yorolpal
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/07 16:03:03
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kilgoretrout
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/07 16:50:34
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If you are comparing a Triton or the likes to a soft synth, the comparison is probably valid. After all, a Triton is primarily a sample playback synth. If you are comparing a virtual analog to a real analog, I don't think the comparison works. I have a pretty big collection of vintage and otherwise odd synths (2600, Wave (not XT), LAMM Memorymoog, OB 4voice, Synthex, P5/P10/PVS, Modcan Modular, Synthi AKS, Voyager and more that are not coming to mind this second). Part of what gives the say LAMM the character is the somewhat unpredictability of the results. Take OSC 3 and route it to the filter or OSC 2 - what is going to happen? Ditto for the P5/P10 and the Poly Mod section. Some could argue that the quality of the experience with the VSTs is enhanced by having a controller. I don't agree. Analog does things only analog does. Turning the knobs, listening to the results, turning the knobs some more and finding unexpected results is what it is all about. My Synthi AKS oscillators wont stay in tune with each other for 30 minutes. Am I going to change that? Hell no! If I use the Synthi for what it was made for, I get the most outrageous sounds in the solar system. There is no way I am going to change that. I don't know of a VST that captures that drift. The Oberheim 4 voice - 4 SEMS - 8 oscillators, 4 multimode filters 8 adrs - the joy in sound creation on that thing is just sitting there with one SEM - getting what you want - tuning in the next - then the next. If instant gratification is what you want, VSTs are cool. Some even sound really good like Absynth. Too many of them are romplers. I like sound design. I design a sound then work it into an idea, or design a sound specifically for a working idea. Real analog is more inspiring to me. I rarely find a canned sound I am ever happy with. Just my 2c worth.
Sonica dual core 3.4 GHz with 2GB ram, 2-300GB audio drives 1-80Gb system drive, RME DIGI 9652, Sonar 6 PE, Mackie D8B, 2x MOTU MTP AV USB, TC Powercore Firewire, UAD1, vintage synths, Modcan modular, guitars, outboard gear,
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Bonzos Ghost
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/07 17:13:59
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I think soft synths have come a long way in a relatively short time, but I still gravitate to my hardware synths for day to day use. (Although my hardware samplers are getting a bit dusty.) The advantages that a hardware synth provide boil down to the fact that if I create my sounds using them, I can pack ‘em up, plug ‘em in at gig and utilize those exact same sounds and controllers without the need (or worry) of a pc. The other feature I like about hardware synths is they’ll never crash or tax my system. (My system is actually extremely stable and BFD, DR-008 etc. always work glitch free for me, but you know what I’m referring to.) I don’t think there’s a right or wrong/better or worse anymore for the most part. It's based on your personal preference, work habits and needs.
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Infinite5ths
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/07 18:43:35
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...good points. I don't do live gigs with electronic hardware. So I would not think about the first one.
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FretWizz
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/07 19:42:59
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Softsynths that sound good to me: (No particular preference implied by the order) Albino Octopus Blue Purity Cameleon 5000 Rapture Dimension Pro µTonic And that's just a few of what's available ......
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dcasey
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/07 20:07:56
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I'm not a synth expert or even a keyboard player for that matter (I rely mostly on guitars with synth access), but I'm getting some really incredible sounds out of GigaStudio 3 and some of the classic synth/keyboard libraries I purchased; JX-3P, Worra’s Prophet, MemoryMoog, Sune’s L100 (Hammond Organ), 73 Rhodes etc. Some of the libraries can be a little pricey, but the sound quality is incredible. Tascam is due to release their GVI product any time now; it’s the guts of GS3 in a VSTi format. Currently I’m running a three machine configuration for my home/project studio; Sonar 5 DAW, a second dedicated machine for GigaStudio 3, and a third as an effects server. I’m using the FX Teleport and Giga VSTi products from FX-Max that allow you to run GigaStudio and VST based effects on dedicated machines and access them from your VST host app (Sonar 5). I think it’s really cool to be able to scale your DAW out, and just add more machines rather than try to scale up, by constantly trying to build bigger, more powerful machines - sorry I’m a software guy, use to distributed environments. I find the network latency to be negligible running on a Gigabit LAN. With FX-Max, you also have a GS only option called Giga Teleport; be advised, you can’t use FX-Teleport and Giga Teleport at the same time on your host, whereas you can with FX Teleport + Giga VSTi. http://www.tascamgiga.com http://www.fx-max.com Dan
DAW: i7920, 9GB, Win7 x64 / Presonus Firestudio Project (2), Firestudio Tube, Monitor Station, Faderport, Sceptre S8's/ Frontier Design Tranzport / M-Audio Midisport 4x4 / Roland GR-55, GI-20, VG-8 / Novation 25 SL MKII / Alesis 720 DSP / Sonar X3 PE / Vienna Ensemble Pro / Voxengo / iZotope / NI / IK / eieio VSTi Server 1: AMD FX-8350, 16GB, Win7 x64 / Komplete / Vienna Ensemble Pro VSTi Server 2: AMD A6-3670K, 16GB, Win 7 x64 / Echo Gina24 / Vienna Ensemble Pro www.soundcloud.com/dannycasey
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Blades
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/18 17:45:58
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Hey...just reviving an older thread to voice another opinion... I purchased Wusikstation Platinum (they have a special right now, so I caved).... There are some pretty cool things in there, but it gets really samey after a while and some of the sounds are just too "zany" to be used in anything but kinda out there stuff - trance, techno, maybe some kinds of hiphop, but a little too unusual for straightforward pop/rock/jazz/r&b/country/etc... Also, the bredth of covereage in it is less than I was expecting. The drums (which I probably wouldn't use anyway unless they were outstanding) were weak at best. The "HQ Pianos" - heard better...etc...Mostly the synth sounds are good but again, a lot of esoteric and "throw one more effect on what otherwise sounds like that square thing I heard earlier". There are things listed in the section called pianos that don't sound even vaguely like a piano...there are a lot of "casio" kinds of sounds - but overall, it doesn't feel like a modern synth and it certainly doesn't have enough bread and butter to it to replace a hardware workstation. It's not multitimbral in the usual sense of the word either, so that means a lot of instances, which evenn if they are low CPU, is a pain. I DO like some of the stuff that's in there, and I'm sure I'll find $100 worth of overall enjoyment of it. I still stand that SonikSynth2 (especially when coupled with ST2) is a much better, albeit more expensive option.
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mosspa
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RE: SOFT SYNTH VS REAL SYNTH
2006/07/18 23:12:08
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ORIGINAL: dcasey I find the network latency to be negligible running on a Gigabit LAN. You should because network latency is compensated for.
John AsRock Taichi 399, AMD Threadripper 1950x O.C. 4.0GHz. 64GB DDR4-3200, Win 10 Pro, Focusrite Scarlet 18i 20/Scarlet Octo Pre. Frontier Design Apache ADAT routing, MOTU MTP MIDI Routing
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jrfernan
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/09 15:22:41
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Software Synths vs Hardware Synths? They each have their pluses and minuses and here is my experience with each and why I've decided to go with a mix of both in my studio: With all of the advantages that software synths may have, there is ONE HUGE disadvantage: They are resource hogs! Hardware synths don't face any resource issues. They are self-contained units that don't require any particular memory or CPU specification to help them along. Theoretically a hardware synth, as long as it doesn't brake down, can run indefinitely without requiring an upgrade to any of its parts. Not so with software synths. These need as much processing horsepower as possible to make them run efficiently. On the other hand, a major advantage of software synths is that as long as you can keep increasing processing power and memory you should be able to surpass the polyphony(by stacking patches on different channels) and effects processing power of hardware synths. For instance, say we were able to buy machines, without breaking our wallet, that offered 12Ghz CPUs and 12 Giga bytes of memory. There is no telling how many instances of any given plug-in can be instantiated. Hardware synths are a closed boxed. Once the memory and polyphony are maxed out, per manufacturer's limits, that's it! The polyphony and effects processing of hardware synths are fixed forever. All that being said, a phylosophical question beckons, namely: how much is enough? In other words, what QUALITATIVE difference can the human ear discern between, say, a Korg Trinity's resonant sweep patch and a similar one created by Absynth? Doesn’t it boil down to a matter of personal taste? Granted, there are some bad synth engines out there that produce horrible timbers, but when we start comparing the very best hardware synths to the very best software counterparts, there are very few important audible differences. The differences are easier to discern when we compare a piano sample libray that's 40G bytes large vs one that's a few hundred megabyte. For sampling applications that specialize in acoustic instuments, software wins hands down. I can’t imagine anyone arguing otherwise with any success. But can the same thing be said for software plug-ins that specialize in synthetic sounds? Someone will argue that software synths, given enough processing power and memory, can produce larger than life sounds because of their ability to stack larger samples, each one with its own distinct characteristics. A case in point would be a comparison of the original Korg Wavestation SR with its software clone. The latter, arguably, is more powerful since it can be instantiated as many times as resources allow with the goal of creating LARGER, DEEPER sounds. But, the same question is asked: when is enough, enough? Where does sound become unattractive, or even unpleasant? We can, theoretically, stack an infinite number of basic sounds. Is that where synthesis is heading? Following the muse that more is better? We currently have tools at our disposal like Absynth and Spectrasonics Atmosphere. These plug-ins can morph sound into shapes that will raise the hair on the back of our necks. However, when anyone reviews, or better yet, uses these synths on a real world project, you will hear the same story: "These are great sounding tools, but are limited to certain specialized applications: soundtracks, sound effects and sound design." Is this what the vast majority of the public is doing? There’s probably a larger group of artists experimenting with electronic sounds today than at any other time in the history of synthesis. But does that guarantee that we’ll be hearing better music? Some will argue that is the case. Yet, some will say that we are only hearing convoluted noises instead of musical notes. All the pilosophical issues aside, there is one area that seems to be consistently overlooked when considering soft vs hard synths: the all too important "MIDI program and bank changes". Seems that very few, if any, people using software synths run into this limitation, or care to mention it when discussing this topic. Take my case: my pieces tend to be longer than 5 minutes; usually 7-9 minutes long. For songs that long I use LOTS of different patches and combinations(20-40 distinct patches is about average for one of my pieces). When using soft synths I cannot change programs or banks via MIDI(not on Dimensio Pro or Arturia CS-80V). This limits the number of soft synth instances I can run for a given piece. Anything over six to eight instances overloads my CPU. For example, when I run Ivory Grand I can only run one instance of it(not that you need to run more than that) and MAYBE another two or three instances of any other plug-in synth. And I'm running a 3GigHz, 2 Gig Byte machine! In order to run more soft synth instances I have to run them on my other PC. But that is not the answer. My second PC is the one that runs Sonar 5 and where I record my audio. So running too many plug-ins there will tax the resources of that PC. On the other hand, with hardware synths I don't have this problem. I simply change program as often as I need to. I don't have to worry about CPU overload or memory consumption. Having four hardware synths I have plenty of combinations or patches running simultaenously and swap them out via MIDI program change parameters. Some folks don’t like to work in this way citing that it’s a headache to keep track of all the program changes. In my case I see it as a way to not have to upgrade my PCs with each software synth I add. Its’ really a matter of enconomics for me. Here is wha I currently run in my studio: Korg Triton Rack Kork Trinity Rack x 2 Korg Z1 M-Audio Keystation Pro 88 Arturia CS-80V Synthogy Ivory Cakewalk Dimension Pro Cakewalk Sonar 5 Dell Dimension 2.8 GHZ and 1Gig bytes RAM Dell Dimension 3 GHZ and 2 Gig bytes RAm I find that with this configuration I can use my three plug-ins as they were intended, without any hicups. I design and compose my music in such a way that I know the limits of my software and don’t come close to reaching its peformance boundaries. My hardware synths are my workhorses and until computers with more power and memory become affordable I will hold on to them. A development that may convince me to drop my hardware altogether would be if sofTware synth vendors were to incorporate MIDI program/bank change capability into their products. I see this as a very difficult thing to implement since most of these tools use large samples that reside on disk and to swap them in and out of memory would require immense processing and bus I/O speeds. An obvious solution would be to load all of the samples into memory once the plug-in is instantiated for the first time. This would make it easier for the host sequencer to swap out samples as needed. However, this still points us to larger memory(in the teens of Giga bytes) and blazing fast CPUs. Will these be available soon and, more importantly, at an affordable price? For now, hardware synths are a viable solution to the restrictions imposed on computer resources by software synths. Hopefully, in the near future we’ll all have that 12 Ghz, 12Gbyte monster sitting in our studios. JR Fernandez January 9, 2006
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LionSound
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/09 15:40:01
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While I don't think we'll see a 12ghz cpu anytime soon, what we have now certainly equates to it. You can buy a dual quad-core Xeon system that theoretically surpasses 12ghz with its 8 cores running around 3ghz each. AMD will be releasing its quads soon ... multiple cores is the now and future. I can run WAY more soft synths on my dual-core 2.0ghz Opteron system than I could on my P4 3ghz setup. Maybe an answer to program changes is freezing a synth? Have you seen Receptor btw?
www.soundclick.com/lionsound FirstStrike 1.2 IS RELEASED! www.fsmod.com
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mosspa
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/09 16:40:04
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Am I missing something here? What softsynths don't respond to program change MIDI messages? Seems to me that I do it all the time using my K2661 as a controller and spmetimes I even have to remember to set the Kurz not to send program changes externally when I rotate the alpha wheel in a program select mode.
John AsRock Taichi 399, AMD Threadripper 1950x O.C. 4.0GHz. 64GB DDR4-3200, Win 10 Pro, Focusrite Scarlet 18i 20/Scarlet Octo Pre. Frontier Design Apache ADAT routing, MOTU MTP MIDI Routing
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jrfernan
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/09 20:02:09
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Hi GC, I threw 12Ghz out as a number. It doesn't mean anything in real world terms. I just picked a number and ran with it. I was referring to more processing power and, as you mentioned, dual-core systems address part of the concerns. But even with higher processing speeds we'd still be facing the small memory footprint that's available with today's PCs. Streaming from disk is inefficient and cannot solve the aforementioned program change issues(more on that later). Receptor is a fine, but it's no more useful than another computer. Basically, I have the equivalent of Receptor now. I run one PC, 3GHZ P4, 2 Gbytes RAM for my Synthogy Ivory and the other soft synths. Actually, come to think of it, I have more RAM now than what a maxed out Receptor allows(from what I've read it only goes up to 1GB). So Receptor isn't the answer for me. Heck, if I am going to pay $1600 for Receptor I might as well buy three P4s on Ebay and stack them up and network them via ethernet or MIDI. Then I would be able to run TONS of plug-in synths! No brainer there. Please note that I am not saying that solutions cannot be found for the shortcoming of SW synths. If money is not an issue, then throwing it at a problem will find you a solution. You can build a cabinet and put half dozen 3GHZ PCs, maxed out on RAM, each one capable of running ten or twelve instances of SW synths and you'll be set to go! However, I don't have the kind of money for such a massive project. Doing something like that would negate one of the premises of SW which is to eliminate or reduce the need for more HW. Having to buy more PCs or constantly having to upgrade them in order to accomodate new SW synths kinda makes the whole excercise a moot point. Instead of stacking up HW synth racks, I'm stacking PCs! LOL! The final solution that will put HW synths on EBay, at least for me, will be when RAM is so cheap that we can have dozens of Gigs that will allow instances of multiple SW synths to sit in memory, whereby processors can swap out samples at higher speeds. Of course, the proper OS would have to be designed/revamped to allow for such incredibly high memory addressing and management. But that isn't going to happen any time soon. As for Korg to start dropping hardware in favor of SW synths is questionable. The company released the OASYS, and frankly, it's THE MOST powerful synthesizer to date. Korg is banking that this platform will be a step toward a modular system that will trickle down to more affordable units(maybe an OASYS rack module?) This monster runs on Linux and that in itself is a HUGE move in the right direction. I'm guessing that within the next two or three years we'll begin to see HW synths with several Gigs of memory(the OASYS has as a standard 500+MB of sampling RAM and more for the program area). Basically, Korg is addressing some of my concerns. It's just not affordable yet. Hi John, When I mention program/bank changes I am speaking specifically about making these changes to the soft synths WHILE the sequencer is running. In other words, let's say that I have this song/sequence running in Sonar and I need to change the program that is running on MIDI channel 5, which is assigned to my first instance of Dimension Pro. I want to change from a splash cymbal to a crash. How would I do that? Currently, there is no way to automate that through Sonar. I cannot send a MIDI program-bank change to DPro to tell it to change programs WHILE Sonar is running. In contrast, if I had MIDI channel 6 assigned to my Korg Triton and it was running a synth patch and in the middle of the song/sequence I wanted to change it to an organ patch, I'd simply insert a program change via Sonar on that MIDI channel. I'd assign the bank and patch in Sonar that corresponds to my Triton patch and whala! The program would change mid song. I can do this toggling of patches an infinite amount of time and each time there would be NO glitch on Sonar and none on the Triton. Why? Because Sonar is simply sending a MIDI control message which takes next to no CPU cycles to process and the Triton, having ALL patches easily accessible via ROM/RAM, can change the patch in a blink of an eye. The Triton has no hard drive to contend with. This basic, and may I say old, MIDI principle cannot be sustained with Dimension Pro and other SW synths. Supposedly some can do it by having the user predetermine the patches that will be needed during the project and putting these on a queue. Once running, the sequencer can swap these patches in and out of memory. But, again, we are talking about MORE MEMORY to load MORE PATCHES. Why can't DPro make program changes on the fly? Because DPro uses huge samples that reside on disk. The ones that are already loaded and used in Sonar are in RAM, but all others are on disk. Hence, any program changes would force a load of the new samples from disk to memory. This, sadly, is one strong short coming of SW synths. It negates the premise of SW doing away with HW. It tells me that I need a LOT of RAM in order to exploit the power of my SW synths. So, am I really doing away with HW? Of course, you could ask me: "Why would you want to change patches midsong?!" Well, if I recorded directly to audio each time I played a patch, then I wouldn't need to make program changes at all. In essence I'd be working in the audio domain an not with MIDI. But I don't work that way. I ONLY commit to audio when I am fully satisfied with my composition. I may try a dozen bass patches and a dozen synth patches etc for each track before I commit any to audio. Once in audio, I cannot change the timbre. But in the MIDI domain I can take my time and change things MANY times. This is a good article on DPro that mentions the MIDI program/bank change issue: http://remixmag.com/synthesizers_and_samplers/remix_cakewalk_dimension_pro/ "... (Note that because Dimension Pro's programs depend on large samples stored on the hard disk that you designate upon installation, Dimension will not respond to MIDI Program/Bank change commands.) ..." Of course, if you don't care about MIDI program change then all of this talk is superfluous!
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aj
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 07:46:25
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I think, as some posters have mentioned, that both have their merits. That said, I'd always own at least one 'real' keyboard i.e hardware synth, so that when music is the first priority, mucking around with computers doesn't have to destroy creative impulses. As I see it, there are several directions that each of us can go in at any different point in time. 1. Working on musical ideas. Use a hardware synth and something immediate like a minidisc recorder to capture ideas as a sketchbook. Because when you're in a musical plane, you're really using a different part of your brain and you - well, certainly I - don't want to faff around loading stuff or mucking around in any way. 2. Gigging. Have one real keyboard and any amount of backup computerised stuff. If the computer stuff crashes you can at least busk on the keyboard - that, in my opinion, is vital - and something that will restart almost instantly after a power glitch is much preferred. After that most of the stuff we are doing will accommodate computers and some time spent thinking - so soft synths are fine, but I would never relinquish all hardware. I love having knobs and lights in front of me - it makes me feel I'm interacting in a tangible way with the technology.
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solar28
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 09:13:51
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I think analog is 20-40% better than digital.
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j boy
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 11:33:22
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ORIGINAL: jinga8 Look at ROMplers like Dimension Pro, the IK Multimedia thingy, and that Colossus thing. For synth emulations, check out Arturia, (Moog, Minimoog, ARP2600, CS-80) or Native Intstruments (FM7, P-53, etc) or for some innovative stuff checkout Virsyn, Cakewalk's Rapture and z3ta+, etc. Dimension Pro is not a ROMpler, it's a sampling synthesizer. It can be used as a straightforward sampler, or you can create your own patches in .sfz code with a simple text editor. Likewise you can just drag and drop single-shot .wav file samples and it will map them automatically up and down the keyboard, without any aliasing.
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stratton
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 12:31:36
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Softsynths have a home in our studio, but we just bought a Motif ES8 too! It's hard to beat a great sounding hardware synth, analog or otherwise, running through a great analog preamp.
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jrfernan
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 14:22:18
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stratton, you raise another valid point, and one that I didn't want to bring up(for the sake of not wanting to open a can of worms!), namely, the actual SOUND of hardware synths vs software. I can only speak from my personal experience, but I have not been able to match the DEPTH and WIDTH of my Triton and Trinity patches with Dimension Pro or the CS-80V. Specially the Korg organs, strings and synths. Those patches are simply amazing. The depth and thickness of the B3 organs don't get much better than on the Korgs. In contrast, the B3s on DPro's expansion pack 1 are pretty weak. They are thin and lifeless and adding chorus and reverb to them only makes them sound worse. I don't know if it's the patches themselves or the D/A converters on the Korgs(I use M-Audio audiophiles 24/96 on my PCs, which are not shabby sound cards), but the sounds seem, to my ears at least, richer and more complex on the Korgs. Of course, it's all subjective. But I've tried long and hard to fiddle around with my soft synths, tryng all kinds of combinations and effects stacking and I cannot match the depth of the Korgs. Something else that adds to the depth and richness of my hardware synth sounds are the TC Electronic M300s I have running in series with each synth. These units allow me to set compression AND reverb to the signal path and having this combination far exceeds anything I am able to generate via software. I have yet to match the reverb quality of the entry level M300s with anything I have in software; and I have Soundforge reverbs as well as the Lexicon plug-in that comes with Sonar, but neither one of these can enhance the signal as well as the M300s. The differences are dramatic! I am not talking about taste here. It's a discernable difference that most anyone will pick up on. Say what you want, but I am not convinced that software reverbs can stand up to their HW counterparts. Even entry level ones like the M300s. I have the Orchestral collection expansion card in my Triton rack. The combis offered by that card are FAR superior to any of the Garritan strings and orchestral stuff that comes with DPro(and the samples are smaller on the Korg!). There is no comparison. For classical purists the combis on the Korg expansion card will not work. For example, the patches on the stacked strings combis all play in unison. This is a no no, since each patch should be playing a distinct note of a given chord. So there is no way to fool a purist when playing the combis. However, if one were to take the individual patches and compose using those then realistic approximations can be achieved. I wouldn't attempt to use the strings on DPro on any piece that featured them prominantly. They are simply flat and lifeless. I just cannot find an area where DPro or the CS-80 can match the richness of the Korgs. True, the CS-80 has a unique PERSONALITY that the Korgs can't match, but I often find myself stacking Korg patches on top of DPro and CS-80 patches to add some depth to them. I hardly, if ever, do the opposite.
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stratton
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 16:24:57
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Yep, I agree jrfernan. I track our Korg KARMA and the Motif with no effects through a Neve Portico pre, then s/pdif aux out from SONAR to an Eventide Eclipse and record effects on their on tracks. In terms of effects sound quality, nothing in software or the synths compares to the Eclipse. I usually record audio and midi at the same time so I can stack a softsynth or two if I want, or bring in another hardware synth.
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lavoll
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/10 18:29:13
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I had some old roland analogue synths and some string ensembles in my studio the other day. And I am actually pretty happy that i dont have to deal with them every day... tuning, strange behaviour... turn up a knob and then down again, and the sound isnt the same as it was last time... which is probably part of the charm, but kinda annoying and time wasting for me at least. and they are noisy, and have to be well kept or the knobs are noisy when you turn them etc. I'm perfectly happy with my (almost) exclusively soft studio :)
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SilkTone
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/12 19:40:29
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I asked the very same question over on the KVR forum a few years ago: "Should it be Hard or Soft?" Well, I was advised to go Soft and I have never looked back... SilkTone
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FretWizz
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 00:45:13
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One of the best things about SoftSynths is that they use midi. Midi in the box is a lot more powerful than midi outside the box. Every time you run a softsynth you're running a whole 'nother port with another 16 midi channels .... and no midi cables. And so on ad infinitum ( or until your cpu chokes). Another plus that comes to mind is the huge ammount of memory a PC has to offer .... many sample libraries today are way too big for a standalone hardware based synth/sampler... Sure the old analogs are hard to emulate exactly but most of the analog emulations are so close it only really matters to real hard core afficionados ... most of us haven't even heard the originals to be able to compare ... so the emulations sound fine. There are more advantages ... but that will do for now .....
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Susan G
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 01:04:16
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Hi Fret- One of the best things about SoftSynths is that they use midi. So do/can hard synths. I always record my Motif into SONAR or FLS via "live" MIDI first, and only commit it to Audio later. I don't use that many softsynths (although I've certainly tried out my share!  ), but I remember just a few years ago when some folks were declaring the death of hardware synths; I think that was premature. P5 1.0 didn't even provide a MIDI Out generator, since everything was supposed to be "in the box" -- 1.5 provided one, however. It seems to me that external synths are making a "comeback" of sorts. Personally, I love my Motif -- just being able to play and record on it without turning on the PC is very, very nice sometimes. Maybe if I had a more powerful PC I'd use more softsynths, but I can't imagine not having a "real" keyboard to make sounds with, with or without a PC!  Then again, I'm old school. My previous hardware synth was a DX7II, and I see lots of software emulations for that as well as the Motif including its Drum Kits, and I think, well, I'm not in such bad shape! -Susan
2.30 gigahertz Intel Core i7-3610QM; 16 GB RAMWindows 10 x64; NI Komplete Audio 6.SONAR Platinum (Lexington) x64
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FretWizz
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 01:15:51
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ORIGINAL: Susan G "So do/can hard synths. ......" G'day Susan, Sure they can but I was referring more to the ease with which one can call up another bank of 16 midi channels in softsynth land and no need to cable them..... I understand having a hardware keyboard would be great for those times when you just want to doodle around or whatever...... I'm a guitarist so I guess the hardware synth is not so important to me. I just reach for the ol' K-Yairi whenever I need to just chill with an instrument with no hi tech to think about.... understand the need for that completely...
post edited by FretWizz - 2007/01/13 01:40:27
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FretWizz
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 01:25:07
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ORIGINAL: jrfernan ".......This, sadly, is one strong short coming of SW synths. This only effects SW synths that load large samples from disc (Dimension Pro, Sophistry, Kontakt, Giga etc etc ....) There are many other SW synths that do not use samples at all and they can change programs as quick or quicker than hardware synths outside the box. It negates the premise of SW doing away with HW. It tells me that I need a LOT of RAM in order to exploit the power of my SW synths. So, am I really doing away with HW?....." No you aren't doing away with hardware...... Obviously you need more ram to acommodate the bigger samples, which would tend to indicate that Dimension Pro will sound better than most hardware romplers and Sampling Synths because of the higher quality samples..... I put it to you that the same problem would occur in any hardware synth if it was using really huge samples.
post edited by FretWizz - 2007/01/13 01:46:45
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scha038
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 03:53:20
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i think its a two part. when it comes to sound, maybe...but when it comes to creating sound, i would say that softsynth programming is still not an attractive way of creating sound john
AMD Sepron 3000+ / 1024MB / 120GB+160GB graphic card: nVidia FX-5200 K8Upgrade-VM800 VIA VT8237 WIN XP SONAR 6.0 / Sound Forge 8.0 / Softsynths & FX Plugs Novation Remote49 / Mackie MCU
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scha038
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 04:02:08
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ORIGINAL: FretWizz ORIGINAL: Susan G "So do/can hard synths. ......" I understand having a hardware keyboard would be great for those times when you just want to doodle around or whatever...... i dont think so, putting on a pc loading up your sequencer insert the softsynth choose that sound..... no sometimes you want! to use a hardware piece just to be creative from the start......if i even think of a softpiano vs real....i sit and play
AMD Sepron 3000+ / 1024MB / 120GB+160GB graphic card: nVidia FX-5200 K8Upgrade-VM800 VIA VT8237 WIN XP SONAR 6.0 / Sound Forge 8.0 / Softsynths & FX Plugs Novation Remote49 / Mackie MCU
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aj
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 06:44:18
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I just thought of something else. When you change patches on most modern hardware synths, any notes currently playing stay playing the old patch. Any new notes play the new patch. Normally the patch change time is also very very short. Try doing that with a softsynth..... Actually my main ROMPler is a Korg X5D with a.... wait for it.... 8M sample ROM. Although its acoustic piano does suck, the other sounds are mostly killer, with definitely the most convincing clavinet I've ever heard, for instance, excellent organs and some rather nice brass. How they did that in a design which is now over a decade old (and which I think is still in production, because the whole unit weighs about the same as a guitar and for a five octave keyboard is smaller than almost any controller I've ever seen, so it is still a very good piece of kit for gigging, just tuck it under one arm, with a lightweight X stand in the other, and off you go....)
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robsynth
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 07:47:50
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I have had several M1's, 01/w's, and currently still have a Wavestation EX. The Korg Digital Legacy Collection blows them outa the water for several reasons: sound quality, enormous amount of sounds at your fingertip, ease of integration into computer environment and lastly, the instant gratification that you get by NOT having to patch a real synth into a mixer/computer and fiddle with levels! The hardware synths I still use are for live performance, but I am leaning towards possibly going the route of laptop...not as visually exciting, but then again, who has to know? I use Reason 3.0 these days as my main writing tool, because I can easily sketch out an idea quickly and have an tremendous amount of sounds at my fingertips. I then rewire the tracks into Sonar 6 and convert to audio to perform my slicing and dicing from that point on, and add various real world vocals/instruments. I still have a Roland JX-8P connected through a mixer to my computer. I think the whole point of any argument about hardware vs. software is the decision we have as artists to qualify either for the creation of our songs, and that somehow we have the wisdom to even know the difference. Use whatever it takes......
HP DV7-3074 laptop (Core i7Mobile, 6 gig ram) Sonar X1 Producer, Reason/Record Duo VS-100, Yamaha P250, Roland XP-30, KorgPadKontrol, Korg NanoKey, +various analog/virtual synths.
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ducatibruce
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 08:08:02
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ORIGINAL: FretWizz ORIGINAL: Susan G "So do/can hard synths. ......" G'day Susan, Sure they can but I was referring more to the ease with which one can call up another bank of 16 midi channels in softsynth land and no need to cable them..... I understand having a hardware keyboard would be great for those times when you just want to doodle around or whatever...... I'm a guitarist so I guess the hardware synth is not so important to me. I just reach for the ol' K-Yairi whenever I need to just chill with an instrument with no hi tech to think about.... understand the need for that completely... Don't those guitar things need cables and ports and amplifiers and mics etc to get them into Sonar (not to mention all those pesky strings)- wouldn't a guitar soft synth be better then Sorry, couldn't resist. Different things make different sounds - in any given situation some'll be more suitable than others - pick the one that suits it best.
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MotorMind
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RE: SOFT SYNTH VS REAL SYNTH
2007/01/13 08:53:18
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ORIGINAL: rockdawg Are there any soft synths that can compare in sound quality to a real synth? I tried the Edirol VSC that came with sonar three and wasn't very impressed. I'm trying to get more out of the computer with less outboard equipment.(Lack of room) ARF! Nowadays, most commercial soft synths equal and sometimes even outdo similar real synths. You also have to realize that most modern synths are actually very specialized computers.
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