Helpful ReplySonar is not industry standard?

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backwoods
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Re: Sonar is not industry standard? 2016/06/05 17:03:52 (permalink)
abacab
sharke
Bear in mind that Reddit has a notoriously young user base. What I get from this is that Sonar is not doing so well in terms of visibility among the young crowd and Cakewalk really need to fix this problem as part of their long term strategy, and I'm sure they are talking about it.



Interesting observation.  My take-away is that Cakewalk really has not taken on that much risk in offering all us old guys a "lifetime" membership.  We all have expiration dates that will come sooner than the Reddit crowd's, LOL!




Very interesting discussion to me. I think sharke is right about the visibility thing. in a red sea environment how do you get cut through? i don't know but i bet the cakewalk and gibson guys have some good ideas. selling thru steam is a good idea. maybe some edm artist endorsements. some kind of hardware like ableton launchpad/push. the cakewalk youtube channel is pretty darn good now and would interest young people i think. at the end of the day it comes down to the DAW though and this is where Sonar has an advantage-- it is really powering ahead of the others IMO. 

 
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abacab
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Re: Sonar is not industry standard? 2016/06/05 17:17:06 (permalink)
Mostly just out of curiosity, I went to Reddit and did a search for "cakewalk".
 
I came up with this:
https://www.reddit.com/r/Cakewalk/
 
A 3 year old Reddit community with 286 subscribers and 2 moderators ...

DAW: CbB; Sonar Platinum, and others ... 
#92
mettelus
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Re: Sonar is not industry standard? 2016/06/05 18:30:10 (permalink)
Sharke's observation is on the money. Younger users (Millenials) want "free" and typically have no loyalty to what does not work for them at that moments in time. Coursera's courses (one of many online courses) are free with 1000s of students from all over the globe attending each run (a couple classes claimed far beyond that). Invariably there is a DAW thread, and from the ones I have seen there is little SONAR visibility in them.
 
Another caveat that plays into this is that threads there are rated by the number of "likes" to posts contained therein, so a generic users will see DAW-X, #posts, #likes in the thread header before clicking on it. When all is said and done over a six week period, SONAR is horribly under-represented there (by 10:1 if not more). After those courses complete, most students will start learning a DAW in earnest (especially "Intro to Music Production" where they learned how to use a "generic DAW"), so a good chunk are purchasing during each run. It is a massive marketing opportunity that has gone untouched IMO.

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SuperG
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Re: Sonar is not industry standard? 2016/06/05 18:56:15 (permalink)
abacab
Mostly just out of curiosity, I went to Reddit and did a search for "cakewalk".
 
I came up with this:
https://www.reddit.com/r/Cakewalk/
 
A 3 year old Reddit community with 286 subscribers and 2 moderators ...




I didn't know that many toddlers used Sonar.

laudem Deo
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abacab
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Re: Sonar is not industry standard? 2016/06/05 19:35:11 (permalink)
SuperG
abacab
Mostly just out of curiosity, I went to Reddit and did a search for "cakewalk".
 
I came up with this:
https://www.reddit.com/r/Cakewalk/
 
A 3 year old Reddit community with 286 subscribers and 2 moderators ...




I didn't know that many toddlers used Sonar.




LOL!  Based on the quality of the average post that I've seen anywhere on Reddit, they are all "toddlers"!
 
I took an online class that used Reddit for their discussion board, so it was fairly well moderated. But the majority ... ugh!

DAW: CbB; Sonar Platinum, and others ... 
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Noel Borthwick [Cakewalk]
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Re: Sonar is not industry standard? 2016/06/14 18:22:40 (permalink) ☄ Helpfulby FCCfirstclass 2016/06/22 11:29:42
Just wanted to report that I contacted the developer and the issue with Waldorf Nave crashing on insertion has been addressed by them. The problem was on the plugin side. 
They sent us a beta and we were able to validate the fix. Hopefully the fix should be available shortly from them.
 

Noel Borthwick
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#96
musiccontinuum
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Re: Sonar is not industry standard? 2016/06/14 22:59:33 (permalink)
chilldanny
Sure, Cakewalk could devote more resources to market their software more effectively, but I personally would much prefer those resources be focused on continually improving Sonar.



Agreed!

Jon


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Sanderxpander
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Re: Sonar is not industry standard? 2016/06/15 08:38:06 (permalink)
Noel Borthwick [Cakewalk]
Just wanted to report that I contacted the developer and the issue with Waldorf Nave crashing on insertion has been addressed by them. The problem was on the plugin side. 
They sent us a beta and we were able to validate the fix. Hopefully the fix should be available shortly from them.
 

Most kick ass post of this thread, no contest. Way to go, Noel!
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jmasno5
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Re: Sonar is not industry standard? 2016/06/15 09:56:58 (permalink)
Anderton
The "industry" considers the Mac as the dominant music platform. Samplitude and Sequoia are excellent programs that are more capable than several Mac equivalents, but they're ignored as well. At the lower end of the scale, I'd take Mixcraft over GarageBand, but it's ignored too because it's Windows only. In video, Final Cut is considered an "industry standard" while Sony Vegas, which is Windows and I believe a better program, does not have the same cachet.
 
Until Windows is considered the "industry standard" platform, Windows-only programs will likely not be considered "industry standard," no matter how good they are. Meanwhile, the people running SONAR on Parallels or under Boot Camp have their own answer  


Well put!

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WallyG
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Re: Sonar is not industry standard? 2016/06/15 12:02:42 (permalink)
gprokap
The "industry standard" is Pro Tools.
 
Pro Tools is garbage.
 
Don't take it as in insult.




When I got back into music big time after retiring, I spent a lot of time researching the various DAWS. I was coming from Bars & Pipes on an Amiga back in the 80s! :-). Money was not a factor since the cost of a DAW is insignificant compared to the what I spent on my "PlayPen". 
 
I can't remember exactly why I selected Sonar, but after it using almost daily for the past few years, I have not regretted my decision!
 
Walt

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jimfogle
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Re: Sonar is not industry standard? 2016/06/15 18:42:43 (permalink)
Early computer days DOS and Windows audio support was V-E-R-Y weak because sound was NOT included in the pc standard.  I'm talking no native sound generation capability and have to run a basic program to modulate the beeper speaker with square waves because the computer did not have any other sound generator weak.  Some non pc computers (Atari, Texas Instrument, Coleco, Commodore) included native sound support but they did not follow the pc standard and fell by the wayside.
 
Apple supported audio with hardware and software from the beginning.

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phil5633
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Re: Sonar is not industry standard? 2016/06/19 21:06:04 (permalink)
THambrecht
We digitaze and restore thousands of tapes, vinyl and other recordings for customers. Therefore we need a lot of restauration tools.
Almost no one uses for this purpose a MAC, ProTools or any other "Standard" DAW.
Rather Steinberg Wavelab or Adobe Audition is used.
We use SONAR.
 


What restoration programs or plugins do you use with SONAR for restoration work?

Bill

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Tim Flannagin
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Re: Sonar is not industry standard? 2016/06/21 11:06:57 (permalink)
abacab
"It was twenty years ago today..."
 
Well not quite, but close, when I walked into a software store in the Mall (remember those?). I believe it was called Babbage's, the predecessor to GameStop.
 
Since I owned a Windows PC, and had seen a Mac setup for music at the local music store, I asked the guy if he knew of anything like that for Windows. He quickly replied "you need to check out Cakewalk!".
 
I did.
 
Cakewalk is still my standard :-)


Pretty much sums up my experience. I've been using Cakewalk since the Twelve Tone Systems / Windows 3.1 days. That said, I don't really care who's standard it is. It's my standard and that's all that matters to me.
stratman70
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Re: Sonar is not industry standard? 2016/06/21 11:47:21 (permalink)
vladasyn
So it is the Microsoft to blame for losing the battle to Apple for being industry standard?
I build computers and I love Windows 10 on the latest hardware. I do not use Xeons processors, but Intel i7 is plenty for good performance. I don't see how Apple holds the monopoly so strong with the prices they have.
 
But I am thinking- is the ProTools that much better than Sonar? The ProTools is industry standard- PC or Mac, right, or just on Mac? I have been looking in to it and considering to install it and see if it really that much better.


No if you actually did your homework you would know that MAcs were the early leaders in the studio. All the big studios used macs because "AT THAT TIME" windows was no match for macs in the area of music and graphics. That changed a long time a go. So all the studios were invested big time in macs and weren't about to change. $$$ is your answer. IMHO that was a really childish reply to your question from Waldorf. Both platforms have their plus and minus's. It's a personal choice whichever you use. I am an old retired Tech...long time. 
I got tired of the mac vs PC BS a long time ago. Make music, isn't that the idea. 

 
 
berlymahn
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Re: Sonar is not industry standard? 2016/06/21 12:20:56 (permalink)
From the Article Above...
 
"What hasn't changed is the fact that Sonar offers an astonishing amount of power for the money, however you slice it up. As promised, Cakewalk has kept the regular updates coming, and it remains one of the finest Windows DAWs."
 
Have friends with ProTools and Cubase..... good products, but I love Sonar Platinum.  Keep it rolling CW!

Jim Wim  
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brconflict
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Re: Sonar is not industry standard? 2016/06/21 13:28:01 (permalink)
I may be repeating something here, but here's a perspective, which not only applies to Macs, but also ProTools, and even Adobe products. My dad bought a Macintosh in 1986, which had the little 9(?) inch screen, and only Black & White. He didn't really maximize its use until PhotoShop version 1 was released around 1989. Then, color monitors were available to him at great expense. Now, my dad has made over $1m in his career from Photoshop alone. It was a professional program. It quickly became the industry standard. But why did it take so long to port to Windows?
 
Back then, Windows was not really seen as a professional OS. If I recall, Apple prioritized software and hardware to be used in the Visual world, such as in publications, illustrations, etc. and not so much in games or home use, as once advertised--too expensive. It was also not designed for commercial applications, such as running a logistics or inventory management system/database. In many of those cases, Unix was still very likely used--or flavors of that. BAAN was a system I used in the '90's, which was mostly green-screen.
 
Macs came into my view as a publication computer, one used for high-end graphics and fonts. Sun Systems were used for CAD type programs and many Telecommunications advancements, where Windows was only used as an end-user system.
 
As the industry grew in the publication/photo world, with Photoshop, QuarkExpress, and CorelDraw, etc. being the front runners before Microsoft could conceivably catch up, they because the industry standard. Adobe was not exactly willing to dive into the Windows world until users demanded it and were seeking alternatives (since Macs were expensive). The industry finally demanded it. The drawback? These programs were mostly ported over to Windows, and what intuitive functions Windows users knew from Microsoft products did not comply with how drastically different these ported programs were for Windows users new to this software. These ported programs weren't intuitive. However, Adobe and others couldn't simply just change all that without alienating their already lucrative user-base. Their customer base were so used to the way things worked on the Mac that they really had to be the same (or very close) inside Windows.

With more people moving to cheaper Windows machines, these programs had to be more friendly to Windows users or lose market-share to those alternatives that really weren't that good at the time. ProTools went through this, as well. They had their way on the Mac, but in Windows, good luck making it easy! You were better off growing up with ProTools on the Mac first.

So, why did these companies start on the Mac, when Windows could have sufficed? The hardware. When you're pioneering software for a still young computer industry, making the software stable and efficient alone is challenging enough. Trying to make it work well with disparate hardware in the Windows world, where users can just use whatever hardware they want, makes refining the software that much more difficult. Plus, only the professionals who could afford the Macs were buying the software to actually make money with. Not every home needed PhotoShop or ProTools, and most home users wouldn't have the first clue how to use these programs.
 
Today is entirely different. With the industry stuck in the Mac world, and props to Steve Jobs and Apple for keeping that way, Windows still suffers from outrageously varying hardware, but it's so easy to buy a Windows machine cheap and piecemeal upgrade it as you need. To build a machine to perform as an equivalent Mac Pro might cost you half as much, but software manufacturers may not have certified the software to match. Studios don't want that. They want totally reliable and tried-and-true solutions that not only will stay strong and steady throughout a session recording a spoiled, impatient big name artist, but will always be able to open sessions recorded at other studios.

We're still struggling with that. the industry simply won't let up, and many of them simply scoff at Windows. I don't blame them. Windows has enough to gripe about, and even though their stability is getting better and better, they want more from users. And you can't pirate it as easily now. Hmmmm....

Windows was, at the time, end-user-friendly, and easy to get, Microsoft really gained benefit from piracy because all the theft resulted in more users learning Windows. Where they lost money before, they can make it up now. In theory.
 
Return to the Mac.
  • Predictable results
  • Free OS updates forever
  • Certified hardware with software
  • Industry already accepts them
This is my observation as to why the older industry standard and widely used tools (ProTools) may not be as easy to use, frequently chosen, or nearly as intuitive and friendly as Sonar that we love. It's also why Sonar wasn't in the list. Soon, it very well should be!

With Macs still boasting a huge chunk of the industry and artists using their hardware, it makes sense that Sonar was left behind on that survey. Again, though, this is about to change, and I think we're about to witness that.

Brian
 
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JohnEgan
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Re: Sonar is not industry standard? 2016/06/21 14:01:07 (permalink)
Some of us want something better than the "industry standard", hopefully Sonar doesn't lower itself to that level.  

John Egan
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Zargg
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Re: Sonar is not industry standard? 2016/06/21 16:34:25 (permalink)
JohnEgan
Some of us want something better than the "industry standard", hopefully Sonar doesn't lower itself to that level.  




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doncolga
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Re: Sonar is not industry standard? 2016/06/21 16:50:32 (permalink)
JohnEgan
Some of us want something better than the "industry standard", hopefully Sonar doesn't lower itself to that level.  


Yes!  Exactly!  Who would want to be "standard"?  Many fine autos are not the industry standard in that world.

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Sanderxpander
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Re: Sonar is not industry standard? 2016/06/21 17:31:34 (permalink)
I feel like a total misanthrope, or perhaps an misappleogist or something, but for the past three weeks I've been gathering FB snippets of friends and acquiantances freaking out about something on their Mac breaking or crashing or whatever. Just because it annoys me so much when Mac users forget about all those things and pretend they never crash or break. Literally the same people will turn around and say "get a Mac, I never have problems!"

All computers suck. End of story.
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Re: Sonar is not industry standard? 2016/06/21 18:19:04 (permalink) ☄ Helpfulby tlw 2016/06/21 19:31:39
I simply can not understand why it always comes down to PC VS Mac ....
That's not the freaking Issue . It's a side issue smoke screen / diversion ...
After years of banging my head on the windows brick wall trying to get a machine that is twice as powerful and half as expensive as my 2 long in the tooth  Macs to run audio I'm done  ....
It is really simple folks ..
CORE AUDIO Rocks Period end of story .... that's the dirty little secret ...if there ever was one .
 
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bladetragic
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Re: Sonar is not industry standard? 2016/06/21 18:19:28 (permalink)
sharke
I frequent a few music production subReddits and one of the most common questions newbies ask is "which is the right DAW for me?" Sometimes they list a few DAW's they've been pondering over and invariably people chime in with their suggestions.

Nobody ever mentions Sonar. I throw it into the mix and the response is usually "oh I've heard of that, is it any good?" or "never heard of that one, will check it out."

Bear in mind that Reddit has a notoriously young user base. What I get from this is that Sonar is not doing so well in terms of visibility among the young crowd and Cakewalk really need to fix this problem as part of their long term strategy, and I'm sure they are talking about it. That's going to mean catering a little more for the electronic/EDM crowd than they are now, by borrowing/expanding upon some of the features that other DAW's have implemented for that crowd. Things like the global modulation sources of Bitwig, or the drum rack of Ableton, more features geared toward pattern based arrangement and better automation capabilities. Sonar has a solid user base of older muso's who use the program almost as a tape machine to record more traditional forms of music, but it's not really doing as well as it should among younger users who, regardless of the genre they play, are incorporating synth and EDM type elements into their modern productions.



Well said.
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Re: Sonar is not industry standard? 2016/06/21 20:14:41 (permalink) ☄ Helpfulby kennywtelejazz 2016/06/23 15:51:10
kennywtelejazz
I simply can not understand why it always comes down to PC VS Mac ....
That's not the freaking Issue . It's a side issue smoke screen / diversion ...
After years of banging my head on the windows brick wall trying to get a machine that is twice as powerful and half as expensive as my 2 long in the tooth  Macs to run audio I'm done  ....
It is really simple folks ..
CORE AUDIO Rocks Period end of story .... that's the dirty little secret ...if there ever was one .
 
Kenny
 


Yep. MS have caught up quite a bit, but having nothing resembling OS X's Core Audio/MIDI is the big weakness where PCs are concerned.

To repeat something I said a while ago, the computers you see on stages nearly all have the big glowing white logo on the back, and there's a reason for that.

Despite a laptop or desktop PC having a much better bang per buck factor, there is something you can be certain of with a Mac that you can't be with Windows PCs.

You can take a brand new one off the shelf, personalise the (free) OS and install a DAW, be it Logic, Mainstage, Ableton, whatever, and know that you will get solid and very low round-trip latency audio while at the same time using a native MIDI network over wi-fi, a bunch of Bluetooth stuff and maybe even download a film to watch later at the same time or use the HDMI output to send your backdrop video to a projector.

No fiddling around with power settings required, no BIOS configuration to sweat over, no worries about whether the firewire chip is TI or not (or just use a TB->firewire adaptor on a modern Mac) or whether all the USB sockets actually provide the current the USB spec says they should. DPC latency, the bugbear of Windows DAWs, simply isn't an issue at all on Macs.

And until you can buy a sensibly priced, off the shelf laptop (or even desktop) Windows PC that can do all of that, or unless Apple makes the biggest mistake in DAW history and ditches CoreAudio/MIDI, Macs are going to hold an advantage in the DAW marketplace. An advantage created by Apple having total control over the both the components used and the operating system, as well as maintaining the focus on professional audio/video. It's a closed system in terms of hardware, sure, but this is one of those times where being a closed system means it can have a real edge.

PCs have their advantages, largely in terms of bang per buck and the huge range of available software. Another, as far as I'm concerned, is PCs can run Sonar which I prefer to Logic Pro. While there are a few things Logic has I'd like to see in Sonar, the way Logic does some things is far less user-friendly than Sonar and some things Sonar has had for as long as I can remember simply aren't possible in Logic, at least not easily.

Like how Sonar can assign a MIDI track to a specific hardware MIDI port as well as channel. With Logic all incoming MIDI devices are summed before they hit the sequencer into a single incoming MIDI port, so you only have 16 MIDI channels to play with, not 16 per connected device. Or the mess that is Logic's MIDI environment, which underlies the whole thing but if you need to do something in it is a badly documented confusing nightmare with a near vertical learning curve. Or track routing, or Logic's inferior way of handling loop recording and comping. Or Logic's inferior use of processing threads, especially when monitoring through the DAW (though to be fair Apple seem to have been giving that some attention at last). And the higher-end versions of Sonar have a far better plugin suite than Logic alone provides.

Me, I'm hoping for a Mac Sonar that runs as fluidly and solidly as Logic. Not using bootcamp and running Windows, but natively on OS X/MacOS. If Gibson are prepared to provide the necessary funding and get the marketing and publicity right the future could be very good for Sonar.

A free cut-down introductory version of Sonar for example, PC and Mac compatible, given away with Tascam interfaces or even every Gibson guitar as a tempter to the retail versions. Getting Live Lite packaged with all sorts of things worked well as a strategy for Ableton and provides a route into the "just starting" market. And once someone is familiar with one piece of complicated software they'll be less likely to switch to another and start trying to learn that, it's much easier to get the fuller paid-for version or next release of what you already know.

That's one way software becomes "industry standard" - not only by being good at what it does, but by becoming what people are used to and familiar with so changing to something else becomes a hurdle they'd rather not face.

Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board,
ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre.
Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
Sanderxpander
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Re: Sonar is not industry standard? 2016/06/22 03:09:47 (permalink)
Logic X was rife with bugs and crashes when it came out. It's better now, thankfully. And CoreAudio is a good protocol but no guarantee for well working stuff. An entire series of Macs has had hardware issues with USB audio, El Capitan has caused trouble for plenty of people with lots of software packages, and I've personally had to rescue friends with a MOTU card and an MBox that mysteriously stopped working.

All computers suck. Stop pretending yours doesn't because you paid more.
phil5633
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Re: Sonar is not industry standard? 2016/06/22 10:57:27 (permalink)
Tim Flannagin
abacab
"It was twenty years ago today..."
 
Cakewalk is still my standard :-)


Pretty much sums up my experience. I've been using Cakewalk since the Twelve Tone Systems / Windows 3.1 days. That said, I don't really care who's standard it is. It's my standard and that's all that matters to me.




Thanks for the reply. I lost track of the fact that your restoration work was done nearly 20 years ago. So, asking about the restoration plugins or apps you used was inappropriate. Things have changed a lot in the last 20 years:-)
 
Bill

BillP - SONAR Platinum, MOTU 828mkII, Focusrite 18i8, Akai MPK49, Windows 10 x64, Core i7-6850K 3.60GHz, 32GB DDR4, ASUS X99-DELUXE--II MB, AMD R7 250 GPU,  Behringer ADA8000, dbx 386,  (2) Aphex 207, (2) ART TPS II, Presouns E5/E8, Avantone MixCubes, Presonus Monitor Station v2
LJB
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Re: Sonar is not industry standard? 2016/06/22 11:08:53 (permalink)
I had a chuckle at this video: https://youtu.be/VfUGYLvsqtg
 
The fact that Dave Pensado is excited about 32bit/64bit wrappers in Pro Tools, in 2016, made me laugh. And reminded me just how far ahead Sonar has always been.

Ludwig Bouwer, One Big Room Studios.
--------------------
Cakewalk
with all the trimmings / Win 10Pro 64 / Intel i7-7700 / Asus Prime Z270k / 16GB DDR4 / RME HDSP9652 / RME UFX / Black Lion Audio ADA8000 / ART MPA & ART Pro Channel / Focusrite Voicemaster Pro / Aphex 107

Check out my work at www.onebigroom.co.za

Sanderxpander
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Re: Sonar is not industry standard? 2016/06/22 11:28:36 (permalink)
I was in a big budget PT studio a few months back and the engineer proudly proclaimed that they had offline bouncing now...
phil5633
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Re: Sonar is not industry standard? 2016/06/22 15:03:56 (permalink)
How do the ASIO drivers I use with SONAR on my PC for connecting to the audio interface compare to Apple's Core Audio and MIDI interfaces? I know one of the limitations of the Firewire and USB interfaces I use is that only one interface can be connected to SONAR at a time using ASIO. That limitation may go away if I were using one of the new much more expensive AVB Ethernet interfaces.
 
With respect to SONAR vs other DAW's I have no experience; but in reading reviews and following SONAR for over a decade, I've come to believe that Cakewalk has kept SONAR at or near the front of the pack on Windows taking full advantage of Windows improvements more quickly that competitors. Also, I think SONAR offers the most flexible workflow with the least restrictions. I also think that Cakewalk has been really innovative, with ARA and ProChannel being excellent examples of technologies that aren't available for other DAWs to my knowledge.
 
I also like Cakewalk's practice of bundling 3rd-Party plugins to provide core functionality rather than investing development resources into me too plugins that don't really add anything. However, I think Cakewalk could further improve SONAR by adding plugin functionality that is bundled with other DAWs but isn't available in SONAR. I read a lot of recording and mixing tutorials and learn about plugins that are included with other DAWs such as Cubase and Logic that aren't available with SONAR. One example I just ran across looking for ideas for processing acoustic guitar DI inputs is Logic's Match EQ which can apparently model one signal (in my case an acoustic guitar DI) to match the audio signature of a reference signal (in my case a target acoustic guitar recording). I know that there are workarounds available in SONAR, but the added functionality would be nice.
 
Bill

BillP - SONAR Platinum, MOTU 828mkII, Focusrite 18i8, Akai MPK49, Windows 10 x64, Core i7-6850K 3.60GHz, 32GB DDR4, ASUS X99-DELUXE--II MB, AMD R7 250 GPU,  Behringer ADA8000, dbx 386,  (2) Aphex 207, (2) ART TPS II, Presouns E5/E8, Avantone MixCubes, Presonus Monitor Station v2
denverdrummer
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Re: Sonar is not industry standard? 2016/06/23 11:59:52 (permalink) ☄ Helpfulby phil5633 2016/06/23 17:25:54
OSX CoreAudio does some cool stuff, but it does come with significant overhead compared to ASIO.  The advantage is you can do some cool routing with multiple interfaces and even your onboard mic and headphone jack, where ASIO is more of the "one at a time" approach.  The big drawback to CoreAudio (and my information is a few years old so they may have updated some of this) is that performance goes to crap when using smaller sample sizes where Windows with ASIO drivers is more consistent performance regardless of samples.
 
This info is a few years old but will give you an idea:
 
http://www.dawbench.com/win7-v-osx-4.htm
 
 
 
 

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phil5633
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Re: Sonar is not industry standard? 2016/06/23 17:08:52 (permalink)
denverdrummer
OSX CoreAudio does some cool stuff, but it does come with significant overhead compared to ASIO.  The advantage is you can do some cool routing with multiple interfaces and even your onboard mic and headphone jack, where ASIO is more of the "one at a time" approach.  The big drawback to CoreAudio (and my information is a few years old so they may have updated some of this) is that performance goes to crap when using smaller sample sizes where Windows with ASIO drivers is more consistent performance regardless of samples.
 
This info is a few years old but will give you an idea:
 
http://www.dawbench.com/win7-v-osx-4.htm
 
 Thanks. That's very useful.
 
Bill
 
 





BillP - SONAR Platinum, MOTU 828mkII, Focusrite 18i8, Akai MPK49, Windows 10 x64, Core i7-6850K 3.60GHz, 32GB DDR4, ASUS X99-DELUXE--II MB, AMD R7 250 GPU,  Behringer ADA8000, dbx 386,  (2) Aphex 207, (2) ART TPS II, Presouns E5/E8, Avantone MixCubes, Presonus Monitor Station v2
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