Helpful ReplyPresonus Studio One Pro 3.5 Thread

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bitflipper
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 20:08:10 (permalink)
Yes, you can float the console window.
 
That was one of the things that put me off Studio One initially. They were so proud of their single-window design, but it made no sense to me. Great for a laptop, but I like to stretch out over multiple monitors and would rather have the screen height for the track view.
 
It wasn't the only limitation that made me dismiss S1 back then. However, they've been busy since version 1. 3.5 is a pretty significant update, including lots of small usability efficiencies. At the rate they're going, I suspect they'll catch up to SONAR in 2-3 years.


All else is in doubt, so this is the truth I cling to. 

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#31
dwardzala
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 20:19:11 (permalink)
Found it - it was over in the left hand corner of the console view, where the PRV was in the right hand corner.

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#32
sonarman1
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 20:24:09 (permalink)
Instruments seem to load up fast as in sonar but S1 takes more time to start up than Sonar. Sonar starts up almost immediately with plugin scans running in the background. 

I love the easy set up for multiple instances of VSTi outputs. Pretty amazed. Midi features like quantize, swing are pretty easy to deal with than sonar. Search function in insert fx rack is quite a plus. S1 also has smart swipe function of sonar. Pretty amazed with the easy navigation between multiple instruments and plugin windows (just like how we navigate to different tabs in web browsers) these are well made out. 

Hope they develop the track template feature soon. Also the lack of numeric meter in console is not a surprise(not many daws have this). Is there a workaround? Only the master bus seem to have this in S1.

Sonar could also recall the last kept fader level in the console. You can right click and select in the faders. This was a very useful feature. I can never mix without this

No auto save option based on num of changes either.
post edited by sonarman1 - 2017/11/24 20:47:57
#33
kapelle
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 20:39:24 (permalink)
aidanodr
 
How do people find loading speeds for VSTs into tracks in S1??
 
I have tried on the SAME PC with S1 first, two vsts ( Kontakt & Arturia Analog Lab 2 ). I tried in S1 first .. took near 1 minute to load Arturia and about 40 secs to load Kontakt. 
 
I then closed S1 and opened Sonar Platinum. Both loaded within 10 seconds or less. Hardly windows caching across two different daws ie making 2nd daw opened faster?
 
Try this test yourselves?


Reboot, then open sonar FIRST and see if S1 opens the VSTs faster - that sounds like a memory cache issue
#34
Genghis
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 20:42:57 (permalink)
Yes, that is how I have it set up on my monitors.

They call 'em fingers, but I've never seen 'em fing. 
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#35
hbarton
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 20:46:58 (permalink)
rodreb
Can the track view and console view be displayed on separate monitors in Studio One? I thought I read on one of these threads that you can not split them to two different monitors. This would be a big deal for my preferred workflow.


 Yes - I have the console view on a touch screen and the track view on my second so I can even do the "touchy feeling" thing. Not mentioned or asked about but Studio One does support "touch."
 
Take care,
 
h
#36
Tom B
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 21:22:03 (permalink)
Edit:
Just realized there are similar Studio One Q&A discussions in the "Software" forum -- where this really belongs.  I'll post my questions in the Software forum.  Any chance some of these Studio One threads can be merged?   Thanks to the moderators who are doing a great job of managing all of this.
----------------------------------------
 
Really appreciate the posts comparing features between SONAR and Studio One.  I plan to download the Studio One demo soon. For those already familiar with the product, does Studio One provide similar functionality to these SONAR features:
 
1.) Drag & Drop tempo detection. Perhaps this is part of S1 Melodyne ARA integration.
2.) Drum replacer. 
3.) File formats import and export (broadcast wave, mp3, etc). 
4.) Ripple editing equivalent.
5.) Tempo maps with features equivalent to SONAR.
6.) VST formats (VST2, VST3).  Think I read DX is not available.
7.) Track/Clip property editing. Saw sonarman1's post above: hasn't found clip inspector yet in S1.
8.) External insert (yes, it's obscure, but handy).
9.) Keyboard short-cut customization.
10.) Flexible snapping (i.e. on/off, snap to time, beats, etc).
11.) Effects side-chains.
 
Probably enough for now.  I'll discover some of these after getting the demo.


 
post edited by Tom B - 2017/11/24 21:54:57

- Tom B.
See the new Cakewalk by Bandlab Forum - Jan 2019.
#37
hbarton
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 21:53:02 (permalink) ☄ Helpfulby Tom B 2017/11/24 21:57:05
Hi Tom,
 
Here is a link that compares lists the features of the Studio One versions:
https://www.presonus.com/products/Studio-One/compare-versions
 
Definitely try the demo to see if it works for you. I will add comments to your questions below...
 
Tom B
Really appreciate the posts comparing features between SONAR and Studio One.  I plan to download the Studio One demo soon. For those already familiar with the product, does Studio One provide similar functionality to these SONAR features:
 
1.) Drag & Drop tempo detection. Perhaps this is part of S1 Melodyne ARA integration.
Yes, but Melodyne is probably the best route.
2.) Drum replacer. 
Nothing in the GUI, but if you want to substitute a different drum plug on a MIDI track you can change the instrument.
3.) File formats import and export (broadcast wave, mp3, etc). 
Yes - see link above.
4.) Ripple editing equivalent.
Ah that dreaded phrase - Yes through "work arounds."
5.) Tempo maps with features equivalent to SONAR.
Yes
6.) VST formats (VST2, VST3).  Think I read DX is not available.
Yes 
7.) Track/Clip property editing. Saw sonarman1's post above: hasn't found clip inspector yet in S1.
Yes - click the "i" above the Tracks in the Console view to open the properties info for a selected track.
8.) External insert (yes, it's obscure, but handy).
Yes - there is a plug that allows you to send signals out and back to/from outboard gear.
9.) Keyboard short-cut customization.
If you mean something like templates, no. But you can color tracks, move views to other monitors, turn on and off parts of the interface to get them out of the way. 
10.) Flexible snapping (i.e. on/off, snap to time, beats, etc).
Yes
11.) Effects side-chains.
 Yes
 
If you Google it, you will probably find a Studio One vid on your question.
 
Groove 3 has a bunch of vids, and I get the feeling that Johnny Geib at HomeStudioTrainer.com will be getting a bunch of traffic. He has really good training vids there as well. Almost forgot Home Studio Expert  - http://www.studio-one.expert/
 
Take care,
h
 
Probably enough for now.  I'll discover some of these after getting the demo.




#38
Tom B
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 21:57:59 (permalink)
HBarton,
Thanks for you reply.  It's very helpful.

- Tom B.
See the new Cakewalk by Bandlab Forum - Jan 2019.
#39
jcbarnett
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 22:06:26 (permalink)
Hey Tom B,
 
I've been playing with the S1 demo for a day or so...I can answer a few:
  • Drum replacement is pretty slick.  You enable the "bend audio" which is roughly equivalent to the AudioTransient veiw in Sonar.  Let it analyse, set the threshold appropriately and then just drag the clip to an instrument track and it converts to MIDI notes with relative velocities.  
  • As for clip edits, if you have a clip highlighted and enable the "edit" tab, the clip shows up there for editing.
  • Snapping works well as it automatically adjust based on the zoom level....I think you can manually set it, but the auto setting worked for everything I needed.
  • Keyboard shortcuts...yes.  There is also macro functionality to do multiple functions.
 
The two things I REALLY like are:
1.  The multitrack drum quantitization works so simply.  Group the drums, analyst transients on the kick and snare, select those to as the "guides", apply.  Voila!  No adding to pool or bouncing a kick snare guide track.  It was awesome.  Remember we are talking about spending a 5 minutes with a YouTube video to learn it.
 
2.  The "Project" concept.  You have a mastering view on which you can drag the tracks.  You have separate inserts available for each track as well as global ones for the project.  All the normal export options, ID3 Tag encoding...as well as ISO image if your client still wants a CD.  The huge deal for me is that if you change the mix of a track, it automatically updates the rendered track on the mastering view leaving all your edits for trimming the head and fades in place.  So much easier than Ozone.
 
It's been extraordinarily easy to pickup.  I really want to pull the trigger, but I worry about the long term.  It seems that Cubase is the safer choice, but without a demo until later I won't know for sure.  
 
My .02
Jay
#40
flashdharma
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 22:10:48 (permalink)
I downloaded the free demo and have been playing with it for a day.  I was able to upload a midi backing track and record a guitar line without looking at the manual.  There are certainly going to be differences and many of them will be frustrating - I have been with Cakewalk for years - but, all in all, it looks pretty good.
 
The big thing for me was the integration of Melodyne Studio, and it works perfectly in Studio One 3.5.
#41
Tom B
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 22:44:34 (permalink)
Thanks Jay for the detailed information. It was really helpful.
It seems like Studio One handles drum replacement nicely. SONAR's drum replacer has been really handy for enhancing troublesome drum tracks using midi-driven virtual drums. 
 
Flashdharma, I'm also invested in Melodyne (editor version), and the ARA integration in Studio One is a big plus.
 

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#42
P-Theory
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 22:47:34 (permalink)
Anyone know what I press to make the cursor rerurn to the original place when I stop playback as opposed to staying where I stop the playback?
#43
hbarton
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:07:00 (permalink)
P-Theory
Anyone know what I press to make the cursor rerurn to the original place when I stop playback as opposed to staying where I stop the playback?




Hi,
 
Right click the Stop icon in the transport area. Click Enable Start Play Marker (Alt-P) (it will appear as a yellow triangle in the timeline at the top of the tracks). Click Return to Start on Stop (Alt Numb Pad 0) - next selection below Enable Start Play Marker.
 
Make sure you drag the Marker to the beginning of the track (or wherever you want to start from - it is pretty flexible). Now when you click the Stop button you will return to the location of the Marker (beginning if you dragged it there).
 
Take care,
 
h
#44
rmfegley
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:20:18 (permalink)
Yeah, track templates is a big deal to me. Also, I couldn't *intuitively* figure out how to freely configure a VST synth to receive MIDI from any track and output to any other track. Not saying it can't be done, I just couldn't figure it out completely by clicking around and testing it. That's kind of been my first test of something new, how much can I figure out to replicate my current work methods without a lot of deep dives into the documentation. Take lanes and comping seem similar, haven't dove into it deeply yet. Also, is there anything comparable to Aux tracks, or a way to create a submix track right in the track view?

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#45
gbowling
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:33:35 (permalink)
dlesaux
I jumped the gun a bought Studio One at Audio Deluxe for $168.

 
Where are you guys finding this deal? I see it for $199 at Audio Deluxe and many other places, but I don't see it for 168 anywhere. 
 
Thanks, gabo

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#46
Zo
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:33:39 (permalink)
For studio one advanced user , i have a question : in the project windows , is there a way to force the analisys tools to be analysis pre insert and not the post one , i need to use my sonarworks or Arc there but i don t want it to be analysed ....no monitoring dedicated section like in mixbuss or cubase ?

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#47
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:33:42 (permalink)
For studio one advanced user , i have a question : in the project windows , is there a way to force the analisys tools to be analysis pre insert and not the post one , i need to use my sonarworks or Arc there but i don t want it to be analysed ....no monitoring dedicated section like in mixbuss or cubase ?

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#48
rcklln
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:40:44 (permalink)
gbowling
dlesaux
I jumped the gun a bought Studio One at Audio Deluxe for $168.

 
Where are you guys finding this deal? I see it for $199 at Audio Deluxe and many other places, but I don't see it for 168 anywhere. 
 
Thanks, gabo


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#49
dcumpian
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:43:25 (permalink)
rodreb
Can the track view and console view be displayed on separate monitors in Studio One? I thought I read on one of these threads that you can not split them to two different monitors. This would be a big deal for my preferred workflow.




Yes, you absolutely can. In S1, it is called "detaching" a view. You can detach it and drag it to any other monitor.
 
Dan

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#50
hbarton
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:45:46 (permalink)
Zo
For studio one advanced user , i have a question : in the project windows , is there a way to force the analisys tools to be analysis pre insert and not the post one , i need to use my sonarworks or Arc there but i don t want it to be analysed ....no monitoring dedicated section like in mixbuss or cubase ?

Hi,
 
Something I don't use, but I think help a bit - this goes over pre/post on the project page (note that this example is on an older version of Studio One).
https://ask.audio/articles/mastering-projects-with-studio-ones-project-page
 
Someone else might chime in too...
 
Take care,
h
#51
dcumpian
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:48:15 (permalink)
P-Theory
Anyone know what I press to make the cursor rerurn to the original place when I stop playback as opposed to staying where I stop the playback?


 0 on the keypad (twice). Three times takes you to the beginning of the song. All of the transport controls are on the keypad, though you can also use the space bar.
 
Dan

Mixing is all about control.
 
My music:
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#52
Ken Matson
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:58:29 (permalink) ☄ Helpfulby pharohoknaughty 2017/11/26 02:46:45
Okay long-time sonar user here for over 11 years, and now playing with Studio One for a couple days. Here is my admittedly partial and preliminary report on what I see.

Install really easy and I was very happy to see it automatically pick up my interface and even assign the inputs and outputs without me having to do anything! I did tweak them later, but that was really easy. It also hooked up very easily to my Mackie MCU Pro and extenders and tranZport and works very well with them so far.

I was very pleased to see almost all of my plugins, including most of the Cakewalk ones, worked right away, and again we're picked up automatically. My melodyne studio via ARA works perfectly. In other words, there were no major showstoppers and I was up and working trying to learn the interface, shortcuts and workflow right away.

Multiple takes and comping were pretty similar to the way sonar does. I think there are even a couple of things I like better, but I'm not sure of everything is I haven't really done real work with it yet.

Adding effects, adding tracks, adding VCA controllers, buses, effects tracks, and so forth I really like. I would say it's a good bit easier than in sonar. I know one complaint people are having is the lack of track templates, but they have a thing called track presets which are basically the same thing, but not user definable at the moment. It is easy to imagine them making it so however, and I expect you will see track templates in this software within a year.

Rendering was a piece of cake, and they have song start and end markers which make it a whole lot easier than having to try to select all the stuff sonar did to make you export correctly. In fact now that I think about it, I really hate how sonar works on exporting a song.

Automation was super easy, and they've got some neat things like being able to create nice curves on your automation lines. They've got this neat thing where whatever you touched last is shown a little area by itself ready to automate if you want to just by clicking the A button.

To get rid of one myth right away, it was very easy to put my console view on one of my monitors while my track View was on the other monitor just like I do in sonar. In other words, it's pretty easy to undock things from their single window view and move them wherever you want

Overall the feeling is pretty slick and I'm learning it pretty quickly as I get used to how it does things,. The downsides seem mostly to lie in cosmetic things for me. It does not have the full control of color and other UI features that sonar does. As a result it doesn't look quite as cool or modern as the latest sonar with that beautiful tungsten interface. On the other hand it's not horrible and with a little work on their appearance options you can get it to look pretty decent and not too silly LOL!

One thing I don't like is the lack of any kind of decent input or playback metering on their track View on each track. It has a meter of sorts but with no numbers or scales on it.

I have not tried anything with Midi yet except my control surfaces, but I hope to do that on Monday or Tuesday. I do know they will be having a special deal for sonar users to Cross grade coming out on Tuesday. I think it will be around $150, but do not hold me to that please .

In short, I'm liking it over all, have not found any showstoppers, and expect that it's the kind of product that will develop rapidly to having more mature and expansive features.
#53
gbowling
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/24 23:58:40 (permalink)
rcklln
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Got it, Thanks! 
 
gabo

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#54
WallyG
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/25 02:25:55 (permalink)
dcumpian
rodreb
Can the track view and console view be displayed on separate monitors in Studio One? I thought I read on one of these threads that you can not split them to two different monitors. This would be a big deal for my preferred workflow.




Yes, you absolutely can. In S1, it is called "detaching" a view. You can detach it and drag it to any other monitor.
 
Dan


I have three monitors and can move track, mix, or edit (like PRV) to any monitor I want.
 
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#55
Unknowen
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/25 02:42:30 (permalink)
rodreb
Can the track view and console view be displayed on separate monitors in Studio One? I thought I read on one of these threads that you can not split them to two different monitors. This would be a big deal for my preferred workflow.


I had it in 3 screens at the same time... :)

Hay look,
Somethings are not locked in stone... lol 3/18/2019
#56
Unknowen
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/25 02:49:38 (permalink)
Nothing around now can replace SPlat! No reason to stop using it and jump into something that you WILL regret later.. You can't possibly research a DAW in 36 HOURS because the price is right!

Hay look,
Somethings are not locked in stone... lol 3/18/2019
#57
joeb1cannoli
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/25 03:51:43 (permalink)
I've had a Presonus Studio 192 interface and a DP88 for a few weeks now. 
The integration with Studio One 3 is awesome.
They have a template for the interface that automatically routes all 16 inputs,
I can control the all 16 pres within Studio One.
 
Peamp gain , Phantom power , phase all within the DAW
No need to switch between the interface GUI and Studio One 3.
 
The free remote IOS app mirrors of what's happening on the PC screen
 
I record live audio almost exclusively.I'm really liking Studio One
I was able to purchase Studio One 3 Pro for $150.00 being an owner of their interface.
 
 

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Re: Presonus Studio One Pro 3.5 Thread 2017/11/25 04:44:23 (permalink)
Thedoccal
It has a dedicated remote iOS app for iPad.
Been at it for 2 days going over all the features, putting it through heavy paces, and watching YouTube videos.
I like it. A lot. 
It has comping, a "pro channel", and midi editing is fine.
 
Just downloaded the remote app.  Gonna test it out.


Checked It out as well. Was concerned by a thread on their forum about a potentially big issue with a lack of ability to spread CPU load among cores. Really bogs down as plugins increase the load. Seems to be a known issue among their users.

Windows 10 x64 on a Dell/Intel i5, 500 Gig SSD, 32 gig RAM, Focusrite Scarlett 2i4, Sonar Professional, Melodyne 4 Assistant, Kurzweil SP-76 stage piano, Baldwin RP 100 digital upright, Novation Impulse 25, Breedlove Pursuit Concert Acous/Elec, Fender American Standard Tele, Fender G-DEC 30 modeling amp, Sigma DM-5 Acoustic, Ovation MCS148 Celebrity Acous/Elec. Mandolin, Roland V-Drums TD-11KV, AKG P220, Yamaha MG82CX mixer, KRK Rokit 6 Powered Monitors, PreSonus FaderPort
#59
Midiboy
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Re: Presonus Studio One Pro 3.5 Thread 2017/11/25 05:01:36 (permalink) ☄ Helpfulby sonarman1 2017/11/25 07:10:06
My comments are within the quote. 
 
sonarman1
Essentials:
No Track templates    Yes, this is a bit of a bummer. 
No Step Sequencer         You are incorrect, sir.  There is a step sequencer.  I actually like it better than Sonar's. 

Can manage:
No Gain Knob            - No biggie. 
No Matrix View          - Never used it. 
No Event Editor         - Yeah.  This is a bummer. 
Mix Recall                 - Yeah.  Never really used that, but it is a nice feature.


 
Things Studio One has that Sonar does not have:


Console Undo / Redo. (This is really nice...it even undoes changes made within 3rd party effects)
Input Quantize
Note FX (You can apply an effect to just a single note without having to create a new track and cutting / pasting the clip to a new track with the new effect)
Multi-Instrument Editing:  You can have multiple instruments in a single track. (this is processor heavy, but you can do it)
Macros
 
etc.
 
My point is...every DAW has their pros and cons.  
 

----
Gregg
Midiboy Music
www.facebook.com/midiboygregg
 
Win10x64 (Eng), Sonar Platinum x64 (Eng w/ lifetime updates), 32GB DDR4 RAM, Intel i7 5820, nVidia 960, Alesis MultiMix 8 USB2 w/ Alesis MultiMix driver. Native Instruments Komplete Kontrol S88, Korg NanoControl.
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