Helpful ReplyRemember that 96K TH2 thread? I Just had my mind blown, big-time

Page: < 12345.. > >> Showing page 2 of 9
Author
John
Forum Host
  • Total Posts : 30467
  • Joined: 2003/11/06 11:53:17
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 15:27:56 (permalink)
I downloaded the zip and loaded them into X3 after extraction. I could not tell which was which. Using selective solo and Nugen's Visualizer beta at 64 bits. The spectrum for both looks the same to me. But this is just a very casual and quick sort of thing. 

Best
John
#31
mixmkr
Max Output Level: -43.5 dBFS
  • Total Posts : 3169
  • Joined: 2007/03/05 22:23:43
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 15:44:08 (permalink)
the 2nd one sounded 'thinner' to me...and couldn't tell if it was volume, listening on good headphones.   they both were very close and if the difference is that big I should start laying asphalt as a living and sell my guitars, it aint gonna happen....  although asphalt layers do make some good money!
 
I was gonna pop them in SoundForge, but I figured someone else would do that (like John above  ;-)  )... and be better capable of making such an analysis.

some tunes: --->        www.masonharwoodproject.bandcamp.com 
StudioCat i7 4770k 3.5gHz, 16 RAM,  Sonar Platinum, CD Arch 5.2, Steinberg UR-44
videos--->https://www.youtube.com/user/mixmkr
 
#32
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 15:53:14 (permalink)
microapp
The sample Z3ta-2 files you posted sound to me like what happens when Z3ta is switched from low to high resolution.



Since I'm pretty sure low or high resolution relates to oversampling, then that would support the idea of using 96k with devices that don't offer oversampling to provide a similar improvement. Yes? 
 
Remember the whole point of the original TH2 thread was that I thought it sounded better at 96k, the same kind of difference I heard when switching Guitar Rig into HI mode. I suppose if every element of a software system within the computer offered oversampling, then 96k would be moot.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#33
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 15:54:55 (permalink)
Beepster
This does seem to be a rather contentious issue which strikes me as a little weird.

 
Yes, it's like religion to some people or something. I honestly don't care one way or the other but if I hear a difference, I want to know why and if it's an improvement, then I want to implement whatever causes an improvement.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#34
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 16:07:10 (permalink)
mixmkr
the 2nd one sounded 'thinner' to me...and couldn't tell if it was volume, listening on good headphones.   they both were very close and if the difference is that big I should start laying asphalt as a living and sell my guitars, it aint gonna happen....  although asphalt layers do make some good money!
 



[spoiler alert]
 
The second one is the one at 96kHz. The reason why it sounds thinner is because it doesn't have the "fatness" from the distortion. But also if you listen to the very highest frequencies, the second one reproduces the high frequencies better, and also, in the first one you can hear the "wooliness" from the foldover distortion at high frequencies.
 
To me it's definitely an audible difference, but then again, I do a lot of mastering and my ears are really calibrated to what's happening in the highs. I also have example files of the TH2 and AD at the different rates. Of course 96k fanbois will take me to task for bringing them back into 44.1...but that's kind of the point, 96 bakes improvements in the audible range that 44.1 is perfectly capable of reproducing. It's not like there's something wrong with 44.1, it's that under certain conditions there's something right about 96. Maybe it's about what bitflipper says, and the 96k is fixing something that maybe shouldn't be broken, but is.
 
However the other thing is little improvements are cumulative. I wrote an article once about how to produce quieter recordings and the thrust of it was you had to do it 1dB at a time. A little noise here, a lowered fader there, a re-oriented transformer to reduce hum pickup...after a while, it added up. If there's a slight improvement on individual tracks, it adds up to a significant difference with multiple tracks. I think this is why people often say "I dunno, 96k just sounds better to me." With some people I'm sure the placebo effect comes into play ("It goes up to 11, it must be better") but I think others hear that cumulative difference, even if they can't point out individual elements.
 
The reason I had no interest in 96k before is that I've done sessions at 96k that were released on CD and no one could ever tell the difference; I certainly couldn't. And no studies have proven that people can tell the difference between hi-res audio and CDs when listening to a playback medium. But I never thought to check whether recording at 96kHz could yield different results, and in this case, it came as quite a surprise but I can't deny what I'm hearing. The second file has better, and cleaner, high frequency response. 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#35
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 16:08:09 (permalink)
John
OK but why would they be there anyway if (the higher frequencies) frequencies above half the sample rate are filtered out? And if this is happening than it must be considered a distortion. 



Distortion is exactly why it happens. The audio interface takes great pains to assure that no frequencies above Nyquist enter the system, and if you only mixed pure audio tracks with no intentional distortion you'd never have to worry about aliasing. But if distortion happens within a plugin, intentional or otherwise, harmonics are going to be generated. 
 
Plugins whose primary purpose is distortion, such as amp sims, are designed to deal with it because the designer knows up front that it's going to be a problem. That's why the better products offer 4x or higher oversampling, followed by filtering. Illegal frequencies are still generated internally within the plugin, but none of them make it back out to the DAW.
 
...wishing the problems weren't there in the first place doesn't make them go away; raising the sample rate does. Most of the foldover with 96kHz bounces back into a range that's above 20kHz so we don't hear it.

This implies that aliasing is an inherent and unavoidable byproduct of DSP. It isn't. Many types of processing never produce aliasing/distortion. For example, "boosting the treble" does not cause harmonic distortion. It will, however, exacerbate any existing distortion by boosting the harmonics.
 
Adding saturation does cause harmonic distortion, but again if your saturator causes aliasing it's the saturator's fault, not your choice of sample rates. Raising the sample rate would only be a band-aid to cover up perhaps half the fallout from uncontrolled harmonic distortion. That saturator will still sound bad at 96 KHz, just marginally less-bad.
 
Does 96 KHz push "most of the foldover...above 20 KHz"? Hmm, maybe. Depends on how you define "most". "Most" harmonics on most distorted sounds easily fall under the Nyquist frequency even at 44.1 KHz.
 
Let's look at a practical example, an electric guitar played through a high-gain amp sim. You play a very high note on your guitar, say with a fundamental frequency of 1.3 KHz (an octave above an open high-E string). The amp sim will generate harmonics at 3x, 5x, 7x, 9x, etc. The 15th harmonic is 19500 Hz, still legal at 44.1 KHz. You have to get up to the 17th harmonic before changing the sample rate would deliver any benefit. I didn't do the math, but the level of the 17th harmonic is going to be down more than 90 dB from the fundamental. IOW, inaudible. 
 
Synthesizers are a different can o' worms. A so-called "supersaw" contains both even and odd harmonics plus many sum and difference frequencies from the interplay between multiple pitch- and phase-modulated voices. Synthesizer designers have to anticipate such harmonic complexity. Improperly designed oscillators can indeed generate out-of-control harmonics. If Z3ta+ falls into that category, then I maintain that it's a design flaw. Zebra, for example, does not do this as far as I can tell. 
 
I agree upsampling and oversampling helps, but both rely on interpolation and in the case of oversampling, stuffing in zeroes and interpolating on playback because attempting to interpolate while recording creates its own issues. Running at 96kHz for sounds that are generated synthetically provides "real" data for each sample.

 
There is nothing inherently bad with how upsampling works, even the "stuffing in zeroes" part. In fact, this is what happens every time you record anything! Your audio interface isn't recording at 96 KHz, it's recording at some multiple of 96 KHz, at least 64x that rate. So you're using upsampling all the time. If it were messing up fidelity we'd still be recording directly at 96 KHz like they did in the early 60's when 96 KHz became the standard - precisely because of the lack of oversampling at the time.
 
Sample rate determines the highest frequency you can process. Period. It has nothing to do with "precision". Calculations aren't going to be more precise at 96 KHz. Precision is determined within the code itself, e.g. whether or not the programmer uses double-precision floating point values for all the internal math.
 
Saying I need better plug-ins is all well and good, but that's sort of like saying all my plug-ins should be 64-bit, which they should be. But some aren't, so I have to use bridging, which is a flawed technology but serves its purpose.

Careful, let's not bring bit-depth into the discussion. It's irrelevant to the topic. In fact I would not be the one to say that all your plugins should be 64-bit, because I know that would have no discernible impact on fidelity.
 
Now, I do understand and agree with your underlying argument, which is that you're stuck with the tools at hand, and a higher sample rate may improve the performance of some of them. I certainly couldn't afford to replace all of my plugins! So yeah, if I found out that most of my plugins were deficient I'd be seriously bummed and looking for any way to work around their limitations.
 
To put your premise another way, you could rephrase it thus: "if your plugins are substandard, a higher sample rate might or might not help". I'm good with that.
 


All else is in doubt, so this is the truth I cling to. 

My Stuff
#36
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 16:18:53 (permalink)
My goodness, a whole page of replies were posted while I was typing my last one! I'm glad to see there's such interest in what many might deem a boring topic.
 
One more question: Wouldn't a higher sample rate also spread out quantization noise over a wider bandwidth? I also wonder about jitter. Wouldn't a higher sample rate distribute any jitter over a larger number of samples, which when interpolated and filtered, would give better results?

 
Yes, quantization noise is going to have a broader distribution. Whether or not that explains why 96k sounds better to you depends on whether you could hear the quantization noise to begin with. Plus how accurate the quantization is to begin with. A given interface will be optimized for a specific sample rate, whatever rate the design engineer assumed most customers would be using. That's the main reason an interface might sound better at one rate over another: there are design compromises necessary to support a wide range of rates.
 
As for jitter, that's really a clock issue. I can't think of any reason why a clock would be more or less stable at one rate than another. The master oscillator runs at the same frequency regardless of sample rate.
 


All else is in doubt, so this is the truth I cling to. 

My Stuff
#37
Geo524
Max Output Level: -78 dBFS
  • Total Posts : 647
  • Joined: 2010/04/18 00:41:06
  • Location: UpState, NY
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 16:46:11 (permalink)
Speaking of recording at higher sample rates somebody once told me 88.2 is the best to record at simply because it's 44.1 doubled. They said the math that is computed is handled better at this sample rate? I don't know a thing about it. I'm not that technical when it comes to this sort of thing, but it makes sense to me. I record at 24 bit/44.1 but I think I'm going to try recording at the higher sample rates. Why not?

Win 10 x 64; CbB; SPlat; MixCraft 8 Pro; AMD FX4130, 3.8 GHz; DDR3 32 GB Ram; Focusrite Scarlett 18i20; SSD 1TB, 2 x 1TB and 1 x 640 GB HDD; Mackie HR624 Monitors, KRK G2 Rockit 5's, Dual HP S2331 23" Monitors
Music and SFX 
http://www.radiosparx.com/georgeandmarguerite

 
#38
musicroom
Max Output Level: -51 dBFS
  • Total Posts : 2421
  • Joined: 2004/04/26 22:31:02
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 16:51:06 (permalink)
Interesting discussion. @ Craig - the files do sound different with file 2 sounding clearer. I don't use too many synths other than a drum module and guitar sims. I'll have to give this a try later. I can see hard drives filling up quick vs the quality sound I have now at 44.1/24. It would have to be quite noticeable for me to switch, but I will give it an honest appraisal. Thanks for looking out. 

 
Dave
Songs
___________________________________
Desktop: Platinum / RME Multiface II / Purrfect Audio DAW  I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM /  RME Babyface



 
 
#39
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 17:09:59 (permalink)
Geo524
Speaking of recording at higher sample rates somebody once told me 88.2 is the best to record at simply because it's 44.1 doubled. They said the math that is computed is handled better at this sample rate? I don't know a thing about it. I'm not that technical when it comes to this sort of thing, but it makes sense to me. I record at 24 bit/44.1 but I think I'm going to try recording at the higher sample rates. Why not?


Urban myth, unfortunately. One of those concepts that sounds reasonable but just ain't so.
 
As for the "why not", the only real downside is the extra disk space you'll use and the extra CPU load. If you have gobs of disk, and most do nowadays, that's not much of a barrier. What you're more likely to encounter is your CPU running out of steam sooner, meaning fewer soft synths and effects and more freezing. The upside is lower latency, if that's important to you - assuming your CPU can handle the same buffer sizes at the higher rate.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#40
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 17:18:10 (permalink)
[Anderton]...wishing the problems weren't there in the first place doesn't make them go away; raising the sample rate does.

 
[Bitflipper]This implies that aliasing is an inherent and unavoidable byproduct of DSP.

 
No, it implies that if problems exist, wishing they weren't there doesn't make them go away. 
 
Let's look at a practical example, an electric guitar played through a high-gain amp sim. You play a very high note on your guitar, say with a fundamental frequency of 1.3 KHz (an octave above an open high-E string). The amp sim will generate harmonics at 3x, 5x, 7x, 9x, etc. The 15th harmonic is 19500 Hz, still legal at 44.1 KHz. You have to get up to the 17th harmonic before changing the sample rate would deliver any benefit. I didn't do the math, but the level of the 17th harmonic is going to be down more than 90 dB from the fundamental. IOW, inaudible.

 
There's something I'm not understanding. If this is the case, then why would it be necessary to include oversampling and filtering if the problem they're intended to solve is inaudible? When I'm listening to amp sims, if you switch back and forth between high and low sample rates with some (not all by any means) processing, I can tell with 100% accuracy which is which. So something is audible...
 
If Z3ta+ falls into that category, then I maintain that it's a design flaw.

 
So do you consider including oversampling compensation for a design flaw, or simply good practice? If the answer is simply good practice and therefore it must always be done, then that restricts how many instances you can use and balance out CPU consumption. In some cases, there will be no audible difference whether the synth is loafing along at normal speed or oversampling, and many might choose not to oversample as a tradeoff for something like being able to overdub a guitar part with lower latency.
 
So the bottom line is this: if oversampling and filtering are good practices to compensate for deficiencies caused by generating undesirable harmonics that can create problems with lower sampling rates, why is recording at 96kHz inherently negative if it too can compensate for deficiencies caused by generating undesirable harmonics that can create problems with lower sampling rates? Aren't they the same thing, except one is applied as a global preference as opposed to a localized one?
 
Sample rate determines the highest frequency you can process. Period.

 
Doesn't it also influence latency? And I'm still wondering why the imaging on the TH2 reverb is better at 96k than at 44.1. My mind doesn't believe it's possible, but it's an audible difference. Maybe it's not due to a different sample rate per se but something associated with using a different sample rate? This difference existed whether I listened at 96 or sample rate converted it back down to 44.1 again. I have no idea why. Any theories?
 
[Anderton]Saying I need better plug-ins is all well and good, but that's sort of like saying all my plug-ins should be 64-bit, which they should be. But some aren't, so I have to use bridging, which is a flawed technology but serves its purpose.

 
[Bitflipper] Careful, let's not bring bit-depth into the discussion. It's irrelevant to the topic.

 
But it's very relevant to my point, which in this case is not about fidelity but about how wishing that a particular reality existed won't make it reality. In the case of 64-bit Studio One, not having a 64-bit plug-in would have a dramatic impact on fidelity - it would produce no sound, because you wouldn't be able to load it  
 
Now, I do understand and agree with your underlying argument, which is that you're stuck with the tools at hand, and a higher sample rate may improve the performance of some of them. I certainly couldn't afford to replace all of my plugins! So yeah, if I found out that most of my plugins were deficient I'd be seriously bummed and looking for any way to work around their limitations.
 
To put your premise another way, you could rephrase it thus: "if your plugins are substandard, a higher sample rate might or might not help". I'm good with that.

 
Then that's what you should say  What I'm saying that a higher sample rate definitely improves the audible performance of, at least so far, several plug-ins I've tried. In the case of plug-ins that achieve a doubled sample rate through oversampling and therefore double the sample rate internally without having to double the project sample rate, I'd go so far as to say that the vast majority of them sound better when oversampled. Some improvements are subtle, and sometimes the result is no audible improvement, but I do believe the cumulative effect of multiple small improvements can add up.
 
The AIR plug-ins, Native Instruments, WAVES, and a zillion other manufacturers offer oversampling. I don't think their motivation for including oversampling to double (or more) the sample rate is to compensate for being substandard products. But I don't design software, so for all I know maybe they do cut corners, then gloss over the deficiencies by doubling the sampling rate.
 
What I do know is this: I've found a simple way to make projects that rely on extensive use of synthetic processes sound better, so I can't think of any reason not to use it. I've told how I conducted some of the tests to come to this conclusion. Other people can try these tests and determine with their ears whether they hear an improvement. If they do, and I suspect some will, they can choose whether the CPU hit and fidelity improvement are sufficiently enticing to trade off file size and track count. 
 
 
 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#41
Grem
Max Output Level: -19.5 dBFS
  • Total Posts : 5562
  • Joined: 2005/06/28 09:26:32
  • Location: Baton Rouge Area
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 17:28:54 (permalink)
Craig to me the 27 is the better sounding clip.
 

Grem

Michael
 
Music PC
i7 2600K; 64gb Ram; 3 256gb SSD, System, Samples, Audio; 1TB & 2TB Project Storage; 2TB system BkUp; RME FireFace 400; Win 10 Pro 64; CWbBL 64, 
Home PC
AMD FX 6300; 8gb Ram; 256 SSD sys; 2TB audio/samples; Realtek WASAPI; Win 10 Home 64; CWbBL 64 
Surface Pro 3
Win 10  i7 8gb RAM; CWbBL 64
#42
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 17:35:39 (permalink)
The biggest difference between Craig's files is that one drops off sharply above 18 KHz and the other does not. There was also a small level difference. After level-matching them and applying a LPF so that their spectra were more closely matched, the 96->44.1 file sounded more pleasing to my ear and I could not reliably distinguish between the two in an A/B test.
 
Goes to show that it's difficult to isolate a single variable and say with certainty "that's why it sounds better".


All else is in doubt, so this is the truth I cling to. 

My Stuff
#43
robert_e_bone
Moderator
  • Total Posts : 8968
  • Joined: 2007/12/26 22:09:28
  • Location: Palatine, IL
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 17:36:20 (permalink)
I am sidestepping the whole discussion - I am quite happy with the results I get with using 48 k, and I never have to worry about dropouts or otherwise taxing my system, in any way.
 
I will instead continue to concentrate on the quality and strength of a song's writing and playing, and I happily drive a Nissan Cube.  :)
 
Bob Bone

Wisdom is a giant accumulation of "DOH!"
 
Sonar: Platinum (x64), X3 (x64) 
Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22
Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64
Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others
MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es
Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms  
#44
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 17:52:40 (permalink)
The plot thickens...
 
Actually, both Bitflpper and I might be wrong about 96 making a difference only with signals inside the computer. No less an authority than James A. Moorer wrote a paper that proposed, among other things, that hearing involves not just frequency and amplitude, but time and how it relates to localization when listening with both ears. He claims that most people can distinguish a time delay of 15 microseconds or more when a pulse is put into each ear, and that some people can differentiate delays as low as 3 to 5 microseconds. Given that a sample at 48kHz is about 21 microseconds and 10.5 microseconds at 96kHz, that means the minimum time delay most people can differentiate is actually less than one sample at 48kHz, but more than one sample at 96kHz. 
 
If this is the case, and of course the conclusion is controversial, then recording acoustic sources at 96kHz preserves localization information you don’t capture by recording at a lower sample rate, and which also won’t play back at lower sample rates. This has nothing to do with frequency response, distortion, aliasing, or any of those other characteristics but could explain why some people prefer 96kHz recordings yet are at a loss to explain why, because there’s no obvious audible change they can identify. Instead, they say that it sounds more “open” or “transparent” or [insert cork-sniffing word of your choice - I kind of like "pert, yet unassuming"].
 
I'm not saying this is right, wrong, or whatever...just putting it out there...hmmmmm. Whenever I think this stuff is too off-the-wall, I remember the interview in Guitar Player where Eric Johnson claimed different batteries sounded different in some effects. Of course, he was laughed at--"voltage is voltage, what an idiot." But he was only laughed at by people who didn't know about the poor power supply rejection of older effects, and how the internal impedance of alkaline and carbon-zinc batteries differ. 
 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#45
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 18:01:31 (permalink)
Grem
Craig to me the 27 is the better sounding clip.



I understand that, a few of the non-oversampled Guitar Rig amps sound "better" to my ears than the oversampled ones. I guess this means that if the world goes to 96. someone will need to create an undersampling button to get "that vintage digital sound so popular in the 2010s"
 
But the point of the comparison is about the accuracy with which the sound represents what the synth was generating. (If I had any synth sound in a track with that many highs, I'd run for the QuadCurve's lowpass filter.) 28 has high frequencies that simply don't exist in 27, and they're not distortion byproducts.
 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#46
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 18:04:45 (permalink)
Craig, my point of contention is extrapolating a general principle from a specific experience. I have seen no evidence nor heard any plausible explanation that might explain how higher sample rates might generally improve the quality of recordings. Oh, there's been plenty of speculation and the grasping of proverbial straws, but so far nothing science-based.
 
You are correct in saying that oversampling isn't there to gloss over product defects. Quite the contrary, oversampling is a key component of a quality design. Harmonics happen as a natural and unavoidable side-effect of distortion. Oversampling merely assures that they won't exceed Nyquist without resorting to aggressive filtering that might introduce its own audible artifacts.
 
 


All else is in doubt, so this is the truth I cling to. 

My Stuff
#47
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 18:20:51 (permalink)
bitflipper
Geo524
Speaking of recording at higher sample rates somebody once told me 88.2 is the best to record at simply because it's 44.1 doubled. They said the math that is computed is handled better at this sample rate? I don't know a thing about it. I'm not that technical when it comes to this sort of thing, but it makes sense to me. I record at 24 bit/44.1 but I think I'm going to try recording at the higher sample rates. Why not?


Urban myth, unfortunately. One of those concepts that sounds reasonable but just ain't so.



Actually I doubt you're old enough to know this, but that was true at one point. It's easy to forget that digital audio has been around for a long time, and that audio engines used to be 16-bit or [gasp] even less. When DAT was invented, it was deemed that the math involved in sample converting from 44.1 to 48 was so daunting (1.0884353741496599) that it would discourage digital copying. 
 
Quality sample rate conversion is not trivial, and the accuracy has improved dramatically over the past 30 years. This site is really interesting: 
 
http://src.infinitewave.ca/
 
Check out the difference in sample rate converters between Ableton Live 7 and Ableton Live 9, and that was only a few years' difference...then consider the days when we had 16-bit engines. Back then, conversions from 88.2 to 44.1 did sound better than 96 to 44.1. Fortunately that period didn't last long, but it did exist. 
 
Oh, and if you want to feel good about Sonar, while you're on that site compare it to a bunch of other DAWs. They used 8.5, but I assume the sample rate conversion didn't get any worse in the X-series.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#48
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 18:40:46 (permalink)
bitflipper
I have seen no evidence nor heard any plausible explanation that might explain how higher sample rates might generally improve the quality of recordings.

 
I think you actually provided a very reasonable explanation - "oversampling is a key component of a quality design. Harmonics happen as a natural and unavoidable side-effect of distortion." Basically, all I'm doing is oversampling, and it's improving the sound quality of my recordings, many of which include saturation and distortion. Whether I should need to do oversampling, whether it should be a default in all plug-ins, or whether you should be able to switch it off if you're running on an old laptop are separate discussions. I have to work with today's set of tools and have no choice in that matter, but do have a choice of sample rates.
 
I'll leave the official explanations to others. Remember, I'm coming at this from the "wrong" direction anyway. I initially ran these experiments so I could have A-B comparisons that showed no audible difference and provide a voice of reason in case I ran into any "IT MUST BE 384KHz!!" zealots on the upcoming New Music Seminar panel. Instead, the 96k recordings not only sounded better, they even sounded better when converted to 44.1. Oooops. So then I had to figure out why. I'm not interested in being right or wrong, I'm interested in the truth.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#49
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 18:47:57 (permalink)
bitflipper
The biggest difference between Craig's files is that one drops off sharply above 18 KHz and the other does not. There was also a small level difference. After level-matching them and applying a LPF so that their spectra were more closely matched, the 96->44.1 file sounded more pleasing to my ear and I could not reliably distinguish between the two in an A/B test.



It's interesting that you found the 96k file more pleasing to the ear. However the point was not to apply an LPF to match their spectra, but that the one recorded at 96k represented the high frequencies more accurately, even when played back at 44.1kHz. Hey, I just report, it's up to other people to come up with the theories 
 
If you listen closely to the two files on headphones you'll also hear non-harmonic noise in the upper ranges of the 44.1 file but not in the one that was recorded at 96. At first I thought it was because the additional high-frequency content was masking the noise, but I don't think so. The high frequencies are in a different range.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#50
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 18:48:58 (permalink)
robert_e_bone
I am sidestepping the whole discussion - I am quite happy with the results I get with using 48 k, and I never have to worry about dropouts or otherwise taxing my system, in any way.



And that's as it should be. Unfortunately, I am a music and sound addict. I am always looking for a stronger high. 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#51
drewfx1
Max Output Level: -9.5 dBFS
  • Total Posts : 6585
  • Joined: 2008/08/04 16:19:11
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 20:14:17 (permalink)
Anderton
The plot thickens...
 
Actually, both Bitflpper and I might be wrong about 96 making a difference only with signals inside the computer. No less an authority than James A. Moorer wrote a paper that proposed, among other things, that hearing involves not just frequency and amplitude, but time and how it relates to localization when listening with both ears. He claims that most people can distinguish a time delay of 15 microseconds or more when a pulse is put into each ear, and that some people can differentiate delays as low as 3 to 5 microseconds. Given that a sample at 48kHz is about 21 microseconds and 10.5 microseconds at 96kHz, that means the minimum time delay most people can differentiate is actually less than one sample at 48kHz, but more than one sample at 96kHz. 

 
The sample time does not remotely equal the time resolution. This is a common misunderstanding of how sampling works. 
 
It depends on bit depth as well as sample rate, but the short answer is 48kHz has a timing resolution of FAR greater than 1/48,000.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
#52
drewfx1
Max Output Level: -9.5 dBFS
  • Total Posts : 6585
  • Joined: 2008/08/04 16:19:11
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 20:30:29 (permalink)
Anderton
One more question: Wouldn't a higher sample rate also spread out quantization noise over a wider bandwidth? I also wonder about jitter. Wouldn't a higher sample rate distribute any jitter over a larger number of samples, which when interpolated and filtered, would give better results?



In terms of quantization error, given that internal processing is done using 32bit floating point (or higher) the short answer is that the sample rate is irrelevant. 
 
Jitter is really only an issue at the converters, and of course oversampling (often at a much lower bit depth) is commonly used in converters for a variety of reasons already.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
#53
slartabartfast
Max Output Level: -22.5 dBFS
  • Total Posts : 5289
  • Joined: 2005/10/30 01:38:34
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 20:54:05 (permalink)
Anderton
 
But the point of the comparison is about the accuracy with which the sound represents what the synth was generating. (If I had any synth sound in a track with that many highs, I'd run for the QuadCurve's lowpass filter.) 28 has high frequencies that simply don't exist in 27, and they're not distortion byproducts.



I am having some difficulty discerning how you are determining what the synth is actually producing and how you are deciding that one recording is more accurate to that production than another. More pleasant, maybe, but how accurate?  Many people find the distortions inherent in analog recording/processing to be "warmer" or whatever cork sniffing metaphor you prefer. But it is pretty easy to demonstrate that analogue recordings of a reference source are less accurate than a properly done digital version using instrumentation. With a signal produced in the box, what is the proper A/B comparison to determine if it is accurately recorded?
#54
gswitz
Max Output Level: -18.5 dBFS
  • Total Posts : 5694
  • Joined: 2007/06/16 07:17:14
  • Location: Richmond Virginia USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 21:25:02 (permalink)
DrewFX and Bit, I think you're both awesome!
 
I've been using double rates for a while now. I tried Quad rates on a session but I'm sticking with double rates (96). My UCX may like it better, idk.
 
I'm not running into problems on my computer using double rates, so shrug... there you go.
 
Anderton, I think it's so awesome that you went straight for the evidence based choice.
 
DrewFX, what would the time resolution of 24 bit 48kHz be? Can you figure it out? I'm curious.
 
If this guy
http://en.wikipedia.org/wiki/James_A._Moorer
thinks it might matter, I'm curious to learn more.

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
#55
drewfx1
Max Output Level: -9.5 dBFS
  • Total Posts : 6585
  • Joined: 2008/08/04 16:19:11
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 21:29:18 (permalink)
Anderton
 
If Z3ta+ falls into that category, then I maintain that it's a design flaw.

 
So do you consider including oversampling compensation for a design flaw, or simply good practice? If the answer is simply good practice and therefore it must always be done, then that restricts how many instances you can use and balance out CPU consumption. In some cases, there will be no audible difference whether the synth is loafing along at normal speed or oversampling, and many might choose not to oversample as a tradeoff for something like being able to overdub a guitar part with lower latency.
 
So the bottom line is this: if oversampling and filtering are good practices to compensate for deficiencies caused by generating undesirable harmonics that can create problems with lower sampling rates, why is recording at 96kHz inherently negative if it too can compensate for deficiencies caused by generating undesirable harmonics that can create problems with lower sampling rates? Aren't they the same thing, except one is applied as a global preference as opposed to a localized one?



I would say that if a modern plugin is aliasing, then it should at least give the option of oversampling itself. It's sort of a no brainer.
 
For older plugins that were developed when CPU power was much more limited it's more understandable why they might lack this functionality (particularly if they were already pushing the CPU envelope at that time), and that's where your solution makes sense.
 
But the point is that you're doing something that the plugin's developers should have already done in the first place. And for recent plugins they probably already did do it. And if it's a recent plugin and they didn't oversample - even though it was clearly necessary - then I would say it is absolutely a design flaw.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
#56
Sacalait
Max Output Level: -79 dBFS
  • Total Posts : 552
  • Joined: 2008/01/01 16:59:28
  • Location: South Louisiana, USA
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 21:29:51 (permalink)
I've been recording at 96/32.  This way I don't have to worry much about slight clipping as I go.  I can't see a drawback because disk space is pretty cheap now.  So I feel ya brother!  Bouncing down to 44/16 is pretty awesome too!

www.pershingwells.com www.facebook.com/pershingwells
Sonar Platinum, PC- Intel i7-4770K w/16 Gig RAM Windows 8.1, Solid State Drive and eSATA drives, Mytek, RME UFX, RME Multiface II, Roland VS700,  A-Designs Pacifica, UA LA610, Presonus RC500. A-Designs Hammer EQ, DBX, AKG, Neumann, Roland, JBL, Fender, Gibson, G&L, Marshall, Korg, Martin, Shure, Electrovoice, Yamaha, Chameleon Labs comps.
#57
drewfx1
Max Output Level: -9.5 dBFS
  • Total Posts : 6585
  • Joined: 2008/08/04 16:19:11
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 21:48:29 (permalink)
gswitzDrewFX, what would the time resolution of 24 bit 48kHz be? Can you figure it out? I'm curious.
 



Something on the order of 0.0000000000002 seconds.
 
Note that 1/48,000 = 0.0000208333333 seconds (Craig's 21 microseconds).

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
#58
benjaminfrog
Max Output Level: -81 dBFS
  • Total Posts : 477
  • Joined: 2006/11/05 12:26:57
  • Location: Minneapolis
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 22:06:20 (permalink)
Anderton
This site is really interesting: 
 
http://src.infinitewave.ca/
 
Check out the difference in sample rate converters between Ableton Live 7 and Ableton Live 9, and that was only a few years' difference...then consider the days when we had 16-bit engines. Back then, conversions from 88.2 to 44.1 did sound better than 96 to 44.1. Fortunately that period didn't last long, but it did exist. 
 
Oh, and if you want to feel good about Sonar, while you're on that site compare it to a bunch of other DAWs. They used 8.5, but I assume the sample rate conversion didn't get any worse in the X-series.

 
I actually just submitted test files converted in X3 to that site a few days ago, but they haven't posted them yet. Opening them in iZotope RX3, which I believe is what they use for their "sweep" screenshots, they look better to me than the 8.5 ones. Less aliasing.

SONAR Platinum
Windows 10 Pro x64
ASRock Z97 Pro4
i7-4790K 4.0GHz
32GB RAM
Intel® HD Graphics 4600
RME Fireface UFX
http://www.sewardsound.com/
#59
sharke
Max Output Level: 0 dBFS
  • Total Posts : 13933
  • Joined: 2012/08/03 00:13:00
  • Location: NYC
  • Status: offline
Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time 2014/06/02 22:17:28 (permalink)
I was quite surprised at the difference between the two files. The 96kHz clip definitely has way more high frequency content, in fact the 44.1kHz sounded to me like it has some gentle low pass filtering in comparison. 
 
I have long noticed quite a large difference between having 2x oversampling turned on or off in Z3TA+2. It's not an open and shut case as to which sounds the best, however - it depends on the patch. For example when it's a bright plucky patch then the 2x oversampling sounds better to my ears. But for a warm sounding pad, I think it sounds better with the oversampling turned off - you get a much creamier "analog" sounding pad. 
 
As for Craig's two clips, I definitely prefer the sound of the 44.1kHz clip, it sure sounds a lot fatter and warmer, and the high frequencies in the 96kHz clip are way too harsh sounding. 
 
But don't people often say similar things about lower bit rates where some kinds of sounds are concerned? For example the much sought after "phat" sounding drums from an old 12-bit Akai sampler. 

James
Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
#60
Page: < 12345.. > >> Showing page 2 of 9
Jump to:
© 2025 APG vNext Commercial Version 5.1