studio One V3, to be released any day now.
#90
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