Sanderxpander
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/06 17:56:15
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Still waiting to hear if Prism and Wavestation have a HQ/oversampling mode and if there is a difference.
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Jeff Evans
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/06 19:59:42
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Good point, I checked. In stand alone mode both of these plugins have the option to set the sample rate to 96 K. Once you do this though the session sample rate will be asked to change over to match. When running as VST's inside a host program such as Studio One it seems the sample rate is locked to the host session and cannot be changed. If you create a seesion at 96KHz though the sameple rate inside the plugin switches accordingly. UpdateJust completed second experiment. This time I kept the synth component constant but only changed the session sample rate. https://www.hightail.com/download/ZUcxSlJ5VnNoMlVVV01UQw I created a 5 part midi multi-timbral sequence for the (hardware) Kawai K5000 just utilising on board sounds. More rhythmical groove this time but still lots of additve patches rich in high end harmonics. Coming in through the same sound card. (EMU 121M Analog ins and outs. Same converters as Pro Tools HD interfaces. Can go up to 192Khz) The good news is that the multi timbral sequence plays the same in both cases. I just printed in stereo the output direct from the K5000 itself into the analog input of the sound card. Twice, at 96 Khz session and 44.1K session. I then exported the 96K stereo print downsampled and out to a 44.1 K rendered file. All these files are at 24 bit. Timing and level should be pretty accurate. These two files now sound very similar, even though they both recorded complex additive sounds. I would still not mind people's opinion as to how the 96K rendered down to 44.1 version sounds compared to the straight out 44.1 K version. Something interesting here. The waveforms of both of these waves do not match. Also I cannot get any sort of a null no matter what I attempt to do. The two waves are too different to allow for any usable null. Despite the music sounding so similar in both cases. Thanks to Craig for starting this thread. It was an interesting experiment for me. It really showed up the differences when these things are running as virtual instruments are beginning life at 96 kHz. Perhaps after you are back in the forum land of the living Craig you could check out the second pair of waves and I would be interested in your take on the differences or lack there of etc.. In fact this thread in a way has changed my thinking. To perhaps building up a system that is totally running in 96 kHz and 24 bit all the way from end to end. And as I like digital mixers the obvious companion to something like this is Yamaha 02R96V2 or the DM2000VCM with its 8 x 96K effects processors on board. Serious or what. Computing wise I think something like Studio One running on the Apple Mac Pro in tandem with a UAD Apollo 16 interface would be pretty sweet too.
post edited by Jeff Evans - 2014/06/08 20:19:49
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Jeff Evans
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/09 17:28:34
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Time to bump this thread, it is getting lost and is seriously important! Craig has brought up a very valid point. I think my second experiment confirms the fact that when you are recording from the outside into your DAW and even when that instrument is something very complex sounding such as a Kawai K5000 it can be said there is probably very little difference between sessions running at 44.1K or 96K. Like we used to think and that seems to hold true. But NOT when a VST synth such as Native 'Prism' is being used to create the parts and being used digitally right from the get go. Then it seems 96K makes a big difference. So much so that I was thinking of doing a rebuild for a new setup but now I am re thinking going 96K all the way as it makes such a difference to some VST's running at that sample rate. Something to think about for sure.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/09 20:12:57
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Jeff Evans Craig has brought up a very valid point. I think my second experiment confirms the fact that when you are recording from the outside into your DAW and even when that instrument is something very complex sounding such as a Kawai K5000 it can be said there is probably very little difference between sessions running at 44.1K or 96K. Like we used to think and that seems to hold true. But NOT when a VST synth such as Native 'Prism' is being used to create the parts and being used digitally right from the get go. Then it seems 96K makes a big difference. So much so that I was thinking of doing a rebuild for a new setup but now I am re thinking going 96K all the way as it makes such a difference to some VST's running at that sample rate.
Thank you very much Jeff for chiming in with your findings. You totally understand my original point and I'm glad it's been an interesting ride for you. The irony, of course, is my doing this experiment in the first place to show that 96kHz didn't make a difference. Live and learn I just landed in New York and will be on the first panel tomorrow at the New Music Seminar discussing all this. I'll review the previous posts to see if there's anything that requires comment, although it seems like you've taken care of that. I've also found out a few more points of interest and will add those in when I get a chance. BTW Jerry Harrison (Talking Heads) will be on the panel and we've known each other for quite some time, so I'll get his comments on this as well. Should be interesting!
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/09 20:20:12
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bitflipper
According to IK Multimedia's chief engineer, physical guitar amps generate harmonics well above the audible range and part of their emulation process is to reproduce those frequencies. He also said that high-gain amp sims often deliver 60dB of gain. Amplifiers, yes. Guitar speakers, no. And most microphones couldn't pick them up anyway. Stick a microphone in front of a guitar speaker cabinet and play a fat distorted chord, record it at 192 KHz and analyze the spectrum. The amplitudes of supersonic harmonics will be very, very small - if detectable at all - and they'll be the product of unpleasant intermodulation distortion. Your typical guitar amp and speaker will roll off steeply over about 12 KHz, and even if it didn't your microphone won't pick up much beyond 20 KHz. Certainly not the ubiquitous SM-58 that's so commonly used for this purpose.
I think you're still missing the point, it's not about high frequencies we hear, it's about high frequencies that cause distortion in such a manner that it creates artifacts at frequencies we can hear...and which speakers can reproduce, and microphones can pick up. The thing that surprised me the most about the experiments I did wasn't that the non-oversampled processors and instruments sounded better at 96kHz, but that the audible improvements remained when downsampled back to 44.1kHz. In retrospect that probably shouldn't have been a surprise, because 44.1kHz is quite capable of reproducing sound within the audible range. So if I could hear an improvement in the audible range at 96kHz, it makes sense it would translate to 44.1kHz.
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Jeff Evans
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/09 20:44:27
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Thanks Craig for coming back! I was beginning to think no one was going to say anything on this again! I think the fact that my second experiment shows even when recording a complex sound in through the sound card the differences between 96K and 44.1K sessions are much leas obvious. And this is how many Sonar users for example will be using this approach producing non synthesised music doing bands or their own music and stuff etc.. But what about those of use who want to use a digital VST such as Prism and use it to create music. Then this is where the 44.1 vs 96K thing comes into its own. It is just seriously different and pretty obvious to me. This is obviously a situation where the higher sample rate is way preferred and just sounds much nicer. The fact that it translates down too does not surprise me either. I use a lot of hardware synths too but I am also a big fan of many virtual instruments. I can just imagine how many others will sound nicer at 96K. The reason I am re thinking a complete setup at 96K all the way through from end to end. For me it is the only way to go now. And when that system is being used to just record more normal things (eg a band) I bet it will still sound a little nicer in the long run too. And that nice sound will be translated down to 44.1K 16 bit and still be there. The reason things can sound so cool at 44.1K and 16 bit is shown in this experiment. (Sorry for those of you that have heard about this.) If you take a serious analog signal (finest turntable, pickup, RIAA eq etc and a Sheffield Lab record!!!) and feed that to one side of an AB switch. Now the analog signal is also fed through a A to D and D to A all at 44.1K and 16 bit and feed to the other side of the switch. This has been done in a room full of experts with amazing gear under almost ideal conditions and mostly NO-ONE was able to reliably pick the analog signal every time. Interesting don't you think. What this says is that if a signal sounds wonderful to begin with, then running it down to 44.1K and 16 bit has no bearing on that wonderful sound. Think of Prism running at 96K as a wonderful sounding signal to begin with. The fact that it begins as a digital signal is not so much of consequence.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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bitflipper
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/09 21:40:08
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I think you're still missing the point, it's not about high frequencies we hear, it's about high frequencies that cause distortion in such a manner that it creates artifacts at frequencies we can hear...and which speakers can reproduce, and microphones can pick up. No, I'm not missing the point. This angle has been discussed many times before. Supersonic frequencies do mix acoustically to produce sum and difference frequencies, and the latter are indeed audible. Cymbals, for example, can have twice as much energy above 20 KHz as below it. That beautiful mash-up of frequencies bounce around the room and come back to the ear as a very complex - and definitely audible - sound. Without those inaudible frequencies, the cymbal would sound thin and cheap. However, it isn't necessary to record those supersonic frequencies to get a great cymbal sound, because even though they're actively involved in the final sound, that activity takes place in the air, before getting to the microphone. By the time we encode it as digital data, the magic's already happened. Guitar amplifiers are different from acoustical instruments such as cymbals, though, because their acoustical output is generated by components that are physically incapable of reproducing supersonic frequencies. You may very well have harmonics generated by vacuum tubes as high as 100 KHz, but most don't make it past the output transformer and the ones that do certainly don't make it past the speakers. Nobody bothers putting Earthworks microphones on a Fender Twin, for good reason. Your best candidate for justifying higher sample rates probably lies in virtual instruments and effects that can create frequencies beyond Nyquist: software synthesizers, distortion plugins and fast-attack dynamics processors. None of this applies to sampled instruments, nor to non-distorting processors such as reverbs and equalizers. Even in those cases where a processor or an oscillator might generate supersonic content, a mere doubling of the sample rate isn't an effective way to deal with it. While there will be fewer frequencies to alias, there'll still be plenty of potentially harmful harmonics to make trouble. You'd really need to at least quadruple the sample rate to be effective, but nobody's making a case for 192 KHz sample rates. I'm not saying that there necessarily isn't some kind of justification for 96 KHz. But over the years people have tried and tried and grasped at increasingly unlikely straws to make the case and so far nobody's come up with a rationale that's supported by science. So Craig, who's going to be on that panel with you? Any real engineers?
 All else is in doubt, so this is the truth I cling to. My Stuff
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 00:44:28
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You're still missing the point about guitar amplifiers. Perhaps I didn't explain in sufficient detail. Guitar amplifiers generate supersonic signals due to distortion. The levels of these supersonic signals can be significant owing to the high gains inherently used in creating distortion. IK (and possibly others, but IK was willing to go on the record) emulates this characteristic of guitar amps because, simply stated, they want to emulate a guitar amp's characteristics as closely as possible. With a physical guitar amp, let's assume for the sake of argument that these signals don't interact with subsequent stages in any way. In other words, the output transformer, speaker, and cabinet cannot have any other distortion products interact with these harmonics to produce something similar to aliasing. If that's true, which is not a certainty but we'll assume you've done the research to have some degree of certainty about this, then these supersonic frequencies do not make it past the cabinet, which acts as a lowpass filter anyway and starts rolling off around 5-6kHz. However, in the virtual world, these supersonic signals DO exist and CAN interact with the clock frequency, producing aliasing and audible artifacts not only within the audible range, but within a range that can be reproduced by virtual cabinets that emulate the frequency response of physical cabinets. Oversampling pushes the clock frequency high enough that these supersonic signals become far less relevant, and create few if any audible distortion products. The same phenomenon occurs with running at 96kHz. Again, it's not about high frequencies we hear. It's about high frequencies that cause artifacts. You keep coming back to "well a speaker couldn't reproduce those frequencies" which has nothing to do with what's happening inside the computer. So Craig, who's going to be on that panel with you? Any real engineers? The panelists will be Alan Silverman, Steve Guttenberg, Jerry Harrison, Leo Hoarty, and myself, with Michael Fremen as moderator.
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 01:25:06
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bitflipper Your best candidate for justifying higher sample rates probably lies in virtual instruments and effects that can create frequencies beyond Nyquist: software synthesizers, distortion plugins and fast-attack dynamics processors. I thought it was clear at the very outset that's what this thread was all about, and why I started it. If you've been under the assumption that WASN'T what the thread was about, then your comments make more sense. Even in those cases where a processor or an oscillator might generate supersonic content, a mere doubling of the sample rate isn't an effective way to deal with it. An audible improvement is by definition effective. I've played comparison files for many people and they all hear the difference. Jeff Evans ran his own tests with different gear and heard an improvement. I can pick out which file is which 100% of the time. So can Steve Fortner from Keyboard magazine. None of this "well, better than chance." There are plenty of references on the web that justify the math behind what kind of audible artifacts you're likely to obtain at various sample rates, and their intensity; 96kHz is an improvement over 44.1kHz yet remains relatively cost-effective. While there will be fewer frequencies to alias, there'll still be plenty of potentially harmful harmonics to make trouble. But you said "Let's look at a practical example, an electric guitar played through a high-gain amp sim...I didn't do the math, but the level of the 17th harmonic is going to be down more than 90 dB from the fundamental. IOW, inaudible." So which is it? Are the harmonics from distortion going to be "inaudible," or have "plenty of potentially harmful harmonics to make trouble?" I think the answer lies in between, which is why simply doubling the sample rate produces an audible improvement. You'd really need to at least quadruple the sample rate to be effective, but nobody's making a case for 192 KHz sample rates. Actually, there are people within the AES, CEA, and the record industry debating whether 96k is enough so it is incorrect that "nobody's making a case for it." These involve some very heated discussions by people who have impeccable academic credentials in digital audio engineering. Unfortunately, 192kHz really cuts down on the ability of digital audio interfaces to stream audio using existing computer ports (although I haven't stress-tested Thunderbolt yet). Just as 96kHz was not practical when the CD was invented and so those wanting a higher sample rate than 44.1kHz were overruled, the same could happen with 192kHz, and for the same reasons. Someone who records only classical music could completely justify the argument that 44.1kHz is all that's needed. NIN might have a harder time...so how much should consumers have to pay if they only listen to NIN? Or only to classical music? Tradeoffs must be made in the real world. I'm not saying that there necessarily isn't some kind of justification for 96 KHz. But over the years people have tried and tried and grasped at increasingly unlikely straws to make the case and so far nobody's come up with a rationale that's supported by science. The premise of this thread is supported by the science of aliasing, Nyquist, clock frequencies, foldover distortion, the harmonics generated by particular processes internal to the computer, and the effects of raising sampling rates through higher clock speeds or oversampling. I think those provide more than enough scientific rationale. There is both practical justification for what I claimed and theoretical justification that will remain in place as long as the concepts behind aliasing, Nyquist, clock frequencies, foldover distortion, the harmonics generated by particular processes internal to the computer, and the effects of raising sampling rates through higher clock speeds or oversampling are generally accepted by mainstream science. There are recording/mastering engineers who make platinum records and hear the difference. There are audio engineers who are grounded in digital audio theory and can confirm what the recording/mastering engineers hear. The final piece of the puzzle is that the lay people I've played comparative files for can reliably detect a difference (as can a pro like Jeff Evans), and agree which recording protocol produces superior high-frequency reproduction with particular types of program material. That kinda nails it shut as far as I'm concerned.
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Jeff Evans
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 02:04:31
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Dave have you downloaded the first two files from my post on page #4 of this thread. (please let me know if the links run out and I will generate two new ones to extend the time) I believe the differences here are very obvious and more so than in Craig's original comparison although I can hear it there as well. In my case because 'Prism' is so into producing such rich and detailed high end I see that as a reason why the two files are quite different in their outcome. The 96K rendered down version is just smoother and sweeter and sounds much more like it did at the time. What is all the extra high end that appears in the 44.1K version. Where is it all coming from? Note BTW right at the end of this example notice how I am holding a very smooth lush chord that sounds quite analog in its sound and it does not have too much going on up top. Notice at this point how the two versions of this file are almost the same or very similar. Both have a very smooth sound at that point. I think the reason is due to the fact I just got both 'Prism' and 'Wavestation' producing a very smooth sound at that point with not much going on up high. (probably in my playing) So it really does depend on what the actual VST synth is up to in terms of the type of sound it is making. When I do this for example with my Oberheim VST (Sonic Projects OPX Pro Mk II) just producing a very warm fat brass or string patch the differences become almost inaudible. Now we are talking analog synth mode with the filter cutoff down low so there is probably nothing above about 6 or 7 kHz! But 'Prism' creating a very top end rich set of harmonics (that are being modulated to move horizontally remember!) in a given patch on the other hand sends the resultant rendered wave into a frenzy at 44.1K. I believe the difference even at 96K is staggering and well worth the increase in quality as a result of going up to 96K. The benefits are there to be heard. I might try it at 192 kHz but I suspect the differences between that and 96K might be very small and certainly not worth all the extra effort required on the computer's behalf just managing that sample rate alone.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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jps
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 07:13:35
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gswitz
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 07:37:06
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☄ Helpfulby mettelus 2014/06/10 09:59:38
Craig, I think I see Bit's point-- If we can do it manually by up-sampling the project then down-sampling, why can't the plugin do it for us? This seems reasonable conjecture to me. I do think that by running the whole project at a higher sample rate and then down-sampling once would have likely benefits of artifacts from the filters not finding their way into the audio. I'm sure Bit hears the audible difference in these tracks. On a different note, I'm not sure that bringing up qualifications helps the conversation... saying the Jeff is Pro (suggesting that Bit isn't as qualified at least in part because he's challenging your assertions). There should be empirical truth, like the audible difference in the files you posted. And there is a scientific reason for this. I think we all agree there. And you present a good argument to revisit sample rate choice in our projects. I think Bit is probably on board with all of this. I hear him challenging the ideas. Like if a filter were just applied after the upsample, why would there be audible fold-over frequencies in the output. Seems a reasonable question to me. I think this is the root of his 'bad plugin' argument. There are lots of people here with lots of opinions and different views on the matter. I know a Physics PHD from UC Berkeley and current professor in physics who reviewed this and gave me his opinion. I like the topic and I like how everyone has conversed on it. I want to speak up and say I also like Bit and how he's presented his knowledge. I don't think anything you or Jeff has contributed invalidates Bits challenges. They are reasonable challenges. Same with DrewFX. That dude's freakin smart too. I've learned something from everyone and I'm grateful to all. I wouldn't want Bit to feel quelled b/c some one is being more successful in the industry than he is (or not, idk). As an add, I wonder whether applying the down-sample filter only once in the whole project (by using a higher project sample rate) rather than over and over on each plug-in might not have a cumulative effect improvement like that described by Craig earlier when trying to get noise reduced in an overall project. I also wonder whether bad filters are used in down-sampling within the plugin in order to keep latency as low as possible. This might explain why Sonar's offline down-sampling does a better job.
post edited by gswitz - 2014/06/10 20:34:00
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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The Maillard Reaction
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post edited by Bash von Gitfiddle - 2018/10/04 22:35:09
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Brando
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 08:40:43
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mike_mccue From my perspective it seems like Craig has proven, beyond a shadow of a doubt, that Z3TA+2 and TH2 are crappy. It seems a lot easier to use a product that was made to sound good without using 96k as some sort of work around. best regards, mike
And Prism and Wavestation apparently - does your virtual Dulcimer have a 96khz switch?
Brando Cakewalk, Studio One Pro, Reaper Presonus Audiobox 1818VSL ASUS Prime Z370-A LGA1151, 32GB DDR4, Intel 8700K i7, 500 GB SSD, 3 x 1TB HDD, Windows 10 Pro 64
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lawp
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 08:48:08
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if your virtual thing is "emulating" something real, then the more accurate the maths the more accurate the emulation - it cracks me up that this stuff gets argued about like it's a religion or something... science, people, it's science!
sstteerreeoo ffllllaanngge
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 09:23:08
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mike_mccue From my perspective it seems like Craig has proven, beyond a shadow of a doubt, that Z3TA+2 and TH2 are crappy. It seems a lot easier to use a product that was made to sound good without using 96k as some sort of work around.
You're not paying attention. I specifically said that I turned off oversampling on Z3TA+ 2 because turning on oversampling did the same thing as increasing the sample rate. I wanted to find out the effects of raising the sample rate on instruments without oversampling, which the Z3TA+ 2 an emulate by simply not engaging oversampling. TH2 doesn't include oversampling but if you look at the landscape of plug-ins, far more don't do oversampling than do. You're basically saying that the vast majority of the industry makes crappy devices. You're welcome to your opinion, but meanwhile, I need to make deadlines, I need quality sound, and I have a solution.
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 09:26:19
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gswitz I think I see Bit's point-- If we can do it manually by up-sampling the project then down-sampling, why can't the plugin do it for us? This seems reasonable conjecture to me.
That's besides the point, which is that most of them don't. You can choose to say this is the way the world should be and complain that it isn't, or you can do something about it. I've chosen the latter. His other point is that "science" doesn't support my contention that increasing the sample rate to 96kHz while recording with certain virtual processes has worthwhile benefits. ("But over the years people have tried and tried and grasped at increasingly unlikely straws to make the case and so far nobody's come up with a rationale that's supported by science.") Yet it clearly can improve the sound quality of certain processors, and science clearly explains why that is so. I don't think that can be disputed unless you don't accept theories regarding digital audio that have been developed and tested over decades. Look, people can do whatever they want. I don't care if their music is filled with distortion, but I do care whether mine is or not. So I will take steps to mitigate it and have an audible improvement in the quality of what I produce and presumably, Jeff Evans will do so too. I've put this information out there, it's not disputable, and people can either take advantage of it or not. Remember, the whole reason I got started on this tangent was to show that running at 96kHz DIDN'T make a difference. I was wrong. As I said earlier, I'm not interested in being right or wrong; I'm interested in the truth. I guess that's not the way scientists are supposed to think
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abb
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 12:17:52
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Anderton Remember, the whole reason I got started on this tangent was to show that running at 96kHz DIDN'T make a difference. I was wrong. As I said earlier, I'm not interested in being right or wrong; I'm interested in the truth. I guess that's not the way scientists are supposed to think 
Craig, It seems like you're getting frustrated here. I'm sure you didn't mean to suggest that all scientists are only interested in being right rather than discovering the truth. But yes, it's true that ego does, unfortunately, play a role in scientific research. I've been in the field for 25 years and have encountered some pretty arrogant people. But I've also met quite a few who were clearly passionately motivated to discover the truth. Cheers...
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drewfx1
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 12:26:48
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I'm not sure that we don't just have a misunderstanding about whether some would just consider 96kHz a "workaround" rather than "intrinsically better" in the situation described. IOW it's about how one characterizes the situation, not what the facts are.
 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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Lanceindastudio
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 12:30:43
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Bitflipper and Craig Anderton going at it. This is frikkin awesome!!!
Asus P8Z77-V LE PLUS Motherboard i7 3770k CPU 32 gigs RAM Presonus AudioBox iTwo Windows 10 64 bit, SONAR PLATINUM 64 bit Lots of plugins and softsynths and one shot samples, loops Gauge ECM-87, MCA SP-1, Alesis AM51 Presonus Eureka Mackie HR824's and matching subwoofer
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mettelus
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 13:05:44
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The "tone" of this thread took a wild turn for the worse IMO, which actually concerns me more than the topic itself (which Drew summarized well).
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
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drewfx1
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 13:37:34
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Jeff Evans Good point, I checked. In stand alone mode both of these plugins have the option to set the sample rate to 96 K. Once you do this though the session sample rate will be asked to change over to match. When running as VST's inside a host program such as Studio One it seems the sample rate is locked to the host session and cannot be changed. If you create a seesion at 96KHz though the sameple rate inside the plugin switches accordingly. In Reaktor you can oversample up to 4x in the VST by clicking the little down arrow next to the magnifying glass (at the top) and choose settings: If they are grayed out, I think you can do it if you change to edit mode or something.
 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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Jeff Evans
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 17:26:56
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Thanks jps very much for the Harbal analysis. I appreciate it. Interesting the high end is obviously what it is but your curves also point out some serious differences in the mids and even the low end too. No wonder the rendered version sounds so different. Mccue's statement is a bit silly. Nothing crappy about 'Prism' or 'Wavestation' (or Z3ta in fact) And what if as a composer I really want to use a certain VST for its sound but it did not happen to have an upsampling option built in. But at 96K it sounds way different. 'Prism' is a very different animal and many don't even understand it completely. Myself included in that. Part of the problem is the type of music and how it is made. A lot of people would never make music such as I have done in 'Prism' for example. They think a DAW's job is confined to producing music recording everything live in through a sound card. A situation which I agree at both sample rates seems to produce very similar results but not so when I am doing something a bit different with a virtual instrument such as 'Prism'. And it being totally digital too. Think outside the box. Drew I cannot seem to be able to put 'Prism' into a high sample rate while the session remains at 44.1K. I may have to dig deeper but when I click on the arrow all the options are greyed out. The one that is ticked is the match host rate option. (I am running the Reaktor player though with the full version of Prism. It may have something to do with that too.) The facts are very clear. 'Prism' sounds much better at 96K. Thanks to Craig again for pointing that out. As I am someone who relies a lot on virtual instruments at times I feel the need to re approach a newer setup at least having the option of running at 96K if I want it to. Before this I may not have considered that so much but now I am. Yesterday I did another experiement using Prism (only) and choosing a combination of a delicate percussion Gamelan patch with some very ambient detailed intricate high end harmonic patches too and the differences were even more pronounced than the experiemnts I have posted. I got a slightly different response this time. The 96K version had some slightly clearer and taller transients on the Gamelan sound compared to a slightly duller and not so transient hits in the 44.1K version. (Gamelan only though) Some of the ambient sounds in the background (on the 96K version) were a still little smoother and less strident. Just goes to show results are not always the same but what was the same though is the 96K version still sounded different and overall better. Interesting. I think 'Prism' must be one of those synths that is just pushing the 44.1K boundaries very hard. I am sure there are VST's that don't but if I want to use 'Prism' then I should be able to and I want and need to get the best possible sound from it.
post edited by Jeff Evans - 2014/06/10 21:54:40
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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michaelhanson
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 18:34:21
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Craig, thanks for these informative threads, including the work you do for SOS, I always learn something. You mentioned Amp3 several time, so here is my simple question. Do I get just as good of tone by using Amp3 on the Hi Res setting and recording to 44.1 or will it even be better setting the DAW to 96?
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drewfx1
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/10 19:00:31
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Jeff Evans Drew I cannot seem to be able to put 'Prism' into a high sample rate while the session remains at 44.1K. I may have to dig deeper but when I click on the arrow all the options are greyed out. The one that is ticked is the match host rate option. (I am running the Reaktor player though with the full version of Prism. It may have something to do with that too.)
It's funny. I have the full Reaktor (not the Player) and it allows me to change it but I seem to recall having this problem with things being grayed out in the past (I have an ensemble I created that can alias like crazy with some settings), but there was a way to make it work. Do you have the latest and greatest version of Player? It would be a shame if the Reaktor Player didn't let you adjust the sample rate when running as a VST. Maybe someone else here can confirm this behavior with either Reaktor or Reaktor Player?
 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/11 02:21:30
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☄ Helpfulby QuadCore 2014/11/26 23:40:41
MakeShift Craig, thanks for these informative threads, including the work you do for SOS, I always learn something. You mentioned Amp3 several time, so here is my simple question. Do I get just as good of tone by using Amp3 on the Hi Res setting and recording to 44.1 or will it even be better setting the DAW to 96?
As far as I'm concerned, running AmpliTube 3 at 96kHz produces no audible improvement compared to using the HI mode at 44.1kHz. And according to IK, it will be more efficient at 44.1kHz.
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/11 03:11:04
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gswitz On a different note, I'm not sure that bringing up qualifications helps the conversation... saying the Jeff is Pro (suggesting that Bit isn't as qualified at least in part because he's challenging your assertions).
I'm never suggested Bit isn't as qualified. Take what I say at face value, which was that Jeff is a pro - it's not just me saying that there's a difference. He hears what I hear too, and he's not some crazy person selling cables for $3,000 a foot (and I'm NOT implying Bit sells cables at $3,000 a foot, either)... I like the topic and I like how everyone has conversed on it. I want to speak up and say I also like Bit and how he's presented his knowledge. I don't think anything you or Jeff has contributed invalidates Bits challenges. They are reasonable challenges. Same with DrewFX. That dude's freakin smart too.
I will admit it is frustrating to have to repeat once more that I've said oversampling is a solution. Bit's saying that too, so there's no argument there. His challenges are reasonable, but he is shooting the messenger. Those challenges need to be addressed to the coders who for whatever reason have created an issue, not to the musicians who have found a practical solution that can be implemented today. I've stated that oversampling-capable processors running at 44.1kHz produce results that, to me, sound equivalent to running at 96kHz. I've also said that sample rate converting something recorded at 96kHz to 44.1kHz preserves any benefit from recording at 96kHz, so I'm not saying it has anything to do with hearing anything above the audible range. I honestly don't know how I can state it any more clearly than that. My disagreement with Bit is his saying that when it comes to recording at 96kHz, "nobody's come up with a rationale that's supported by science" as if I'm just pulling some cork-sniffing crackpot theory out of the air. That, and what appeared to be a condescending comment about whether there would be any "real" engineers on the panel, did not sit well. I have not belittled anyone's knowledge, accused anyone of propagating misinformation, painted broad strokes about "crappy" products, or claimed to have superior knowledge. I heard what I heard, was very much surprised at what I heard, wanted to know why, and found a reason for what I heard that's supported by science. All that means is a) I have ears, and b) I know how to do research. Nothing more, nothing less. The science definitely supports the concept that signals above the Nyquist frequency can interfere with a clock and cause undesirable artifacts. There really is no dispute about that. Anyone is welcome to challenge that, but they would have to come up with extremely compelling arguments to show that current scientific thinking about the relationship among sampling rates, clock frequencies, aliasing, and undesirable/audible artifacts is wrong. I wouldn't want Bit to feel quelled b/c some one is being more successful in the industry than he is (or not, idk). I don't want him to feel quelled. I am always willing to stand corrected when appropriate, but I do not think it's appropriate to dismiss hours of work, testing, and research as having no scientific basis. I don't make stuff up; I have yet to see anything presented here that negates what I heard, or the reasons given for why I heard it. However...
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Anderton
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/11 03:40:17
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☄ Helpfulby QuadCore 2014/11/26 23:44:15
...I may very well have to admit I'm wrong about whether or not frequencies above 20kHz matter to the listener. At the panel discussion today, there was spectral analysis of music that showed it contained significant energy up to about 50kHz. This was a prelude to multiple studies that have been conducted regarding perception of ultrasonic frequencies in humans. There has actually been a lot of research done in this field, with the hopes of coming up with an alternative to cochlear implants (e.g., search on "Imaizumi2001"). But the study of greatest interest to me involved measuring EEGs of subjects listening to sounds in the range of 20-20kHz, 20kHz-100kHz, and both together. If they listened only to the ultrasonic sound or to no sound, certain areas of the brain didn't respond. If they listened to sounds in the "audible" range, those parts of the brain responded as expected to the stimuli. However, the activity within that same part of the brain increased significantly when the ultrasonic frequencies were also reproduced along with the usual audible frequency range. Furthermore, for whatever reason there was a lag time of about 30 seconds before the increased brainwave activity occurred in the presence of the higher frequencies, and another 30 seconds before the activity ceased once the higher frequencies were filtered out. Depending on why this happens, it would imply that switching back and forth between standard audio and audio containing ultrasonics for AB comparisons would need to take this lag into account. The presentation went into much greater detail; I asked if I could get links to the pertinent research, which I expect to have within a week. There was also a discussion of localization and the infamous 10 microsecond perceptual difference in animals. It was all quite provocative, with the end conclusion being that humans do respond to ultrasonic frequencies - but how they respond, why they respond, what that response means, and whether it has a relationship to listening to music has yet to be fully explained or understood. I'm hoping the links lead to more information.
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gswitz
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/11 06:51:57
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The news about the research in ultra-high frequency related brain activity is interesting. It makes sense to me. I imagine the brain activity coming up like a slowly growing pad. :-) Also, thank you vey much for the super post (147 and 148) about where you were coming from. It helped me understand better why I was reading you as upset with Bit. When Bit was talking about Amp Sims and stuff he said they don't reproduce sounds above certain frequencies (excuse me if I'm too roughly paraphrasing, Bit). Curious about my Mics and Gear, I plugged in my Studio Projects B3 Microphone (nothing super fancy) and took a screen shot of RMEs spectral analyzer as I made Shhhh sounds into the Mic. From this picture, you can clearly see that the Mic picks up frequencies well above Audible range. In fact, there were frequencies all the way up to Nyquist for 192. If you zoom in on the image, you can see the freqs defined on the X axis. This is a picture where the room was quiet (computer on -- AC on quiet in the background). I touched the screen to take the screen shot. I couldn't take it with keyboard or mouse without capturing the sound of the clicks.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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Jeff Evans
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Re: Remember that 96K TH2 thread? I Just had my mind blown, big-time
2014/06/11 09:38:35
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Hey Geoff after reading your post I decided to have a look at the spectrum output from 'Prism'. (not sure why I did not think of it earlier!) I had to obviously chose patches that were rich in harmonics. Some are not and don't go up anywhere near as high as other patches do. When the session was set for 44.1K there were no frequencies above the Nyquist frequency eg 22K. To be expected I guess. But however when the session was set for 96k 'Prism' had plenty of output right up to 48 kHz. Lots of harmonics up there! Makes you wonder because if 'Prism' is working at 44.1K and not producing anything above 22 kHz it still manages in that state to create a sound that is brighter in comparison to the session at 96K which is now handling output which is raging up to 48 kHz. Yet when it's sampled down to 44.1 it sounds smoother and less bright. Guitar speakers may not produce much up that end but 'Prism' surely can! Another reason why it is sensible to use 'Prism' at 96K because it starts adding the extra harmonics and bandwidth (double to be precise)
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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